Details

Addon ID: 24599
Addon Version: WeaponSwingTimer_2_7_1.zip
Expansion: 1.60
Upload date: Oct 06, 2026
Last Updated: Oct 06, 2026
Downloads: Less than 100
Website: Source Link

Expansion



Developers

skad___
skad___ Creator

WeaponSwingTimer - Queuing

This is an alternative to WarriorSwingTimer SixxFix with a focus on Warrior functionality. Only one of these addons should be installed.

WoW: Forever

This addon is intially updated for WoW: Forever, with changes likely needed in the future for spells which may have new effects on the swing timer. For example, Slam with the Improved Slam talent will need to be handled to not reset the swing timer when the talent is present.

Swing Timer Settings

This addon adds a new settings page under the existing WeaponSwingTimer settings.

Bar Coloring

Within these settings you can customize how the coloring of the WeaponSwingTimer player bars will be effected by Heroic Strike or Cleave being queued.

If Cleave Coloring is enabled, the bars will use the specified "Cleave" colors when a Cleave is queued, otherwise it will use the same coloring as when a Heroic Strike is queued.

Example Heroic Strike:

Example Cleave (with Cleave Coloring enabled):

There is now a similar page for Druid Settings, for coloring the bar when Maul is queued by bears.

Slam Timing Indicators

There are also settings for enabling a Slam Delay indicator and Slam GCD indicator for timing slam casts.

Which displays a bar overlay at the end of the swing timer as well as a line spark one GCD (1.5s) ahead of the swing timer. The GCD spark indicates the latest time that you can cast a spell (e.g. Mortal Strike, Whirlwind, etc.) without delaying your Slam cast after the upcoming swing.

Combined Bar

There is a "Combined Main/Off bar" setting to combine the bars into one while dual-wielding, where the offhand progress will only be shown through its spark.

Partial Off-Hand Progress

The off-hand swing timer has been updated to only partially progress when an attack is not queued. This is to match how the off-hand swing timer actually functions.

If you start "attacking" (queue up an attack) on a mob while you're walking into it, the off-hand swing timer will progress while you're still out of range of the mob, and go off pretty much right away when you get to it. You can tell when this is happening based on your character being in the attacking animation. If you instead walk up to the mob and only attack once you get there, your attack will be delayed (by around 55% of the off-hand swing timer). For this reason, the off-hand swing timer is limited to 45% while not having an attack queued, and is reset to a limit of 45% when switching targets, which is the same functionality.

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