
LibLatency
A library for transmitting and receiving latency information of players.
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A library for transmitting and receiving latency information of players.
API
LL:Register(addon, function)
addon - The name of your addon (string) or your addon object (table)
function - The name of function tied to the addon object (string) or a function reference
LL:Unregister(addon)
addon - The name of your addon (string) or your addon object (table)
LL:RequestLatency(channel)
channel - The name of the channel to request latency on (string) or nil/false/no value for automatic.
- Valid channels are GUILD, INSTANCE_CHAT, RAID, PARTY.
- Automatic channel selection only considers the 3 group channels, it doesn't consider the GUILD channel.
Example:
local LL = LibStub("LibLatency")
local function update(latencyHome, latencyWorld, sender, channel)
print(format("User %s has a home latency of %d and a world latency of %d!", sender, latencyHome, latencyWorld))
end
LL:Register("myAddOnNameOrObject", update)
LL:RequestLatency("GUILD")
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