Details
Addon ID:
27716
Addon Version:
0.1.1
Expansion:
1.60
Upload date:
Oct 06, 2026
Last Updated:
Oct 06, 2026
Downloads:
Less than 100
Website:
Source Link
Expansion
Categories
Developers
Nedyar94
Creator
Having issues?
Hunter Trap Timer shows how long your trap stays armed, so you know whether it is still waiting for an enemy or about to vanish.
Made for WoW Forever.
Features
- A countdown for your armed trap. Put down an Immolation, Freezing, Frost or Explosive Trap and an icon shows it with a clock sweep and the seconds left: a trap lasts 60 seconds unless something steps on it. Only one trap can be down at a time, so a new one simply replaces the old.
- A warning before it runs out. With 10 seconds left the seconds turn red, the icon flashes and a sound plays. You choose how many seconds before, or turn it off.
- It notices when the trap springs, even in combat: a trap that springs is gone, so its icon goes. That includes a trap the enemy resists or is immune to.
- It keeps the countdown through a /reload, as the trap stays in the world.
- Options: lock and move the icon, its size and the warning. A test button shows a trap so you can see it all without a real one.
- Every client language: English, German, Spanish, French, Italian, Korean, Portuguese, Russian and Chinese.
Getting started
Put a trap down, or type /htt test. To move the icon, type /htt unlock, drag it where you want it, then /htt lock.
The options are in the game menu: Options > AddOns > Hunter Trap Timer, or /htt.
Commands
/httopens the options./htt unlockand/htt lockshow the icon to move it, and lock it again./htt testshows a test trap that runs out in 15 seconds./htt clearclears the countdown, should it ever go wrong./htt resetrestores the default settings./htt probeshows a report for the addon's author, in a window you can copy./htt probe logrecords what happens around your traps until you type it again.
Good to know
- WoW Forever does not let addons read the combat log, nor, in combat, the auras on enemies. So the addon tells that your trap sprang from a new aura on an enemy that nothing else explains, such as a spell of yours, your pet's or your group's, and from fire or frost on an enemy, as hunters and their pets have no fire or frost spells besides traps.
- In a group, your group's spells are told apart too, but an effect that comes with no spell, such as a rogue's poison or a totem's attack, can now and then be taken for your trap.
- The trap's effect itself (the freeze, the burn) is not shown: the addon only times the armed trap.
Feedback and source code
Found a bug, or a trap the addon got wrong? Leave a comment or open an issue on GitHub, and include the text of /htt probe log if you can: type it, put a trap down and let it spring, then type it again.
Source code (MIT license): https://github.com/Nedyar/HunterTrapTimer
You must be logged in to leave a comment.