--[[---------------------------------------------------------------------------

Copyright (c) 2008 by K. Scott Piel 
All Rights Reserved

E-mail: < kscottpiel@gmail.com >
Web:    < http://www.scottpiel.com >

This file is part of nUI.

    nUI is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    nUI is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with nUI.  If not, see <http://www.gnu.org/licenses/>.
	
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE 
USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

--]]---------------------------------------------------------------------------

if nUI_Locale == "enGB" then
		
	nUI_L["font1"] = "Fonts\\ARIALN.TTF";		-- used for most text and numeric displays
	nUI_L["font2"] = "Fonts\\FRIZQT__.TTF";		-- used for special (fancy) text displays
	
	nUI_L["Welcome back to %s, %s..."] = "Welcome back to %s, %s..."
	nUI_L["nUI version %s is loaded!"] = "nUI version %s is loaded!";	nUI_L["Type '/nui' for a list of available nUI commands."] = "Type '/nui' for a list of available nUI commands."; 
	
	-- clock strings
	
	nUI_L["am"] = "am";		
	nUI_L["pm"] = "pm";	
	nUI_L["(S) <hour>:<minute><suffix> - <hour>:<minute><suffix> (L)"] = "(S) %d:%02d%s - %d:%02d%s (L)";
	nUI_L["(S) <hour>:<minute> - <hour>:<minute> (L)"] = "(S) %02d:%02d - %02d:%02d (L)"; 
	
	-- state strings
	
	nUI_L["|cFF00FF00ENABLED|r"]  = "|cFF00FF00ENABLED|r";
	nUI_L["|cFFFF0000DISABLED|r"] = "|cFFFF0000DISABLED|r";
	nUI_L["~INTERRUPTED~"]        = "~INTERRUPTED~";
	nUI_L["~FAILED~"]             = "~FAILED~";
	nUI_L["~MISSED~"]             = "~MISSED~";
	nUI_L["OFFLINE"]              = "OFFLINE";
	nUI_L["DND"]                  = "DND"
	nUI_L["AFK"]                  = "AFK";
	nUI_L["DEAD"]                 = "DEAD";
	nUI_L["GHOST"]                = "GHOST";
	nUI_L["FD"]                   = "FD";
	nUI_L["TAXI"]                 = "TAXI";
	
	-- time remaining (cooldowns, buffs, etc.)
	
	nUI_L["TimeLeftInHours"]   = "%0.0fh";
	nUI_L["TimeLeftInMinutes"] = "%0.0fm";
	nUI_L["TimeLeftInSeconds"] = "%0.0fs";
	nUI_L["TimeLeftInTenths"]  = "%0.1fs";
	
	-- raid and party role tooltip strings
	
	nUI_L["Party Role: |cFF00FFFF%s|r"] = "Party Role: |cFF00FFFF%s|r";
	nUI_L["Raid Role: |cFF00FFFF%s|r"]  = "Raid Role: |cFF00FFFF%s|r";
	nUI_L["Raid Leader"]                = "Raid Leader";
	nUI_L["Party Leader"]               = "Party Leader";
	nUI_L["Raid Assistant"]             = "Raid Assistant";
	nUI_L["Main Tank"]                  = "Main Tank";
	nUI_L["Off-Tank"]                   = "Off-Tank";
	nUI_L["Master Looter"]              = "Master Looter";
	
	-- hunter pet feeder strings
	
	nUI_L[nUI_FOOD_MEAT]	= "meat";
	nUI_L[nUI_FOOD_FISH]	= "fish";
	nUI_L[nUI_FOOD_BREAD]	= "bread";
	nUI_L[nUI_FOOD_CHEESE]  = "cheese";
	nUI_L[nUI_FOOD_FRUIT]	= "fruit";
	nUI_L[nUI_FOOD_FUNGUS]  = "fungus";
	
	nUI_L["Click to feed %s"]           = "Click to feed %s";
	nUI_L["Click to cancel feeding"]    = "Click to cancel feeding";
	nUI_L["nUI: %s can eat %s%s%s"]     = "nUI: %s can eat %s%s%s";
	nUI_L[" or "]                       = " or ";
	nUI_L["nUI: You don't have a pet!"] = "nUI: You don't have a pet!";
	
	nUI_L["nUI: You can feed %s the following...\n"] = "nUI: You can feed %s the following...\n";
	nUI_L["nUI: You have nothing you can feed %s in your current inventory"] = "nUI: You have nothing you can feed %s in your current inventory";
	nUI_L["    Click the pet happiness indictor to feed your pet now"] = "    Click the pet happiness indictor to feed your pet now";
	
	-- status bar strings
	
	nUI_L["nUI: Cannot change status bar config while in combat!"] = "nUI: Cannot change status bar config while in combat!";
	nUI_L["nUI: [%s] is not a valid option for orienting a status bar... use LEFT, RIGHT, TOP or BOTTOM"] = "nUI: [%s] is not a valid option for orienting a status bar... use LEFT, RIGHT, TOP or BOTTOM";
	nUI_L["nUI: Can not change status bar overlays while in combat!"] = "nUI: Can not change status bar overlays while in combat!";
	nUI_L["nUI: The maximum value (%d) of a status bar must be greater than the minimum value (%d)"] = "nUI: The maximum value (%d) of a status bar must be greater than the minimum value (%d)";
	
	-- information panel strings
	
	nUI_L["Minimap"] = "Minimap";
	
	nUI_L[nUI_INFOPANEL_MINIMAP]   		   		= "Info Panel: Minimap Display Mode";
	nUI_L[nUI_INFOPANEL_MINIMAP.."Label"]		= "Minimap"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_COMBATLOG]      		= "Info Panel: Combat Log Display Mode";
	nUI_L[nUI_INFOPANEL_COMBATLOG.."Label"]		= "Combat"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_BMM]		      		= "Info Panel: Battlefield Minimap Mode";
	nUI_L[nUI_INFOPANEL_BMM.."Label"]			= "Map"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_RECOUNT]		   		= "Info Panel: Recount Damage Metre Mode";
	nUI_L[nUI_INFOPANEL_RECOUNT.."Label"]		= "Recount"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_OMEN2]		      		= "Info Panel: Omen2 Threat Metre Mode";
	nUI_L[nUI_INFOPANEL_OMEN2.."Label"]			= "Omen2"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_OMEN2KLH]	      		= "Info Panel: Combined Omen2 + KLH Threat Metre Mode";
	nUI_L[nUI_INFOPANEL_OMEN2KLH.."Label"]		= "Threat"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_OMEN2RECOUNT]		   	= "Info Panel: Omen2 Threat + Recount Damage Metre Mode";
	nUI_L[nUI_INFOPANEL_OMEN2RECOUNT.."Label"]	= "Omen2+"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_KLH]		      		= "Info Panel: KLH Threat Metre Mode";
	nUI_L[nUI_INFOPANEL_KLH.."Label"]			= "KTM"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_KLHRECOUNT]	      		= "Info Panel: KLH Threat + Recount Damage Metre Mode";
	nUI_L[nUI_INFOPANEL_KLHRECOUNT.."Label"]	= "KTM+"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L["nUI: You need to go to the WoW Interface menu, select the 'Social' option and turn off the 'Simple Chat' menu option to enable integrated combat log support in nUI."] = "nUI: You need to go to the WoW Interface menu, select the 'Social' option and turn off the 'Simple Chat' menu option to enable integrated combat log support in nUI.";
	nUI_L["The %s Info Panel plugin is a core plugin to nUI and cannot be disabled"] = "The %s Info Panel plugin is a core plugin to nUI and cannot be disabled";
	nUI_L["Click to change information panels"] = "Click to change information panels";
	nUI_L["nUI: Cannot initialise the Info Panel plugin [ %s ] -- it does not have an initPanel() interface method"] = "nUI: Cannot initialise the Info Panel plugin [ |cFF00FFFF%s|r ] -- it does not have an initPanel() interface method";
	nUI_L["nUI: Cannot initialise the Info Panel plugin [ %s ] -- No global object by that name exists"] = "nUI: Cannot initialise the Info Panel plugin [ |cFF00FFFF%s|r ] -- No global object by that name exists";	
	nUI_L["nUI: Cannot select the Info Panel plugin [ %s ] -- it does not have a setSelected() interface method"] = "nUI: cannot select the Info Panel plugin [ |cFF00FFFF%s|r ] -- it does not have a setSelected() interface method";
	
	-- HUD layout strings (heads up display)
	
	nUI_L["Click to change HUD layouts"] = "Click to change HUD layouts";
	
	nUI_L[nUI_HUDLAYOUT_PLAYERTARGET]	   		= "HUD Layout: Player Left / Target Right";
	nUI_L[nUI_HUDLAYOUT_PLAYERTARGET.."Label"]	= "Player/Target"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_HEALTHPOWER]	   		= "HUD Layout: Health Left / Power Right";
	nUI_L[nUI_HUDLAYOUT_HEALTHPOWER.."Label"]	= "Health/Power"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_SIDEBYSIDE]	   			= "HUD Layout: Side-by-side Horizontal Bars";
	nUI_L[nUI_HUDLAYOUT_SIDEBYSIDE.."Label"]	= "Side by Side"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_NOBARS]	   				= "HUD Layout: Simple HUD (no bars)";
	nUI_L[nUI_HUDLAYOUT_NOBARS.."Label"]		= "Simple HUD"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_NOHUD]		   			= "HUD Layout: Disabled (no HUD)";
	nUI_L[nUI_HUDLAYOUT_NOHUD.."Label"]			= "No HUD"; -- small phrase or abbreviation to show on the panel selector button
	
	nUI_L[nUI_HUDMODE_PLAYERTARGET]        = "nUI Player/Target HUD Mode";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_PET]    = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for displaying the Player Pet's unit data";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_PLAYER] = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for displaying the Player's unit data";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_TARGET] = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for displaying the Target's unit data";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_TOT]    = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for displaying the Target of Target's (ToT) unit data";
	
	nUI_L[nUI_HUDMODE_HEALTHPOWER]         = "nUI Health/Power HUD Mode";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_PET]     = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for displaying the Player Pet's unit data";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_PLAYER]  = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for displaying the Player's unit data";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_TARGET]  = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for displaying the Target's unit data";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_TOT]     = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for displaying the Target of Target's (ToT) unit data";
	
	nUI_L[nUI_HUDMODE_SIDEBYSIDE]          = "nUI Side by Side HUD Mode";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_PET]      = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for displaying the Player Pet's unit data";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_PLAYER]   = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for displaying the Player's unit data"
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_TARGET]   = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for displaying the Target's unit data";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_TOT]      = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for displaying the Target of Target's (ToT) unit data";
	
	-- nUI_Unit strings
	
	nUI_L["Pet"]    = "Pet";    
	nUI_L["Target"] = "Target"; 
	nUI_L["Range"]  = "Range";
	
	nUI_L["unit: player"]             = "Player";
	nUI_L["unit: pet"]		          = "Player's Pet";
	nUI_L["unit: pettarget"]          = "Player Pet's Target";
	nUI_L["unit: focus"]              = "Player's Focus";
	nUI_L["unit: focustarget"]        = "Target of Player's Focus";
	nUI_L["unit: target"]             = "Player's Target";
	nUI_L["unit: %s-target"]          = "%s's Target";
	nUI_L["unit: mouseover"]          = "Mouseover Target";
	nUI_L["unit: targettarget"]       = "Target of Target (ToT)";
	nUI_L["unit: targettargettarget"] = "Target of ToT (ToTT)";
	nUI_L["unit: party%d"]            = "Party Member %d";
	nUI_L["unit: party%dpet"]         = "Party Member %d's Pet";	
	nUI_L["unit: party%dtarget"]      = "Party Member %d's Target";
	nUI_L["unit: party%dpettarget"]   = "Party Member %d Pet's Target";
	nUI_L["unit: raid%d"]             = "Raid Member %d";
	nUI_L["unit: raid%dpet"]          = "Raid Member %d's Pet";
	nUI_L["unit: raid%dtarget"]       = "Raid Member %d's Target";
	nUI_L["unit: raid%dpettarget"]    = "Raid Member %d Pet's Target";

	nUI_L[nUI_UNITMODE_PLAYER]        = "nUI Solo Player Mode"; 
	nUI_L[nUI_UNITSKIN_PARTYFOCUS]    = nUI_L[nUI_UNITMODE_PLAYER]..": Player Focus' unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYMOUSE]    = nUI_L[nUI_UNITMODE_PLAYER]..": Mouseover target unit skin"; 
	nUI_L[nUI_UNITSKIN_SOLOPET]       = nUI_L[nUI_UNITMODE_PLAYER]..": Player Pet's unit skin"; 
	nUI_L[nUI_UNITSKIN_SOLOPETBUTTON] = nUI_L[nUI_UNITMODE_PLAYER]..": Pet targeting button unit skins... i.e. Target's Pet, Player Focus' Pet, etc"; 
	nUI_L[nUI_UNITSKIN_SOLOPLAYER]    = nUI_L[nUI_UNITMODE_PLAYER]..": Player's unit skin"; 
	nUI_L[nUI_UNITSKIN_SOLOTARGET]    = nUI_L[nUI_UNITMODE_PLAYER]..": Target's unit skin"; 
	nUI_L[nUI_UNITSKIN_SOLOTGTBUTTON] = nUI_L[nUI_UNITMODE_PLAYER]..": Target targeting button unit skins... i.e. Player Focus' target, etc."; 
	nUI_L[nUI_UNITSKIN_SOLOTOT]       = nUI_L[nUI_UNITMODE_PLAYER]..": Target of Target's (ToT) unit skin"; 

	nUI_L[nUI_UNITMODE_PARTY]          = "nUI Party/Group Mode"; 
	nUI_L[nUI_UNITSKIN_PARTYFOCUS]     = nUI_L[nUI_UNITMODE_PARTY]..": Player Focus' unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYMOUSE]     = nUI_L[nUI_UNITMODE_PARTY]..": Mouseover target unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYPLAYER]    = nUI_L[nUI_UNITMODE_PARTY]..": Player's unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYPET]       = nUI_L[nUI_UNITMODE_PARTY]..": Player Pet's unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYTARGET]    = nUI_L[nUI_UNITMODE_PARTY]..": Target's unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYTOT]       = nUI_L[nUI_UNITMODE_PARTY]..": Target of Target's (ToT) unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYFOCUS]     = nUI_L[nUI_UNITMODE_PARTY]..": Player Focus' unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYLEFT]      = nUI_L[nUI_UNITMODE_PARTY]..": Left side party member unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYRIGHT]     = nUI_L[nUI_UNITMODE_PARTY]..": Right side party member unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYPETBUTTON] = nUI_L[nUI_UNITMODE_PARTY]..": Party Member and Focus' pet button unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYTGTBUTTON] = nUI_L[nUI_UNITMODE_PARTY]..": Party Member and Focus' target button unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYMOUSE]     = nUI_L[nUI_UNITMODE_PARTY]..": Mouseover unit skin"; 
	
	nUI_L[nUI_UNITMODE_RAID10]          ="nUI 10 Player Raid Mode"; 
	nUI_L[nUI_UNITSKIN_RAID10FOCUS]     = nUI_L[nUI_UNITMODE_RAID10]..": Player Focus' unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10MOUSE]     = nUI_L[nUI_UNITMODE_RAID10]..": Mouseover target unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10PLAYER]    = nUI_L[nUI_UNITMODE_RAID10]..": Player's unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10PET]       = nUI_L[nUI_UNITMODE_RAID10]..": Player Pet's unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10TARGET]    = nUI_L[nUI_UNITMODE_RAID10]..": Target's unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10TOT]       = nUI_L[nUI_UNITMODE_RAID10]..": Target of Target's (ToT) unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10FOCUS]     = nUI_L[nUI_UNITMODE_RAID10]..": Player Focus' unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10LEFT]      = nUI_L[nUI_UNITMODE_RAID10]..": Left side raid member unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10RIGHT]     = nUI_L[nUI_UNITMODE_RAID10]..": Right side raid member unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10PETBUTTON] = nUI_L[nUI_UNITMODE_RAID10]..": Raid Member and Focus' pet button unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID10]..": Raid Member and Focus' target button unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10MOUSE]     = nUI_L[nUI_UNITMODE_RAID10]..": Mouseover unit skin"; 
	
	nUI_L[nUI_UNITPANEL_PLAYER]      		= "Unit Panel: Solo Player Mode";
	nUI_L[nUI_UNITPANEL_PLAYER.."Label"]	= "Player";
	
	nUI_L[nUI_UNITPANEL_PARTY]       		= "Unit Panel: Party/Group Mode";
	nUI_L[nUI_UNITPANEL_PARTY.."Label"] 	= "Party";
	
	nUI_L[nUI_UNITPANEL_RAID10]      		= "Unit Panel: 10 Player Raid Mode";
	nUI_L[nUI_UNITPANEL_RAID10.."Label"]	= "Raid 10";
	
	nUI_L[nUI_UNITPANEL_RAID15]      		= "Unit Panel: 15 Player Raid Mode";
	nUI_L[nUI_UNITPANEL_RAID15.."Label"]	= "Raid 15";
	
	nUI_L[nUI_UNITPANEL_RAID20]      		= "Unit Panel: 20 Player Raid Mode"; 
	nUI_L[nUI_UNITPANEL_RAID20.."Label"]	= "Raid 20"; 
	
	nUI_L[nUI_UNITPANEL_RAID25]      		= "Unit Panel: 25 Player Raid Mode";
	nUI_L[nUI_UNITPANEL_RAID25.."Label"]	= "Raid 25";
	
	nUI_L[nUI_UNITPANEL_RAID40]      		= "Unit Panel: 40 Player Raid Mode";
	nUI_L[nUI_UNITPANEL_RAID40.."Label"]	= "Raid 40";
	
	nUI_L["Click to change unit frame panels"] = "Click to change unit frame panels"; 
	
	nUI_L["<unnamed frame>"] = "<unnamed frame>";
	nUI_L["unit change"] = "unit change";
	nUI_L["unit class"] = "unit class";
	nUI_L["pet happiness"] = "pet happiness";
	nUI_L["unit label"] = "unit label";
	nUI_L["unit level"] = "unit level";
	nUI_L["unit reaction"] = "unit reaction";
	nUI_L["unit health"] = "unit health";
	nUI_L["unit power"] = "unit power";
	nUI_L["unit portrait"] = "unit portrait";
	nUI_L["raid group"] = "raid group";
	nUI_L["unit PvP"] = "unit PvP";
	nUI_L["raid target"] = "raid target";
	nUI_L["casting bar"] = "casting bar";
	nUI_L["ready check"] = "ready check";
	nUI_L["unit status"] = "unit status";
	nUI_L["unit aura"] = "unit aura";
	nUI_L["unit combat"] = "unit combat";
	nUI_L["unit resting"] = "unit resting";
	nUI_L["unit role"] = "unit role";
	nUI_L["unit feedback"] = "unit feedback";
	
	nUI_L["passed unit id is <nil> in callback table for %s"] = "passed unit id is <nil> in callback table for %s"; 
	nUI_L["nUI: Warning.. anchoring %s to %s -- anchor point has a <nil> value."] = "nUI: Warning.. anchoring %s to %s -- anchor point has a <nil> value.";
	nUI_L["nUI: Cannot register %s for scaling... frame does not have an applyScale() method"] = "nUI: Cannot register %s for scaling... frame does not have an applyScale() method";
	nUI_L["nUI: Cannot register %s for scaling... frame does not have an applyAnchor() method"] = "nUI: Cannot register %s for scaling... frame does not have an applyAnchor() method";
	nUI_L["nUI: %s %s callback %s does not have a newUnitInfo() method."] = "nUI: %s %s callback %s does not have a newUnitInfo() method.";
	nUI_L["nUI_UnitClass.lua: unhandled unit class [%s] for [%s]"] = "nUI_UnitClass.lua: unhandled unit class [%s] for [%s]";
	nUI_L["nUI: click-casting registration is %s"] = "nUI: click-casting registration is %s";
	nUI_L["nUI: must pass a valid parent frame to nUI_Unit:createFrame() for unit id [%s (%s)]"] = "nUI: must pass a valid parent frame to nUI_Unit:createFrame() for unit id [%s (%s)]";
	nUI_L["nUI says: Gratz for reaching level %d %s!"] = "nUI says: Gratz for reaching level %d %s!";
	nUI_L["nUI_Unit: [%s] is not a valid unit frame element type!"] = "nUI_Unit: [%s] is not a valid unit frame element type!";
	nUI_L["nUI_Unit: [%s] is not a known unit skin name!"] = "nUI_Unit: [%s] is not a known unit skin name!";
	
	-- nUI_Unit hunter pet strings
	
	nUI_L["Your pet"] = "Your pet";
	nUI_L["quickly"] = "quickly";
	nUI_L["slowly"] = "slowly";
	nUI_L["nUI: %s is happy."] = "nUI: %s is happy.";
	nUI_L["nUI: %s is unhappy... time to feed!"] = "nUI: %s is unhappy... time to feed!";
	nUI_L["nUI: Warning! %s is |cFFFFFFFFNOT|r happy! Better feed soon."] = "nUI: Warning! %s is |cFFFFFFFFNOT|r happy! Better feed soon.";
	nUI_L["nUI: Warning... %s is %s losing loyalty "] = "nUI: Warning... %s is %s losing loyalty ";
	nUI_L["nUI: %s is %s gaining loyalty"] = "nUI: %s is %s gaining loyalty";
	nUI_L["nUI: %s has stopped gaining loyalty"] = "nUI: %s has stopped gaining loyalty";
	nUI_L["nUI: %s has stopped losing loyalty"] = "nUI: %s has stopped losing loyalty";
	nUI_L["nUI_UnitHappiness.lua: unhandled pet happiness value (%s)"] = "nUI_UnitHappiness.lua: unhandled pet happiness value (%s)";
	nUI_L["Your pet's current damage bonus is %d%%"] = "Your pet's current damage bonus is %+d%%"; 
	nUI_L["Your pet's current damage penalty is %d%%"] = "Your pet's current damage penalty is %+d%%"; 
	nUI_L["nUI: It looks to me like you're a little busy... maybe you should try feeding %s AFTER you leave combat?"] = "nUI: It looks to me like you're a little busy... maybe you should try feeding %s AFTER you leave combat?"; 
	nUI_L["nUI: I looked everywhere, but I couldn't find a pet to feed. Perhaps he's in your backpack?"] = "nUI: I looked everywhere, but I couldn't find a pet to feed. Perhaps he's in your backpack?"; 
	nUI_L["nUI: You know, I could be wrong, but I don't think feeding %s is a very good idea... it doesn't look to me like what you have in your bags is what %s is thinking about eating."] = "nUI: You know, I could be wrong, but I don't think feeding %s is a very good idea... it doesn't look to me like what you have in your bags is what %s is thinking about eating."; 
	
	-- miscelaneous strings
	
	nUI_L["Version"]             = "nUI Version |cFF00FF00%s|r";  -- prints the current version number
	nUI_L["Copyright"]           = "Copyright (C) 2008 by K. Scott Piel"; 
	nUI_L["Rights"]              = "All Rights Reserved"; 
	nUI_L["Off Hand Weapon:"]  = "Off Hand Weapon:";
	nUI_L["Main Hand Weapon:"] = "Main Hand Weapon:";
	nUI_L["Group %d"] = "Group %d";
	nUI_L["MS"]                  = "MS";  -- abbreviation label for latency in milliseconds
	nUI_L["FPS"]				 = "FPS";  -- abbreviation label for frame rate
	nUI_L["Minimap Button Bag"]  = "Minimap Button Bag";  -- button used to access the collection of buttons that are normally around the minimap
	
	-- health race bar tooltip strings
	
	nUI_L["nUI Health Race Stats..."] = "nUI Health Race Stats..."; 
	nUI_L["No current advantage to <player> or <target>"] = "No current advantage to %s or %s"; 
	nUI_L["<unit name>'s Health: <current>/<maximum> (<percent>)"] = "%s's Health: |cFF00FF00%d/%d|r (|cFFFFFFFF%0.1f%%|r)"; 
	nUI_L["Advantage to <player>: <pct>"] = "Advantage to %s: (|cFF00FF00%+0.1f%%|r)";  
	nUI_L["Advantage to <target>: <pct>"] = "Advantage to %s: (|cFFFFC0C0%0.1f%%|r)"; 
	
	-- skinning system messages
	
	nUI_L["nUI could not load the currently selected skin [ %s ]... perhaps you have it disabled? Switching to the default nUI skin."] = "nUI could not load the currently selected skin [ |cFFFFC0C0%s|r ]... perhaps you have it disabled? Switching to the default nUI skin."; 
	nUI_L["nUI: Cannot register %s for skinning... frame does not have an applySkin() method"] = "nUI: Cannot register |cFFFFC0C0%s|r for skinning... frame does not have an applySkin() method"; 
	
	-- names of the various frames that nUI allows the user to move on the screen
	
	-- these are labels for all of the movable frames in UI (the frames the user can drag around after using '/nui movers'
	
	nUI_L["Micro-Menu"]                = "Micro-Menu";
	nUI_L["Capture Bar"]               = "Capture Bar";
	nUI_L["Watched Quests"]            = "Watched Quests";
	nUI_L["Quest Timer"]               = "Quest Timer";
	nUI_L["Equipment Durability"]      = "Equipment Durability";
	nUI_L["PvP Objectives"]            = "PvP Objectives";
	nUI_L["In-Game Tooltips"]          = "In-Game Tooltips";
	nUI_L["Bag Bar"]                   = "Bag Bar";
	nUI_L["pg1 / Action Bar]"]         = "pg1 / Action Bar]";
	nUI_L["pg2 / nUI Bonus Bar 1"]     = "pg2 / nUI Bonus Bar 1";
	nUI_L["pg3 / Right 2"]             = "pg3 / Right 2";
	nUI_L["pg4 / Right"]               = "pg4 / Right";
	nUI_L["pg5 / BottomRight"]         = "pg5 / BottomRight";
	nUI_L["pg6 / BottomLeft"]          = "pg6 / BottomLeft";
	nUI_L["nUI Bonus Bar 2"]           = "nUI Bonus Bar 2";
	nUI_L["Pet/Stance/Shapeshift Bar"] = "Pet/Stance/Shapeshift Bar";
	
	-- slash command processing	

	nUI_SlashCommands =
	{
		[nUI_SLASHCMD_HELP] =
		{
			command = "help",
			options = "{command}",
			desc    = "Displays the list of all available slash commands if {command} is not given or, if {command} is given, displays information about that specific command",
			message = nil,
		},
		[nUI_SLASHCMD_RELOAD] =
		{
			command = "rl",
			options = nil,
			desc    = "Reloads the user interface and all enabled mods (same as /console reloadui)",
			message = nil,
		},
		[nUI_SLASHCMD_BUTTONBAG] =
		{
			command = "bb",
			options = nil,
			desc    = "This command toggles the display of the Minimap Button Bag on and off.",
			message = nil,
		},
		[nUI_SLASHCMD_MOVERS] =
		{
			command = "movers",
			options = nil,
			desc    = "Enables and disables moving the standard Blizzard UI frames such as tooltips, durability, quest timer, etc.",
			message = "nUI: Blizzard frame movers have been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_CONSOLE] =
		{
			command = "console",
			options = "{on|off|mouseover}",
			desc    = "Sets the visibility option for the top console where 'on' always show the console, 'off' always hides the console and 'mouseover' shows the console when the mouse is over the console.",
			message = "nUI: Top console visibility has been set to %s", -- "on", "off" or "mouseover"
		},
		[nUI_SLASHCMD_TOOLTIPS] =
		{
			command = "tooltips",
			options = "{owner|mouse|fixed|default}",
			desc    = "This option sets the location of the mouseover tooltips where 'owner' displays the tooltip next to the frame that owns it, 'mouse' displays the tooltip at the current mouse location, 'fixed' displays all tooltips at a fixed location on screen or 'default' does not manage tooltips at all",
			message = "nUI: Tooltip display mode changed to |cFF00FFFF%s|r", -- the chosen tooltip mode
		},
		[nUI_SLASHCMD_BAGSCALE] =
		{
			command = "bagscale",
			options = "{n}",
			desc    = "This option increases and decreases the size of your bags where {n} is a number between 0.5 and 1.5 -- 1 is the default",
			message = "nUI: Your bag scale has been changed to |cFF00FFFF%0.2f|r", -- the chosen scale
		},
		[nUI_SLASHCMD_BAGBAR] =
		{
			command = "bagbar",
			options = nil,
			desc    = "This option toggles display of the bag bar on and off",
			message = "nUI: The bag bar's display has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_FRAMERATE] =
		{
			command = "framerate",
			options = "{n}",
			desc    = "This option changes (or throttles) the maximum refresh rate for bar animations and unit frames. Increase {n} for smoothness, decrease {n} for performance. The default is "..nUI_DEFAULT_FRAME_RATE.." frames per second.",
			message = "nUI: Your refresh frame rate has been changed to |cFF00FFFF%0.0fFPS|r", -- the chosen rate in frames per second
		},
		[nUI_SLASHCMD_SHOWANIM] =
		{
			command = "anim",
			options = nil,
			desc    = "This option toggles display of animated unit portraits and unit bars on and off",
			message = "nUI: Display of animated unit frames has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_HUD] =
		{
			command  = "hud",
			options  = nil,
			desc     = "This command provides access to a set of commands used to control the behavior of the nUI HUD. Use the '/nui hud' command alone for a list of available sub-commands.",
			message  = nil,
			sub_menu =
			{
				[nUI_SLASHCMD_HUD_SCALE] =
				{
					command = "scale",
					options = "{n}",
					desc    = "This option sets the scale of the HUD where 0.25 <= {n} <= 1.75. Smaller values of {n} descrease the HUD size and larger values increase the size. The default is {n} = 1",
					message = "nUI: The HUD scale has been set to |cFF00FFFF%0.2f|r", -- a number
				},
				[nUI_SLASHCMD_HUD_SHOWNPC] =
				{
					command = "shownpc",
					options = nil,
					desc    = "This option toggles display of HUD bars for non-attackable NPC targets on and off when out of combat",
					message = "nUI: Non-attackable NPC target HUD bar display has been %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_HUD_HEALTHRACE] =
				{
					command = "healthrace",
					options = nil,
					desc    = "This option toggles display of in-HUD health race bar on and off",
					message = "nUI: The HUD health race bar display has been %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_HUD_HGAP] =
				{
					command = "hgap",
					options = "{n}",
					desc    = "This option sets horizontal gap between the left and right sides of the HUD where {n} is a number greater than 0. Increase {n} to increase the gap between the left and right of the HUD. The default value of {n} is 400",
					message = "nUI: The horizontal HUD gap has been set to |cFF00FFFF%0.0f|r", -- a number greater than zero
				},
				[nUI_SLASHCMD_HUD_IDLEALPHA] =
				{
					command = "idlealpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you are completely idle where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0",
					message = "nUI: The HUD idle alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_REGENALPHA] =
				{
					command = "regenalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you (or your pet) are regenerating health, regenerating power or are debuffed where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0.35",
					message = "nUI: The HUD regen alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_TARGETALPHA] =
				{
					command = "targetalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you have selected a valid target where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0.75",
					message = "nUI: The HUD targeting alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_COMBATALPHA] =
				{
					command = "combatalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you or your pet are in combat where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 1",
					message = "nUI: The HUD combat alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
			},
		},
		[nUI_SLASHCMD_CLOCK] =
		{
			command = "clock",
			options = "{12|24}",
			desc    = "This option sets the display of the dashboard clock to either a 12 hour clock or a 24 hour clock. The default is 12",
			message = "nUI: The dashboard clock has been set to |cFF00FFFF%d|r hour format", -- 12 or 24 hour format
		},
		[nUI_SLASHCMD_LASTITEM+1] =
		{
			command = "debug",
			options = "{n}",
			desc    = "This option sets the nUI debugger messaging level. As a rule you should only change debug levels if you are asked to by the mod author. Use {n} = 0 to turn debugging off entirely (the default).",
			message = "nUI: Your debugging level has been set to |cFF00FFFF%d|r", -- an integer value
		},
	};
	
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "on" )]        = "on";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "off" )]       = "off";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "mouseover" )] = "mouseover";
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "owner" )]   = "owner";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "mouse" )]   = "mouse";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "fixed" )]   = "fixed";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "default" )] = "default";	
	
	nUI_L["The value [ %s ] is not a valid nUI slash command. Try [ /nui help ] for a list of commands"] = "The value [ |cFFFFC000%s|r ] is not a valid nUI slash command. Try [ |cFF00FFFF/nui help|r ] for a list of commands";
	nUI_L["nUI currently supports the following list of slash commands..."]	= "nUI currently supports the following list of slash commands..."; 
	nUI_L["The '/nui %s' slash command currently supports the following list of sub-commands..."] = "The '|cFF00FFFF/nui %s|r' slash command currently supports the following list of sub-commands...";
	nUI_L["nUI: [ %s ] is not a valid tooltip settings option... please choose from %s, %s, %s or %s"] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid tooltip settings option... please choose from |cFF00FFFF%s|r, |cFF00FFFF%s|r, |cFF00FFFF%s|r or |cFF00FFFF%s|r";
	nUI_L["nUI: [ %s ] is not a valid console visibility option... please choose from %s, %s or %s"] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid console visibility option... please choose from |cFF00FFFF%s|r, |cFF00FFFF%s|r or |cFF00FFFF%s|r";
	nUI_L["nUI: [ %s ] is not a valid alpha value... please choose a number between 0 and 1 where 0 is fully transparent and 1 is fully opaque."] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid alpha value... please choose a number between 0 and 1 where 0 is fully transparent and 1 is fully opaque.";
	nUI_L["nUI: [ %s ] is not a valid horizontal gap value... please choose a number between 1 and 1200 where 1 is very narrow and 1200 is very wide."] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid horizontal gap value... please choose a number between 1 and 1200 where 1 is very narrow and 1200 is very wide.";
	nUI_L["nUI: [ %s ] is not a valid clock option... please choose either '12' for a 12 hour clock or '24' for a 24 hour clock."] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid clock option... please choose either '12' for a 12 hour clock or '24' for a 24 hour clock.";	

end