Details

Addon ID: 25248
Addon Version: 0.8.1
Expansion: 1.60
Upload date: Oct 06, 2026
Last Updated: Oct 06, 2026
Downloads: Less than 100
Website: Source Link

Expansion


Categories


Developers

cjber
cjber Creator

Developed with AI assistance; changes are reviewed and checked with automated tests, linting and type checks.

SkillUp Forever puts skill-up chances, recipe costs and colour thresholds into the Professions window's own rows and tooltips, with a levelling route, a shopping list and a crafted gear page in a side panel. Nothing new to learn: it looks like it came with the game.

Leatherworking levelling from 48 to 60

From 48 to 60 the rows re-sort by cost per skill-up, and the bracers turn green at 55.

The Leatherworking window with skill-up chance and cost per skill-up on each row

Chance and cost, right in the window's own rows.

Recipe tooltip with thresholds, reagent prices and cost per skill-up

Colour thresholds and reagent prices for the recipe you hover.

The SkillUp route tab with training and crafting steps and the reagents they need

The route tab from 48 to 73: what to train, what to craft and where reagents come from.

The Crafted gear tab with item slots down both sides and along the bottom, each showing the newest crafted item, and one slot's recipe, reagents and status in the middle

The gear tab, turned on in settings: each slot shows the newest thing this character could craft for it.

The objective tracker with the route's next training step and missing reagents

Track it and the route sits beside your quests.

A Leatherworking trainer's recipes with skill-up chance, cost and a green arrow on the one to train next

At the trainer, a green arrow marks the one to train next.

Light Leather's tooltip with how much the tracked route needs

Hover a reagent to see how much your routes need.

Features

  • Recipe rows and tooltips show skill-up chance and cost, such as 62% · 45s, plus orange, yellow, green and grey thresholds on the game's own bar and each reagent's price. Required skill is optional.
  • Sorting by required skill, chance or cheapest skill-up puts recipes in one list. Default restores categories; the game's filters still apply.
  • Levelling route: a tab on the window with the cheapest crafts to your target skill, trainer recipes and rank fees. A reagent you can make cheaper becomes its own step, each step names the tool and station it needs and asks for enough crafts to cover a bad run, and Nearest vendor points to the closest vendor for what the route still buys. If a route stops short, it lists vendor, quest and drop recipes that could extend it. Waypoints cover trainers and suppliers, via Shortest Path Forever or TomTom. Vendors, quests and trainers are named with Questie installed, and scroll recipes with AtlasLoot; both are optional.
  • Shopping list counts reagents against your bags and bank, green once covered. Buy reagents chooses whether a reagent your own professions gather is free or bought. Track it beside your quests (it starts on its own when you open the profession), buy what a vendor sells, and with Auctionator it keeps an Auctionator list up to date as you buy, craft and skill up. Syndicator shows what your other characters hold.
  • Profession trainer shows chance and cost beside recipes, with a green arrow on the best one to train next.
  • Reagent tooltips show what tracked routes need; hold Shift for every recipe of your professions that uses the item and still skills up.
  • Crafted gear: a tab, turned on in settings, draws your character sheet again, one item slot down each side and the weapon slots along the bottom, each showing the newest thing this character could craft for it. The pane in the middle names the pick, the skill its recipe is learned at, its reagents and its state, and opens the recipe or points to where it is taught. A switch adds gear you cannot make yet. Not a best-in-slot list.

Prices

  • Common vendor supplies have bundled prices; visiting a vendor records its prices, including reputation discounts.
  • Auction prices need Auctionator; SkillUp uses its prices and never scans the auction house itself. Each day it sees an item, the addon keeps that day's lowest buyout and prices the reagent from the middle of the last seven days, so one cheap listing does not move a route. Without it, a reagent only sold at the auction house has no price.
  • A reagent your own professions gather is free to gather, until Buy reagents on the route turns it into a bought one.

Each reagent uses the cheaper known vendor or auction price, and the craft's vendor sell value comes off its cost by default. You can choose its auction value when higher, after the 5% cut. Profit shows a green +; a reagent nobody has priced leaves its recipes out of the route, which names it.

Usage

Open a profession and the numbers are already there.

  • /su opens the settings (also in Settings > AddOns, or from the addon compartment on the minimap).
  • /su audit, with a profession open, compares the bundled thresholds with the colours the game shows and prints any mismatch.

Thresholds come from the Forever client's recipe data; missing data shows ?. Settings cover rows and tooltips, prices, the route and crafted gear tabs, trainer annotations, sorting, reagent tooltips and companion hints.

It also works with my other Forever addons: Shortest Path Forever walks you to its waypoints, and Adventure Guide Forever shows each profession's next steps from its route.

SkillUp is in English for now; translations are welcome as a pull request or issue.

Source: github.com/cjber/skillup-forever, GPL-3.0-or-later.

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