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TankForever is now part of ForeverUI
Everything this addon did now ships inside ForeverUI - the same party and raid frames, the same threat display, the same one-click engage, built from the same code. This project stays up and I still build it for every release, so nobody gets stranded. But new work happens there.
A word from me. My name is Solindius. I am mainly a healer - I have always been a healer - but I tank and I DPS too, and most of us are altaholics on top of that. That is the whole reason ForeverUI exists: one setup that follows you between characters and roles instead of a separate addon and a separate configuration for each one. Tank on this character, heal on that one, and the interface changes with you.
You don't have to take a whole interface
ForeverUI asks one question when you install it: how much of it do you want? Answer Frames only and everything else switches itself off - action bars, bags, chat, the map and nameplates all go back to the game - and you are left with exactly what this addon gave you and nothing more. You can change that answer at any time from its first page, or with /fui only frames.
What has changed since this build
- The tank window was rebuilt. An icon sidebar, bindings beside the spell's own icon with an x to clear it, a spell search, and Save in the footer.
- Healer and DPS layouts sit beside it - a druid or paladin who does more than one keeps every set, and each role keeps its own click-casts, keybinds, colours, textures and sizes. Change the tank's bars and the healer's stay exactly as they were.
- One profile per character now covers the whole addon, so there is no second save to keep in step.
- A backup that survives the beta's saving bug. The Forever client currently forgets every addon's saved settings after a restart. ForeverUI keeps your essentials in character macros named "FUI Save", which the game does keep, and puts them back at login. TankForever does not have that.
- Each role's grid is always on, in groups only, or off. Put the tanking grid up while you level, or only when you're in a group - one click in Quick Setup. (Here in TankForever,
/tf grids tankputs the tanking frames away and brings them back.) - Profiles you can copy and share between characters, and export as text.
- Everything the threat frames already did is still here: the thick pulsing AGGRO border for a mob on the wrong player, a threat meter on each frame, the Loose list, the centre-screen alarm, and left-click to engage, right-click to engage and taunt - aimed at the player or at what the player is fighting.
Moving over
- Install ForeverUI.
- When it asks how much of it you want, choose Frames only.
- Choose Tank.
That is the whole migration. Your click-casting and taunts are set up on the first login, the same way they were here.
Where to get it
Here on CurseForge, on Wago, or from ispress.de/foreverui - screenshots and a direct download. That page is piggybacked onto a website I built for music and publishing; it is not a dedicated addon site and may never be. It is just somewhere I can put the files and explain things properly.
Help me test it
Honest problem: Forever's beta did not give us max-level characters, and I wish it had. I have a level 11 druid and a level 8 priest. During this beta I can either build addons that will be good to have when everything goes live, or spend all my time leveling characters to test them on - not both. I chose building.
Tanking is exactly where I need the most help, because I cannot get into a real pull at level 11. If you tank - any class - tell me what you need in the comments and I will implement it. I will eventually cover every class and every spec myself; I just do not have the hours right now. My own plan is to get the druid to 60 so I can tank, heal and boomkin in five-mans and hopefully some raids, and test all three roles the way they are actually played.
Built for WoW: Forever and Classic Era. An independent addon.
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