Details
Expansion
Categories
- Achievements
- Action Bars
- Artwork
- Auction & Economy
- Audio & Video
- Bags & Inventory
- Boss Encounters
- Buffs & Debuffs
- Chat & Communication
- Class
- Combat
- Companions
- Data Export
- Development Tools
- Guild
- Libraries
- Map & Minimap
- Minigames
- Miscellaneous
- Plugins
- Professions
- PvP
- Quests & Leveling
- Roleplay
- Tooltip
- Unit Frames
Developers
Having issues?
DISCORD: discord.gg/uVsEaAUGcx
Core UI
- Modular system: enable or disable any major UI component independently.
- Custom configuration panel with profile support and per-module controls.
- Editor Mode: move and reposition nearly every UI element, with live X/Y coordinates and pixel-by-pixel position controls.
- Layout Presets: save, load, duplicate, delete, import, and export full UI layouts and addon settings using shareable export codes.
- Localization for English, Spanish (ES/MX), German, Korean, Russian, Simplified Chinese, and Traditional Chinese.
Frames And Bars
- Action bars with configurable grid layouts, visibility rules, and button spacing.
- Unit frames for player, target, focus, party, pet, boss, ToT, and ToF, with elite dragon decoration, class portrait icons, and fat health bar mode.
- Unit Frame Layers: heal prediction, absorb shields, and animated health loss overlays.
- Castbars: custom castbars for player, target, and focus, with simple and detailed display modes, plus a built-in latency indicator on the player castbar.
- XP & Reputation bars with Dragonflight and RetailUI styles, independently movable.
Visual Style
- HD textures for player frame (normal mode), target and focus name backgrounds. More HD assets coming in future updates.
- Dark Mode with three intensity presets and custom color picker.
- Glow effects with separate combat and rest status controls and opacity slider.
Inventory And Navigation
- Auto-sort for bags and bank with slot locking, plus integrated Combuctor for unified inventory browsing.
- Custom Retail-style minimap (compatible with SexyMap).
Utility And Quality Of Life
- Chat enhancements: style skins, fade sync, movable textbox with adjustable opacity, URL detection, chat copy, vanilla chat buttons with hover visibility, and
/ttwhisper command. - Item quality borders, enhanced tooltips with class-colored borders, and range indicator.
- Easy-to-use keybinding mode on supported buttons.
Extensive customization available directly in-game through the configuration panel.
# DragonUI v3.1.2
### :rocket: Ascension Updates
* **Character & Inspect Panels:**
* **Retail-Style Overhaul:** Full visual update for the Ascension character sheet, inspect frame, and tabs with dark-tinted panels and custom borders.
* Companion models in the character frame now feature Mount Journal background artwork!
* Fixed an issue where inspect talent trees wouldn't display while in combat.
* **Performance & First-Use Fix:**
* Added a **UI Warmup Module** to prevent client stutter/freezing the first time you open custom panels during a session.
* **Buffs & Vanity Items:**
* Added a **Hide Vanity Buffs** option that cleanly closes the empty gap left behind on your buff bar.
* Fixed anchor drift and flickering issues with temporary weapon enchants and vanity buffs.
* **Compact Raid/Party Frames:**
* Flattened and modernized Ascension compact health bars with better health/power color dimming.
* **General Quality of Life:**
* The Experience (XP) Bar now automatically hides once you reach the current realm's level cap.
* The Low Health Alert warning will now automatically pause while you are dead or in ghost form.
* Added an option to filter Guild Notifications in Battle.net toast messages.
* Fixed square minimap border scaling so it accurately follows your UI scale.
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)
* **Character Panel & Collections Overhaul:**
* **Sortable Stats & GearScore:** Reorder your character stats, highlight your class-defining primary stat, and customize panels under the new *Panels Settings Tab*.
* **Pets & Mounts Window:** Added a dedicated Retail-style Collections window where you can drag mounts/pets straight from their detail icons to your action bars!
* Added a setting to hide the model rotation/control buttons on character previews.
* **Reputation Filter:** Added a "Hide Inactive" checkbox to clean up inactive factions, along with dropdown dividers.
* **Bags (Bagster) & Colorblind Mode:**
* Coin displays and text modes now fully respect Colorblind Mode settings and use official localized currency symbols.
* Bottom tabs on Bagster now match the visual style of the new Character Panel.
* **Tooltips & Stats:**
* Item Level and character powers inside tooltips now fetch live-read cache data for maximum reliability.
* **Localization & Font Fixes:**
* In-game language overrides now restrict choices to fonts supported by your client (preventing broken text/question mark boxes).
* Repaired corrupted Korean strings and updated complete translations across all supported languages.
discord.gg/uVsEaAUGcx
# DragonUI v3.1.1
### :rocket: Ascension Updates
* **Nameplates & Custom Class Resources:**
* Added support for custom class resource stacks on nameplates, including **Tinker Scraps**, **Demon Hunter (Felsworm)** overlays, **Ranger** backgrounds, and **Reaper Soul Shards** (with special colors for Infused shards!).
* Added full customizability for combo points/resource widgets on nameplates, including anchoring, scaling, offset controls, and per-row layouts.
* **Minimap & Settings:**
* Added a new **Square Minimap Border** option!
* Added an **In-Game Language Override** dropdown under the General tab so you can choose your UI language independently.
* **Item Level & Unusable Items Fixes:**
* Fixed incorrect Item Level calculations on servers that rescale item stats server-side.
* Fixed red tint errors on unusable items for custom *Conquest of Azeroth (CoA)* classes.
* **Buffs & Profiles:**
* Importing and exporting profiles now properly preserves your UI position presets.
* Fixed spacing and layout bugs on target frames when hiding *Keeper's* Auras.
* Improved handling and ownership of Vanity Buffs, Temporary Enchant Frames, and separated weapon enchants.
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)
* **Vehicle & Nameplate Performance:**
* Heavily optimized nameplates during group content—removed duplicate aura scanning and streamlined group target refreshes for smoother FPS.
* Fixed vehicle frame event errors during vehicle combat.
* **Bags (Bagster):**
* Fixed a logic bug that prevented quest item borders from displaying correctly on newly acquired items.
* **Backend Polish:**
* Cleaned up legacy backend code and split massive functions into smaller, lightweight modules to improve stability and overall addon performance.
# DragonUI v3.1.0
### :rocket: Ascension Updates
* **Action Bar Fixes (Ranger & Runemaster):**
* Fixed an issue where the Ranger's main action bar wouldn't switch back out of stealth abilities after exiting stealth (especially while under the effect of *Woodland Adept*).
* Standardized stealth bar paging for both Ranger and Runemaster classes so hotkeys transition reliably.
* **Buff Frame Stabilization:** Heavily reduced annoying screen flicker in the buff frame by optimizing how buff anchors refresh.
* **Quest Indicators:** Fixed a bug where quest-starter exclamation points (`!`) weren't appearing on item borders due to a logic error in quality settings.
* **Options Menu Cleanup:** Reorganized the target frame options, moving the "Ignore Keeper's Auras" toggle into a clearer, dedicated section.
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)
* **Nameplates:**
* **Auras & Buffs:** Added enemy buff tracking, ally aura displays, priority ordering, and polished debuff icon frames.
* **DPS Threat Mode:** Added a new DPS Threat Mode for nameplates (mutually exclusive with Tank Mode) to make aggro tracking easier for damage dealers.
* Fixed an issue where nameplates could lose track of your current target's target data (GUID binding).
* **Cast Bars & Visual Polish:**
* Cast bar spell icons now feature modern action-bar icon frames, along with dark mode visual fixes.
* Restored native nameplate elements cleanly when disabling custom plates and stabilized clickboxes for smoother targeting.
* Player class colors are now consistently preserved on unit frame tooltips.
* **Bags & Options:**
* Quest item borders in **Bagster** now refresh immediately when you accept a new quest.
* Default buff and debuff rows have been adjusted from 16 to 12 icons per row for better overall screen readability.
# DragonUI v3.1.0
### :rocket: Ascension Updates
* **Action Bar Fixes (Ranger & Runemaster):**
* Fixed an issue where the Ranger's main action bar wouldn't switch back out of stealth abilities after exiting stealth (especially while under the effect of *Woodland Adept*).
* Standardized stealth bar paging for both Ranger and Runemaster classes so hotkeys transition reliably.
* **Buff Frame Stabilization:** Heavily reduced annoying screen flicker in the buff frame by optimizing how buff anchors refresh.
* **Quest Indicators:** Fixed a bug where quest-starter exclamation points (`!`) weren't appearing on item borders due to a logic error in quality settings.
* **Options Menu Cleanup:** Reorganized the target frame options, moving the "Ignore Keeper's Auras" toggle into a clearer, dedicated section.
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)
* **Nameplates:**
* **Auras & Buffs:** Added enemy buff tracking, ally aura displays, priority ordering, and polished debuff icon frames.
* **DPS Threat Mode:** Added a new DPS Threat Mode for nameplates (mutually exclusive with Tank Mode) to make aggro tracking easier for damage dealers.
* Fixed an issue where nameplates could lose track of your current target's target data (GUID binding).
* **Cast Bars & Visual Polish:**
* Cast bar spell icons now feature modern action-bar icon frames, along with dark mode visual fixes.
* Restored native nameplate elements cleanly when disabling custom plates and stabilized clickboxes for smoother targeting.
* Player class colors are now consistently preserved on unit frame tooltips.
* **Bags & Options:**
* Quest item borders in **Bagster** now refresh immediately when you accept a new quest.
* Default buff and debuff rows have been adjusted from 16 to 12 icons per row for better overall screen readability.
discord.gg/uVsEaAUGcx
# DragonUI v3.0.9
### :rocket: Ascension Updates
* **Item Level Display:** Added full support for displaying accurate Item Levels (with 2-decimal precision) on the Ascension character panel and when inspecting other players.
* **Layout Editor Mode:** Added a new widget mover for the **WildCard Dice**, allowing you to place it wherever you want on your screen.
* **Action Bars:** Fixed a bug where changing forms or shapeshifting would let the bonus action bar hijack your primary keybinds.
* **Buffs & Debuffs:**
* Added an option to hide/ignore *Keeper's* auras on the target frame.
* Fixed layout shifting and visual glitches that happened when filtering out these auras.
* **Nameplates:** Fixed an issue so hostile players accurately display their correct class colors.
* **Stability Fix:** Patched a critical background error (stack overflow crash) that could occur when updating buff positions.
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)
* **Massive Buff & Debuff Overhaul:**
* You now have complete layout control over your player buffs/debuffs! You can adjust icon scaling, rows (up to 32 icons per row), spacing gaps, and sorting orders (e.g., sort by remaining duration).
* Added a **Layout Preview** feature that generates fake icons so you can perfectly tune your buff layout without needing to cast real spells.
* Aura tooltips can now display the spell ID and the caster's name in their class color (found under *Options -> Enhanced Tooltips -> Show Aura Source*).
* **Inventory (Bags are now "Bagster"):**
* The custom bag system has been officially renamed from *Combuctor* to **Bagster**, bringing improved item scaling and layout settings.
* **Alt Wealth:** Hovering over your gold in the bag menu will now display a tooltip showing the total gold across all your characters.
* Added Item Level numbers directly onto gear icons in your bags (with adjustable vertical positioning).
* Expanded the "unusable gear" red tinting to include necks, trinkets, and relics.
* **Action Bars & XP:**
* Added new sliders to scale and move the Gryphon art on the ends of your main action bar.
* Added a width slider so you can customize the size of your Experience and Reputation bars.
* **Extra Action Bar:** Settings are now properly saved per-character, and fixed a Lua error that triggered upon logging in.
* **Unit Frames & Tooltips:**
* Introduced a brand new high-definition texture for the player unit frame when using "fat" mode.
* Tooltips now correctly appear when you hover your mouse over the health or resource bars on the player, target, and focus frames.
* **Nameplates:** Fixed an issue where NPCs with hyphenated names were having their names and cast bars broken on their nameplates.
* **Quality of Life & Performance:**
* Removed the annoying popup that demanded a UI reload when adjusting Compact Raid Frames.
* Heavily optimized the Micro Menu and buff timers to consume fewer system resources and improve game performance.
discord.gg/uVsEaAUGcx
# DragonUI v3.0.8
### :rocket: Ascension Updates
> **Compatibility with Ascension Classless (Classes server) is officially here!**
* **Unit Frames & Portraits:**
* Added custom styling for Energy and Rage bars tailored for Ascension Classless play, complete with dark-mode border tints and tuned bar sizes.
* Replaced default primary stat borders and highlights with sleek custom textures.
* **Layout Editor Mode:**
* Added layout movers for the **Primary Stat Display**, **Extra Action Button** (special boss/zone abilities), and **Quest Item Buttons**, allowing you to reposition them anywhere on screen.
* **Class & Action Bar Fixes:**
* Adjusted the Bloodmage action bar logic to use stance bar slot 4 (matching Warrior stances) for seamless switching.
* Fixed a bug where the level-up celebration frame was rendering invisibly.
* Fixed positioning and "always show" display bugs.
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)
* **Nameplates:**
* **Quest Objective Icons (Beta):** Quest icons now appear directly on enemy nameplates to easily show which mobs you need for your active quests.
* Added an option to position Raid Target Markers beside the nameplate bar instead of floating directly on top.
* Improved character realm name formatting on nameplates.
* **Bags & Inventory (Combuctor):**
* Added **unusable gear tinting**—equipment your character cannot wear now highlights red in your bags.
* Added specialized bag slot colors by item type (e.g., profession bags), keyring support, family-aware item sorting, and smoother bag grid resizing.
* **Minimap:** Added support for *QuestHelper* pin detection and bundled updated collector icon art.
* **Cast Bars & Unit Frames:**
* Fixed cast bar "FAILED" or "INTERRUPTED" status tracking so messages clear accurately.
* Converted nameplate and cast bar textures to prevent them from turning white or breaking when changing in-game video settings.
* Fixed interface errors (party bar taint) caused by custom overlay bars on party frames.
## [DragonUI Update](https://github.com/PentSec/DragonUI/releases/latest/download/DragonUI.zip) :update:
discord.gg/uVsEaAUGcx
# DragonUI v3.0.6
### :rocket: Ascension Updates
* **Unit Frames:** Fixed a persistent issue where the default mana bar would awkwardly peek through or fail to hide when using the custom "fat mana bar" mode during resource updates.
* **Transmog Fixes:** Re-implemented optimization caching for your Transmog collection. This stops the addon from spamming data requests (`BAG_UPDATE`) to the server, fixing performance stuttering without causing freezing issues.
* **Nameplates:** Fixed an issue where players acting as Mercenaries from your own faction would display with the wrong reaction colors on their nameplates.
* **Buff Borders:** Added proper custom border styling to the Ascension Vanity Buffs container icons, and fixed a missing backend file error.
* **Options Menu:** Rephrased the description text for the "form page switching" option to make its functionality much clearer.
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)
* **New Extra Action Bar:** Added a Beta feature for an **Extra Action Bar** (a standalone, fully customizable 12-button bar) to give you more hotkey real estate.
* **Nameplates:** Enemy units that have been "tapped" (claimed) by other players will now display with a persistent gray tint so you know you won't get credit for them.
* **Layout Editor:** Fixed a bug where the visual editor grid outlines would drift away or un-align from your actual action bar buttons while moving them.
* **Keypress Feedback:** Restored the visual "button flash" animation when pressing hotkeys using custom key-down input settings.
* **Minimap:** Fixed an issue where disabling the custom minimap would fail to properly restore the default Blizzard art decorations.
* **Compatibility:** Isolated specific nameplate fixes meant for the *Icicle* addon behind the compatibility toggle so it doesn't interfere with standard setups.
discord.gg/uVsEaAUGcx
# DragonUI v3.0.5
### :rocket: Ascension Updates
* **Bags & Sorting (Combuctor):**
* Added a **"Reverse Stack Order"** option, allowing you to automatically send sorted items to the bottom/end of your bags instead of the top.
* Fixed loading and rendering visual bugs that popped up after recent inventory updates.
* Completely restructured the backend bag code, splitting a massive 4,400-line file into 6 smaller files to improve performance and make future updates easier.
* **Action Bars:**
* Added a new setting to **disable automatic action bar switching** when changing forms or stances.
* Fixed an annoying bug where your hotkeys could temporarily lock up or freeze when transitioning into Stealth.
* Removed hardcoded rules for the *Bloodmage* form, replacing it with an automatic system that detects form-paging naturally.
* **Transmog & Inspect Fixes:**
* Fixed a critical issue where the Transmog system would silently fail to collect appearances due to bad temporary data caching.
* Fixed the alignment of the talent trees and specialization backgrounds inside the Player Inspector window.
* **UI & Buff Tweaks:**
* Fixed a visual bug where temporary Vanity Buffs would overlap when weapon enchantments were displayed separately.
* The alternate mana text bar will now properly hide itself whenever the main "fat mana bar" option is turned off.
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)
* **Guild Bank Support & Bag Upgrades:**
* Added full support for the **Guild Bank** interface inside the modern bag skin. You can now right-click guild bank tabs to quickly edit their icons and names!
* Added modern "Retail-style" tab artwork, an animated bag menu, and a new custom indicator (rarity gem atlas) that elegantly displays item quality borders.
* Enhanced item search capabilities and added a toggle to show/hide empty slots on your pet bar.
* **Nameplates:**
* Added an opt-in **Compatibility Mode** to ensure DragonUI plays nicely with popular external nameplate addons (like *PlateBuffs*, *Icicle*, etc.).
* Fixed several visual hover bugs, preventing default Blizzard UI elements or "ghost frames" from flickering over your custom plates.
* **Visual Customization:**
* Added brand new customizable styles for buff/debuff borders and adjustable colors for out-of-range action bar indicators.
* Added a Dark Mode skin to match the default Blizzard Compact Raid Frame manager panels.
* You can now customize your action bar grid layout with column dividers and custom button ordering.
* **Combat & Fade Fixes:**
* Action bars set to fade out on hover will now **safely remain clickable during combat**, even if they fade out.
* Fixed issues with minimap blip tooltips, compatibility with the *TotemRadius* addon, and default border restoration when the custom Minimap system is disabled.
# DragonUI minor release v3.0.4
### :rocket: Ascension Updates
* **Minimap Adjustments:** Temporarily disabled the "show on hover/combat" and "hide in combat" settings for the Minimap to prevent bugs while a proper fix is being developed.
* **Action Bars:** Fixed stealth bar paging for the Reaper class so your abilities switch correctly when entering stealth (`[form:1]`).
* **Cleanup:** Removed outdated compatibility code for old *Conquest of Azeroth (CoA)* systems to keep the addon running smoothly.
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)
* **Bags:** Updated the main backpack icon with a fresh, higher-quality texture for a cleaner visual look.
## [DragonUI Update](https://github.com/PentSec/DragonUI/releases/latest/download/DragonUI.zip) :update:
discord.gg/uVsEaAUGcx
# DragonUI v3.0.3
### :rocket: Ascension Updates
* **Bags & Inventory (Combuctor):**
* Added a dedicated Honor and Emblem/Token tracking bar right inside your inventory screen.
* Major visual upgrade to item slot borders, matching the high-quality look of the modern bag skins.
* Fixed window alignment, search bar layouts, button positions, and added a proper window title. Clicking the portrait icon now opens your options menu as expected.
* **Player Inspector:** Added a clean Close button and full support for Ascension's inspection frame (`AscensionInspectFrame`).
* **Action Bars & Stances:**
* Fixed action bar paging for shapeshifting, stances, and Stealth so your bars switch reliably.
* Travel forms that don't have unique action bars will no longer force your bars to switch unnecessarily. ___This will completely change their bars when they're in that form, so they'll have to reposition their spells again.___
* **UI & Boss Frames:** Cleaned up leftover developer text from the attack bar and fixed positioning issues on boss frames during combat.
* **Attack bar**: now work with range clases too
https://github.com/user-attachments/assets/7ce40376-4003-462a-ab99-812dd453d4db
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes) by @neticsoul
* **Bags & Currencies:** Added tracked currencies, modernized coin icons, and added a modern "Retail-style" skin for standard Blizzard bag windows.
* **Nameplates:**
* Enemy levels now show instantly alongside centered names instead of waiting for a delay.
* Fixed an issue where NPC names with multiple hyphens were incorrectly cut off.
* Fixed target tracking bugs that caused cast bars and rare-mob icons to attach to the wrong nameplate.
* **Action Bars:** The main bar will no longer accidentally fade back in while riding vehicles or control vehicles.
* **Cast & Target Frames:**
* Fixed spell icon flickering and visual shield overlay issues on target and focus cast bars.
* Party frames no longer force unnecessary visual redraws, improving general UI performance.
* Preserved default Blizzard raid frame visibility when using `CompactRaidFrame`.
* **Translations:** Updated Russian descriptions for better clarity.
discord.gg/uVsEaAUGcx
# DragonUI v3.0.2
### :rocket: Ascension Updates
* **Boss Frame Fix:** Fixed a script error (lua crash) happening during boss frame cleanups.
* **Bags (Combuctor):**
* Fixed an issue where quest item overlays or item icons would sometimes overlap or display incorrectly.
* Separated the Combuctor skinning code from the main bag module, making backend loading cleaner. _still WIP_
* **Player Inspector:** Added a brand new custom interface for inspecting other players!
https://github.com/user-attachments/assets/3ae73c0b-710a-460e-a4f6-05bb094c80e7
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes) by @neticsoul
* **UI Fade & Visibility Engine:** Massive updates to UI customization! You can now set the **Main Action Bars**, **Minimap**, **Pet/Totem/Stance Bars**, **Unit Frames**, **XP/Rep Bars**, and the **Quest Tracker** to fade out or hide unless you hover over them or enter combat. (Includes a new "Hide in Combat" option for the main bar).
* **Cast Bars:** Added new options to customize how spell names are displayed on your cast bars.
* **Nameplates:** Added a new setting to force Party and Raid member nameplates to always stay at "Full Opacity" so you don't lose track of your team.
* **Raid Frame Fix:** Fixed an issue where the game would throw an annoying interface error ("taint warning") regarding Blizzard's default Compact Raid Frames based on group size.
* **Stance Bar:** Fixed a bug where the stance bar's position would reset or scale incorrectly after reloading.
* **Performance & Crash Fixes:**
* Fixed a crash in the healing prediction library (`libhealcomm`) when certain unit information was missing.
* Optimized action button range indicators—toggling the range indicator now requires a simple UI reload instead of constantly draining performance to recalculate it in real-time.
* **Layout Editor (API):** Added under-the-hood tracking for editable frames when manually adjusting coordinates.
discord.gg/uVsEaAUGcx
# DragonUI v3.0.1
### :rocket: Ascension Updates
* **Options Menu Fix:** Fixed a background error where importing profiles could fail or break the options menu upon opening.
* **Bags System (Work in Progress):** Started restructuring how bag icons and quest item overlays work together for better performance. *(Note: This backend feature is still wip).* The issue where gold was not displaying correctly was also resolved,
* **Bag skin**: Fixed the issue where items would disappear.
### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)
* **Tooltip Improvements:**
* Fixed an issue where tooltips would glitch, overlap, or size incorrectly when health bars appeared inside them.
* Health bars now reserve their space smoothly, preventing tooltips from suddenly resizing or clipping text.
* **Chat Box Tweaks:** The chat input box opacity (idle transparency) now properly respects your settings, even when using the classic/default chat style.
Comunity Discord https://discord.gg/uVsEaAUGcx
# DragonUI 3.0.0
### :rocket: Ascension/PentSec Updates
* **BNet Toast Alerts:** Added proper default settings for editor mode support.
* **Level-Up Alerts:** Brand new module that notifies you when you level up, fully translated, plus a test command so you can preview it anytime.
* **Debuff Positioning:** You can now freely move your debuff widget independently, and there are new one-click reset buttons for both buffs and debuffs on unit frames.
* **Attack Bar:** Added swing timer bars so you can track your melee swing timing.
* **Combuctor (Bags):** Fixed an oversized clickable area that was overlapping nearby item slots.
* **Transmog Collector:** Fixed a startup issue and an event ordering bug affecting proper initialization.
* **Loot Roll Frames:** Fixed the frame snapping back to its default position when entering combat.
* **Localization:** Fixed a Korean (koKR) text error and added a missing translation entry for Auras.
* **Editor Mode:** Editor windows now correctly check whether the editor is active before creating new frames, avoiding stray UI elements.
* **Under the Hood:** Improved how item quality is detected in Combuctor for more reliable updates, plus general stability fixes across several modules.
_We're jumping straight to version 3.0.0 because the vanilla version of DragonUI is already at version 2 — this prevents your addon from wrongly showing "update available" notifications if someone on your server is running the vanilla version._
### :twisted_rightwards_arrows: Merged from Upstream ([NeticSoul/DragonUI](https://github.com/NeticSoul/DragonUI))
* **Unit Frames:** Added a movable debuff widget with reset buttons for buffs and debuffs. Pet frames now attach to the player frame by default.
* **Nameplates:** Added a debuff row position offset with a live preview box. Fixed rare/rare-elite icon detection, widened name display when health numbers are shown, and delivered a major performance overhaul.
* **Mana Bar:** Fixed the "fat" mana bar reappearing on its own after being hidden.
* **Loot Roll Frames:** Windows now self-correct their position if they get moved mid-roll.
* **Vehicles:** Fixed a broken texture on the mechanical vehicle bar.
* **Castbars:** Fixed false detections that were wrongly marking spell casts as interrupted.
* **Compatibility:** Prevented conflicts with native nameplate stacking on custom servers.
Comunity Discord https://discord.gg/uVsEaAUGcx
No changelog available.
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