Details

Addon ID: 26841
Addon Version: 1.2.3
Expansion: 1.60
Upload date: Oct 06, 2026
Last Updated: Oct 06, 2026
Downloads: Less than 100
Website: Source Link

Expansion



Developers

ChevCast
ChevCast Creator

PvPTogether

PvPTogether is a focused quality-of-life addon for Blizzard nameplates in player-heavy content.

It lets you keep Blizzard's native nameplate system, but apply style and border visual overrides separately for key player unit types.

What It Does

  • Adds per-unit-type Blizzard nameplate style overrides for:
  • Party Members
  • Friendly Players (non-group)
  • Enemy Players
  • Adds an Inherit (Global) option to each style dropdown so you can disable a specific override and fall back to Blizzard's global nameplate style.
  • Keeps NPC nameplates on Blizzard global behavior (no NPC style override).
  • Adds optional per-unit-type border visual overrides for the same three player categories.

Why Use It

  • Keep Blizzard nameplates while still getting clearer PvP-oriented visual separation.
  • Make group, friendly, and enemy player plates easier to distinguish at a glance.
  • Tune visuals per category without replacing your whole nameplate system.

Options

Path: Options -> AddOns -> PvPTogether

You can configure:

  • Style per player unit type
  • Per-category inherit-from-global behavior
  • Border override enable/disable per player unit type
  • Border color per player unit type
  • One-click reset-to-default for each border color

Slash Commands

  • /pt - Open PvPTogether options
  • /pt on - Enable PvPTogether runtime behavior
  • /pt off - Disable PvPTogether runtime behavior
  • /pt toggle - Toggle PvPTogether runtime behavior
  • /pvptogether - Alias for /pt

Saved Settings

All settings are saved per character in:

  • PvPTogetherDBChar

Compatibility Notes

  • Retail WoW addon
  • Built for Blizzard default nameplates
  • Uses secure hook patterns and combat-aware deferred refreshes to reduce taint risk

Feedback

If you report an issue, include:

  • game version
  • PvPTogether version
  • exact steps to reproduce
  • what unit type was affected (party/friendly/enemy)
  • expected vs actual behavior

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