<Ui xmlns="http://www.blizzard.com/wow/ui" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Script file="GoH.lua"/>


  <!-- MAIN FORM -->
  <Frame name="GoH_Form" parent="UIParent" toplevel="true" movable="true" frameStrata="HIGH" enableMouse="true" hidden="true">

			<Size>
			  <AbsDimension x="860" y="480" />
			</Size>
			<Anchors>
			  <Anchor point="CENTER">
				<Offset>
				  <AbsDimension x="0" y="0" />
				</Offset>
			  </Anchor>
			</Anchors>

			<TitleRegion setAllPoints="true" />



			<Frames>
						  <!-- CLOSE BUTTON -->
						  <Button name="ButtonClose">
							<Size>
							  <AbsDimension x="44" y="21" />
							</Size>
							<Anchors>
							  <Anchor point="TOPLEFT">
								<Offset>
								  <AbsDimension x="801" y="-108" />
								</Offset>
							  </Anchor>
							</Anchors>
							<NormalTexture file="interface\AddOns\GoH\Images\GoH_Button_Close_Normal">
							  <TexCoords left="0" right="0.35" top="0" bottom="0.16" />
							</NormalTexture>
							<PushedTexture file="interface\AddOns\GoH\Images\GoH_Button_Close_Down">
							  <TexCoords left="0" right="0.35" top="0" bottom="0.16" />
							</PushedTexture>
							<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Button_Close_Disable">
							  <TexCoords left="0" right="0.35" top="0" bottom="0.16" />
							</DisabledTexture>
							<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Button_Close_Normal" alphaMode="ADD">
							  <TexCoords left="0" right="0.35" top="0" bottom="0.16" />
							</HighlightTexture>
							<ButtonText name="ButtonCloseText">
							  <FontHeight>
								<AbsValue val="10" />
							  </FontHeight>
							</ButtonText>
							<NormalFont style="GameFontNormal" />
							<HighlightFont style="GameFontHighlight" />
							<DisabledFont style="GameFontDisable" />
									<Scripts>
										<OnEnter>
											GameTooltip:SetOwner(self, "ANCHOR_TOP");
											GameTooltip:SetText("CLOSE", 1.0, 0.8, 0.0, 1 );
											GameTooltip:Show();
										</OnEnter>
										<OnLeave>
											GameTooltip:Hide();
										</OnLeave>
										<OnClick>
											GoH_BUTTON_CLOSE_OnClick();
										</OnClick>
									</Scripts>
						  </Button>


						   <!-- DEATH KNIGHT BUTTON -->
						  <Button name="GoHv5_Settings_MenuButtonDeathKnight">
							<Size>
							  <!-- SIZE PERCENTAGE -->
							  <AbsDimension x="51" y="51" />
							</Size>
							<Anchors>
							  <Anchor point="TOPLEFT">
								<Offset>
								  <!-- LOCATION POSITION -->
								  <AbsDimension x="246" y="-142" />
								</Offset>
							  </Anchor>
							</Anchors>
							<NormalTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_DeathKnight_Normal">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</NormalTexture>
							<PushedTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_DeathKnight_Normal">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</PushedTexture>
							<DisabledTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_DeathKnight_Selected">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</DisabledTexture>
							<HighlightTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_DeathKnight_Selected" alphaMode="ADD">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</HighlightTexture>
							<ButtonText name="$parentGoHv5_Settings_MenuButtonDeathKnightText">
							  <FontHeight>
								<AbsValue val="10" />
							  </FontHeight>
							</ButtonText>
							<NormalFont style="GameFontNormal" />
							<HighlightFont style="GameFontHighlight" />
							<DisabledFont style="GameFontDisable" />
									<Scripts>
										<OnEnter>
											GameTooltip:SetOwner(self, "ANCHOR_TOP");
											GameTooltip:SetText(("DEATH KNIGHT"), 1.0, 0.8, 0.0, 1 );
											GameTooltip:Show(); 
										</OnEnter>
										<OnLeave>
											GameTooltip:Hide();
										</OnLeave>
										<OnClick>
											GoHv5_DeathKnight_MenuButtonDeathKnight_OnClick(); 
										</OnClick>
									</Scripts>
						  </Button>


						   <!-- OPTIONS SETTINGS BUTTON -->
						  <Button name="GoHv5_Settings_MenuButtonSettings">
							<Size>
							  <!-- SIZE PERCENTAGE -->
							  <AbsDimension x="51" y="51" />
							</Size>
							<Anchors>
							  <Anchor point="TOPRIGHT">
								<Offset>
								  <!-- LOCATION POSITION -->
								  <AbsDimension x="-16" y="-140" />
								</Offset>
							  </Anchor>
							</Anchors>
							<NormalTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_Zettings_Normal">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</NormalTexture>
							<PushedTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_Zettings_Normal">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</PushedTexture>
							<DisabledTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_Zettings_Selected">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</DisabledTexture>
							<HighlightTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_Zettings_Normal" alphaMode="ADD">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</HighlightTexture>
							<ButtonText name="$parentGoHv5_Settings_MenuButtonSettingsText">
							  <FontHeight>
								<AbsValue val="10" />
							  </FontHeight>
							</ButtonText>
							<NormalFont style="GameFontNormal" />
							<HighlightFont style="GameFontHighlight" />
							<DisabledFont style="GameFontDisable" />
									<Scripts>
										<OnEnter>
											GameTooltip:SetOwner(self, "ANCHOR_TOP");
											GameTooltip:SetText(("SETTINGS"), 1.0, 0.8, 0.0, 1 );
											GameTooltip:Show(); 
										</OnEnter>
										<OnLeave>
											GameTooltip:Hide();
										</OnLeave>
										<OnClick>
											<!-- DON'T NEED AN ON CLICK FUNCTION AS THIS WILL BE DISABLED FOR THIS MENU -->
										</OnClick>
									</Scripts>
						  </Button>


						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->


						   <!-- HEALTH FRAME -->
						  <Frame name="GoH_Health_Frame"  toplevel="true" frameStrata="DIALOG" hidden="true">
										<Size>
										  <AbsDimension x="425" y="425" />
										</Size>
										<Anchors>
										  <Anchor point="TOPLEFT">
											<Offset>
											  <AbsDimension x="40" y="-190" />
											</Offset>
										  </Anchor>
										</Anchors>
										<Frames>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW GOH SETTING ICON BUTTONS FOR HEALTH FRAME IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HEALTH FIVE PERCENT BUTTON -->
												  <Button name="GoHv5_Settings_HEALTH_FIVE_PERCENT">
													<Size>
													  <!-- SIZE PERCENTAGE -->
													  <AbsDimension x="33" y="49" />
													</Size>
													<Anchors>
													  <Anchor point="TOPLEFT">
														<Offset>
														  <!-- LOCATION POSITION -->
														  <AbsDimension x="-1" y="-215" />
														</Offset>
													  </Anchor>
													</Anchors>
													<NormalTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</NormalTexture>
													<PushedTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</PushedTexture>
													<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</DisabledTexture>
													<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Health_Button" alphaMode="ADD">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</HighlightTexture>
													<ButtonText name="$parentGoHv5_Settings_HEALTH_FIVE_PERCENTText">
													  <FontHeight>
														<AbsValue val="10" />
													  </FontHeight>
													</ButtonText>
													<NormalFont style="GameFontNormal" />
													<HighlightFont style="GameFontHighlight" />
													<DisabledFont style="GameFontDisable" />
															<Scripts>
																<OnEnter>
																	GameTooltip:SetOwner(self, "ANCHOR_TOP");
																	GameTooltip:SetText("|cFFFFFFFF".."Health Warning Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("WARN AT 5 PERCENT", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("|cFFEDA55F".."Currently Set At:|r |cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.Health_Percentage_Value.."%'|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:Show(); 
																	HealthExampleFrame:Show();
																	HealthExampleFrame2:Show();
																</OnEnter>
																<OnLeave>
																	HealthExampleFrame:Hide();
																	HealthExampleFrame2:Hide();
																	GameTooltip:Hide();
																</OnLeave>
																<OnClick>
																	GoH_Settings_HEALTH_FIVE_OnClick(); 
																</OnClick>
															</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HEALTH TEN PERCENT BUTTON -->
												  <Button name="GoHv5_Settings_HEALTH_TEN_PERCENT">
													<Size>
													  <!-- SIZE PERCENTAGE -->
													  <AbsDimension x="33" y="49" />
													</Size>
													<Anchors>
													  <Anchor point="TOPLEFT">
														<Offset>
														  <!-- LOCATION POSITION -->
														  <AbsDimension x="-1" y="-178" />
														</Offset>
													  </Anchor>
													</Anchors>
													<NormalTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</NormalTexture>
													<PushedTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</PushedTexture>
													<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</DisabledTexture>
													<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Health_Button" alphaMode="ADD">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</HighlightTexture>
													<ButtonText name="$parentGoHv5_Settings_HEALTH_TEN_PERCENTText">
													  <FontHeight>
														<AbsValue val="10" />
													  </FontHeight>
													</ButtonText>
													<NormalFont style="GameFontNormal" />
													<HighlightFont style="GameFontHighlight" />
													<DisabledFont style="GameFontDisable" />
															<Scripts>
																<OnEnter>
																	GameTooltip:SetOwner(self, "ANCHOR_TOP");
																	GameTooltip:SetText("|cFFFFFFFF".."Health Warning Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("WARN AT 10 PERCENT", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("|cFFEDA55F".."Currently Set At:|r |cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.Health_Percentage_Value.."%'|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:Show(); 
																	HealthExampleFrame:Show();
																	HealthExampleFrame2:Show();
																</OnEnter>
																<OnLeave>
																	HealthExampleFrame:Hide();
																	HealthExampleFrame2:Hide();
																	GameTooltip:Hide();
																</OnLeave>
																<OnClick>
																	GoH_Settings_HEALTH_TEN_OnClick(); 
																</OnClick>
															</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HEALTH FIFTEEN PERCENT BUTTON -->
												  <Button name="GoHv5_Settings_HEALTH_FIFTEEN_PERCENT">
													<Size>
													  <!-- SIZE PERCENTAGE -->
													  <AbsDimension x="33" y="49" />
													</Size>
													<Anchors>
													  <Anchor point="TOPLEFT">
														<Offset>
														  <!-- LOCATION POSITION -->
														  <AbsDimension x="-1" y="-141" />
														</Offset>
													  </Anchor>
													</Anchors>
													<NormalTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</NormalTexture>
													<PushedTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</PushedTexture>
													<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</DisabledTexture>
													<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Health_Button" alphaMode="ADD">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</HighlightTexture>
													<ButtonText name="$parentGoHv5_Settings_HEALTH_FIFTEEN_PERCENTText">
													  <FontHeight>
														<AbsValue val="10" />
													  </FontHeight>
													</ButtonText>
													<NormalFont style="GameFontNormal" />
													<HighlightFont style="GameFontHighlight" />
													<DisabledFont style="GameFontDisable" />
															<Scripts>
																<OnEnter>
																	GameTooltip:SetOwner(self, "ANCHOR_TOP");
																	GameTooltip:SetText("|cFFFFFFFF".."Health Warning Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("WARN AT 15 PERCENT", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("|cFFEDA55F".."Currently Set At:|r |cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.Health_Percentage_Value.."%'|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:Show(); 
																	HealthExampleFrame:Show();
																	HealthExampleFrame2:Show();
																</OnEnter>
																<OnLeave>
																	HealthExampleFrame:Hide();
																	HealthExampleFrame2:Hide();
																	GameTooltip:Hide();
																</OnLeave>
																<OnClick>
																	GoH_Settings_HEALTH_FIFTEEN_OnClick(); 
																</OnClick>
															</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HEALTH TWENTY PERCENT BUTTON -->
												  <Button name="GoHv5_Settings_HEALTH_TWENTY_PERCENT">
													<Size>
													  <!-- SIZE PERCENTAGE -->
													  <AbsDimension x="33" y="49" />
													</Size>
													<Anchors>
													  <Anchor point="TOPLEFT">
														<Offset>
														  <!-- LOCATION POSITION -->
														  <AbsDimension x="-1" y="-105" />
														</Offset>
													  </Anchor>
													</Anchors>
													<NormalTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</NormalTexture>
													<PushedTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</PushedTexture>
													<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</DisabledTexture>
													<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Health_Button" alphaMode="ADD">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</HighlightTexture>
													<ButtonText name="$parentGoHv5_Settings_HEALTH_TWENTY_PERCENTText">
													  <FontHeight>
														<AbsValue val="10" />
													  </FontHeight>
													</ButtonText>
													<NormalFont style="GameFontNormal" />
													<HighlightFont style="GameFontHighlight" />
													<DisabledFont style="GameFontDisable" />
															<Scripts>
																<OnEnter>
																	GameTooltip:SetOwner(self, "ANCHOR_TOP");
																	GameTooltip:SetText("|cFFFFFFFF".."Health Warning Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("WARN AT 20 PERCENT", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("|cFFEDA55F".."Currently Set At:|r |cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.Health_Percentage_Value.."%'|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:Show(); 
																	HealthExampleFrame:Show();
																	HealthExampleFrame2:Show();
																</OnEnter>
																<OnLeave>
																	HealthExampleFrame:Hide();
																	HealthExampleFrame2:Hide();
																	GameTooltip:Hide();
																</OnLeave>
																<OnClick>
																	GoH_Settings_HEALTH_TWENTY_OnClick(); 
																</OnClick>
															</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HEALTH TWENTY FIVE PERCENT BUTTON -->
												  <Button name="GoHv5_Settings_HEALTH_TWENTYFIVE_PERCENT">
													<Size>
													  <!-- SIZE PERCENTAGE -->
													  <AbsDimension x="33" y="49" />
													</Size>
													<Anchors>
													  <Anchor point="TOPLEFT">
														<Offset>
														  <!-- LOCATION POSITION -->
														  <AbsDimension x="-1" y="-70" />
														</Offset>
													  </Anchor>
													</Anchors>
													<NormalTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</NormalTexture>
													<PushedTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</PushedTexture>
													<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</DisabledTexture>
													<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Health_Button" alphaMode="ADD">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</HighlightTexture>
													<ButtonText name="$parentGoHv5_Settings_HEALTH_TWENTYFIVE_PERCENTText">
													  <FontHeight>
														<AbsValue val="10" />
													  </FontHeight>
													</ButtonText>
													<NormalFont style="GameFontNormal" />
													<HighlightFont style="GameFontHighlight" />
													<DisabledFont style="GameFontDisable" />
															<Scripts>
																<OnEnter>
																	GameTooltip:SetOwner(self, "ANCHOR_TOP");
																	GameTooltip:SetText("|cFFFFFFFF".."Health Warning Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("WARN AT 25 PERCENT", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("|cFFEDA55F".."Currently Set At:|r |cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.Health_Percentage_Value.."%'|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:Show(); 
																	HealthExampleFrame:Show();
																	HealthExampleFrame2:Show();
																</OnEnter>
																<OnLeave>
																	HealthExampleFrame:Hide();
																	HealthExampleFrame2:Hide();
																	GameTooltip:Hide();
																</OnLeave>
																<OnClick>
																	GoH_Settings_HEALTH_TWENTYFIVE_OnClick(); 
																</OnClick>
															</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->

										</Frames>
										<Layers>
										  <Layer level="BACKGROUND">
											<Texture name="GoH_Health_Frame_Texture" setAllPoints="true" file="interface\AddOns\GoH\Images\GoH_Health_20">
											  <TexCoords left="0" right="1" top="0" bottom="1" />
											</Texture>
										  </Layer>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW GOH SETTING TEXT LAYERS FOR HEALTH FRAME IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->

										</Layers>
						  </Frame>

						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->


						   <!-- MANA FRAME -->
						  <Frame name="GoH_Mana_Frame"  toplevel="true" frameStrata="DIALOG" hidden="true">
										<Size>
										  <AbsDimension x="425" y="425" />
										</Size>
										<Anchors>
										  <Anchor point="TOPLEFT">
											<Offset>
											  <AbsDimension x="9" y="-190" />
											</Offset>
										  </Anchor>
										</Anchors>
										<Frames>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW GOH SETTING ICON BUTTONS FOR MANA FRAME IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MANA FIVE PERCENT BUTTON -->
												  <Button name="GoHv5_Settings_MANA_FIVE_PERCENT">
													<Size>
													  <!-- SIZE PERCENTAGE -->
													  <AbsDimension x="33" y="49" />
													</Size>
													<Anchors>
													  <Anchor point="TOPLEFT">
														<Offset>
														  <!-- LOCATION POSITION -->
														  <AbsDimension x="-1" y="-215" />
														</Offset>
													  </Anchor>
													</Anchors>
													<NormalTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</NormalTexture>
													<PushedTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</PushedTexture>
													<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</DisabledTexture>
													<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Mana_Button" alphaMode="ADD">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</HighlightTexture>
													<ButtonText name="$parentGoHv5_Settings_MANA_FIVE_PERCENTText">
													  <FontHeight>
														<AbsValue val="10" />
													  </FontHeight>
													</ButtonText>
													<NormalFont style="GameFontNormal" />
													<HighlightFont style="GameFontHighlight" />
													<DisabledFont style="GameFontDisable" />
															<Scripts>
																<OnEnter>
																	GameTooltip:SetOwner(self, "ANCHOR_TOP");
																	GameTooltip:SetText("|cFFFFFFFF".."Mana Warning Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("WARN AT 5 PERCENT", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("|cFFEDA55F".."Currently Set At:|r |cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.Mana_Percentage_Value.."%'|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:Show(); 
																	ManaExampleFrame:Show();
																	ManaExampleFrame2:Show();
																</OnEnter>
																<OnLeave>
																	ManaExampleFrame:Hide();
																	ManaExampleFrame2:Hide();
																	GameTooltip:Hide();
																</OnLeave>
																<OnClick>
																	GoH_Settings_MANA_FIVE_OnClick(); 
																</OnClick>
															</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MANA TEN PERCENT BUTTON -->
												  <Button name="GoHv5_Settings_MANA_TEN_PERCENT">
													<Size>
													  <!-- SIZE PERCENTAGE -->
													  <AbsDimension x="33" y="49" />
													</Size>
													<Anchors>
													  <Anchor point="TOPLEFT">
														<Offset>
														  <!-- LOCATION POSITION -->
														  <AbsDimension x="-1" y="-178" />
														</Offset>
													  </Anchor>
													</Anchors>
													<NormalTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</NormalTexture>
													<PushedTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</PushedTexture>
													<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</DisabledTexture>
													<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Mana_Button" alphaMode="ADD">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</HighlightTexture>
													<ButtonText name="$parentGoHv5_Settings_MANA_TEN_PERCENTText">
													  <FontHeight>
														<AbsValue val="10" />
													  </FontHeight>
													</ButtonText>
													<NormalFont style="GameFontNormal" />
													<HighlightFont style="GameFontHighlight" />
													<DisabledFont style="GameFontDisable" />
															<Scripts>
																<OnEnter>
																	GameTooltip:SetOwner(self, "ANCHOR_TOP");
																	GameTooltip:SetText("|cFFFFFFFF".."Mana Warning Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("WARN AT 10 PERCENT", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("|cFFEDA55F".."Currently Set At:|r |cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.Mana_Percentage_Value.."%'|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:Show(); 
																	ManaExampleFrame:Show();
																	ManaExampleFrame2:Show();
																</OnEnter>
																<OnLeave>
																	ManaExampleFrame:Hide();
																	ManaExampleFrame2:Hide();
																	GameTooltip:Hide();
																</OnLeave>
																<OnClick>
																	GoH_Settings_MANA_TEN_OnClick(); 
																</OnClick>
															</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MANA FIFTEEN PERCENT BUTTON -->
												  <Button name="GoHv5_Settings_MANA_FIFTEEN_PERCENT">
													<Size>
													  <!-- SIZE PERCENTAGE -->
													  <AbsDimension x="33" y="49" />
													</Size>
													<Anchors>
													  <Anchor point="TOPLEFT">
														<Offset>
														  <!-- LOCATION POSITION -->
														  <AbsDimension x="-1" y="-141" />
														</Offset>
													  </Anchor>
													</Anchors>
													<NormalTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</NormalTexture>
													<PushedTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</PushedTexture>
													<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</DisabledTexture>
													<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Mana_Button" alphaMode="ADD">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</HighlightTexture>
													<ButtonText name="$parentGoHv5_Settings_MANA_FIFTEEN_PERCENTText">
													  <FontHeight>
														<AbsValue val="10" />
													  </FontHeight>
													</ButtonText>
													<NormalFont style="GameFontNormal" />
													<HighlightFont style="GameFontHighlight" />
													<DisabledFont style="GameFontDisable" />
															<Scripts>
																<OnEnter>
																	GameTooltip:SetOwner(self, "ANCHOR_TOP");
																	GameTooltip:SetText("|cFFFFFFFF".."Mana Warning Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("WARN AT 15 PERCENT", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("|cFFEDA55F".."Currently Set At:|r |cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.Mana_Percentage_Value.."%'|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:Show(); 
																	ManaExampleFrame:Show();
																	ManaExampleFrame2:Show();
																</OnEnter>
																<OnLeave>
																	ManaExampleFrame:Hide();
																	ManaExampleFrame2:Hide();
																	GameTooltip:Hide();
																</OnLeave>
																<OnClick>
																	GoH_Settings_MANA_FIFTEEN_OnClick(); 
																</OnClick>
															</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MANA TWENTY PERCENT BUTTON -->
												  <Button name="GoHv5_Settings_MANA_TWENTY_PERCENT">
													<Size>
													  <!-- SIZE PERCENTAGE -->
													  <AbsDimension x="33" y="49" />
													</Size>
													<Anchors>
													  <Anchor point="TOPLEFT">
														<Offset>
														  <!-- LOCATION POSITION -->
														  <AbsDimension x="-1" y="-105" />
														</Offset>
													  </Anchor>
													</Anchors>
													<NormalTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</NormalTexture>
													<PushedTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</PushedTexture>
													<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</DisabledTexture>
													<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Mana_Button" alphaMode="ADD">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</HighlightTexture>
													<ButtonText name="$parentGoHv5_Settings_MANA_TWENTY_PERCENTText">
													  <FontHeight>
														<AbsValue val="10" />
													  </FontHeight>
													</ButtonText>
													<NormalFont style="GameFontNormal" />
													<HighlightFont style="GameFontHighlight" />
													<DisabledFont style="GameFontDisable" />
															<Scripts>
																<OnEnter>
																	GameTooltip:SetOwner(self, "ANCHOR_TOP");
																	GameTooltip:SetText("|cFFFFFFFF".."Mana Warning Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("WARN AT 20 PERCENT", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("|cFFEDA55F".."Currently Set At:|r |cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.Mana_Percentage_Value.."%'|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:Show(); 
																	ManaExampleFrame:Show();
																	ManaExampleFrame2:Show();
																</OnEnter>
																<OnLeave>
																	ManaExampleFrame:Hide();
																	ManaExampleFrame2:Hide();
																	GameTooltip:Hide();
																</OnLeave>
																<OnClick>
																	GoH_Settings_MANA_TWENTY_OnClick(); 
																</OnClick>
															</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MANA TWENTY FIVE PERCENT BUTTON -->
												  <Button name="GoHv5_Settings_MANA_TWENTYFIVE_PERCENT">
													<Size>
													  <!-- SIZE PERCENTAGE -->
													  <AbsDimension x="33" y="49" />
													</Size>
													<Anchors>
													  <Anchor point="TOPLEFT">
														<Offset>
														  <!-- LOCATION POSITION -->
														  <AbsDimension x="-1" y="-70" />
														</Offset>
													  </Anchor>
													</Anchors>
													<NormalTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</NormalTexture>
													<PushedTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</PushedTexture>
													<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Health_Mana_Button_Disabled">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</DisabledTexture>
													<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Mana_Button" alphaMode="ADD">
													  <!-- AREA OF IMAGE TO LOAD UP -->
													  <TexCoords left="0" right="0.5" top="0" bottom="0.8" />
													</HighlightTexture>
													<ButtonText name="$parentGoHv5_Settings_MANA_TWENTYFIVE_PERCENTText">
													  <FontHeight>
														<AbsValue val="10" />
													  </FontHeight>
													</ButtonText>
													<NormalFont style="GameFontNormal" />
													<HighlightFont style="GameFontHighlight" />
													<DisabledFont style="GameFontDisable" />
															<Scripts>
																<OnEnter>
																	GameTooltip:SetOwner(self, "ANCHOR_TOP");
																	GameTooltip:SetText("|cFFFFFFFF".."Mana Warning Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("WARN AT 25 PERCENT", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:AddLine("|cFFEDA55F".."Currently Set At:|r |cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.Mana_Percentage_Value.."%'|r", 1.0, 0.8, 0.0, 1 );
																	GameTooltip:Show(); 
																	ManaExampleFrame:Show();
																	ManaExampleFrame2:Show();
																</OnEnter>
																<OnLeave>
																	ManaExampleFrame:Hide();
																	ManaExampleFrame2:Hide();
																	GameTooltip:Hide();
																</OnLeave>
																<OnClick>
																	GoH_Settings_MANA_TWENTYFIVE_OnClick(); 
																</OnClick>
															</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->

										</Frames>
										<Layers>
										  <Layer level="BACKGROUND">
											<Texture name="GoH_Mana_Frame_Texture" setAllPoints="true" file="interface\AddOns\GoH\Images\GoH_Mana_15">
											  <TexCoords left="0" right="1" top="0" bottom="1" />
											</Texture>
										  </Layer>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW GOH SETTING TEXT LAYERS FOR MANA FRAME IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->

										</Layers>
						  </Frame>

						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->


						   <!-- DISABLED HEALTH FRAME -->
						  <Frame name="GoH_Disabled_Health_Frame"  toplevel="true" frameStrata="DIALOG" hidden="true">
										<Size>
										  <AbsDimension x="425" y="425" />
										</Size>
										<Anchors>
										  <Anchor point="TOPLEFT">
											<Offset>
											  <AbsDimension x="40" y="-190" />
											</Offset>
										  </Anchor>
										</Anchors>
										<Frames>
										</Frames>
										<Layers>
										  <Layer level="BACKGROUND">
											<Texture name="GoH_Disabled_Health_Frame_Texture" setAllPoints="true" file="interface\AddOns\GoH\Images\GoH_Health_Mana_Disabled">
											  <TexCoords left="0" right="1" top="0" bottom="1" />
											</Texture>
										  </Layer>
										</Layers>
						  </Frame>

						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->


						  <!-- STUFF FOR ALL FRAMES -->
						  <Frame name="GoH_AllFrames_Frame" hidden="false">
										<Size>
										  <AbsDimension x="1024" y="1024" />
										</Size>
										<Anchors>
										  <Anchor point="TOPLEFT">
											<Offset>
											  <AbsDimension x="3" y="-3" />
											</Offset>
										  </Anchor>
										</Anchors>
										<Frames>

												  <!-- ################################################################## -->
												   <!-- DND AUCTION HOUSE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DND_AUCTION_HOUSE_ICON">
													<Size>
													  <AbsDimension x="51" y="51" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="86" y="-540" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_DND_AuctionHouse_ON">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_DND_AuctionHouse_HOVER">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_DND_AuctionHouse_OFF">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_DND_AuctionHouse_HOVER">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DND_AUCTION_HOUSE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("|cFFFFFFFF".."Auto-DND Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("Auction House = "..GoHv5_DeathKnight_Data.config.AutoDND_Auction_House, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFEDA55F".."(Auto-Whisper Option Available)".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_AutoDND_Auction_House_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
													  <!-- ################################################################## -->
													   <!-- DND AUCTION HOUSE WHISPER BUTTON ICON -->
													   <Button name="GoH_DEATHKNIGHT_DND_AUCTION_HOUSE_WHISTPER_ICON">
														<Size>
														  <AbsDimension x="39" y="39" />
														</Size>
															 <Anchors>
																	 <Anchor point="TOPLEFT">
																		 <Offset>
																				<AbsDimension x="140" y="-549" />
																		 </Offset>
																	 </Anchor>
															 </Anchors>
															 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_ON">
															   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
															 </NormalTexture>
															 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_HOVER">
															   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
															 </PushedTexture>
															 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_OFF">
															   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
															 </DisabledTexture>
															 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_HOVER">
															   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
															 </HighlightTexture>
																	 <ButtonText name="$parentGoH_DEATHKNIGHT_DND_AUCTION_HOUSE_WHISTPER_ICON">
																	   <FontHeight>
																		 <AbsValue val="10" />
																	   </FontHeight>
																	 </ButtonText>
																	 <NormalFont style="GameFontNormal" />
																	 <HighlightFont style="GameFontHighlight" />
																	 <DisabledFont style="GameFontDisable" />
																	<Scripts>
																			<OnEnter>
																				GameTooltip:SetOwner(self, "ANCHOR_TOP");
																				GameTooltip:SetText("|cFFFFFFFF".."Auto-DND Whisper Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																				GameTooltip:AddLine("Auction House Reply = "..GoHv5_DeathKnight_Data.config.AutoDND_Auction_House_Send_Whisper_Reply, 1.0, 0.8, 0.0, 1 );
																				GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																				GameTooltip:AddLine("|cFFEDA55F".."Current Message Reply:|r", 1.0, 0.8, 0.0, 1 );
																				GameTooltip:AddLine("|cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.AutoDND_Auction_House_Whisper_Message.."'|r", 1.0, 0.8, 0.0, 1 );
																				GameTooltip:Show(); 
																			</OnEnter>
																			<OnLeave>
																				GameTooltip:Hide();
																			</OnLeave>
																			<OnClick>
																				GoH_Settings_AutoDND_Auction_House_Whisper_Reply_OnClick();
																			</OnClick>
																	</Scripts>
													  </Button>
													  <!-- ################################################################## -->
												  				<!-- ################################################################## -->
																<!-- DND AUCTION HOUSE EDITBOX -->
																<EditBox name="GoH5_EditBox_Settings_Auction_House_Reply" inherits="InputBoxTemplate" letters="55" frameStrata="DIALOG">
																	<Size>
																		<AbsDimension x="250" y="35" />
																	</Size>
																	<Anchors>
																		<Anchor point="TOPLEFT">
																			<Offset x="191" y="-550" />
																		</Anchor>
																	</Anchors>
																		<Scripts>
																			<OnEnter>
																				GoH5_EditBox_Settings_Auction_House_Reply:SetFocus(); GoH5_EditBox_Settings_Auction_House_Reply:EnableKeyboard(true);
																			</OnEnter>
																			<OnLeave>
																				GoH5_EditBox_Settings_In_Combat_Reply:ClearFocus(); GoH5_EditBox_Settings_In_Combat_Reply:EnableKeyboard(false);
																				GoH5_EditBox_Whisper_Reply_Message:ClearFocus(); GoH5_EditBox_Whisper_Reply_Message:EnableKeyboard(false);
																				GoH5_EditBox_Settings_Auction_House_Reply:ClearFocus(); GoH5_EditBox_Settings_Auction_House_Reply:EnableKeyboard(false);
																				GoH_Check_Whisper_Reply_Message_Text();
																			</OnLeave>
																			<OnClick>
																			</OnClick>
																			<OnEnterPressed>
																				GoH_Check_Whisper_Reply_Message_Text();
																				GoH5_EditBox_Settings_In_Combat_Reply:ClearFocus(); GoH5_EditBox_Settings_In_Combat_Reply:EnableKeyboard(false);
																				GoH5_EditBox_Whisper_Reply_Message:ClearFocus(); GoH5_EditBox_Whisper_Reply_Message:EnableKeyboard(false);
																				GoH5_EditBox_Settings_Auction_House_Reply:ClearFocus(); GoH5_EditBox_Settings_Auction_House_Reply:EnableKeyboard(false);
																			</OnEnterPressed>
																		</Scripts>
																</EditBox>
												  				<!-- ################################################################## -->

												  <!-- ################################################################## -->
												   <!-- DND IN COMBAT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DND_IN_COMBAT_ICON">
													<Size>
													  <AbsDimension x="51" y="51" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="785" y="-540" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_DND_Combat_ON">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_DND_Combat_HOVER">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_DND_Combat_OFF">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_DND_Combat_HOVER">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DND_IN_COMBAT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("|cFFFFFFFF".."Auto-DND Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("In Combat = "..GoHv5_DeathKnight_Data.config.AutoDND_In_Combat, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFEDA55F".."(Auto-Whisper Option Available)".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_AutoDND_In_Combat_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
													  <!-- ################################################################## -->
													   <!-- DND IN COMBAT WHISPER BUTTON ICON -->
													   <Button name="GoH_DEATHKNIGHT_DND_IN_COMBAT_WHISPER_ICON">
														<Size>
														  <AbsDimension x="39" y="39" />
														</Size>
															 <Anchors>
																	 <Anchor point="TOPLEFT">
																		 <Offset>
																				<AbsDimension x="747" y="-549" />
																		 </Offset>
																	 </Anchor>
															 </Anchors>
															 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_ON">
															   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
															 </NormalTexture>
															 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_HOVER">
															   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
															 </PushedTexture>
															 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_OFF">
															   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
															 </DisabledTexture>
															 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_HOVER">
															   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
															 </HighlightTexture>
																	 <ButtonText name="$parentGoH_DEATHKNIGHT_DND_IN_COMBAT_WHISPER_ICON">
																	   <FontHeight>
																		 <AbsValue val="10" />
																	   </FontHeight>
																	 </ButtonText>
																	 <NormalFont style="GameFontNormal" />
																	 <HighlightFont style="GameFontHighlight" />
																	 <DisabledFont style="GameFontDisable" />
																	<Scripts>
																			<OnEnter>
																				GameTooltip:SetOwner(self, "ANCHOR_TOP");
																				GameTooltip:SetText("|cFFFFFFFF".."Auto-DND Whisper Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																				GameTooltip:AddLine("In Combat Reply = "..GoHv5_DeathKnight_Data.config.AutoDND_In_Combat_Send_Whisper_Reply, 1.0, 0.8, 0.0, 1 );
																				GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																				GameTooltip:AddLine("|cFFEDA55F".."Current Message Reply:|r", 1.0, 0.8, 0.0, 1 );
																				GameTooltip:AddLine("|cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.AutoDND_In_Combat_Whisper_Message.."'|r", 1.0, 0.8, 0.0, 1 );
																				GameTooltip:Show(); 
																			</OnEnter>
																			<OnLeave>
																				GameTooltip:Hide();
																			</OnLeave>
																			<OnClick>
																				GoH_Settings_AutoDND_In_Combat_Whisper_Reply_OnClick();
																			</OnClick>
																	</Scripts>
													  </Button>
													  <!-- ################################################################## -->
												  				<!-- ################################################################## -->
																<!-- DND IN COMBAT EDITBOX -->
																<EditBox name="GoH5_EditBox_Settings_In_Combat_Reply" inherits="InputBoxTemplate" letters="55" frameStrata="DIALOG">
																	<Size>
																		<AbsDimension x="250" y="35" />
																	</Size>
																	<Anchors>
																		<Anchor point="TOPLEFT">
																			<Offset x="488" y="-550" />
																		</Anchor>
																	</Anchors>
																		<Scripts>
																			<OnEnter>
																				GoH5_EditBox_Settings_In_Combat_Reply:SetFocus(); GoH5_EditBox_Settings_In_Combat_Reply:EnableKeyboard(true);
																			</OnEnter>
																			<OnLeave>
																				GoH5_EditBox_Settings_In_Combat_Reply:ClearFocus(); GoH5_EditBox_Settings_In_Combat_Reply:EnableKeyboard(false);
																				GoH5_EditBox_Whisper_Reply_Message:ClearFocus(); GoH5_EditBox_Whisper_Reply_Message:EnableKeyboard(false);
																				GoH5_EditBox_Settings_Auction_House_Reply:ClearFocus(); GoH5_EditBox_Settings_Auction_House_Reply:EnableKeyboard(false);
																				GoH_Check_Whisper_Reply_Message_Text();
																			</OnLeave>
																			<OnClick>
																			</OnClick>
																			<OnEnterPressed>
																				GoH5_EditBox_Settings_In_Combat_Reply:ClearFocus(); GoH5_EditBox_Settings_In_Combat_Reply:EnableKeyboard(false);
																				GoH5_EditBox_Whisper_Reply_Message:ClearFocus(); GoH5_EditBox_Whisper_Reply_Message:EnableKeyboard(false);
																				GoH5_EditBox_Settings_Auction_House_Reply:ClearFocus(); GoH5_EditBox_Settings_Auction_House_Reply:EnableKeyboard(false);
																				GoH_Check_Whisper_Reply_Message_Text();
																			</OnEnterPressed>
																		</Scripts>
																</EditBox>
												  				<!-- ################################################################## -->

												  <!-- ################################################################## -->
												   <!-- PAGE TAB ONE BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PAGE_TAB_ONE_BUTTON_ICON">
													<Size>
													  <AbsDimension x="60" y="80" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="842" y="-167" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Down">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Down">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Normal">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Over">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PAGE_TAB_ONE_BUTTON_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Page One.", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_Page_One_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PAGE TAB TWO BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PAGE_TAB_TWO_BUTTON_ICON">
													<Size>
													  <AbsDimension x="60" y="80" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="842" y="-242" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Down">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Down">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Normal">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Over">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PAGE_TAB_TWO_BUTTON_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Page Two.", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_Page_Two_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->

													  <!-- ######################################### -->
													  <!-- ######################################### -->
													  <!-- ######################################### -->

										</Frames>
										<Layers>

										<!-- FACTION ART -->
										  <Layer level="OVERLAY">
											<Texture name="Settings_FactionPicTexture" file="interface\AddOns\GoH\Images\GoH_v5_BackGround_Faction_Horde" alphaMode="ADD" />
										  </Layer>

										<!-- GENDER LABEL -->
										  <Layer>
											<Texture name="Settings_Female_Texture" file="interface\AddOns\GoH\Images\GoH_v5_BackGround_Gender_Female">
											  <Size>
												<AbsDimension x="128" y="128"/>
											  </Size>
											  <Anchors>
												<Anchor point="TOPLEFT">
												  <Offset>
													<AbsDimension x="50" y="10"/>
												  </Offset>
												</Anchor>
											  </Anchors>
											  <TexCoords left="0" right="1" top="0" bottom="1"/>
											</Texture>
										  </Layer>

										<!-- VERSION LABEL -->
											<Layer level="OVERLAY">
												<FontString name="Label_GoHv5_Settings_VERSION" inherits="GameFontNormalSmall" text="version 5 - beta" justifyV="TOP" justifyH="RIGHT">
													<Size>
														<AbsDimension x="300" y="20" />
													</Size>
													<Anchors>
														<Anchor point="TOPRIGHT">
															<Offset x="-240" y="-110" />
														</Anchor>
													</Anchors>
														<Color r="1" g="1" b="1" />
												</FontString>
											</Layer>
										</Layers>
						  </Frame>


						   <!-- SETTINGS FRAME PAGE 1 -->
						  <Frame name="GoH_Frame" hidden="false">
										<Size>
										  <AbsDimension x="1024" y="1024" />
										</Size>
										<Anchors>
										  <Anchor point="TOPLEFT">
											<Offset>
											  <AbsDimension x="3" y="-3" />
											</Offset>
										  </Anchor>
										</Anchors>
       									<Frames>
												  <!-- ################################################################## -->
												   <!-- PLAY OPEN AND CLOSE SOUND BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_OPEN_AND_CLOSE_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-130" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_OPEN_AND_CLOSE_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Play Open + Close Menu Sounds", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayOpenAndCloseSound_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												 <!-- ################################################################## -->
												   <!-- GENDER BENDER BUTTON ICON -->
												   <Button name="GoH_SETTINGS_GENDER_BENDER_OPTION">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="305" y="-210" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_GENDER_BENDER_OPTION">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Reverse the Gender for your sounds?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFEDA55FYour Gender is '"..GoH_DeathKnight.RealGender.."'|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFEDA55FGender for Sound Files is '"..GoH_DeathKnight.Gender.."'|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_Gender_Bender_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY PET MUSIC BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_PET_MUSIC">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="305" y="-240" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_PET_MUSIC">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Play 'Pet!' Music", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																			PlayMusic("Interface\\AddOns\\GoH\\Music\\EBPM.mp3");
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																			StopMusic();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayPetMusic_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY AUCTION HOUSE SOUND BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_AUCTION_HOUSE_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="305" y="-270" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_AUCTION_HOUSE_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Play 'AuctionHouse!' Sound", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayAuctionHouseSound_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY MAIL SHOW SOUND BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_MAIL_SHOW_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="305" y="-300" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_MAIL_SHOW_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Play 'MailShow!' Sound", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayMailShowSound_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY MERCHANT SHOW SOUND BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_MERCHANT_SHOW_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="305" y="-330" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_MERCHANT_SHOW_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Play 'MerchantShow!' Sound", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayMerchantShowSound_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY TRANSMOGRIFY_OPEN SOUND BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_TRANSMOGRIFY_OPEN_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="305" y="-360" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_TRANSMOGRIFY_OPEN_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Play 'TransmogrifyOpen!' Sound", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayTransmogrifyOpenSound_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY PLAYER_DEAD SOUND BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_PLAYER_DEAD_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="305" y="-420" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_PLAYER_DEAD_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Play 'PlayerDead!' Sound", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayPlayerDeadSound_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE GoH IMAGE BUTTON ICON -->
												   <Button name="GoH_SETTINGS_USE_GOH_IMAGE">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-160" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_GOH_IMAGE">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use GoH Image?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_UseGoHImage_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												 
												  
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE INTERRUPTED IMAGE BUTTON ICON -->
												   <Button name="GoH_SETTINGS_USE_INTERRUPTED_IMAGE">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="120" y="-160" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_INTERRUPTED_IMAGE">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use Interrupted Image?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_UseInterruptedImage_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY FIGHT SOUND BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_FIGHT_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-180" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_FIGHT_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Play 'Fight!' Sound", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayFightSound_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY FIGHT MUSIC BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_FIGHT_MUSIC">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-240" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_FIGHT_MUSIC">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Play 'Fight!' Music", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																			PlayRandomCombatMusic();
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																			StopMusic();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayFightMusic_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY DEFAULT MUSIC BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_DEFAULT_MUSIC">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-210" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_DEFAULT_MUSIC">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Play 'Default!' Music", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																			PlayMusic("Interface\\AddOns\\GoH\\Music\\EBM.mp3");
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																			StopMusic();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayDefaultMusic_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY FATALITY SOUND BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_FATALITY_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-270" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_FATALITY_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("'Fatality!' Sound only", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayFatalitySound_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY HUMAN RACIAL EVERY MAN FOR HIMSELF BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_HUMANRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_HUMANRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(Human_Every_Man_For_Himself_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..HumanRacial_EveryManForHimself_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayEveryManForHimself_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY NIGHTELF RACIAL SHADOWMELD BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_NIGHTELFRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_NIGHTELFRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(NightElf_Racial_Shadowmeld_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..NightElfRacial_ShadowMeld_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayShadowMeld_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- AUTO-DECLINE GUILD INVITES BUTTON ICON -->
												   <Button name="GoH_SETTINGS_AUTODECLINE_GUILD_INVITES">
													<Size>
													  <AbsDimension x="33" y="33" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="650" y="-250" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_OFF">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON" alphaMode="ADD">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_AUTODECLINE_GUILD_INVITES">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("|cFFFFFFFF".."Auto Decline: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("Guild Invites = "..GoHv5_DeathKnight_Data.config.Block_Guild_Invites, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFEDA55F".."(No Auto-Whisper Option Available)".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_AutoDecline_Guild_Invites_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- AUTO-DECLINE TRADE REQUESTS BUTTON ICON -->
												   <Button name="GoH_SETTINGS_AUTODECLINE_TRADE_REQUESTS">
													<Size>
													  <AbsDimension x="33" y="33" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="652" y="-360" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_OFF">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON" alphaMode="ADD">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_AUTODECLINE_TRADE_REQUESTS">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("|cFFFFFFFF".."Auto Decline: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("Trade Requests = "..GoHv5_DeathKnight_Data.config.Block_Trade_Requests, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFEDA55F".."(No Auto-Whisper Option Available)".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_AutoDecline_Trade_Requests_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- AUTO-DECLINE CHARTER PETITION REQUESTS BUTTON ICON -->
												   <Button name="GoH_SETTINGS_AUTODECLINE_CHARTER_REQUESTS">
													<Size>
													  <AbsDimension x="33" y="33" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="650" y="-220" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_OFF">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON" alphaMode="ADD">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_AUTODECLINE_CHARTER_REQUESTS">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("|cFFFFFFFF".."Auto Decline: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("Charter Petition Requests = "..GoHv5_DeathKnight_Data.config.Block_Charter_Petitions, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFEDA55F".."(Auto-Whisper Option Available)".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_AutoDecline_Charter_Petition_Requests_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- AUTO-DECLINE PARTY INVITES BUTTON ICON -->
												   <Button name="GoH_SETTINGS_AUTODECLINE_PARTY_INVITES">
													<Size>
													  <AbsDimension x="33" y="33" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="650" y="-278" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_OFF">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON" alphaMode="ADD">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_AUTODECLINE_PARTY_INVITES">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("|cFFFFFFFF".."Auto Decline: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("Party Invites = "..GoHv5_DeathKnight_Data.config.Block_Party_Invites, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFEDA55F".."(Auto-Whisper Option Available)".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_AutoDecline_Party_Invites_Requests_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- AUTO-DECLINE ARENA TEAM INVITES BUTTON ICON -->
												   <Button name="GoH_SETTINGS_AUTODECLINE_ARENA_TEAM_INVITES">
													<Size>
													  <AbsDimension x="33" y="33" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="650" y="-305" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_OFF">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON" alphaMode="ADD">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_AUTODECLINE_ARENA_TEAM_INVITES">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("|cFFFFFFFF".."Auto Decline: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("Arena Team Invites = "..GoHv5_DeathKnight_Data.config.Block_Arena_Invites, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFEDA55F".."(Auto-Whisper Option Available)".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_AutoDecline_Arena_Team_Invites_Requests_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- AUTO-DECLINE DUEL REQUESTS BUTTON ICON -->
												   <Button name="GoH_SETTINGS_AUTODECLINE_DUEL_REQUESTS">
													<Size>
													  <AbsDimension x="33" y="33" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="651" y="-333" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_OFF">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON" alphaMode="ADD">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_AUTODECLINE_DUEL_REQUESTS">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("|cFFFFFFFF".."Auto Decline: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("Duel Reqeusts = "..GoHv5_DeathKnight_Data.config.Block_Duel_Requests, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFEDA55F".."(Auto-Whisper Option Available)".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_AutoDecline_Duel_Requests_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- AUTO-DECLINE WHISPER _REPLY BUTTON ICON -->
												   <Button name="GoH_SETTINGS_AUTODECLINE_WHISPER_REPLY">
													<Size>
													  <AbsDimension x="33" y="33" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="652" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_OFF">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_AutoDecline_ON" alphaMode="ADD">
														   <TexCoords left="0" right="0.5" top="0" bottom="0.5" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_AUTODECLINE_WHISPER_REPLY">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("|cFFFFFFFF".."Auto Decline: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("Whisper Reply = "..GoHv5_DeathKnight_Data.config.Send_AutoDecline_Whisper, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFEDA55F".."Current Message Reply:|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFA0A0".."'"..GoHv5_DeathKnight_Data.config.AutoDecline_Whisper_Message.."'|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_AutoDecline_Whisper_Reply_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  				<!-- ################################################################## -->
																<!-- YOUR WHISPER REPLY AUTO MESSAGE IS EDITBOX -->
																<EditBox name="GoH5_EditBox_Whisper_Reply_Message" inherits="InputBoxTemplate" letters="55" frameStrata="DIALOG">
																	<Size>
																		<AbsDimension x="156" y="38" />
																	</Size>
																	<Anchors>
																		<Anchor point="TOPLEFT">
																			<Offset x="660" y="-440" />
																		</Anchor>
																	</Anchors>
																		<Scripts>
																			<OnEnter>
																				GoH5_EditBox_Whisper_Reply_Message:SetFocus(); GoH5_EditBox_Whisper_Reply_Message:EnableKeyboard(true);
																			</OnEnter>
																			<OnLeave>
																				GoH5_EditBox_Settings_In_Combat_Reply:ClearFocus(); GoH5_EditBox_Settings_In_Combat_Reply:EnableKeyboard(false);
																				GoH5_EditBox_Settings_Auction_House_Reply:ClearFocus(); GoH5_EditBox_Settings_Auction_House_Reply:EnableKeyboard(false);
																				GoH5_EditBox_Whisper_Reply_Message:ClearFocus(); GoH5_EditBox_Whisper_Reply_Message:EnableKeyboard(false);
																				GoH_Check_Whisper_Reply_Message_Text();
																			</OnLeave>
																			<OnClick>
																			</OnClick>
																			<OnEnterPressed>
																				GoH5_EditBox_Settings_In_Combat_Reply:ClearFocus(); GoH5_EditBox_Settings_In_Combat_Reply:EnableKeyboard(false);
																				GoH5_EditBox_Settings_Auction_House_Reply:ClearFocus(); GoH5_EditBox_Settings_Auction_House_Reply:EnableKeyboard(false);
																				GoH5_EditBox_Whisper_Reply_Message:ClearFocus(); GoH5_EditBox_Whisper_Reply_Message:EnableKeyboard(false);
																				GoH_Check_Whisper_Reply_Message_Text();
																			</OnEnterPressed>
																		</Scripts>
																</EditBox>
												  				<!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHOW MINIMAP ICON -->
												   <Button name="GoH_SETTINGS_SHOW_MINIMAP_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-300" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_SHOW_MINIMAP_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Show/Hide Minimap Icon?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_ShowMinimapIcon_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE_MK_FONT ICON -->
												   <Button name="GoH_SETTINGS_USE_MK_FONT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-330" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_MK_FONT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use GoH Mortal Kombat Font for the Error Frames?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_Use_MK_Font_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE HEALTH WARNING ICON -->
												   <Button name="GoH_SETTINGS_USE_HEALTH_WARNING_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-360" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_HEALTH_WARNING_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use GoH Health Warning?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																			HealthExampleFrame:Show();
																			HealthExampleFrame2:Show();
																		</OnEnter>
																		<OnLeave>
																			HealthExampleFrame:Hide();
																			HealthExampleFrame2:Hide();
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_Use_Health_Warning_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE HEALTH WARNING SOUND ICON -->
												   <Button name="GoH_SETTINGS_USE_HEALTH_WARNING_SOUND_ICON">
													<Size>
													  <AbsDimension x="32" y="32" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="118" y="-358" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_ON">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_OFF">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_HEALTH_WARNING_SOUND_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use GoH Health Warning Sound?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_HEALTH_SOUND_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE HEALTH WARNING EMOTE ICON -->
												   <Button name="GoH_SETTINGS_USE_HEALTH_WARNING_EMOTE_ICON">
													<Size>
													  <AbsDimension x="32" y="32" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="143" y="-358" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_ON">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_OFF">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_HEALTH_WARNING_EMOTE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use /healme at "..GoHv5_DeathKnight_Data.config.Health_Percentage_Value.."% Health?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_HEALTH_EMOTE_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE MANA WARNING ICON -->
												   <Button name="GoH_SETTINGS_USE_MANA_WARNING_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-390" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_MANA_WARNING_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use GoH Mana Warning?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																			ManaExampleFrame:Show();
																			ManaExampleFrame2:Show();
																		</OnEnter>
																		<OnLeave>
																			ManaExampleFrame:Hide();
																			ManaExampleFrame2:Hide();
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_Use_Mana_Warning_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE MANA WARNING SOUND ICON -->
												   <Button name="GoH_SETTINGS_USE_MANA_WARNING_SOUND_ICON">
													<Size>
													  <AbsDimension x="32" y="32" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="118" y="-388" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_ON">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_OFF">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_MANA_WARNING_SOUND_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use GoH Mana Warning Sound?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MANA_SOUND_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE MANA WARNING EMOTE ICON -->
												   <Button name="GoH_SETTINGS_USE_MANA_WARNING_EMOTE_ICON">
													<Size>
													  <AbsDimension x="32" y="32" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="143" y="-388" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_ON">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_OFF">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_Emote_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_MANA_WARNING_EMOTE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use /oom at "..GoHv5_DeathKnight_Data.config.Mana_Percentage_Value.."% Mana?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MANA_EMOTE_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY WORGEN RACIAL TWO FORMS BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_WORGENRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_WORGENRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(Worgen_Two_Forms_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..WorgenRacial_TwoForms_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayTwoForms_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY GNOME RACIAL ESCAPE ARTIST BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_GNOMERACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_GNOMERACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(Gnome_Escape_Artist_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..GnomeRacial_EscapeArtist_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayEscapeArtist_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY DRAENEI RACIAL GIFT OF THE NAARU BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_DRAENEIRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_DRAENEIRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(Draenei_Gift_of_the_Naaru_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..DraeneiRacial_Gift_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayGiftOfTheNaaru_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY DWARF RACIAL STONEFORM BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_DWARFRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_DWARFRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(Dwarve_Stoneform_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..DwarfRacial_Stoneform_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayStoneform_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY PANDAREN RACIAL QUAKING PALM BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_PANDARENRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_PANDARENRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(Pandaren_Quaking_Palm_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..PandarenRacial_QuakingPalm_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayQuakingPalm_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY BLOODELF RACIAL ARCANE TORRENT BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_BLOODELFRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_BLOODELFRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(BloodElf_Arcane_Torrent_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..BloodElfRacial_ArcaneTorrent_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayArcaneTorrent_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY GOBLIN RACIAL ROCKET JUMP BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_GOBLINRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_GOBLINRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(Goblin_Rocket_Jump_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..GoblinRacial_RocketJump_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayRocketJump_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY ORC RACIAL BLOOD FURY BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_ORCRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_ORCRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(Orc_Blood_Fury_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..OrcRacial_BloodyFury_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayBloodFury_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY TAUREN RACIAL WAR STOMP BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_TAURENRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_TAURENRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(Tauren_War_Stomp_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..TaurenRacial_WarStomp_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayWarStomp_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY TROLL RACIAL BERSERKING BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_TROLLRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_TROLLRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(Troll_Berserking_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..TrollRacial_Berserking_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayBerserking_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY UNDEAD RACIAL WILL OF THE FORSAKEN BUTTON ICON -->
												   <Button name="GoH_SETTINGS_PLAY_UNDEADRACIAL_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_PLAY_UNDEADRACIAL_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(Undead_Will_of_the_Forsaken_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..UndeadRacial_WillOfTheForsaken_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_PlayWillOfTheForsaken_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHOW MINIMAP SPEC ICON -->
												   <Button name="GoH_SETTINGS_SHOW_MINIMAP_SPEC_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="118" y="-300" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_SHOW_MINIMAP_SPEC_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Show Minimap Spec Icon?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_ShowMinimapSpecIcon_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <Button name="GoH_SETTINGS_USE_AURA_SOURCE">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="305" y="-180" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_AURA_SOURCE">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Show Aura Source on Buffs and Debuffs?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_UseAuraSource_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												 <!-- ################################################################## -->
												   <!-- RELOAD_UI BUTTON ICON -->
												   <Button name="GoH_SETTINGS_RELOAD_UI">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="305" y="-390" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_RELOAD_UI">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Reload_UI", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_Reload_UI_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												 <!-- ################################################################## -->
												   <!-- EMOTE BUTTON ICON -->
												   <Button name="GoH_SETTINGS_EMOTE">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="465" y="-460" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_EMOTE">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Emote", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_Emote_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE MOUSE OVER TOOLTIP BUTTON ICON -->
												   <Button name="GoH_SETTINGS_USE_MOUSEOVER_TOOLTIP">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-420" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_MOUSEOVER_TOOLTIP">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Show Mouse Over Tooltip?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_UseMouseOverTooltip_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE FIGHT IMAGE BUTTON ICON -->
												   <Button name="GoH_SETTINGS_USE_FIGHT_IMAGE">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="75" y="-180" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_FIGHT_IMAGE">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use Fight Image?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_UseFightImage_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE FATALITY IMAGE BUTTON ICON -->
												   <Button name="GoH_SETTINGS_USE_FATALITY_IMAGE">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="75" y="-270" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_FATALITY_IMAGE">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Include Fatality Image?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_UseFatalityImage_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>	

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE TOASTY IMAGE BUTTON ICON -->
												   <Button name="GoH_SETTINGS_USE_TOASTY_IMAGE">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="145" y="-160" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_TOASTY_IMAGE">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use Toasty Image?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_UseToastyImage_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- USE FINISH IT IMAGE BUTTON ICON -->
												   <Button name="GoH_SETTINGS_USE_FINISH_IT_IMAGE">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="170" y="-160" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_USE_FINISH_IT_IMAGE">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Use Finish It Image?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_MenuButton_UseFinishItImage_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- INCLUDE HEADLESS HORSEMAN IDIOT SOUND BUTTON ICON -->
												   <Button name="GoH_SETTINGS_INCLUDE_HORSEMAN">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="305" y="-440" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_INCLUDE_HORSEMAN">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Include the 'Headless Horseman' sound?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );																
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_Include_Horseman_Sound_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- INCLUDE RUDE SOUNDS BUTTON ICON -->
												   <Button name="GoH_SETTINGS_INCLUDE_RUDE">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="305" y="-460" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_INCLUDE_RUDE">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Include the 'Rude' GoH sounds?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_Include_Rude_Sounds_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- INCLUDE GOTCHA SOUNDS BUTTON ICON -->
												   <Button name="GoH_SETTINGS_INCLUDE_GOTCHA">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="380" y="-460" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_SETTINGS_INCLUDE_GOTCHA">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Include the 'Gotcha' GoH sounds?", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Settings_Include_Gotcha_Sounds_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												 
												  <!-- ################################################################## -->
												 <!-- ################################################################## -->
										</Frames>
										<Layers>
										  <Layer level="BACKGROUND">
											<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\GoH\Images\GoH_v5_BackGround_Zettings">
											  <TexCoords left="0" right="1" top="0" bottom="1" />
											</Texture>
										  </Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- SHOW MOUSE OVER TOOLTIP TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Use_MouseOverTooltip_Text" inherits="GameFontNormal" text="Mouse Over Tooltip?" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-427" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- INCLUDE GOTCHA SOUNDS TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Include_Gotcha_Text" inherits="GameFontNormal" text="Gotcha?" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="400" y="-467" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- INCLUDE RUDE SOUNDS TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Include_Rude_Text" inherits="GameFontNormal" text="Rude?" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="337" y="-467" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- INCLUDE HEADLESS HORSEMAN IDIOT SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Include_Horseman_Text" inherits="GameFontNormal" text="Include Horseman?" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="335" y="-447" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
											
												
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- SHOW AURA SOURCE TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Use_Aura_Source_Text" inherits="GameFontNormal" text="Show Aura Source?" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="335" y="-187" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- RELOAD_UI OPTION TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Reload_UI_Text" inherits="GameFontNormal" text="Reload_UI" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="335" y="-397" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- EMOTE OPTION TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Emote_Text" inherits="GameFontNormal" text="Emote" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="490" y="-465" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY UNDEAD RACIAL WILL OF THE FORSAKEN SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_UndeadRacial_Sound_Text" inherits="GameFontNormal" text="Play 'Undead Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY TROLL RACIAL BERSERKING SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_TrollRacial_Sound_Text" inherits="GameFontNormal" text="Play 'Troll Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY TAUREN RACIAL WAR STOMP SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_TaurenRacial_Sound_Text" inherits="GameFontNormal" text="Play 'Tauren Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY ORC RACIAL BLOOD FURY SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_OrcRacial_Sound_Text" inherits="GameFontNormal" text="Play 'Orc Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY GOBLIN RACIAL ROCKET JUMP SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_GoblinRacial_Sound_Text" inherits="GameFontNormal" text="Play 'Goblin Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY BLOOD ELF RACIAL ARCANE TORRENT SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_BloodElfRacial_Sound_Text" inherits="GameFontNormal" text="Play 'BloodElf Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY PANDAREN RACIAL QUAKING PALM SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_PandarenRacial_Sound_Text" inherits="GameFontNormal" text="Play 'Pandaren Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY DWARF RACIAL STONEFORM SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_DwarfRacial_Sound_Text" inherits="GameFontNormal" text="Play 'Dwarf Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY DRAENEI RACIAL GIFT OF THE NAARU SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_DraeneiRacial_Sound_Text" inherits="GameFontNormal" text="Play 'Draenei Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY GNOME RACIAL ESCAPE ARTIST SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_GnomeRacial_Sound_Text" inherits="GameFontNormal" text="Play 'Gnome Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY WORGEN RACIAL TWO FORMS SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_WorgenRacial_Sound_Text" inherits="GameFontNormal" text="Play 'Worgen Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- USE MANA WARNING TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Use_Mana_Warning_Icon_Text" inherits="GameFontNormal" text="Mana Warning?" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="175" y="-397" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- USE HEALTH WARNING TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Use_Health_Warning_Icon_Text" inherits="GameFontNormal" text="Health Warning?" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="175" y="-367" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- USE GOH MK FONT TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Use_MK_Font_Icon_Text" inherits="GameFontNormal" text="Use MK Font?" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-337" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- SHOW MINIMAP ICON TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Show_Minimap_Icon_Text" inherits="GameFontNormal" text="Show Minimap Icon?" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="145" y="-307" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY OPEN AND CLOSE SOUNDS TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_Open_and_Close_Sounds_Text" inherits="GameFontNormal" text="Play Menu Sounds" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="110" y="-137" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- GENDER BENDER OPTION TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Gender_Bender_Text" inherits="GameFontNormal" text="Use the Gender Bender?" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="335" y="-217" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY PET MUSIC TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_Pet_Music_Text" inherits="GameFontNormal" text="Play'Pet!' Music" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="335" y="-247" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY AUCTION HOUSE SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_Auction_House_Sound_Text" inherits="GameFontNormal" text="Play 'Auction_House!' Sound" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="335" y="-277" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY MAIL SHOW SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_Mail_Show_Sound_Text" inherits="GameFontNormal" text="Play 'Mail_Show!' Sound" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="335" y="-307" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY MERCHANT SHOW SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_Merchant_Show_Sound_Text" inherits="GameFontNormal" text="Play 'Merchant_Show!' Sound" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="335" y="-337" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY TRANSMOGRIFY_OPEN SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_Transmogrify_Open_Sound_Text" inherits="GameFontNormal" text="Play 'Transmogrify_Open!' Sound" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="335" y="-367" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY PLAYER_DEAD SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_Player_Dead_Sound_Text" inherits="GameFontNormal" text="Play 'Player_Dead!' Sound" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="335" y="-427" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY FIGHT SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_Fight_Sound_Text" inherits="GameFontNormal" text="Play 'Fight!' Sound" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-187" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY FIGHT MUSIC TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_Fight_Music_Text" inherits="GameFontNormal" text="Play 'Fight!' Music" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-247" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY DEFAULT MUSIC TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_Default_Music_Text" inherits="GameFontNormal" text="Play 'Default!' Music" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-217" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY FATALITY SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_Fatality_Sound_Text" inherits="GameFontNormal" text="Play 'Fatality!' Sound" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-277" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY HUMAN RACIAL EVERY MAN FOR HIMSELF SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_HumanRacial_Sound_Text" inherits="GameFontNormal" text="Play 'Human Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY NIGHTELF RACIAL SHADOWMELD SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="Settings_Play_NightElfRacial_Sound_Text" inherits="GameFontNormal" text="Play 'NightElf Racial!'" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
											
												
												
												
												

                                                <!-- ################################################################## -->
										  		<!-- ################################################################## -->
										</Layers>

						  </Frame>

		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->

						   <!-- SETTINGS PAGE 2 -->
						  <Frame name="GoH_Frame_Page2" hidden="true">
										<Size>
										  <AbsDimension x="1024" y="1024" />
										</Size>
										<Anchors>
										  <Anchor point="TOPLEFT">
											<Offset>
											  <AbsDimension x="3" y="-3" />
											</Offset>
										  </Anchor>
										</Anchors>
										<Frames>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW GOH SETTING ICON BUTTONS FOR TAB 2 IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  
												  
												  <!--  WARRIOR TAUNT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_TAUNT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_TAUNT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Taunt_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Taunt_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR AVATAR BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_AVATAR_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_AVATAR_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Avatar_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Avatar_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR CHARGE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_CHARGE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_CHARGE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Charge_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Charge_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR BLADESTORM BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_BLADESTORM_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BLADESTORM_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Bladestorm_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Bladestorm_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR PUMMEL BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_PUMMEL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PUMMEL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Pummel_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Pummel_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR INTERCEPT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_INTERCEPT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_INTERCEPT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Intercept_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Intercept_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR SHOCKWAVE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SHOCKWAVE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SHOCKWAVE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Shockwave_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Shockwave_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR EXECUTE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_EXECUTE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_EXECUTE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Execute_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Execute_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR DRAGON_ROAR BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DRAGON_ROAR_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-435" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DRAGON_ROAR_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Dragon_Roar_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Dragon_Roar_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!--  WARRIOR REVENGE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_REVENGE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-465" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_REVENGE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Revenge_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Revenge_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR THUNDER_CLAP BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_THUNDER_CLAP_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="110" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_THUNDER_CLAP_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Thunder_Clap_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Thunder_Clap_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR SHIELD_WALL BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SHIELD_WALL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="110" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SHIELD_WALL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Shield_Wall_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Shield_Wall_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR WHIRLWIND BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_WHIRLWIND_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="110" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_WHIRLWIND_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Whirlwind_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Whirlwind_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												   <!--  WARRIOR COLOSSUS_SMASH BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_COLOSSUS_SMASH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="110" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_COLOSSUS_SMASH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Colossus_Smash_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Colossus_Smash_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR SHIELD_SLAM BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SHIELD_SLAM_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="110" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SHIELD_SLAM_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Shield_Slam_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Shield_Slam_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR SHIELD_BLOCK BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SHIELD_BLOCK_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="110" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SHIELD_BLOCK_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Shield_Block_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Shield_Block_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR COMMANDING_SHOUT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_COMMANDING_SHOUT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="110" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_COMMANDING_SHOUT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Commanding_Shout_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Commanding_Shout_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR DEMORALIZING_SHOUT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DEMORALIZING_SHOUT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="110" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DEMORALIZING_SHOUT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Demoralizing_Shout_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Demoralizing_Shout_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR BERSERKER_RAGE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_BERSERKER_RAGE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="110" y="-435" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BERSERKER_RAGE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Berserker_Rage_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Berserker_Rage_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!--  WARRIOR BATTLE_CRY BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_BATTLE_CRY_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="135" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BATTLE_CRY_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Battle_Cry_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Battle_Cry_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PRIEST Leap of Fait BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_LEAP_OF_FAITH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="355" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_LEAP_OF_FAITH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Leap_of_Faith_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Leap_of_Faith_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PRIEST SURRENDER TO MADNESS BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SURRENDER_TO_MADNESS_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="355" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SURRENDER_TO_MADNESS_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Surrender_to_Madness_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Surrender_to_Madness_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PRIEST FADE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_FADE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="355" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FADE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Fade_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Fade_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PRIEST LEVITATE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_LEVITATE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="355" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_LEVITATE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Levitate_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Levitate_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PRIEST SILENCE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SILENCE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="355" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SILENCE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Silence_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Silence_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PRIEST DISPERSION BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DISPERSION_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="355" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DISPERSION_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Dispersion_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Dispersion_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PRIEST SMITE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SMITE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="355" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SMITE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Smite_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Smite_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PRIEST SHADOWFIEND BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SHADOWFIEND_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="380" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SHADOWFIEND_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Shadowfiend_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Shadowfiend_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PRIEST MINDBENDER BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_MINDBENDER_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="405" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_MINDBENDER_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Mindbender_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Mindbender_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PRIEST PHYCHIC SCREAM BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_PHYCHIC_SCREAM_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="355" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PHYCHIC_SCREAM_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_phychic_scream_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_phychic_scream_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PALLY HAND OF RECKONING ICON -->
												   <Button name="GoH_DEATHKNIGHT_HAND_OF_RECKONING_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="175" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_HAND_OF_RECKONING_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Hand_of_Reckoning_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Hand_of_Reckoning_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PALLY AVENGING WRATH ICON -->
												   <Button name="GoH_DEATHKNIGHT_AVENGING_WRATH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="175" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_AVENGING_WRATH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Avenging_Wrath_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Avenging_Wrath_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PALLY REBUKE ICON -->
												   <Button name="GoH_DEATHKNIGHT_REBUKE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="175" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_REBUKE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Rebuke_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Rebuke_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PALLY DIVINE SHIELD ICON -->
												   <Button name="GoH_DEATHKNIGHT_DIVINE_SHIELD_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="175" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DIVINE_SHIELD_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Divine_Shield_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Divine_Shield_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PALLY SHIELD OF VENGEANCE ICON -->
												   <Button name="GoH_DEATHKNIGHT_SHIELD_OF_VENGEANCE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="175" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SHIELD_OF_VENGEANCE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Shield_of_Vengeance_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Shield_of_Vengeance_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PALLY HAMMER OF JUSTICE ICON -->
												   <Button name="GoH_DEATHKNIGHT_HAMMER_OF_JUSTICE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="175" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_HAMMER_OF_JUSTICE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Hammer_of_Justice_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Hammer_of_Justice_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PALLY HAND OF HINDRANCE ICON -->
												   <Button name="GoH_DEATHKNIGHT_HAND_OF_HINDRANCE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="175" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_HAND_OF_HINDRANCE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Hand_of_Hindrance_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Hand_of_Hindrance_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PALLY BLINDING LIGHT ICON -->
												   <Button name="GoH_DEATHKNIGHT_BLINDING_LIGHT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="175" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BLINDING_LIGHT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Blinding_Light_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Blinding_Light_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PALLY CONSECRATION ICON -->
												   <Button name="GoH_DEATHKNIGHT_CONSECRATION_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="175" y="-435" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_CONSECRATION_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Consecration_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Consecration_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PALLY JUDGMENT ICON -->
												   <Button name="GoH_DEATHKNIGHT_JUDGMENT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="200" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_JUDGMENT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Judgment_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																		
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Judgment_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--  PALLY CRUSADER STRIKE ICON -->
												   <Button name="GoH_DEATHKNIGHT_CRUSADER_STRIKE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="225" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_CRUSADER_STRIKE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Crusader_Strike_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Crusader_Strike_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   WARLOCK MORTAL COIL ICON -->
												   <Button name="GoH_DEATHKNIGHT_MORTAL_COIL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="265" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_MORTAL_COIL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Mortal_Coil_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Mortal_Coil_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   WARLOCK HOWL OF TERROR ICON -->
												   <Button name="GoH_DEATHKNIGHT_HOWL_OF_TERROR_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="265" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_HOWL_OF_TERROR_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Howl_of_Terror_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Howl_of_Terror_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   WARLOCK UNENDING_BREATH ICON -->
												   <Button name="GoH_DEATHKNIGHT_UNENDING_BREATH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="265" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_UNENDING_BREATH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Unending_Breath_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Unending_Breath_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   WARLOCK UNENDING_RESOLVE ICON -->
												   <Button name="GoH_DEATHKNIGHT_UNENDING_RESOLVE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="265" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_UNENDING_RESOLVE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Unending_Resolve_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Unending_Resolve_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   WARLOCK SOUL_HARVEST ICON -->
												   <Button name="GoH_DEATHKNIGHT_SOUL_HARVEST_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="265" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SOUL_HARVEST_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Soul_Harvest_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Soul_Harvest_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   WARLOCK RAIN_OF_FIRE ICON -->
												   <Button name="GoH_DEATHKNIGHT_RAIN_OF_FIRE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="265" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_RAIN_OF_FIRE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Rain_Of_Fire_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Rain_Of_Fire_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   WARLOCK SUMMON_INFERNAL ICON -->
												   <Button name="GoH_DEATHKNIGHT_SUMMON_INFERNAL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="265" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SUMMON_INFERNAL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Summon_Infernal_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Summon_Infernal_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   WARLOCK SUMMON_DOOMGUARD ICON -->
												   <Button name="GoH_DEATHKNIGHT_SUMMON_DOOMGUARD_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="265" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SUMMON_DOOMGUARD_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Summon_Doomguard_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Summon_Doomguard_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   WARLOCK DARK_PACT ICON -->
												   <Button name="GoH_DEATHKNIGHT_DARK_PACT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="290" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DARK_PACT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Dark_Pact_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Dark_Pact_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   WARLOCK BURNING_RUSH ICON -->
												   <Button name="GoH_DEATHKNIGHT_BURNING_RUSH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="315" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BURNING_RUSH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Burning_Rush_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Burning_Rush_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   MONK PARALYSIS ICON -->
												   <Button name="GoH_DEATHKNIGHT_PARALYSIS_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="445" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PARALYSIS_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Paralysis_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Paralysis_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   MONK PROVOKE ICON -->
												   <Button name="GoH_DEATHKNIGHT_PROVOKE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="470" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PROVOKE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Provoke_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Provoke_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   MONK ROLL ICON -->
												   <Button name="GoH_DEATHKNIGHT_ROLL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="470" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_ROLL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Roll_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Roll_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   MONK TIGER PALM ICON -->
												   <Button name="GoH_DEATHKNIGHT_TIGER_PALM_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="470" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_TIGER_PALM_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Tiger_Palm_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Tiger_Palm_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   MONK FLYING SERPENT KICK ICON -->
												   <Button name="GoH_DEATHKNIGHT_FLYING_SERPENT_KICK_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="470" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FLYING_SERPENT_KICK_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Flying_Serpent_Kick_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Flying_Serpent_Kick_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   MONK RISING SUN KICK ICON -->
												   <Button name="GoH_DEATHKNIGHT_RISING_SUN_KICK_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="470" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_RISING_SUN_KICK_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Rising_Sun_Kick_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Rising_Sun_Kick_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   MONK BLACKOUT KICK ICON -->
												   <Button name="GoH_DEATHKNIGHT_BLACKOUT_KICK_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="470" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BLACKOUT_KICK_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Blackout_Kick_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Blackout_Kick_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   MONK TOUCH OF DEATH ICON -->
												   <Button name="GoH_DEATHKNIGHT_TOUCH_OF_DEATH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="470" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_TOUCH_OF_DEATH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Touch_Of_Death_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Touch_Of_Death_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   MONK SPEAR HAND STRIKE ICON -->
												   <Button name="GoH_DEATHKNIGHT_SPEAR_HAND_STRIKE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="470" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SPEAR_HAND_STRIKE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Spear_Hand_Strike_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Spear_Hand_Strike_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   MONK FISTS OF FURY ICON -->
												   <Button name="GoH_DEATHKNIGHT_FISTS_OF_FURY_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="470" y="-435" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FISTS_OF_FURY_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Fists_of_Fury_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Fists_of_Fury_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   MONK LEG SWEEP ICON -->
												   <Button name="GoH_DEATHKNIGHT_LEG_SWEEP_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="495" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_LEG_SWEEP_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Leg_Sweep_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Leg_Sweep_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHAMAN   GHOST_WOLF BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_GHOST_WOLF_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="535" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_GHOST_WOLF_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Ghost_Wolf_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Ghost_Wolf_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHAMAN   HEROISM BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_HEROISM_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="535" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_HEROISM_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Heroism_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Heroism_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHAMAN   THUNDERSTORM BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_THUNDERSTORM_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="535" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_THUNDERSTORM_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Thunderstorm_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Thunderstorm_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHAMAN   EARTHQUAKE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_EARTHQUAKE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="535" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_EARTHQUAKE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Earthquake_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Earthquake_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHAMAN   WIND_SHEAR BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_WIND_SHEAR_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="535" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_WIND_SHEAR_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Wind_Shear_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Wind_Shear_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHAMAN   WATER_WALKING BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_WATER_WALKING_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="535" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_WATER_WALKING_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Water_Walking_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Water_Walking_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHAMAN   ASTRAL_SHIFT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_ASTRAL_SHIFT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="535" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_ASTRAL_SHIFT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Astral_Shift_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Astral_Shift_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHAMAN   FERAL_SPIRIT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_FERAL_SPIRIT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="535" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FERAL_SPIRIT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Feral_Spirit_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Feral_Spirit_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHAMAN   SPIRIT_WALK BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SPIRIT_WALK_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="560" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SPIRIT_WALK_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Spirit_Walk_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Spirit_Walk_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- SHAMAN   FROST_SHOCK BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_FROST_SHOCK_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="585" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FROST_SHOCK_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Frost_Shock_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Frost_Shock_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MAGE  TIME_WARP BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_TIME_WARP_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="625" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_TIME_WARP_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Time_Warp_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Time_Warp_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MAGE  GREATER_INVISIBILITY BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_GREATER_INVISIBILITY_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="625" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_GREATER_INVISIBILITY_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Greater_Invisibility_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Greater_Invisibility_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MAGE  INVISIBILITY BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_INVISIBILITY_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="625" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_INVISIBILITY_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Invisibility_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Invisibility_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MAGE  PRISMATIC_BARRIER BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_PRISMATIC_BARRIER_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="625" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PRISMATIC_BARRIER_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Prismatic_Barrier_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Prismatic_Barrier_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MAGE  BLAZING_BARRIER BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_BLAZING_BARRIER_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="625" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BLAZING_BARRIER_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Blazing_Barrier_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Blazing_Barrier_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MAGE  ICE_BARRIER BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_ICE_BARRIER_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="625" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_ICE_BARRIER_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Ice_Barrier_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Ice_Barrier_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MAGE  MIRROR_IMAGE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_MIRROR_IMAGE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="625" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_MIRROR_IMAGE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Mirror_Image_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Mirror_Image_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MAGE  ICE_BLOCK BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_ICE_BLOCK_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="625" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_ICE_BLOCK_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Ice_Block_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Ice_Block_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MAGE  COUNTERSPELL BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_COUNTERSPELL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="650" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_COUNTERSPELL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Counterspell_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Counterspell_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MAGE  BLINK BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_BLINK_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="675" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BLINK_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Blink_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Blink_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   DRUID GROWL ICON -->
												   <Button name="GoH_DEATHKNIGHT_GROWL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="715" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_GROWL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Growl_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Growl_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   DRUID CAT FORM ICON -->
												   <Button name="GoH_DEATHKNIGHT_CAT_FORM_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="715" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_CAT_FORM_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Cat_Form_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Cat_Form_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   DRUID BEAR FORM ICON -->
												   <Button name="GoH_DEATHKNIGHT_BEAR_FORM_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="740" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BEAR_FORM_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Bear_Form_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Bear_Form_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   DRUID MOONKIN FORM ICON -->
												   <Button name="GoH_DEATHKNIGHT_MOONKIN_FORM_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="765" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_MOONKIN_FORM_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Moonkin_Form_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Moonkin_Form_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   DRUID TRAVEL FORM ICON -->
												   <Button name="GoH_DEATHKNIGHT_TRAVEL_FORM_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="790" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_TRAVEL_FORM_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Travel_Form_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Travel_Form_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												 <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   DRUID SKULL BASH ICON -->
												   <Button name="GoH_DEATHKNIGHT_SKULL_BASH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="715" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SKULL_BASH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Skull_Bash_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Skull_Bash_OnClick();
																		</OnClick>
																</Scripts>
												  </Button> 
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   DRUID STAMPEDING ROAR ICON -->
												   <Button name="GoH_DEATHKNIGHT_STAMPEDING_ROAR_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="715" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_STAMPEDING_ROAR_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Stampeding_Roar_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Stampeding_Roar_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   DRUID DASH ICON -->
												   <Button name="GoH_DEATHKNIGHT_DASH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="715" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DASH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Dash_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Dash_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   DRUID PROWL ICON -->
												   <Button name="GoH_DEATHKNIGHT_PROWL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="715" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PROWL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Prowl_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Prowl_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   DRUID MOONFIRE ICON -->
												   <Button name="GoH_DEATHKNIGHT_MOONFIRE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="715" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_MOONFIRE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Moonfire_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Moonfire_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   DRUID STARFALL ICON -->
												   <Button name="GoH_DEATHKNIGHT_STARFALL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="740" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_STARFALL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Starfall_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Starfall_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  

										</Frames>
										<Layers>
										  <Layer level="BACKGROUND">
											<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\GoH\Images\GoH_v5_BackGround_Zettings_Page2">
											  <TexCoords left="0" right="1" top="0" bottom="1" />
											</Texture>
										  </Layer>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW GOH SETTING TEXT LAYERS FOR TAB 2 IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  
												  <!-- ################################################################## -->
										  		<!-- ################################################################## -->
										      
												
												
												
												

                                                <!-- ################################################################## -->
										  		<!-- ################################################################## -->
												
												
												
												
												
												
												
												
												
												
												
												
												<!-- ################################################################## -->
										        

                                                <!-- ################################################################## -->
										  		<!-- ################################################################## -->

										</Layers>
						  </Frame>

		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->

						   <!-- SETTINGS PAGE 3 -->
						  <Frame name="GoH_Frame_Page3" hidden="true">
										<Size>
										  <AbsDimension x="1024" y="1024" />
										</Size>
										<Anchors>
										  <Anchor point="TOPLEFT">
											<Offset>
											  <AbsDimension x="3" y="-3" />
											</Offset>
										  </Anchor>
										</Anchors>
										<Frames>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW GOH SETTING ICON BUTTONS FOR TAB 3 IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->

										</Frames>
										<Layers>
										  <Layer level="BACKGROUND">
											<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\GoH\Images\GoH_v5_BackGround_Zettings_Page2">
											  <TexCoords left="0" right="1" top="0" bottom="1" />
											</Texture>
										  </Layer>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW GOH SETTING TEXT LAYERS FOR TAB 3 IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->

										</Layers>
						  </Frame>


    </Frames>

  </Frame>



</Ui>