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# ParzCDM — Cooldown Manager for WoW Forever
**Build your cooldown bars the easy way: drag, drop, done.**
ParzCDM puts your cooldowns, trinkets and potions on clean icon bars right where you want them, with your mana, resource and cast bar snapped neatly underneath. It looks right at home in a classic UI, and it's built to be easy for anyone to set up.
Type **/pcdm** to open it.
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## Building your bars
- **Drag and drop.** Pick from your spellbook, your equipped trinkets or the usable items in your bags, and drop them onto a bar. Drag icons to reorder them or move them between bars. Drag one off (or right-click it) to remove it.
- **As many bars as you want.** Start with Main and Utility, then add as many extra rows as you like.
- **Trinkets and consumables.** Track a trinket slot (it follows whatever you equip) or a specific item. Potions and healthstones show how many you have left.
- **Spell ranks shown** right in the list, so you always grab the rank you want.
- **Learns with you.** Spells you haven't learned or talented yet stay saved on your bar and appear by themselves the moment you learn them.
- **Search by name or spell ID**, or drag straight from Blizzard's spellbook, bags or character sheet.
## Style every bar
- Icon size, shape (square, wide or flat) and zoom
- Separate spacing side by side and between rows, down to fully compact with shared borders
- Icons per row, fill direction and alignment
- Border thickness and color, opacity, proc glow, grey-out while on cooldown
- Cooldown number size and charge/count size
- Show always, only in combat, or hide a bar
- "Copy the look of another bar" in one click
## Resource bars
- **Mana on top, your current resource underneath** (rage, energy, focus). If your power already is mana, you get one bar, not two.
- **Druid-friendly:** Bear Form shows mana and rage, Cat Form shows mana, energy and combo points.
- **Knows your role.** Healer, tank or DPS is worked out from your spec or talents, and each role gets its own settings (or set it yourself).
- Class color by default, or power colors, or your own.
- Width can match your Main bar, so everything lines up as you add spells.
- Text as current, current/max or percent, positioned left, center or right.
- **Cost preview:** while casting, the part of your bar the spell is about to spend lights up.
- Updates live as you cast.
## Cast bar
- Width, height, texture, border and colors for casting, channeling, can't-interrupt and interrupted
- Spell icon on the left, right, or hidden
- Spell name, time left and spark toggles
- "Play a test cast" to preview your changes
- Option to hide the default cast bar
- Handles chain-casting cleanly, with no flash of a full bar between casts
## Moving things around
- **Unlock & Move** tucks the settings away and gives every bar its own handle.
- **Snapping:** drop a bar near another and they lock together and move as one. If a bar grows, whatever is snapped under it moves out of the way.
- **Center line:** a guide marks the middle of your screen, and bars snap to it.
- **Pixel-perfect gaps:** set the space between snapped bars in real screen pixels. 1 is exactly one pixel at any UI scale.
- Hold **Shift** while dropping to place a bar freely.
## Comfort features
- **Undo everything:** settings, moving bars, adding or removing spells, deleting bars.
- **Reset arrows** next to every setting, and a **Defaults** button on every page.
- **Click any slider's number to type an exact value.**
- **Per-character setups**, plus **copy from another character** (just the look and layout, or everything).
- A classic-styled settings window with plain-English help on every page.
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## Commands
- `/pcdm` — open the settings
- `/pcdm move` — unlock your bars
- `/pcdm lock` — lock them
- `/pcdm test` — play a test cast
- `/pcdm reset` — move everything back to the middle
## Good to know
WoW Forever uses the modern addon rules, which hide some combat numbers from addons. ParzCDM is built to work within those rules. Right now the Forever beta also hides combo points from addons. Blizzard has said they'll open them up, and the combo point pips will start filling as soon as they do.
Found a bug or have an idea? Leave a comment. Feedback is very welcome!
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