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Looting Azeroth
Just play the game. Quest, kill stuff, level up, queue for a battleground. All of it earns credits, and credits buy lockboxes full of loot from all over Azeroth. Open world drops, dungeon gear, raid pieces, PvP rewards. Almost 9,400 items in the pool.
Quick heads up: None of it is real. Your collection lives inside the addon. Nothing lands in your bags, nothing can be equipped, traded or sold to a vendor. You're collecting for the sake of collecting, the same way you'd fill out a card binder.
Earning and opening
Credits come from kills, quests, levelling, dungeon and raid bosses, and PvP. Gray mobs pay nothing, same for gray bosses.
There are five boxes. The Recruit's Box is 15 credits and full of low level stuff. The Raid Lockbox is 80 and pulls straight from raid loot tables. The pricier ones have a small chance at a legendary.
Your bank
Everything you pull goes in your bank. You can search it, filter by where the loot came from, sort it, or tick Missing to see what you still don't have. Duplicates can be sold back for credits, and it always keeps one of each so you never lose something from your collection.
Your collection score adds up the item level of every unique item you own. Duplicates don't count toward it, which means selling spares never costs you anything.
There's a stats page too: boxes opened, what you've pulled by rarity, legendaries found, your best pull, and where all your credits came from.
Credits and collections are per character. Your main and your alts each build their own.
Lootman Mode
This one's for people who want the collecting to actually matter. In Lootman Mode you can only use what you've pulled from a lockbox. Weapons, armor, food, consumables, all of it.
You start on a fresh level 1 character. Equip something you haven't unlocked and the addon takes it straight back off. Locked items in your bags get a padlock and won't respond to right-clicks, and they can't sit on your action bars either.
The systems aren't perfect and I'm not pretending they are. There are ways around them if you go looking. Three violations mark your run, but it keeps going and you keep everything you've collected.
If someone else near you is on a run, they get a bag icon, and you can look at how their run is going: what they're wearing, how far they've come, whether they've slipped up.
Commands
/la | Opens the main window |
/la bank | Opens the bank |
/la stats | Opens lifetime stats |
/la config | Opens the options page |
/la credits | Prints credits, collection score, and kills toward the next credit |
/la minimap | Shows or hides the minimap button |
/la log | Opens the log |
/la bug | Opens a copyable bug report |
/la discord | Shows the Discord invite, ready to copy |
/la journey <first last> | Views another Lootman player's run |
Before you install
This is built for the default UI and default bags. I haven't tested it with Bagnon, ArkInventory or anything similar. It'll warn you if it spots one, and Lootman Mode trusts you on bag clicks until I get proper support in.
Type /la to open it.
If something breaks, /la bug gives you a report.
Questions, bugs, ideas: Discord
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