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A small alert frame for Rogues and Druids. It appears when an enemy in sight has a stealth detection effect, and disappears when there is none left.
## Detected threats
- Perception (Human racial) | Red | Buff on an enemy Human, or the moment they cast it | Time left (20 s)
- Flare (Hunter) | Red | The moment an enemy Hunter casts it | Time left (30 s)
- Felhunter (Warlock pet) | Orange | Any enemy unit of the Felhunter family, or the Paranoia aura on an enemy player (the Felhunter gives it to its Warlock and group) | nearby
- Catseye Draught | Orange | Buff on an enemy player | Time left (10 min)
- Track Hidden (Hunter) | Yellow | Buff on an enemy Hunter who is targeting you | on you
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- Threats are listed worst first. Timers show seconds, and m:ss above one minute.
- Flare shows that a Hunter in sight fired one. The addon cannot know where it landed.
- Track Hidden is ignored when the Hunter targets someone else. If the game does not let the addon check whether the target is you, the line reads nearby.
- The Felhunter check counts any hostile Felhunter, hostile Felhunter creatures included.
- Threat names come from the game, in your client's language.
## Where it looks
Every 0.3 seconds: your target, focus, mouseover, target's target, focus's target, and every enemy nameplate.
- Turn enemy nameplates on (V by default). Without them, only the units above are checked.
- Enemy pet nameplates are optional : a Warlock with a Felhunter is still found through the Paranoia aura.
## Commands
- /sa or /sa toggle : turn the alerts on or off
- /sa sound : turn the alert sound on or off
- /sa sound <1-5> : pick the sound (1 = loud, 5 = mute)
- /sa lock : lock or unlock the frame
- /sa config : show the frame with examples to place it, again to leave
- /sa options (or /sa settings) : options window
- /sa minimap : show or hide the minimap button
- /sa status : current settings, and whether enemy buffs are readable or hidden right now
- /sa debug : see above
/stealthalert works as well as /sa.
## Limits
- On Forever the game can hide enemy buffs and spell casts from addons, in combat and in some instanced content. Hidden data is skipped, so the addon may show nothing in those moments. Out of combat, while you are stealthed, buffs are readable.
- The combat log is closed to addons on Forever. Only units the game shows you (nameplates, target, focus, mouseover) can be checked.
- Passive gear with a hidden aura (Bloodvine Lens, The Night Watchman, Catseye Ultra Goggles) cannot be detected by any addon.
## Known issues
- On the Forever beta, the game does not reload addon settings at login, so they reset each session. This is a client bug that affects every addon. The defaults work as is.
- Checked on the beta (build 69913) : all tracked spells exist in the client and buffs are readable out of combat. Not yet tested against enemy players.
## Compared to the TBC Anniversary version
- Added : Flare, minimap button, /sa debug, /sa minimap, Spanish.
- Removed : Hyper-Vision Goggles and Elixir of the Searching Eye (Outland items, not in Forever), arena units (no arenas).
## Credits
By Zerka. Written from scratch for the Forever client, same features and commands as StealthAlert for TBC Anniversary.
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