Details

Addon ID: 25477
Addon Version: 0.8.9
Expansion: 1.60
Upload date: Oct 06, 2026
Last Updated: Oct 06, 2026
Downloads: Less than 100
Website: Source Link

Expansion



Developers

Hackblarv3st
Hackblarv3st Creator

EverAuras is a WeakAuras-style addon for World of Warcraft: Forever that keeps working in combat.

Forever runs on the modern engine with its "secret values" system: the moment you enter combat, anywhere (questing, dungeons or raids), aura and cooldown data become unreadable to addons. A plain port of WeakAuras goes blind exactly when you need it. EverAuras hands those displays to the game engine instead, so they keep working.

What works in combat

  • Buff and debuff auras on you, your target, focus and pet, by spell name or spell ID, including "show when missing": an icon for Serpent Sting or Corruption that disappears the moment the debuff lands.
  • Timer bars for DoTs and buffs, filled by the game itself.
  • Progress Textures for buff and debuff timers, straight or circular (rings), with your own texture, in combat too.
  • Time left: an icon that shows only while a DoT or buff has less than X seconds left, or the classic "missing or about to run out" icon for refreshing DoTs, with its countdown and a glow.
  • Textures for procs: show a texture while your proc or buff is up, or while it is missing.
  • Texts: "NO DEMON SKIN!" while a buff is missing, "Corruption: 12 s" while a DoT runs, in combat too.
  • Dynamic Groups that close up in combat: a DoT row without holes, growing left, right, up, down or from the centre.
  • Animated glows (Button, Pixel, Autocast, Proc) on these icons, textures and bars, shown only while they are, also in combat, including a glow that starts when an aura has X seconds left.
  • Debuffs on you such as Weakened Soul or Forbearance, matched by their properties, since Blizzard hides which debuff it is in combat.
  • Auras by dispel type: "a poison on me", "a Magic debuff on me", "a Magic buff on my target" for Purge, with the aura's own icon and countdown.
  • Sounds that play when the aura comes or goes, in combat too, from the first time (EverAuras ships the game's own spell lists per dispel type).
  • Range check: only show an aura while your spell can reach the target (for example Serpent Sting's 8–35 yards).
  • Cooldowns with swipe and timer text, and spell usable triggers, including reactive abilities such as Overpower or Mongoose Bite.
  • Resource bars (mana, rage, energy) with hide when full and colour below a threshold.
  • A Five Second Rule timer for mana users.
  • Spell ranks: auras set up by name follow your ranks as you level.
  • Imports: WeakAuras and M33kAuras export strings import as usual; texture paths from WeakAuras and its forks are pointed at EverAuras' own copy, and custom code that uses old API names (GetItemInfo, GetSpellInfo …) works on Forever too.

Custom-code auras that compare values Blizzard keeps secret (for example your current mana) cannot work in combat on Forever; EverAuras tells you which ones, instead of flooding BugSack.

Getting started

Type /ea in game (also /everauras or /wa). Questions, bug reports and aura sharing on the EverAuras Discord.

Credits

Built on WeakAuras 2 and M33kAuras. Open source under GPL-2.0: source on GitHub.

EverAuras is free and stays free. If you would like to say thanks, you can buy me a coffee.

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