<Ui xmlns="http://www.blizzard.com/wow/ui" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Script file="GoH_DeathKnight.lua"/>

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<!-- TIMER FRAME -->
  <Frame name="GoHv5_Timer_Frame">
        <Scripts>
            <OnUpdate>
				GoHv5_Timer:OnUpdate(GoH_elapsedTime)
            </OnUpdate>
        </Scripts>
  </Frame>

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<!-- GET OVER HERE GRAPHIC -->
  <Frame name="GoHFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH.tga" />
      </Layer>
    </Layers>
  </Frame>		
		
		
<!-- INTRO GRAPHIC -->
  <Frame name="GoH_IntroFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Intro.tga" />
      </Layer>
    </Layers>
  </Frame>

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<!-- TOASTY GRAPHIC -->
  <Frame name="GoH_ToastyFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Toasty.tga" />
      </Layer>
    </Layers>
  </Frame>		
		
		
		
		
<!-- FIGHT GRAPHIC -->
  <Frame name="GoH_FightFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Fight.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- FIGHT GRAPHIC 2 -->
  <Frame name="GoH_FightFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Fight.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- FIGHT GRAPHIC 3 -->
  <Frame name="GoH_FightFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Fight.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
  
  
  
  
  
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<!-- FINISH IT GRAPHIC -->
  <Frame name="GoH_FinishItFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Finish_It.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- FINISH IT GRAPHIC 2 -->
  <Frame name="GoH_FinishItFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Finish_It.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- FINISH IT GRAPHIC 3 -->
  <Frame name="GoH_FinishItFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Finish_It.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>

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<!-- FATALITY GRAPHIC -->
  <Frame name="GoH_FatalityFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Fatality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- FATALITY GRAPHIC 2 -->
  <Frame name="GoH_FatalityFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Fatality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- FATALITY GRAPHIC 3 -->
  <Frame name="GoH_FatalityFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Fatality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
  
  
  
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<!-- ANNIHILATED GRAPHIC -->
  <Frame name="GoH_AnnihilatedFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Annihilated.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- ANNIHILATED GRAPHIC 2 -->
  <Frame name="GoH_AnnihilatedFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Annihilated.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- ANNIHILATED GRAPHIC 3 -->
  <Frame name="GoH_AnnihilatedFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Annihilated.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
  
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<!-- EXCELLENT GRAPHIC -->
  <Frame name="GoH_ExcellentFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Excellent.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- EXCELLENT GRAPHIC 2 -->
  <Frame name="GoH_ExcellentFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Excellent.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- EXCELLENT GRAPHIC 3 -->
  <Frame name="GoH_ExcellentFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Excellent.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
  
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<!-- FABULOUS GRAPHIC -->
  <Frame name="GoH_FabulousFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Fabulous.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- FABULOUS GRAPHIC 2 -->
  <Frame name="GoH_FabulousFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Fabulous.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- FABULOUS GRAPHIC 3 -->
  <Frame name="GoH_FabulousFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Fabulous.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>

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<!-- IMPRESSIVE GRAPHIC -->
  <Frame name="GoH_ImpressiveFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Impressive.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- IMPRESSIVE GRAPHIC 2 -->
  <Frame name="GoH_ImpressiveFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Impressive.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- IMPRESSIVE GRAPHIC 3 -->
  <Frame name="GoH_ImpressiveFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Impressive.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>

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<!-- OUTSTANDING GRAPHIC -->
  <Frame name="GoH_OutstandingFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Outstanding.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- OUTSTANDING GRAPHIC 2 -->
  <Frame name="GoH_OutstandingFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Outstanding.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- OUTSTANDING GRAPHIC 3 -->
  <Frame name="GoH_OutstandingFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Outstanding.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>

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<!-- SUPERB GRAPHIC -->
  <Frame name="GoH_SuperbFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Superb.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- SUPERB GRAPHIC 2 -->
  <Frame name="GoH_SuperbFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Superb.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- SUPERB GRAPHIC 3 -->
  <Frame name="GoH_SuperbFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Superb.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>

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<!-- WELL DONE GRAPHIC -->
  <Frame name="GoH_WellDoneFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_WellDone.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- WELL DONE GRAPHIC 2 -->
  <Frame name="GoH_WellDoneFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_WellDone.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- WELL DONE GRAPHIC 3 -->
  <Frame name="GoH_WellDoneFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_WellDone.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>

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<!-- FLAWLESS VICTORY GRAPHIC -->
  <Frame name="GoH_FlawlessVictoryFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Flawless_Victory.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- WONDERFUL GRAPHIC 2 -->
  <Frame name="GoH_FlawlessVictoryFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Flawless_Victory.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- WONDERFUL GRAPHIC 3 -->
  <Frame name="GoH_FlawlessVictoryFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Flawless_Victory.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
  
  <!-- ################################################################## -->
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<!-- YOU WIN GRAPHIC -->
  <Frame name="GoH_YouWinFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_You_Win.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- YOU WIN GRAPHIC 2 -->
  <Frame name="GoH_YouWinFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_You_Win.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- YOU WIN GRAPHIC 3 -->
  <Frame name="GoH_YouWinFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_You_Win.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
  
  <!-- ################################################################## -->
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<!-- YOU LOSE GRAPHIC -->
  <Frame name="GoH_YouLoseFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_You_Lose.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- YOU LOSE GRAPHIC 2 -->
  <Frame name="GoH_YouLoseFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_You_Lose.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- YOU LOSE GRAPHIC 3 -->
  <Frame name="GoH_YouLoseFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_You_Lose.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
  
  <!-- ################################################################## -->
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<!-- BABALITY GRAPHIC -->
  <Frame name="GoH_BabalityFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Babality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- ANIMALITY GRAPHIC 2 -->
  <Frame name="GoH_BabalityFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Babality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- ANIMALITY GRAPHIC 3 -->
  <Frame name="GoH_BabalityFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Babality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
  
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<!-- INTERRUPTED GRAPHIC -->
  <Frame name="GoH_InterruptedFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_INTERRUPTED.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- INTERRUPTED GRAPHIC 2 -->
  <Frame name="GoH_InterruptedFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_INTERRUPTED.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- INTERRUPTED GRAPHIC 3 -->
  <Frame name="GoH_InterruptedFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_INTERRUPTED.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
  
  <!-- ################################################################## -->
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<!-- BRUTALITY GRAPHIC -->
  <Frame name="GoH_BrutalityFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Brutality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- BRUTALITY GRAPHIC 2 -->
  <Frame name="GoH_BrutalityFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Brutality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- BRUTALITY GRAPHIC 3 -->
  <Frame name="GoH_BrutalityFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Brutality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
  
  <!-- ################################################################## -->
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<!-- WONDERFUL GRAPHIC -->
  <Frame name="GoH_WonderfulFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Wonderful.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- WONDERFUL GRAPHIC 2 -->
  <Frame name="GoH_WonderfulFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Wonderful.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- WONDERFUL GRAPHIC 3 -->
  <Frame name="GoH_WonderfulFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Wonderful.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
  
  <!-- ################################################################## -->
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<!-- ANIMALITY GRAPHIC -->
  <Frame name="GoH_AnimalityFrame" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Animality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- ANIMALITY GRAPHIC 2 -->
  <Frame name="GoH_AnimalityFrame2" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Animality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
<!-- ANIMALITY GRAPHIC 3 -->
  <Frame name="GoH_AnimalityFrame3" parent="WorldFrame" setAllPoints="true"  hidden="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentTexture" file="interface\AddOns\GoH\Images\GoH_Animality.tga" alphaMode="ADD" />
      </Layer>
    </Layers>
  </Frame>
		<!-- ################################################################## -->
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		<!-- ################################################################## -->

  <!-- MAIN FORM -->
  <Frame name="GoH_DeathKnight_Form" parent="UIParent" toplevel="true" movable="true" frameStrata="HIGH" enableMouse="true" hidden="true">

			<Size>
			  <AbsDimension x="860" y="480" />
			</Size>
			<Anchors>
			  <Anchor point="CENTER">
				<Offset>
				  <AbsDimension x="0" y="0" />
				</Offset>
			  </Anchor>
			</Anchors>

			<TitleRegion setAllPoints="true" />

			<Frames>
						  <!-- CLOSE BUTTON -->
						  <Button name="ButtonClose">
							<Size>
							  <AbsDimension x="44" y="21" />
							</Size>
							<Anchors>
							  <Anchor point="TOPLEFT">
								<Offset>
								  <AbsDimension x="801" y="-108" />
								</Offset>
							  </Anchor>
							</Anchors>
							<NormalTexture file="interface\AddOns\GoH\Images\GoH_Button_Close_Normal">
							  <TexCoords left="0" right="0.35" top="0" bottom="0.16" />
							</NormalTexture>
							<PushedTexture file="interface\AddOns\GoH\Images\GoH_Button_Close_Down">
							  <TexCoords left="0" right="0.35" top="0" bottom="0.16" />
							</PushedTexture>
							<DisabledTexture file="interface\AddOns\GoH\Images\GoH_Button_Close_Disable">
							  <TexCoords left="0" right="0.35" top="0" bottom="0.16" />
							</DisabledTexture>
							<HighlightTexture file="interface\AddOns\GoH\Images\GoH_Button_Close_Normal" alphaMode="ADD">
							  <TexCoords left="0" right="0.35" top="0" bottom="0.16" />
							</HighlightTexture>
							<ButtonText name="ButtonCloseText">
							  <FontHeight>
								<AbsValue val="10" />
							  </FontHeight>
							</ButtonText>
							<NormalFont style="GameFontNormal" />
							<HighlightFont style="GameFontHighlight" />
							<DisabledFont style="GameFontDisable" />
									<Scripts>
										<OnEnter>
											GameTooltip:SetOwner(self, "ANCHOR_TOP");
											GameTooltip:SetText("CLOSE", 1.0, 0.8, 0.0, 1 );
											GameTooltip:Show(); 
										</OnEnter>
										<OnLeave>
											GameTooltip:Hide();
										</OnLeave>
										<OnClick>
											GoH_DeathKnight_BUTTON_CLOSE_OnClick();
										</OnClick>
									</Scripts>
						  </Button>


						   <!-- DEATH KNIGHT BUTTON -->
						  <Button name="GoHv5_DeathKnight_MenuButtonDeathKnight">
							<Size>
							  <!-- SIZE PERCENTAGE -->
							  <AbsDimension x="51" y="51" />
							</Size>
							<Anchors>
							  <Anchor point="TOPLEFT">
								<Offset>
								  <!-- LOCATION POSITION -->
								  <AbsDimension x="246" y="-142" />
								</Offset>
							  </Anchor>
							</Anchors>
							<NormalTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_DeathKnight_Normal">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</NormalTexture>
							<PushedTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_DeathKnight_Normal">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</PushedTexture>
							<DisabledTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_DeathKnight_Selected">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</DisabledTexture>
							<HighlightTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_DeathKnight_Selected" alphaMode="ADD">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</HighlightTexture>
							<ButtonText name="$parentGoHv5_DeathKnight_MenuButtonDeathKnightText">
							  <FontHeight>
								<AbsValue val="10" />
							  </FontHeight>
							</ButtonText>
							<NormalFont style="GameFontNormal" />
							<HighlightFont style="GameFontHighlight" />
							<DisabledFont style="GameFontDisable" />
									<Scripts>
										<OnEnter>
											GameTooltip:SetOwner(self, "ANCHOR_TOP");
											GameTooltip:SetText(("DEATH KNIGHT"), 1.0, 0.8, 0.0, 1 );
											GameTooltip:Show(); 
										</OnEnter>
										<OnLeave>
											GameTooltip:Hide();
										</OnLeave>
										<OnClick>
											<!-- DON'T NEED TO CALL ANYTHING AS THIS IS THE DEATHKNIGHT MENU AND THIS BUTTON IS DISABLED -->
										</OnClick>
									</Scripts>
						  </Button>


						   <!-- OPTIONS SETTINGS BUTTON -->
						  <Button name="GoHv5_DeathKnight_MenuButtonSettings">
							<Size>
							  <!-- SIZE PERCENTAGE -->
							  <AbsDimension x="51" y="51" />
							</Size>
							<Anchors>
							  <Anchor point="TOPRIGHT">
								<Offset>
								  <!-- LOCATION POSITION -->
								  <AbsDimension x="-16" y="-140" />
								</Offset>
							  </Anchor>
							</Anchors>
							<NormalTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_Zettings_Normal">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</NormalTexture>
							<PushedTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_Zettings_Normal">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</PushedTexture>
							<DisabledTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_Zettings_Selected">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</DisabledTexture>
							<HighlightTexture file="interface\AddOns\GoH\Images\GoH_v5_Menu_Zettings_Normal" alphaMode="ADD">
							  <!-- AREA OF IMAGE TO LOAD UP -->
							  <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
							</HighlightTexture>
							<ButtonText name="$parentGoHv5_DeathKnight_MenuButtonSettingsText">
							  <FontHeight>
								<AbsValue val="10" />
							  </FontHeight>
							</ButtonText>
							<NormalFont style="GameFontNormal" />
							<HighlightFont style="GameFontHighlight" />
							<DisabledFont style="GameFontDisable" />
									<Scripts>
										<OnEnter>
											GameTooltip:SetOwner(self, "ANCHOR_TOP");
											GameTooltip:SetText(("SETTINGS"), 1.0, 0.8, 0.0, 1 );
											GameTooltip:Show(); 
										</OnEnter>
										<OnLeave>
											GameTooltip:Hide();
										</OnLeave>
										<OnClick>
											GoHv5_DeathKnight_MenuButtonSettings_OnClick(); 
										</OnClick>
									</Scripts>
						  </Button>

		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->

						  <!-- STUFF FOR ALL FRAMES -->
						  <Frame name="GoH_DeathKnight_AllFrames_Frame" hidden="false">
										<Size>
										  <AbsDimension x="1024" y="1024" />
										</Size>
										<Anchors>
										  <Anchor point="TOPLEFT">
											<Offset>
											  <AbsDimension x="3" y="-3" />
											</Offset>
										  </Anchor>
										</Anchors>
										<Frames>

												  <!-- ################################################################## -->
												   <!-- DEATH CHARGER SOUND BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DEATH_CHARGER_SOUND_BUTTON_ICON">
													<Size>
													  <AbsDimension x="39" y="39" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="140" y="-549" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_ON">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_OFF">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DEATH_CHARGER_SOUND_BUTTON_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Acherus_Deathcharger_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..DeathKnight_Acherus_Deathcharger_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Acherus_Deathcharger_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->

												  <!-- ################################################################## -->
												   <!-- WINGED_STEED SOUND BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_WINGED_STEED_SOUND_BUTTON_ICON">
													<Size>
													  <AbsDimension x="39" y="39" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="747" y="-549" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_ON">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_OFF">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_Sound_HOVER">
														   <TexCoords left="0" right="0.6" top="0" bottom="0.6" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_WINGED_STEED_SOUND_BUTTON_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Winged_Steed_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..DeathKnight_Winged_Steed_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Winged_Steed_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->


												  <!-- ################################################################## -->
												   <!-- DEATH CHARGER NAME BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DEATH_CHARGER_NAME_BUTTON_ICON">
													<Size>
													  <AbsDimension x="51" y="51" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="86" y="-540" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_MountName_DeathKnightLand_ON">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_MountName_DeathKnightLand_HOVER">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_MountName_DeathKnightLand_OFF">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_MountName_DeathKnightLand_HOVER">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DEATH_CHARGER_NAME_BUTTON_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Acherus_Deathcharger_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..DeathKnight_Acherus_Deathcharger_Name_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Acherus_Deathcharger_Name_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  				<!-- ################################################################## -->
																<!-- YOUR DEATHCHARGER MOUNT NAME IS EDITBOX -->
																<EditBox name="GoH5_EditBox_DeathKnight_DeathCharger_MOUNT_NAME" inherits="InputBoxTemplate" letters="55" frameStrata="DIALOG">
																	<Size>
																		<AbsDimension x="250" y="35" />
																	</Size>
																	<Anchors>
																		<Anchor point="TOPLEFT">
																			<Offset x="191" y="-550" />
																		</Anchor>
																	</Anchors>
																		<Scripts>
																			<OnEnter>
																				GoH5_EditBox_DeathKnight_DeathCharger_MOUNT_NAME:SetFocus(); GoH5_EditBox_DeathKnight_DeathCharger_MOUNT_NAME:EnableKeyboard(true);
																			</OnEnter>
																			<OnLeave>
																				GoH5_EditBox_DeathKnight_DeathCharger_MOUNT_NAME:ClearFocus(); GoH5_EditBox_DeathKnight_DeathCharger_MOUNT_NAME:EnableKeyboard(false);
																				GoH5_EditBox_DeathKnight_Winged_Steed_MOUNT_NAME:ClearFocus(); GoH5_EditBox_DeathKnight_Winged_Steed_MOUNT_NAME:EnableKeyboard(false);
																				GoH_Check_Deathcharger_MOUNT_NAME_Text();
																			</OnLeave>
																			<OnClick>
																			</OnClick>
																			<OnEnterPressed>
																				GoH5_EditBox_DeathKnight_DeathCharger_MOUNT_NAME:ClearFocus(); GoH5_EditBox_DeathKnight_DeathCharger_MOUNT_NAME:EnableKeyboard(false);
																				GoH5_EditBox_DeathKnight_Winged_Steed_MOUNT_NAME:ClearFocus(); GoH5_EditBox_DeathKnight_Winged_Steed_MOUNT_NAME:EnableKeyboard(false);
																				GoH_Check_Deathcharger_MOUNT_NAME_Text();
																			</OnEnterPressed>
																		</Scripts>
																</EditBox>
												  				<!-- ################################################################## -->


												  <!-- ################################################################## -->
												   <!-- WINGED STEED NAME BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_WINGED_STEED_NAME_BUTTON_ICON">
													<Size>
													  <AbsDimension x="51" y="51" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="785" y="-540" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Button_MountName_DeathKnightSky_ON">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Button_MountName_DeathKnightSky_HOVER">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Button_MountName_DeathKnightSky_OFF">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Button_MountName_DeathKnightSky_HOVER">
														   <TexCoords left="0" right="0.8" top="0" bottom="0.8" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_WINGED_STEED_NAME_BUTTON_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Winged_Steed_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF"..DeathKnight_Acherus_Winged_Steed_Name_Tooltip.."|r", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Acherus_Winged_Steed_Name_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  				<!-- ################################################################## -->
																<!-- YOUR WINGED STEED MOUNT NAME IS EDITBOX -->
																<EditBox name="GoH5_EditBox_DeathKnight_Winged_Steed_MOUNT_NAME" inherits="InputBoxTemplate" letters="55" frameStrata="DIALOG">
																	<Size>
																		<AbsDimension x="250" y="35" />
																	</Size>
																	<Anchors>
																		<Anchor point="TOPLEFT">
																			<Offset x="488" y="-550" />
																		</Anchor>
																	</Anchors>
																		<Scripts>
																			<OnEnter>
																				GoH5_EditBox_DeathKnight_Winged_Steed_MOUNT_NAME:SetFocus(); GoH5_EditBox_DeathKnight_Winged_Steed_MOUNT_NAME:EnableKeyboard(true);
																			</OnEnter>
																			<OnLeave>
																				GoH5_EditBox_DeathKnight_Winged_Steed_MOUNT_NAME:ClearFocus(); GoH5_EditBox_DeathKnight_Winged_Steed_MOUNT_NAME:EnableKeyboard(false);
																				GoH5_EditBox_DeathKnight_DeathCharger_MOUNT_NAME:ClearFocus(); GoH5_EditBox_DeathKnight_DeathCharger_MOUNT_NAME:EnableKeyboard(false);
																				GoH_Check_WingedSteed_MOUNT_NAME_Text();
																			</OnLeave>
																			<OnClick>
																			</OnClick>
																			<OnEnterPressed>
																				GoH5_EditBox_DeathKnight_Winged_Steed_MOUNT_NAME:ClearFocus(); GoH5_EditBox_DeathKnight_Winged_Steed_MOUNT_NAME:EnableKeyboard(false);
																				GoH5_EditBox_DeathKnight_DeathCharger_MOUNT_NAME:ClearFocus(); GoH5_EditBox_DeathKnight_DeathCharger_MOUNT_NAME:EnableKeyboard(false);
																				GoH_Check_WingedSteed_MOUNT_NAME_Text();
																			</OnEnterPressed>
																		</Scripts>
																</EditBox>
												  				<!-- ################################################################## -->

													  <!-- ######################################### -->
													  <!-- ######################################### -->
													  <!-- ######################################### -->

												  <!-- ################################################################## -->
												   <!-- PAGE TAB ONE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_PAGE_TAB_ONE_BUTTON_ICON">
													<Size>
													  <AbsDimension x="60" y="80" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="842" y="-167" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Down">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Down">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Normal">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Over">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PAGE_TAB_ONE_BUTTON_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Page One.", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Page_One_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PAGE TAB TWO BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_PAGE_TAB_TWO_BUTTON_ICON">
													<Size>
													  <AbsDimension x="60" y="80" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="842" y="-242" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Down">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </NormalTexture>
														 <PushedTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Down">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </PushedTexture>
														 <DisabledTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Normal">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </DisabledTexture>
														 <HighlightTexture file="Interface\AddOns\GoH\Images\GoH_Tab_Over">
														   <TexCoords left="0" right="0.4" top="0" bottom="0.6" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PAGE_TAB_TWO_BUTTON_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Page Two.", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Page_Two_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->


													  <!-- ######################################### -->
													  <!-- ######################################### -->
													  <!-- ######################################### -->

										</Frames>
										<Layers>

										<!-- FACTION ART -->
										  <Layer level="OVERLAY">
											<Texture name="DeathKnight_FactionPicTexture" file="interface\AddOns\GoH\Images\GoH_v5_BackGround_Faction_Horde" alphaMode="ADD" />
										  </Layer>

										<!-- GENDER LABEL -->
										  <Layer>
											<Texture name="DeathKnight_Female_Texture" file="interface\AddOns\GoH\Images\GoH_v5_BackGround_Gender_Female">
											  <Size>
												<AbsDimension x="128" y="128"/>
											  </Size>
											  <Anchors>
												<Anchor point="TOPLEFT">
												  <Offset>
													<AbsDimension x="50" y="10"/>
												  </Offset>
												</Anchor>
											  </Anchors>
											  <TexCoords left="0" right="1" top="0" bottom="1"/>
											</Texture>
										  </Layer>

										<!-- VERSION LABEL -->
											<Layer level="OVERLAY">
												<FontString name="Label_GoHv5_DeathKnight_VERSION" inherits="GameFontNormalSmall" text="version 5 - beta" justifyV="TOP" justifyH="RIGHT">
													<Size>
														<AbsDimension x="300" y="20" />
													</Size>
													<Anchors>
														<Anchor point="TOPRIGHT">
															<Offset x="-240" y="-110" />
														</Anchor>
													</Anchors>
														<Color r="1" g="1" b="1" />
												</FontString>
											</Layer>
										</Layers>
						  </Frame>

		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->

						   <!-- DEATH KNIGHT PAGE 1 -->
						  <Frame name="GoH_DeathKnight_Frame" hidden="false">
										<Size>
										  <AbsDimension x="1024" y="1024" />
										</Size>
										<Anchors>
										  <Anchor point="TOPLEFT">
											<Offset>
											  <AbsDimension x="3" y="-3" />
											</Offset>
										  </Anchor>
										</Anchors>
       									<Frames>
												  <!-- ################################################################## -->
												   
												   
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- PLAY LOGIN SOUND BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_PLAY_LOGIN_SOUND">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-180" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PLAY_LOGIN_SOUND">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetText("Play Login Sound", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_PlayLoginSound_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- DEATH GRIP BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DEATH_GRIP_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-210" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DEATH_GRIP_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Death_Grip_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Death_Grip_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_DeathGrip_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- DEATH AND DECAY BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DEATH_AND_DECAY_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-270" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DEATH_AND_DECAY_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Death_and_Decay_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Death_and_Decay_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Death_and_Decay_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- DEATH COIL BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DEATH_COIL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-390" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DEATH_COIL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Death_Coil_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Death_Coil_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Death_Coil_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- EMPOWER RUNE WEAPON BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_EMPOWER_RUNE_WEAPON_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-420" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_EMPOWER_RUNE_WEAPON_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Empower_Rune_Weapon_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Empower_Rune_Weapon_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Empower_Rune_Weapon_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- ICEBOUND FORTITUDE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_ICEBOUND_FORTITUDE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_ICEBOUND_FORTITUDE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Icebound_Fortitude_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Icebound_Fortitude_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Icebound_Fortitude_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- ANTIMAGIC SHELL BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_ANTIMAGIC_SHELL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-270" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_ANTIMAGIC_SHELL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Anti_Magic_Shell_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_AntiMagic_Shell_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_AntiMagic_Shell_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- ANTIMAGIC ZONE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_ANTIMAGIC_ZONE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-300" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_ANTIMAGIC_ZONE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Anti_Magic_Zone_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_AntiMagic_Zone_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_AntiMagic_Zone_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- RAISE ALLY BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_RAISE_ALLY_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-330" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_RAISE_ALLY_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Raise_Ally_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Raise_Ally_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Raise_Ally_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- RAISE DEAD BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_RAISE_DEAD_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-360" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_RAISE_DEAD_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Raise_Dead_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Raise_Dead_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Raise_Dead_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- DEATHKNIGHT ARMY OF THE DEAD BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_ARMY_OF_THE_DEAD_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-390" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_ARMY_OF_THE_DEAD_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Army_of_the_Dead_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Army_of_the_Dead_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Army_of_the_Dead_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- DEATHKNIGHT SUMMON GARGOYLE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SUMMON_GARGOYLE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-420" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SUMMON_GARGOYLE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Summon_Gargoyle_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Summon_Gargoyle_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Summon_Gargoyle_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- DEATHKNIGHT PILLAR OF FROST BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_PILLAR_OF_FROST_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PILLAR_OF_FROST_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Pillar_of_Frost_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Pillar_of_Frost_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Pillar_of_Frost_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- DARK TRANSFORMATION BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DARK_TRANSFORMATION_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-180" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DARK_TRANSFORMATION_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Dark_Transformation_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Dark_Transformation_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Dark_Transformation_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
	                                              <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- MIND FREEZE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_MIND_FREEZE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-240" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_MIND_FREEZE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Mind_Freeze_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Mind_Freeze_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Mind_Freeze_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
                                                  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--  APOCALYPSE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_APOCALYPSE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-210" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_APOCALYPSE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Apocalypse_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Apocalypse_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Apocalypse_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--  DEFILE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DEFILE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-240" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DEFILE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Defile_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Defile_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Defile_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
                                                  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--  BLOOD BOIL BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_BLOOD_BOIL_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-300" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BLOOD_BOIL_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Blood_Boil_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Blood_Boil_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Blood_Boil_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
					                              <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--  DARK COMMAND BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DARK_COMMAND_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-330" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DARK_COMMAND_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Dark_Command_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Dark_Command_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Dark_Command_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>

                                                  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--   CHAINS OF ICE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_CHAINS_OF_ICE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="95" y="-360" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_CHAINS_OF_ICE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Chains_of_Ice_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Chains_of_Ice_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Chains_of_Ice_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>

                                                  
												  
												  <!--   PATH OF FROST BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_PATH_OF_FROST_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="495" y="-240" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PATH_OF_FROST_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Path_of_Frost_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Path_of_Frost_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Path_of_Frost_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>

                                                  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--   HOWLING_BLAST BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_HOWLING_BLAST_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="495" y="-270" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_HOWLING_BLAST_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Howling_Blast_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Howling_Blast_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Howling_Blast_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--  TANK DANCING RUNE WEAPON BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DANCING_RUNE_WEAPON_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="660" y="-187" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DANCING_RUNE_WEAPON_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Dancing_Rune_Weapon_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Dancing_Rune_Weapon_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Dancing_Rune_Weapon_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>

                                                  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--   REMORSELESS WINTER BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_REMORSELESS_WINTER_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="495" y="-300" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_REMORSELESS_WINTER_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Remorseless_Winter_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Remorseless_Winter_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Remorseless_Winter_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--   ASPHYXIATE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_ASPHYXIATE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="495" y="-330" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_ASPHYXIATE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Asphyxiate_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Asphyxiate_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Asphyxiate_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--   GOREFIEND'S GRASP BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_GOREFIENDS_GRASP_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="495" y="-390" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_GOREFIENDS_GRASP_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Gorefiends_Grasp_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Gorfiends_Grasp_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Gorfiends_Grasp_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--   CORPSE SHIELD BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_CORPSE_SHIELD_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="495" y="-420" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_CORPSE_SHIELD_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Corpse_Shield_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Corpse_Shield_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Corpse_Shield_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--   DARK ARBITER BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DARK_ARBITER_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="495" y="-450" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DARK_ARBITER_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Dark_Arbiter_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Dark_Arbiter_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Dark_Arbiter_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
                                                  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!--   MARROWREND BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_MARROWREND_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="495" y="-360" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_MARROWREND_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Marrowrend_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Marrowrend_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Marrowrend_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>                                                 
                                                  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- DEATH STRIKE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DEATH_STRIKE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="495" y="-210" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DEATH_STRIKE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Death_Strike_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Death_Strike_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Death_Strike_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- DEATH GATE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DEATH_GATE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="495" y="-180" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DEATH_GATE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Death_Gate_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			GameTooltip:AddLine("|cFFFFFFFF".."Option: ".."|r"..DeathKnight_Death_Gate_Tooltip, 1.0, 0.8, 0.0, 1 );
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Death_Gate_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
										</Frames>
										<Layers>
										  <Layer level="BACKGROUND">
											<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\GoH\Images\GoH_v5_BackGround_DeathKnight_Page2">
											  <TexCoords left="0" right="1" top="0" bottom="1" />
											</Texture>
										  </Layer>
				                                
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
                                                <!--   CHAINS OF ICE TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Chains_of_Ice_Text" inherits="GameFontNormal" text="DeathKnight_Chains_of_Ice" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-367" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
                                                <!-- ################################################################## -->
										  		<!-- ################################################################## -->
                                                <!--DARK COMMAND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Dark_Command_Text" inherits="GameFontNormal" text="DeathKnight_Dark_Command" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-337" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
                                                <!-- ################################################################## -->
										  		<!-- ################################################################## -->
                                                <!-- BLOOD BOIL TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Blood_Boil_Text" inherits="GameFontNormal" text="DeathKnight_Blood_Boil" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-307" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
                                                <!-- DEFILE TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Defile_Text" inherits="GameFontNormal" text="DeathKnight_Defile" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="325" y="-247" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
                                                <!-- ################################################################## -->
										  		<!-- ################################################################## -->
                                                <!-- APOCALYPSE TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Apocalypse_Text" inherits="GameFontNormal" text="DeathKnight_Apocalypse" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="325" y="-217" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										        <!-- ################################################################## -->
										  		<!-- ################################################################## -->
                                                <!-- MIND FREEZE TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Mind_Freeze_Text" inherits="GameFontNormal" text="DeathKnight_Mind_Freeze" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-247" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
		 										<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        	<!-- DARK TRANSFORMATION TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Dark_Transformation_Text" inherits="GameFontNormal" text="DeathKnight_Dark_Transformation_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="325" y="-187" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        	<!-- SUMMON GARGOYLE TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Summon_Gargoyle_Text" inherits="GameFontNormal" text="DeathKnight_Summon_Gargoyle_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="325" y="-427" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        	<!-- PILLAR OF FROST TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Pillar_of_Frost_Text" inherits="GameFontNormal" text="DeathKnight_Pillar_of_Frost_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="325" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        	<!-- ARMY OF THE DEAD TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Army_of_the_Dead_Text" inherits="GameFontNormal" text="DeathKnight_Army_of_the_Dead_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="325" y="-397" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        	<!-- RAISE DEAD TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Raise_Dead_Text" inherits="GameFontNormal" text="DeathKnight_Raise_Dead_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="325" y="-367" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        	<!-- RAISE ALLY TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Raise_Ally_Text" inherits="GameFontNormal" text="DeathKnight_Raise_Ally_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="325" y="-337" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        	<!-- ANTI-MAGIC ZONE TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_AntiMagic_Zone_Text" inherits="GameFontNormal" text="DeathKnight_AntiMagic_Zone_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="325" y="-307" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        	<!-- ANTI-MAGIC SHELL TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_AntiMagic_Shell_Text" inherits="GameFontNormal" text="DeathKnight_AntiMagic_Shell_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="325" y="-277" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- ICEBOUND FORTITUDE TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Icebound_Fortitude_Text" inherits="GameFontNormal" text="DeathKnight_Icebound_Fortitude_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- EMPOWER RUNE WEAPON TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Empower_Rune_Weapon_Text" inherits="GameFontNormal" text="DeathKnight_Empower_Rune_Weapon_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-427" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- DEATH COIL TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Death_Coil_Text" inherits="GameFontNormal" text="DeathKnight_Death_Coil_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-397" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- DEATH AND DECAY TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Death_and_Decay_Text" inherits="GameFontNormal" text="DeathKnight_Death_and_Decay_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-277" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        
										        <!-- DEATH GRIP TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Death_Grip_Text" inherits="GameFontNormal" text="DeathKnight_Death_Grip_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-217" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- PLAY LOGIN SOUND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Play_Login_Sound_Text" inherits="GameFontNormal" text="Play Login Sound" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="125" y="-187" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												
												 <!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- DEATH GATE TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Death_Gate_Text" inherits="GameFontNormal" text="DeathKnight_Death_Gate_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="180" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="525" y="-187" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
                                                <!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- DEATH STRIKE TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Death_Strike_Text" inherits="GameFontNormal" text="DeathKnight_Death_Strike_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="180" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="525" y="-217" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>



                                                <!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- MARROWREND TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Marrowrend_Text" inherits="GameFontNormal" text="DeathKnight_Marrowrend_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="525" y="-367" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>






							                    <!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- GOREFIEND'S GRASP TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Gorefiends_Grasp_Text" inherits="GameFontNormal" text="DeathKnight_Gorefiends_Grasp_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="525" y="-397" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												
												
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- CORPSE SHIELD TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Corpse_Shield_Text" inherits="GameFontNormal" text="DeathKnight_Corpse_Shield_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="525" y="-427" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												
												
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- DARK ARBITER TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Dark_Arbiter_Text" inherits="GameFontNormal" text="DeathKnight_Dark_Arbiter_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="525" y="-457" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>





									            <!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- ASPHYXIATE TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Asphyxiate_Text" inherits="GameFontNormal" text="DeathKnight_Asphyxiate_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="525" y="-337" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>





									            <!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!--REMORSELESS WINTER TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Remorseless_Winter_Text" inherits="GameFontNormal" text="DeathKnight_Remorseless_Winter_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="525" y="-307" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>





									            <!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!--HOWLING_BLAST TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Howling_Blast_Text" inherits="GameFontNormal" text="DeathKnight_Howling_Blast_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="525" y="-277" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
												
												<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!-- Tank DANCING RUNE WEAPON TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Dancing_Rune_Weapon_Text" inherits="GameFontNormal" text="DeathKnight_Dancing_Rune_Weapon_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="692" y="-193" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>

						                        <!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        <!--PATH OF FROST TEXT -->
										  		<Layer level="OVERLAY">
										  			<FontString name="DeathKnight_Path_of_Frost_Text" inherits="GameFontNormal" text="DeathKnight_Path_of_Frost_Name" justifyV="TOP" justifyH="LEFT">
										  				<Size>
										  					<AbsDimension x="160" y="20" />
										  				</Size>
										  				<Anchors>
										  					<Anchor point="TOPLEFT">
										  						<Offset x="525" y="-247" />
										  					</Anchor>
										  				</Anchors>
										  					<Color r="1" g="1" b="1" />
										  			</FontString>
										  		</Layer>
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										  		<!-- ################################################################## -->
										        
										</Layers>
						  </Frame>

		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->

						   <!-- DEATH KNIGHT PAGE 2 -->
						  <Frame name="GoH_DeathKnight_Frame_Page2" hidden="true">
										<Size>
										  <AbsDimension x="1024" y="1024" />
										</Size>
										<Anchors>
										  <Anchor point="TOPLEFT">
											<Offset>
											  <AbsDimension x="3" y="-3" />
											</Offset>
										  </Anchor>
										</Anchors>
										<Frames>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW DEATHKNIGHT SPELL ICON BUTTONS FOR TAB 2 IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->



												  <!-- ################################################################## -->
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER A MURDER OF CROWS BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_A_MURDER_OF_CROWS_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_A_MURDER_OF_CROWS_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_A_Murder_Of_Crows_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_A_Murder_Of_Crows_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER BESTIAL_WRATH BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_BESTIAL_WRATH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BESTIAL_WRATH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Bestial_Wrath_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Bestial_Wrath_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER SPITTING_COBRA BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SPITTING_COBRA_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SPITTING_COBRA_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Spitting_Cobra_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																		
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Spitting_Cobra_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER DIRE_BEAST BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DIRE_BEAST_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DIRE_BEAST_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Dire_Beast_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Dire_Beast_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER COUNTER_SHOT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_COUNTER_SHOT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_COUNTER_SHOT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Counter_Shot_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Counter_Shot_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER FEIGN_DEATH BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_FEIGN_DEATH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FEIGN_DEATH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Feign_Death_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Feign_Death_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER KILL_COMMAND BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_KILL_COMMAND_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_KILL_COMMAND_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Kill_Command_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Kill_Command_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER DISENGAGE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DISENGAGE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DISENGAGE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Disengage_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Disengage_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER STAMPEDE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_STAMPEDE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-435" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_STAMPEDE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Stampede_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Stampede_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER DIRE FRENZY BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DIRE_FRENZY_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="85" y="-465" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DIRE_FRENZY_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Dire_Frenzy_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Dire_Frenzy_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER CAMOUFLAGE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_CAMOUFLAGE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="115" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_CAMOUFLAGE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Camouflage_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Camouflage_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER TRUESHOT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_TRUESHOT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="115" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_TRUESHOT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Trueshot_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Trueshot_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER SIDEWINDERS BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SIDEWINDERS_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="115" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SIDEWINDERS_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Sidewinders_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Sidewinders_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER HARPOON BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_HARPOON_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="115" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_HARPOON_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Harpoon_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Harpoon_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER FLARE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_FLARE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="115" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FLARE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Flare_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Flare_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER MISDIRECTION BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_MISDIRECTION_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="115" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_MISDIRECTION_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Misdirection_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Misdirection_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER BURSTING_SHOT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_BURSTING_SHOT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="115" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BURSTING_SHOT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Bursting_Shot_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Bursting_Shot_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER MARKED_SHOT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_MARKED_SHOT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="115" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_MARKED_SHOT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Marked_Shot_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Marked_Shot_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER RANGERS_NET BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_RANGERS_NET_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="115" y="-435" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_RANGERS_NET_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Rangers_Net_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Rangers_Net_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER RANGERS_NET BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_ASPECT_OF_THE_EAGLE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="140" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_ASPECT_OF_THE_EAGLE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Aspect_of_the_Eagle_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Aspect_of_the_Eagle_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   ROGUE STEALTH ICON -->
												   <Button name="GoH_DEATHKNIGHT_STEALTH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="180" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_STEALTH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Stealth_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Stealth_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   ROGUE VANISH ICON -->
												   <Button name="GoH_DEATHKNIGHT_VANISH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="180" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_VANISH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Vanish_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Vanish_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   ROGUE SHADOW_DANCE ICON -->
												   <Button name="GoH_DEATHKNIGHT_SHADOW_DANCE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="180" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SHADOW_DANCE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Shadow_Dance_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Shadow_Dance_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   ROGUE PICK_POCKET ICON -->
												   <Button name="GoH_DEATHKNIGHT_PICK_POCKET_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="180" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_PICK_POCKET_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Pick_Pocket_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Pick_Pocket_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   ROGUE CHEAP_SHOT ICON -->
												   <Button name="GoH_DEATHKNIGHT_CHEAP_SHOT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="180" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_CHEAP_SHOT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Cheap_Shot_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Cheap_Shot_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   ROGUE BLIND ICON -->
												   <Button name="GoH_DEATHKNIGHT_BLIND_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="180" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_BLIND_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Blind_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Blind_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   ROGUE KICK ICON -->
												   <Button name="GoH_DEATHKNIGHT_KICK_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="180" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_KICK_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Kick_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Kick_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   ROGUE SHADOWSTEP ICON -->
												   <Button name="GoH_DEATHKNIGHT_SHADOWSTEP_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="180" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SHADOWSTEP_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Shadowstep_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Shadowstep_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   ROGUE SPRINT ICON -->
												   <Button name="GoH_DEATHKNIGHT_SPRINT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="230" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SPRINT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Sprint_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Sprint_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->												 												 
												  <!--   ROGUE EVASION ICON -->
												   <Button name="GoH_DEATHKNIGHT_EVASION_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="205" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_EVASION_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Evasion_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Evasion_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  
												  
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER TORMENT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_TORMENT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="270" y="-435" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_TORMENT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Torment_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Torment_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER SIGIL OF FLAME BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SIGIL_OF_FLAME_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="270" y="-465" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SIGIL_OF_FLAME_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Sigil_Of_Flame_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Sigil_Of_Flame_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER NETHERWALK BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_NETHERWALK_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="270" y="-405" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_NETHERWALK_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Netherwalk_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Netherwalk_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER METAMORPHOSIS BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_METAMORPHOSIS_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="270" y="-375" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_METAMORPHOSIS_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Metamorphosis_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Metamorphosis_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												   <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER FELBLADE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_FELBLADE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="270" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FELBLADE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Felblade_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Felblade_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER FEL_RUSH BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_FEL_RUSH_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="270" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FEL_RUSH_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Fel_Rush_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Fel_Rush_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER FEL_ERUPTION BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_FEL_ERUPTION_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="270" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FEL_ERUPTION_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Fel_Eruption_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Fel_Eruption_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER GLIDE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_GLIDE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="270" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_GLIDE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Glide_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Glide_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER DARKNESS BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_DARKNESS_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="270" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_DARKNESS_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Darkness_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Darkness_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER SPECTRAL_SIGHT BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SPECTRAL_SIGHT_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SPECTRAL_SIGHT_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Spectral_Sight_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Spectral_Sight_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER IMMOLATION_AURA BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_IMMOLATION_AURA_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-225" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_IMMOLATION_AURA_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Immolation_Aura_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Immolation_Aura_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER FIERY_BRAND BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_FIERY_BRAND_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-255" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FIERY_BRAND_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Fiery_Brand_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Fiery_Brand_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER FURY_OF_THE_ILLIDARI BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_FURY_OF_THE_ILLIDARI_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-285" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_FURY_OF_THE_ILLIDARI_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Fury_Of_The_Illidari_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Fury_Of_The_Illidari_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER CONSUME_MAGIC BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_CONSUME_MAGIC_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-315" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_CONSUME_MAGIC_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Consume_Magic_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Consume_Magic_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER SOUL_BARRIER BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_SOUL_BARRIER_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="295" y="-345" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_SOUL_BARRIER_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Soul_Barrier_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Soul_Barrier_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												   <!-- HUNTER INFERNAL_STRIKE BUTTON ICON -->
												   <Button name="GoH_DEATHKNIGHT_INFERNAL_STRIKE_ICON">
													<Size>
													  <AbsDimension x="25" y="25" />
													</Size>
														 <Anchors>
																 <Anchor point="TOPLEFT">
																	 <Offset>
																			<AbsDimension x="270" y="-195" />
																	 </Offset>
																 </Anchor>
														 </Anchors>
														 <NormalTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </NormalTexture>
														 <PushedTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </PushedTexture>
														 <DisabledTexture file="DeathKnight_Death_Grip_Icon">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </DisabledTexture>
														 <HighlightTexture file="DeathKnight_Death_Grip_Icon" alphaMode="ADD">
														   <TexCoords left="0" right="1" top="0" bottom="1" />
														 </HighlightTexture>
																 <ButtonText name="$parentGoH_DEATHKNIGHT_INFERNAL_STRIKE_ICON">
																   <FontHeight>
																	 <AbsValue val="10" />
																   </FontHeight>
																 </ButtonText>
																 <NormalFont style="GameFontNormal" />
																 <HighlightFont style="GameFontHighlight" />
																 <DisabledFont style="GameFontDisable" />
																<Scripts>
																		<OnEnter>
																			GameTooltip:SetOwner(self, "ANCHOR_TOP");
																			GameTooltip:SetSpellByID(DeathKnight_Infernal_Strike_ID);
																			GameTooltip:AddLine(" ", 1.0, 0.8, 0.0, 1 );
																			
																			GameTooltip:Show(); 
																		</OnEnter>
																		<OnLeave>
																			GameTooltip:Hide();
																		</OnLeave>
																		<OnClick>
																			GoH_Deathknight_MenuButton_Infernal_Strike_OnClick();
																		</OnClick>
																</Scripts>
												  </Button>
												  
												  
												  
												   
												  
												  
												  
												  
												   
												   
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->

										</Frames>
										<Layers>
										  <Layer level="BACKGROUND">
											<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\GoH\Images\GoH_v5_BackGround_Zettings_Page3">
											  <TexCoords left="0" right="1" top="0" bottom="1" />
											</Texture>
										  </Layer>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW DEATHKNIGHT SPELL TEXT LAYERS FOR TAB 2 IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->#

                                                 
												 
												 
												 <!-- ################################################################## -->
										  		<!-- ################################################################## -->
										         <!-- ################################################################## -->
										  		<!-- ################################################################## -->
                                               
												
												
												
												
												
												
												
												

                                                <!-- ################################################################## -->
										  		<!-- ################################################################## -->

										</Layers>
						  </Frame>

		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->
		<!-- ################################################################## -->

						   <!-- DEATH KNIGHT PAGE 3 -->
						  <Frame name="GoH_DeathKnight_Frame_Page3" hidden="true">
										<Size>
										  <AbsDimension x="1024" y="1024" />
										</Size>
										<Anchors>
										  <Anchor point="TOPLEFT">
											<Offset>
											  <AbsDimension x="3" y="-3" />
											</Offset>
										  </Anchor>
										</Anchors>
										<Frames>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW DEATHKNIGHT SPELL ICON BUTTONS FOR TAB 3 IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->

										</Frames>
										<Layers>
										  <Layer level="BACKGROUND">
											<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\GoH\Images\GoH_v5_BackGround_DeathKnight_Page2">
											  <TexCoords left="0" right="1" top="0" bottom="1" />
											</Texture>
										  </Layer>

												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- PUT YOUR NEW DEATHKNIGHT SPELL TEXT LAYERS FOR TAB 3 IN HERE CRAIG -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->
												  <!-- ################################################################## -->

										</Layers>
						  </Frame>


    </Frames>
  </Frame>

						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->
						  <!-- ################################################################## -->

  <!-- MINIMAP BUTTON -->
	<Button name="GoH_MinimapButton" parent="Minimap" enableMouse="true" movable="true"  frameStrata="HIGH" hidden="false">
		<Size>
			<AbsDimension x="33" y="33"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT"/>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="GoH_MinimapButton_Icon" file="Interface\AddOns\GoH\GoH_Icon">
					<Size>
						<AbsDimension x="21" y="21"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="7" y="-6"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="OVERLAY">
				<Texture file="Interface\Minimap\MiniMap-TrackingBorder">
					<Size>
						<AbsDimension x="56" y="56"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="GoH_MinimapButton_DraggingFrame" hidden="true">
				<Scripts>
					<OnUpdate>
						GoH_MinimapButton_DraggingFrame_OnUpdate()
					</OnUpdate>
				</Scripts>
			</Frame>
		</Frames>
		<HighlightTexture alphaMode="ADD" file="Interface\Minimap\UI-Minimap-ZoomButton-Highlight"/>
		<Scripts>
			<OnLoad>
				self:RegisterForClicks("LeftButtonUp","RightButtonUp")
				self:RegisterForDrag("LeftButton","RightButton")
			</OnLoad>
			<OnEnter>
				if (not self.dragging) then
					GoH_MinimapButton_OnEnter(self); 
				end
				GoH_DeathKnight_Form:EnableMouseWheel(true)
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide()
			</OnLeave>
			<OnDragStart>
				self.dragging = true
				GameTooltip:Hide()
				self:LockHighlight()
				GoH_MinimapButton_DraggingFrame:Show()
			</OnDragStart>
			<OnDragStop>
				self.dragging = false
				self:UnlockHighlight()
				GoH_MinimapButton_DraggingFrame:Hide()
			</OnDragStop>
			<OnClick>
				if GetMouseButtonClicked() == "LeftButton" then
					GoH_DeathKnight_MINIMAP_TOGGLE();
				elseif GetMouseButtonClicked() == "RightButton" then
					GoH_Settings_MINIMAP_TOGGLE();
				end
			</OnClick>
		</Scripts>
	</Button>

</Ui>