App: 1.7.3
Web: 2.2.0

Core UI

  • 🧩 Modular system: enable or disable any major UI component independently.
  • ⚙️ Custom configuration panel with profile support and per-module controls.
  • ⌨️ Editor Mode: move and reposition nearly every UI element, with live X/Y coordinates and pixel-by-pixel position controls.
  • 📋 Layout Presets: save, load, duplicate, delete, import, and export full UI layouts and addon settings using shareable export codes.
  • 🌍 Localization for English, Spanish (ES/MX), German, Korean, Russian, Simplified Chinese, and Traditional Chinese.

Frames And Bars

  • 🎯 Action bars with configurable grid layouts, visibility rules, and button spacing.
  • 💚 Unit frames for player, target, focus, party, pet, boss, ToT, and ToF, with elite dragon decoration, class portrait icons, and fat health bar mode.
  • 🩹 Unit Frame Layers: heal prediction, absorb shields, and animated health loss overlays.
  • 🔮 Castbars: custom castbars for player, target, and focus, with simple and detailed display modes, plus a built-in latency indicator on the player castbar.
  • 📊 XP & Reputation bars with Dragonflight and RetailUI styles, independently movable.

Visual Style

  • 🖼️ HD textures for player frame (normal mode), target and focus name backgrounds. More HD assets coming in future updates.
  • 🌙 Dark Mode with three intensity presets and custom color picker.
  • ✨ Glow effects with separate combat and rest status controls and opacity slider.

Inventory And Navigation

  • 🎒 Auto-sort for bags and bank with slot locking, plus integrated Combuctor for unified inventory browsing.
  • 🗺️ Custom Retail-style minimap (compatible with SexyMap).

Utility And Quality Of Life

  • 💬 Chat enhancements: style skins, fade sync, movable textbox with adjustable opacity, URL detection, chat copy, vanilla chat buttons with hover visibility, and /tt whisper command.
  • 💎 Item quality borders, enhanced tooltips with class-colored borders, and range indicator.
  • ⌨️ Easy-to-use keybinding mode on supported buttons.

Extensive customization available directly in-game through the configuration panel.

# DragonUI v3.0.8

### :rocket: Ascension Updates

> **Compatibility with Ascension Classless (Classes server) is officially here!**

* **Unit Frames & Portraits:**
  * Added custom styling for Energy and Rage bars tailored for Ascension Classless play, complete with dark-mode border tints and tuned bar sizes.
  * Replaced default primary stat borders and highlights with sleek custom textures.
* **Layout Editor Mode:**
  * Added layout movers for the **Primary Stat Display**, **Extra Action Button** (special boss/zone abilities), and **Quest Item Buttons**, allowing you to reposition them anywhere on screen.
* **Class & Action Bar Fixes:**
  * Adjusted the Bloodmage action bar logic to use stance bar slot 4 (matching Warrior stances) for seamless switching.
  * Fixed a bug where the level-up celebration frame was rendering invisibly.
  * Fixed positioning and "always show" display bugs.

### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)

* **Nameplates:**
  * **Quest Objective Icons (Beta):** Quest icons now appear directly on enemy nameplates to easily show which mobs you need for your active quests.
  * Added an option to position Raid Target Markers beside the nameplate bar instead of floating directly on top.
  * Improved character realm name formatting on nameplates.
* **Bags & Inventory (Combuctor):**
  * Added **unusable gear tinting**—equipment your character cannot wear now highlights red in your bags.
  * Added specialized bag slot colors by item type (e.g., profession bags), keyring support, family-aware item sorting, and smoother bag grid resizing.
* **Minimap:** Added support for *QuestHelper* pin detection and bundled updated collector icon art.
* **Cast Bars & Unit Frames:**
  * Fixed cast bar "FAILED" or "INTERRUPTED" status tracking so messages clear accurately.
  * Converted nameplate and cast bar textures to prevent them from turning white or breaking when changing in-game video settings.
  * Fixed interface errors (party bar taint) caused by custom overlay bars on party frames.

## [DragonUI Update](https://github.com/PentSec/DragonUI/releases/latest/download/DragonUI.zip) :update:

discord.gg/uVsEaAUGcx

# DragonUI v3.0.6

### :rocket: Ascension Updates

* **Unit Frames:** Fixed a persistent issue where the default mana bar would awkwardly peek through or fail to hide when using the custom "fat mana bar" mode during resource updates.
* **Transmog Fixes:** Re-implemented optimization caching for your Transmog collection. This stops the addon from spamming data requests (`BAG_UPDATE`) to the server, fixing performance stuttering without causing freezing issues.
* **Nameplates:** Fixed an issue where players acting as Mercenaries from your own faction would display with the wrong reaction colors on their nameplates.
* **Buff Borders:** Added proper custom border styling to the Ascension Vanity Buffs container icons, and fixed a missing backend file error.
* **Options Menu:** Rephrased the description text for the "form page switching" option to make its functionality much clearer.

### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)

* **New Extra Action Bar:** Added a Beta feature for an **Extra Action Bar** (a standalone, fully customizable 12-button bar) to give you more hotkey real estate.
* **Nameplates:** Enemy units that have been "tapped" (claimed) by other players will now display with a persistent gray tint so you know you won't get credit for them.
* **Layout Editor:** Fixed a bug where the visual editor grid outlines would drift away or un-align from your actual action bar buttons while moving them.
* **Keypress Feedback:** Restored the visual "button flash" animation when pressing hotkeys using custom key-down input settings.
* **Minimap:** Fixed an issue where disabling the custom minimap would fail to properly restore the default Blizzard art decorations.
* **Compatibility:** Isolated specific nameplate fixes meant for the *Icicle* addon behind the compatibility toggle so it doesn't interfere with standard setups.

discord.gg/uVsEaAUGcx

# DragonUI v3.0.5

### :rocket: Ascension Updates

* **Bags & Sorting (Combuctor):**
  * Added a **"Reverse Stack Order"** option, allowing you to automatically send sorted items to the bottom/end of your bags instead of the top.
  * Fixed loading and rendering visual bugs that popped up after recent inventory updates.
  * Completely restructured the backend bag code, splitting a massive 4,400-line file into 6 smaller files to improve performance and make future updates easier.
* **Action Bars:**
  * Added a new setting to **disable automatic action bar switching** when changing forms or stances.
  * Fixed an annoying bug where your hotkeys could temporarily lock up or freeze when transitioning into Stealth.
  * Removed hardcoded rules for the *Bloodmage* form, replacing it with an automatic system that detects form-paging naturally.
* **Transmog & Inspect Fixes:**
  * Fixed a critical issue where the Transmog system would silently fail to collect appearances due to bad temporary data caching.
  * Fixed the alignment of the talent trees and specialization backgrounds inside the Player Inspector window.
* **UI & Buff Tweaks:**
  * Fixed a visual bug where temporary Vanity Buffs would overlap when weapon enchantments were displayed separately.
  * The alternate mana text bar will now properly hide itself whenever the main "fat mana bar" option is turned off.

### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)

* **Guild Bank Support & Bag Upgrades:**
  * Added full support for the **Guild Bank** interface inside the modern bag skin. You can now right-click guild bank tabs to quickly edit their icons and names!
  * Added modern "Retail-style" tab artwork, an animated bag menu, and a new custom indicator (rarity gem atlas) that elegantly displays item quality borders.
  * Enhanced item search capabilities and added a toggle to show/hide empty slots on your pet bar.
* **Nameplates:**
  * Added an opt-in **Compatibility Mode** to ensure DragonUI plays nicely with popular external nameplate addons (like *PlateBuffs*, *Icicle*, etc.).
  * Fixed several visual hover bugs, preventing default Blizzard UI elements or "ghost frames" from flickering over your custom plates.
* **Visual Customization:**
  * Added brand new customizable styles for buff/debuff borders and adjustable colors for out-of-range action bar indicators.
  * Added a Dark Mode skin to match the default Blizzard Compact Raid Frame manager panels.
  * You can now customize your action bar grid layout with column dividers and custom button ordering.
* **Combat & Fade Fixes:**
  * Action bars set to fade out on hover will now **safely remain clickable during combat**, even if they fade out.
  * Fixed issues with minimap blip tooltips, compatibility with the *TotemRadius* addon, and default border restoration when the custom Minimap system is disabled.

 

# DragonUI minor release v3.0.4

### :rocket: Ascension Updates

* **Minimap Adjustments:** Temporarily disabled the "show on hover/combat" and "hide in combat" settings for the Minimap to prevent bugs while a proper fix is being developed.
* **Action Bars:** Fixed stealth bar paging for the Reaper class so your abilities switch correctly when entering stealth (`[form:1]`).
* **Cleanup:** Removed outdated compatibility code for old *Conquest of Azeroth (CoA)* systems to keep the addon running smoothly.

### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)

* **Bags:** Updated the main backpack icon with a fresh, higher-quality texture for a cleaner visual look.

## [DragonUI Update](https://github.com/PentSec/DragonUI/releases/latest/download/DragonUI.zip) :update:
discord.gg/uVsEaAUGcx

# DragonUI v3.0.3

### :rocket: Ascension Updates

* **Bags & Inventory (Combuctor):**
  * Added a dedicated Honor and Emblem/Token tracking bar right inside your inventory screen.
  * Major visual upgrade to item slot borders, matching the high-quality look of the modern bag skins.
  * Fixed window alignment, search bar layouts, button positions, and added a proper window title. Clicking the portrait icon now opens your options menu as expected.
* **Player Inspector:** Added a clean Close button and full support for Ascension's inspection frame (`AscensionInspectFrame`).
* **Action Bars & Stances:**
  * Fixed action bar paging for shapeshifting, stances, and Stealth so your bars switch reliably.
  * Travel forms that don't have unique action bars will no longer force your bars to switch unnecessarily. ___This will completely change their bars when they're in that form, so they'll have to reposition their spells again.___ 
* **UI & Boss Frames:** Cleaned up leftover developer text from the attack bar and fixed positioning issues on boss frames during combat.
* **Attack bar**: now work with range clases too
https://github.com/user-attachments/assets/7ce40376-4003-462a-ab99-812dd453d4db

### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes) by @neticsoul 

* **Bags & Currencies:** Added tracked currencies, modernized coin icons, and added a modern "Retail-style" skin for standard Blizzard bag windows.
* **Nameplates:**
  * Enemy levels now show instantly alongside centered names instead of waiting for a delay.
  * Fixed an issue where NPC names with multiple hyphens were incorrectly cut off.
  * Fixed target tracking bugs that caused cast bars and rare-mob icons to attach to the wrong nameplate.
* **Action Bars:** The main bar will no longer accidentally fade back in while riding vehicles or control vehicles.
* **Cast & Target Frames:** 
  * Fixed spell icon flickering and visual shield overlay issues on target and focus cast bars.
  * Party frames no longer force unnecessary visual redraws, improving general UI performance.
  * Preserved default Blizzard raid frame visibility when using `CompactRaidFrame`.
* **Translations:** Updated Russian descriptions for better clarity.

 

discord.gg/uVsEaAUGcx

# DragonUI v3.0.2

### :rocket: Ascension Updates

* **Boss Frame Fix:** Fixed a script error (lua crash) happening during boss frame cleanups.
* **Bags (Combuctor):** 
  * Fixed an issue where quest item overlays or item icons would sometimes overlap or display incorrectly.
  * Separated the Combuctor skinning code from the main bag module, making backend loading cleaner. _still WIP_
* **Player Inspector:** Added a brand new custom interface for inspecting other players!
https://github.com/user-attachments/assets/3ae73c0b-710a-460e-a4f6-05bb094c80e7

### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes) by @neticsoul 

* **UI Fade & Visibility Engine:** Massive updates to UI customization! You can now set the **Main Action Bars**, **Minimap**, **Pet/Totem/Stance Bars**, **Unit Frames**, **XP/Rep Bars**, and the **Quest Tracker** to fade out or hide unless you hover over them or enter combat. (Includes a new "Hide in Combat" option for the main bar).
* **Cast Bars:** Added new options to customize how spell names are displayed on your cast bars.
* **Nameplates:** Added a new setting to force Party and Raid member nameplates to always stay at "Full Opacity" so you don't lose track of your team.
* **Raid Frame Fix:** Fixed an issue where the game would throw an annoying interface error ("taint warning") regarding Blizzard's default Compact Raid Frames based on group size.
* **Stance Bar:** Fixed a bug where the stance bar's position would reset or scale incorrectly after reloading.
* **Performance & Crash Fixes:**
  * Fixed a crash in the healing prediction library (`libhealcomm`) when certain unit information was missing.
  * Optimized action button range indicators—toggling the range indicator now requires a simple UI reload instead of constantly draining performance to recalculate it in real-time.
* **Layout Editor (API):** Added under-the-hood tracking for editable frames when manually adjusting coordinates.

 

discord.gg/uVsEaAUGcx

# DragonUI v3.0.1

### :rocket: Ascension Updates

* **Options Menu Fix:** Fixed a background error where importing profiles could fail or break the options menu upon opening.
* **Bags System (Work in Progress):** Started restructuring how bag icons and quest item overlays work together for better performance. *(Note: This backend feature is still wip).* The issue where gold was not displaying correctly was also resolved,
* **Bag skin**: Fixed the issue where items would disappear.

### :twisted_rightwards_arrows: Merged from Upstream (Base DragonUI Fixes)

* **Tooltip Improvements:** 
  * Fixed an issue where tooltips would glitch, overlap, or size incorrectly when health bars appeared inside them.
  * Health bars now reserve their space smoothly, preventing tooltips from suddenly resizing or clipping text.
* **Chat Box Tweaks:** The chat input box opacity (idle transparency) now properly respects your settings, even when using the classic/default chat style.


Comunity Discord https://discord.gg/uVsEaAUGcx

# DragonUI 3.0.0

### :rocket: Ascension/PentSec Updates
* **BNet Toast Alerts:** Added proper default settings for editor mode support.
* **Level-Up Alerts:** Brand new module that notifies you when you level up, fully translated, plus a test command so you can preview it anytime.
* **Debuff Positioning:** You can now freely move your debuff widget independently, and there are new one-click reset buttons for both buffs and debuffs on unit frames.
* **Attack Bar:** Added swing timer bars so you can track your melee swing timing.
* **Combuctor (Bags):** Fixed an oversized clickable area that was overlapping nearby item slots.
* **Transmog Collector:** Fixed a startup issue and an event ordering bug affecting proper initialization.
* **Loot Roll Frames:** Fixed the frame snapping back to its default position when entering combat.
* **Localization:** Fixed a Korean (koKR) text error and added a missing translation entry for Auras.
* **Editor Mode:** Editor windows now correctly check whether the editor is active before creating new frames, avoiding stray UI elements.
* **Under the Hood:** Improved how item quality is detected in Combuctor for more reliable updates, plus general stability fixes across several modules.

_We're jumping straight to version 3.0.0 because the vanilla version of DragonUI is already at version 2 — this prevents your addon from wrongly showing "update available" notifications if someone on your server is running the vanilla version._

### :twisted_rightwards_arrows: Merged from Upstream ([NeticSoul/DragonUI](https://github.com/NeticSoul/DragonUI))
* **Unit Frames:** Added a movable debuff widget with reset buttons for buffs and debuffs. Pet frames now attach to the player frame by default.
* **Nameplates:** Added a debuff row position offset with a live preview box. Fixed rare/rare-elite icon detection, widened name display when health numbers are shown, and delivered a major performance overhaul.
* **Mana Bar:** Fixed the "fat" mana bar reappearing on its own after being hidden.
* **Loot Roll Frames:** Windows now self-correct their position if they get moved mid-roll.
* **Vehicles:** Fixed a broken texture on the mechanical vehicle bar.
* **Castbars:** Fixed false detections that were wrongly marking spell casts as interrupted.
* **Compatibility:** Prevented conflicts with native nameplate stacking on custom servers.

Comunity Discord https://discord.gg/uVsEaAUGcx

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