--[[---------------------------------------------------------------------------

Copyright (c) 2008 by K. Scott Piel 
All Rights Reserved

E-mail: < kscottpiel@gmail.com >
Web:    < http://www.scottpiel.com >

This file is part of nUI.

    nUI is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    nUI is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with nUI.  If not, see <http://www.gnu.org/licenses/>.
	
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE 
USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

--]]---------------------------------------------------------------------------

if nUI_Locale == "zhCN" then		-- Simplified Chinese
		
	nUI_L["font1"] = "Fonts\\FZLBJW.TTF";		-- used for most text and numeric displays
	nUI_L["font2"] = "Fonts\\FZLBJW.TTF";		-- used for special (fancy) text displays
	
	nUI_L["Welcome back to %s, %s..."] = "欢迎回来 %s, %s..."; 
	nUI_L["nUI version %s is loaded!"] = "nUI 版本 %s 已载入!"; 
	nUI_L["Type '/nui' for a list of available nUI commands."] = "使用 '/nui' 取得所有 nUI 指令."; 
	
	-- clock strings
	
	nUI_L["am"] = "上午";		
	nUI_L["pm"] = "下午";
	nUI_L["(S) <hour>:<minute><suffix> - <hour>:<minute><suffix> (L)"] = "(服务器) %d:%02d%s - %d:%02d%s (玩家)";
	nUI_L["(S) <hour>:<minute> - <hour>:<minute> (L)"] = "(服务器) %02d:%02d - %02d:%02d (玩家)"; 
	
	-- state strings
	
	nUI_L["|cFF00FF00ENABLED|r"]  = "|cFF00FF00启动|r"; -- translate the word "ENABLED"
	nUI_L["|cFFFF0000DISABLED|r"] = "|cFFFF0000关闭|r"; -- translate the word "DISABLED"
	nUI_L["~INTERRUPTED~"]        = "~施法被断~";
	nUI_L["~FAILED~"]             = "~施法失败~";
	nUI_L["~MISSED~"]             = "~未击中~";
	nUI_L["OFFLINE"]              = "离线";
	nUI_L["DND"]                  = "勿扰"; 
	nUI_L["AFK"]                  = "不在键盘前";
	nUI_L["DEAD"]                 = "死亡";
	nUI_L["GHOST"]                = "跑魂中";
	nUI_L["FD"]                   = "假死";
	nUI_L["TAXI"]                 = "搭乘坐骑中"; 
	
	-- time remaining (cooldowns, buffs, etc.)
	
	nUI_L["TimeLeftInHours"]   = "%0.0fh"; 
	nUI_L["TimeLeftInMinutes"] = "%0.0fm"; 
	nUI_L["TimeLeftInSeconds"] = "%0.0fs"; 
	nUI_L["TimeLeftInTenths"]  = "%0.1fs"; 
	
	-- raid and party role tooltip strings
	
	nUI_L["Party Role: |cFF00FFFF%s|r"] = "队伍角色: |cFF00FFFF%s|r"; 
	nUI_L["Raid Role: |cFF00FFFF%s|r"]  = "团队角色: |cFF00FFFF%s|r"; 
	nUI_L["Raid Leader"]                = "团队队长"; 
	nUI_L["Party Leader"]               = "队伍队长"; 
	nUI_L["Raid Assistant"]             = "团队助手"; 
	nUI_L["Main Tank"]                  = "主坦"; 
	nUI_L["Off-Tank"]                   = "副坦"; 
	nUI_L["Master Looter"]              = "宝物分配者"; 
	
	-- hunter pet feeder strings
	
	nUI_L[nUI_FOOD_MEAT]	= "肉";
	nUI_L[nUI_FOOD_FISH]	= "鱼";
	nUI_L[nUI_FOOD_BREAD]	= "面包";
	nUI_L[nUI_FOOD_CHEESE]  = "奶酪";
	nUI_L[nUI_FOOD_FRUIT]	= "水果";
	nUI_L[nUI_FOOD_FUNGUS]  = "蘑菇";
	
	nUI_L["Click to feed %s"]           = "点选喂食%s"; 
	nUI_L["Click to cancel feeding"]    = "点选取消喂食"; 
	nUI_L["nUI: %s can eat %s%s%s"]     = "nUI: %喜欢吃%s%s%s"; 
	nUI_L[" or "]                       = "或"; 
	nUI_L["nUI: You don't have a pet!"] = "nUI: 你目前没有宠物在身边!";
	
	nUI_L["nUI: You can feed %s the following...\n"] = "nUI: 你可以给%s吃以下的东西...\n"; 
	nUI_L["nUI: You have nothing you can feed %s in your current inventory"] = "nUI: 背包里没有可以喂食%s的食物";
	nUI_L["    Click the pet happiness indictor to feed your pet now"] = "点选宠物快乐指标即可喂食宠物";
	
	-- status bar strings
	
	nUI_L["nUI: Cannot change status bar config while in combat!"] = "nUI: 戦斗中无法调整状态区!";
	nUI_L["nUI: [%s] is not a valid option for orienting a status bar... use LEFT, RIGHT, TOP or BOTTOM"] = "nUI: [%s] 并不是个正确使用状态区的方式... 请使用 LEFT, RIGHT, TOP or BOTTOM"; -- do not translate the words "LEFT", "RIGHT", "TOP or "BOTTOM"
	nUI_L["nUI: Can not change status bar overlays while in combat!"] = "nUI: 战斗中无法调整状态字段置!";
	nUI_L["nUI: The maximum value (%d) of a status bar must be greater than the minimum value (%d)"] = "nUI: 状态区的最大值 (%d) 必须大于最小值 (%d)";
	
	-- information panel strings
	
	-- new -- this entire section is new...
	
	nUI_L["Minimap"] = "小地图";
	
	nUI_L[nUI_INFOPANEL_MINIMAP]   		   		= "Info Panel: 小地图显示模式";
	nUI_L[nUI_INFOPANEL_MINIMAP.."Label"]		= "小地图"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_COMBATLOG]      		= "Info Panel: 戦斗讯息显示模式";
	nUI_L[nUI_INFOPANEL_COMBATLOG.."Label"]		= "戦斗中"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_BMM]		      		= "Info Panel: 戦场小地图模式";
	nUI_L[nUI_INFOPANEL_BMM.."Label"]			= "地图"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_RECOUNT]		   		= "Info Panel: Recount 伤害纪录表模式";
	nUI_L[nUI_INFOPANEL_RECOUNT.."Label"]		= "Recount"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_OMEN2]		      		= "Info Panel: Omen2 仇恨表模式";
	nUI_L[nUI_INFOPANEL_OMEN2.."Label"]			= "Omen2"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_OMEN2KLH]	      		= "Info Panel:  Omen2 + KLH 仇恨表模式";
	nUI_L[nUI_INFOPANEL_OMEN2KLH.."Label"]		= "仇恨"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_OMEN2RECOUNT]		   	= "Info Panel: Omen2 仇恨表 + Recount 伤害表模式";
	nUI_L[nUI_INFOPANEL_OMEN2RECOUNT.."Label"]	= "Omen2+"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_KLH]		      		= "Info Panel: KLH 仇恨表模式";
	nUI_L[nUI_INFOPANEL_KLH.."Label"]			= "KTM"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_KLHRECOUNT]	      		= "Info Panel: KLH 仇恨表 + Recount 伤害表模式";
	nUI_L[nUI_INFOPANEL_KLHRECOUNT.."Label"]	= "KTM+"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L["nUI: You need to go to the WoW Interface menu, select the 'Social' option and turn off the 'Simple Chat' menu option to enable integrated combat log support in nUI."] = "nUI: 你需要到魔兽选单的接口选单, 到\"SOCIAL\"选择 把\"SIMPLE CHAT\" 选单关闭 才能启动战斗讯息在 nUI.";
	nUI_L["The %s Info Panel plugin is a core plugin to nUI and cannot be disabled"] = " %s 讯息是 nUI 的主要组件不能关闭";
	nUI_L["Click to change information panels"] = "点选转换讯息模式";
	nUI_L["nUI: Cannot initialize the Info Panel plugin [ %s ] -- it does not have an initPanel() interface method"] = "nUI: nUI无法启动 Info Panel plugin [ |cFF00FFFF%s|r ] -- 需要 initPanel() interface method";
	nUI_L["nUI: Cannot initialize the Info Panel plugin [ %s ] -- No global object by that name exists"] = "nUI: 无法启动 Info Panel plugin [ |cFF00FFFF%s|r ] -- No global object by that name exists";	
	nUI_L["nUI: Cannot select the Info Panel plugin [ %s ] -- it does not have a setSelected() interface method"] = "nUI: 无法选择 Info Panel plugin [ |cFF00FFFF%s|r ] -- 无 setSelected() interface method";
	
	-- HUD layout strings (heads up display)
	
	-- new -- this entire section is new
	
	nUI_L["Click to change HUD layouts"] = "点选转换 HUD 排列";
	
	nUI_L[nUI_HUDLAYOUT_PLAYERTARGET]	   		= "HUD 排列: 玩家左边 / 目标右边";
	nUI_L[nUI_HUDLAYOUT_PLAYERTARGET.."Label"]	= "Player/Target"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_HEALTHPOWER]	   		= "HUD 排列: 生命条左边 / 能量条右边";
	nUI_L[nUI_HUDLAYOUT_HEALTHPOWER.."Label"]	= "Health/Power"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_SIDEBYSIDE]	   			= "HUD 排列: 横列条";
	nUI_L[nUI_HUDLAYOUT_SIDEBYSIDE.."Label"]	= "Side by Side"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_NOBARS]	   				= "HUD 排列: 简便 HUD";
	nUI_L[nUI_HUDLAYOUT_NOBARS.."Label"]		= "Simple HUD"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_NOHUD]		   			= "HUD 排列: 关闭 ";
	nUI_L[nUI_HUDLAYOUT_NOHUD.."Label"]			= "无 HUD"; -- small phrase or abbreviation to show on the panel selector button
	
	nUI_L[nUI_HUDMODE_PLAYERTARGET]        = "nUI 玩家/目标 HUD 模式";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_PET]    = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for 显示玩家宠物信息";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_PLAYER] = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for 显示玩家信息";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_TARGET] = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for 显示目标信息";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_TOT]    = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for 显示目标的目标信息";
	
	nUI_L[nUI_HUDMODE_HEALTHPOWER]         = "nUI 生命/能量 HUD Mode";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_PET]     = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for 显示玩家宠物信息";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_PLAYER]  = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for 显示玩家信息";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_TARGET]  = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for 显示目标信息";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_TOT]     = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for 显示目标的目标信息";
	
	nUI_L[nUI_HUDMODE_SIDEBYSIDE]          = "nUI 横列 HUD 模式";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_PET]      = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for 显示玩家宠物信息";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_PLAYER]   = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for 显示玩家信息";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_TARGET]   = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for 显示目标信息";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_TOT]      = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for 显示目标的目标信息";
	
	-- nUI_Unit strings
	
	nUI_L["Pet"]    = "宠物";    -- new -- this should be a small single word or abbreviation to use as a label on a small targeting button
	nUI_L["Target"] = "目标"; -- new -- this hsould be a small single word or abbreviation to use as a label on a small targeting button
	
	nUI_L["Range: %d-%d"]             = "距离: %d-%d"; 
	
	nUI_L["unit: player"]             = "玩家"; 
	nUI_L["unit: pet"]		  = "玩家的宠物";
	nUI_L["unit: pettarget"]          = "玩家的宠物的目标";
	nUI_L["unit: focus"]              = "玩家的专注目标";
	nUI_L["unit: focustarget"]        = "玩家的专注目标的目标";
	nUI_L["unit: target"]             = "玩家的目前目标";
	nUI_L["unit: %s-target"]          = "%s的目标";
	nUI_L["unit: mouseover"]          = "鼠标悬停在目标上";
	nUI_L["unit: targettarget"]       = "目标的目标 (ToT)";
	nUI_L["unit: targettargettarget"] = "目标的目标的目标 (ToTT)";
	nUI_L["unit: party%d"]            = "队员%d";
	nUI_L["unit: party%dpet"]         = "队员%d的宠物"; 
	nUI_L["unit: party%dtarget"]      = "队员%d的目标"; 
	nUI_L["unit: party%dpettarget"]   = "队员%d的宠物的目标";
	nUI_L["unit: raid%d"]             = "团员%d";
	nUI_L["unit: raid%dpet"]          = "团员%d的宠物"; 
	nUI_L["unit: raid%dtarget"]       = "团员%的目标";
	nUI_L["unit: raid%dpettarget"]    = "团员%的宠物的目标";

	nUI_L[nUI_UNITMODE_PLAYER]        = "nUI 种田模式"; -- new
	nUI_L[nUI_UNITSKIN_PARTYFOCUS]    = nUI_L[nUI_UNITMODE_PLAYER]..": 玩家专注 skin"; 
	nUI_L[nUI_UNITSKIN_PARTYMOUSE]    = nUI_L[nUI_UNITMODE_PLAYER]..": 鼠标上浮 skin"; 
	nUI_L[nUI_UNITSKIN_SOLOPET]       = nUI_L[nUI_UNITMODE_PLAYER]..": 玩家宠物 skin"; 
	nUI_L[nUI_UNITSKIN_SOLOPETBUTTON] = nUI_L[nUI_UNITMODE_PLAYER]..": 宠物目标按钮 skins... i.e. Target's Pet, Player Focus' Pet, etc"; 
	nUI_L[nUI_UNITSKIN_SOLOPLAYER]    = nUI_L[nUI_UNITMODE_PLAYER]..": 玩家 skin"; 
	nUI_L[nUI_UNITSKIN_SOLOTARGET]    = nUI_L[nUI_UNITMODE_PLAYER]..": 目标 skin"; 
	nUI_L[nUI_UNITSKIN_SOLOTGTBUTTON] = nUI_L[nUI_UNITMODE_PLAYER]..": 目标的目标按钮 unit skins... i.e. Player Focus' target, etc."; 
	nUI_L[nUI_UNITSKIN_SOLOTOT]       = nUI_L[nUI_UNITMODE_PLAYER]..": 目标的目标 skin"; 

	nUI_L[nUI_UNITMODE_PARTY]          = "nUI 团队/队伍 模式"; -- new
	nUI_L[nUI_UNITSKIN_PARTYFOCUS]     = nUI_L[nUI_UNITMODE_PARTY]..": 玩家专注 skin"; 
	nUI_L[nUI_UNITSKIN_PARTYMOUSE]     = nUI_L[nUI_UNITMODE_PARTY]..": 鼠标上浮 skin"; 
	nUI_L[nUI_UNITSKIN_PARTYPLAYER]    = nUI_L[nUI_UNITMODE_PARTY]..": 玩家 skin";
	nUI_L[nUI_UNITSKIN_PARTYPET]       = nUI_L[nUI_UNITMODE_PARTY]..": 玩家的宠物 skin"; 
	nUI_L[nUI_UNITSKIN_PARTYTARGET]    = nUI_L[nUI_UNITMODE_PARTY]..": 目标 skin"; 
	nUI_L[nUI_UNITSKIN_PARTYTOT]       = nUI_L[nUI_UNITMODE_PARTY]..": 目标的目标 skin";
	nUI_L[nUI_UNITSKIN_PARTYFOCUS]     = nUI_L[nUI_UNITMODE_PARTY]..": 玩家专注 skin"; 
	nUI_L[nUI_UNITSKIN_PARTYLEFT]      = nUI_L[nUI_UNITMODE_PARTY]..": 左边团队队员 skin"; 
	nUI_L[nUI_UNITSKIN_PARTYRIGHT]     = nUI_L[nUI_UNITMODE_PARTY]..": 右边团队队员 skin";
	nUI_L[nUI_UNITSKIN_PARTYPETBUTTON] = nUI_L[nUI_UNITMODE_PARTY]..": 团队队员与宠物 skin";
	nUI_L[nUI_UNITSKIN_PARTYTGTBUTTON] = nUI_L[nUI_UNITMODE_PARTY]..": 团队队员的专著 skin";
	nUI_L[nUI_UNITSKIN_PARTYMOUSE]     = nUI_L[nUI_UNITMODE_PARTY]..": 鼠标上浮 skin"; 
	
	nUI_L[nUI_UNITMODE_RAID10]          ="nUI 十人团队 模式"; 
	nUI_L[nUI_UNITSKIN_RAID10FOCUS]     = nUI_L[nUI_UNITMODE_RAID10]..": 玩家专注 skin"; 
	nUI_L[nUI_UNITSKIN_RAID10MOUSE]     = nUI_L[nUI_UNITMODE_RAID10]..": 鼠标上浮 skin"; 
	nUI_L[nUI_UNITSKIN_RAID10PLAYER]    = nUI_L[nUI_UNITMODE_RAID10]..": 玩家 skin"; 
	nUI_L[nUI_UNITSKIN_RAID10PET]       = nUI_L[nUI_UNITMODE_RAID10]..": 玩家的宠物 skin"; 
	nUI_L[nUI_UNITSKIN_RAID10TARGET]    = nUI_L[nUI_UNITMODE_RAID10]..": 目标 skin"; 
	nUI_L[nUI_UNITSKIN_RAID10TOT]       = nUI_L[nUI_UNITMODE_RAID10]..": 目标的目标 skin";
	nUI_L[nUI_UNITSKIN_RAID10FOCUS]     = nUI_L[nUI_UNITMODE_RAID10]..": 玩家专注 skin"; 
	nUI_L[nUI_UNITSKIN_RAID10LEFT]      = nUI_L[nUI_UNITMODE_RAID10]..": 左边团队队员 skin"; 
	nUI_L[nUI_UNITSKIN_RAID10RIGHT]     = nUI_L[nUI_UNITMODE_RAID10]..": 右边团队队员 skin"; 
	nUI_L[nUI_UNITSKIN_RAID10PETBUTTON] = nUI_L[nUI_UNITMODE_RAID10]..": 团队队员与宠物 skin";
	nUI_L[nUI_UNITSKIN_RAID10TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID10]..": 团队队员的专著 skin";
	nUI_L[nUI_UNITSKIN_RAID10MOUSE]     = nUI_L[nUI_UNITMODE_RAID10]..": 鼠标上浮 skin"; 
	
	nUI_L[nUI_UNITPANEL_PLAYER]      		= "Unit Panel: 单独模式"; 
	nUI_L[nUI_UNITPANEL_PLAYER.."Label"]	= "玩家"; 
	
	nUI_L[nUI_UNITPANEL_PARTY]       		= "Unit Panel: 队伍/团队模式"; 
	nUI_L[nUI_UNITPANEL_PARTY.."Label"] 	= "队伍"; 
	
	nUI_L[nUI_UNITPANEL_RAID10]      		= "Unit Panel: 十人团队模式"; 
	nUI_L[nUI_UNITPANEL_RAID10.."Label"]	= "团队 十"; 
	
	nUI_L[nUI_UNITPANEL_RAID15]      		= "Unit Panel: 十五人团队模式"; 
	nUI_L[nUI_UNITPANEL_RAID15.."Label"]	= "团队 十五"; 
	
	nUI_L[nUI_UNITPANEL_RAID20]      		= "Unit Panel: 二十人团队模式"; 
	nUI_L[nUI_UNITPANEL_RAID20.."Label"]	= "团队 二十"; 
	
	nUI_L[nUI_UNITPANEL_RAID25]      		= "Unit Panel: 二十五人团队模式"; 
	nUI_L[nUI_UNITPANEL_RAID25.."Label"]	= "团队 二十五"; 
	
	nUI_L[nUI_UNITPANEL_RAID40]      		= "Unit Panel: 四十人团队模式"; 
	nUI_L[nUI_UNITPANEL_RAID40.."Label"]	= "团队 四十"; 
	
	nUI_L["Click to change unit frame panels"] = "点选转换显示框"; 
	
	nUI_L["<unnamed frame>"] = "<unnamed frame>";
	nUI_L["unit change"] = "unit change";
	nUI_L["unit class"] = "unit class";
	nUI_L["pet happiness"] = "pet happiness";
	nUI_L["unit label"] = "unit label";
	nUI_L["unit level"] = "unit level";
	nUI_L["unit reaction"] = "unit reaction";
	nUI_L["unit health"] = "unit health";
	nUI_L["unit power"] = "unit power";
	nUI_L["unit portrait"] = "unit portrait";
	nUI_L["raid group"] = "raid group";
	nUI_L["unit PvP"] = "unit PvP";
	nUI_L["raid target"] = "raid target";
	nUI_L["casting bar"] = "casting bar";
	nUI_L["ready check"] = "ready check";
	nUI_L["unit status"] = "unit status";
	nUI_L["unit aura"] = "unit aura"; 
	nUI_L["unit combat"] = "unit combat"; 
	nUI_L["unit resting"] = "unit resting"; 
	nUI_L["unit role"] = "unit role"; 
	nUI_L["unit feedback"] = "unit feedback"; 
	
	nUI_L["passed unit id is <nil> in callback table for %s"] = "passed unit id is <nil> in callback table for %s";
	nUI_L["nUI: Warning.. anchoring %s to %s -- anchor point has a <nil> value."] = "nUI: Warning.. anchoring %s to %s -- anchor point has a <nil> value."; 
	nUI_L["nUI: Cannot register %s for scaling... frame does not have an applyScale() method"] = "nUI: Cannot register %s for scaling... frame does not have an applyScale() method"; 
	nUI_L["nUI: Cannot register %s for scaling... frame does not have an applyAnchor() method"] = "nUI: Cannot register %s for scaling... frame does not have an applyAnchor() method"; 
	nUI_L["nUI: %s %s callback %s does not have a newUnitInfo() method."] = "nUI: %s %s callback %s does not have a newUnitInfo() method.";
	nUI_L["nUI_UnitClass.lua: unhandled unit class [%s] for [%s]"] = "nUI_UnitClass.lua: unhandled unit class [%s] for [%s]";
	nUI_L["nUI: click-casting registration is %s"] = "nUI: 一键施法状态是 %s";
	nUI_L["nUI: must pass a valid parent frame to nUI_Unit:createFrame() for unit id [%s (%s)]"] = "nUI: must pass a valid parent frame to nUI_Unit:createFrame() for unit id [%s (%s)]";
	nUI_L["nUI says: Gratz for reaching level %d %s!"] = "nUI says: 恭喜 %s 达到等级 %d !";
	nUI_L["nUI_Unit: [%s] is not a valid unit frame element type!"] = "nUI_Unit: [%s] is not a valid unit frame element type!"; 
	nUI_L["nUI_Unit: [%s] is not a known unit skin name!"] = "nUI_Unit: [%s] is not a known unit skin name!"; 
	
	-- nUI_Unit hunter pet strings
	
	nUI_L["Your pet"] = "您的宠物";
	nUI_L["quickly"] = "迅速的";
	nUI_L["slowly"] = "慢慢的";
	nUI_L["nUI: %s is happy."] = "nUI: %s 很满意.";
	nUI_L["nUI: %s is unhappy... time to feed!"] = "nUI: %s 不开心... 是时候喂食了!";
	nUI_L["nUI: Warning! %s is |cFFFFFFFFNOT|r happy! Better feed soon."] = "nUI: 警告! %s 目前 |cFFFFFFFF非常不开心|r ! 尽快喂食."; -- don't miss the word "NOT" hidden in this line when you translate
	nUI_L["nUI: Warning... %s is %s losing loyalty "] = "nUI: 警告... %s 正在 %s 降低忠诚度 ";
	nUI_L["nUI: %s is %s gaining loyalty"] = "nUI: %s is %s 获得忠诚度";
	nUI_L["nUI: %s has stopped gaining loyalty"] = "nUI: %s 停止获得忠诚度";
	nUI_L["nUI: %s has stopped losing loyalty"] = "nUI: %s 停止损失忠诚度";
	nUI_L["nUI_UnitHappiness.lua: unhandled pet happiness value (%s)"] = "nUI_UnitHappiness.lua: 宠物高兴值 (%s)";
	nUI_L["Your pet's current damage bonus is %d%%"] = "Your pet's current damage bonus is %+d%%"; -- new
	nUI_L["Your pet's current damage penalty is %d%%"] = "Your pet's current damage penalty is %+d%%"; -- new
	nUI_L["nUI: It looks to me like you're a little busy... maybe you should try feeding %s AFTER you leave combat?"] = "nUI: It looks to me like you're a little busy... maybe you should try feeding %s AFTER you leave combat?"; -- new
	nUI_L["nUI: I looked everywhere, but I couldn't find a pet to feed. Perhaps he's in your backpack?"] = "nUI: I looked everywhere, but I couldn't find a pet to feed. Perhaps he's in your backpack?"; -- new
	nUI_L["nUI: You know, I could be wrong, but I don't think feeding %s is a very good idea... it doesn't look to me like what you have in your bags is what %s is thinking about eating."] = "nUI: You know, I could be wrong, but I don't think feeding %s is a very good idea... it doesn't look to me like what you have in your bags is what %s is thinking about eating."; -- new
	
	-- miscelaneous strings
	
	nUI_L["Version"]             = "nUI 版本 |cFF00FF00%s|r"; 
	nUI_L["Copyright"]           = "Copyright (C) 2008 by K. Scott Piel"; 
	nUI_L["Rights"]              = "All Rights Reserved";
	nUI_L["Off Hand Weapon:"]  = "副手武器:"; 
	nUI_L["Main Hand Weapon:"] = "主手武器:"; 
	nUI_L["Group %d"] = "第 %d 小队";
	nUI_L["MS"]                  = "毫秒"; 
	nUI_L["FPS"]				 = "FPS"; 
	nUI_L["Minimap Button Bag"]  = "小地图按钮包"; 
	
	-- health race bar tooltip strings
	
	nUI_L["nUI Health Race Stats..."] = "nUI 生命条 种族 状态..."; 
	nUI_L["No current advantage to <player> or <target>"] = "目前无优势对于 %s 或 %s"; 
	nUI_L["<unit name>'s Health: <current>/<maximum> (<percent>)"] = "%s 的生命: |cFF00FF00%d/%d|r (|cFFFFFFFF%0.1f%%|r)"; 
	nUI_L["Advantage to <player>: <pct>"] = "%s: (|cFF00FF00%+0.1f%%|r) 有优势"; 
	nUI_L["Advantage to <target>: <pct>"] = "%s: (|cFFFFC0C0%0.1f%%|r) 有优势"; 
	
	-- skinning system messages
	
	nUI_L["nUI could not load the currently selected skin [ %s ]... perhaps you have it disabled? Switching to the default nUI skin."] = "nUI 无法加载目前选择的 skin [ |cFFFFC0C0%s|r ]... 你可能已关闭它了? 使用预设的 nUI skin."; 
	nUI_L["nUI: Cannot register %s for skinning... frame does not have an applySkin() method"] = "nUI: 无法注册 |cFFFFC0C0%s|r for skinning... frame does not have an applySkin() method"; 
	
	-- names of the various frames that nUI allows the user to move on the screen
	
	-- new / this entire section is new...
	-- these are labels for all of the movable frames in UI (the frames the user can drag around after using '/nui movers'
	
	nUI_L["Micro-Menu"]                = "小选单";
	nUI_L["Capture Bar"]               = "抓取条";
	nUI_L["Watched Quests"]            = "看过的任务";
	nUI_L["Quest Timer"]               = "任务计时";
	nUI_L["Equipment Durability"]      = "装备耐久度";
	nUI_L["PvP Objectives"]            = "PvP 物件";
	nUI_L["In-Game Tooltips"]          = "游戏说明";
	nUI_L["Bag Bar"]                   = "背包条";
	nUI_L["pg1 / Action Bar]"]         = "pg1 / 动作条]";
	nUI_L["pg2 / nUI Bonus Bar 1"]     = "pg2 / nUI Bonus条 1";
	nUI_L["pg3 / Right 2"]             = "pg3 / 右 2";
	nUI_L["pg4 / Right"]               = "pg4 / 右";
	nUI_L["pg5 / BottomRight"]         = "pg5 / 右下";
	nUI_L["pg6 / BottomLeft"]          = "pg6 / 左下";
	nUI_L["nUI Bonus Bar 2"]           = "nUI Bonus条 2";
	nUI_L["Pet/Stance/Shapeshift Bar"] = "宠物/姿势/变形 条";
	
	-- slash command processing	
	
	-- new / this entire section is new...
	-- there are four components to each slash command entry... the command word the user types after the "/nui", a list of options
	-- (or arguments if you prefer) the user can provide to the command, a description of the command itself and a message that
	-- is printed after the command is executed. Any or all of these elements can be translated to make sense in the local language
	-- The only thing that cannot be translated, of course, is the "/nui" prefix itself. If any element is "nil" then it just does 
	-- not apply to that command and can be ignored.
	
	nUI_SlashCommands =
	{
		[nUI_SLASHCMD_HELP] =
		{
			command = "help",
			options = "{command}",
			desc    = "Displays the list of all available slash commands if {command} is not given or, if {command} is given, displays information about that specific command",
			message = nil,
		},
		[nUI_SLASHCMD_RELOAD] =
		{
			command = "rl",
			options = nil,
			desc    = "Reloads the user interface and all enabled mods (same as /console reloadui)",
			message = nil,
		},
		[nUI_SLASHCMD_BUTTONBAG] =
		{
			command = "bb",
			options = nil,
			desc    = "This command toggles the display of the Minimap Button Bag on and off.",
			message = nil,
		},
		[nUI_SLASHCMD_MOVERS] =
		{
			command = "movers",
			options = nil,
			desc    = "Enables and disables moving the standard Blizzard UI frames such as tooltips, durability, quest timer, etc.",
			message = "nUI: Blizzard frame movers have been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_CONSOLE] =
		{
			command = "console",
			options = "{on|off|mouseover}",
			desc    = "Sets the visibility option for the top console where 'on' always show the console, 'off' always hides the console and 'mouseover' shows the console when the mouse is over the console.",
			message = "nUI: Top console visibility has been set to %s", -- "on", "off" or "mouseover"
		},
		[nUI_SLASHCMD_TOOLTIPS] =
		{
			command = "tooltips",
			options = "{owner|mouse|fixed|default}",
			desc    = "This option sets the location of the mouseover tooltips where 'owner' displays the tooltip next to the frame that owns it, 'mouse' displays the tooltip at the current mouse location, 'fixed' displays all tooltips at a fixed location on screen or 'default' does not manage tooltips at all",
			message = "nUI: Tooltip display mode changed to |cFF00FFFF%s|r", -- the chosen tooltip mode
		},
		[nUI_SLASHCMD_BAGSCALE] =
		{
			command = "bagscale",
			options = "{n}",
			desc    = "This option increases and decreases the size of your bags where {n} is a number between 0.5 and 1.5 -- 1 is the default",
			message = "nUI: Your bag scale has been changed to |cFF00FFFF%0.2f|r", -- the chosen scale
		},
		[nUI_SLASHCMD_BAGBAR] =
		{
			command = "bagbar",
			options = nil,
			desc    = "This option toggles display of the bag bar on and off",
			message = "nUI: The bag bar's display has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_FRAMERATE] =
		{
			command = "framerate",
			options = "{n}",
			desc    = "This option changes (or throttles) the maximum refresh rate for bar animations and unit frames. Increase {n} for smoothness, decrease {n} for performance. The default is "..nUI_DEFAULT_FRAME_RATE.." frames per second.",
			message = "nUI: Your refresh frame rate has been changed to |cFF00FFFF%0.0fFPS|r", -- the chosen rate in frames per second... change FPS if you need a different abreviation!
		},
		[nUI_SLASHCMD_SHOWANIM] =
		{
			command = "anim",
			options = nil,
			desc    = "This option toggles display of animated unit portraits and unit bars on and off",
			message = "nUI: Display of animated unit frames has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_HUD] =
		{
			command  = "hud",
			options  = nil,
			desc     = "This command provides access to a set of commands used to control the behavior of the nUI HUD. Use the '/nui hud' command alone for a list of available sub-commands.",
			message  = nil,
			sub_menu =
			{
				[nUI_SLASHCMD_HUD_SCALE] =
				{
					command = "scale",
					options = "{n}",
					desc    = "This option sets the scale of the HUD where 0.25 <= {n} <= 1.75. Smaller values of {n} descrease the HUD size and larger values increase the size. The default is {n} = 1",
					message = "nUI: The HUD scale has been set to |cFF00FFFF%0.2f|r", -- a number
				},
				[nUI_SLASHCMD_HUD_SHOWNPC] =
				{
					command = "shownpc",
					options = nil,
					desc    = "This option toggles display of HUD bars for non-attackable NPC targets on and off when out of combat",
					message = "nUI: Non-attackable NPC target HUD bar display has been %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_HUD_HEALTHRACE] =
				{
					command = "healthrace",
					options = nil,
					desc    = "This option toggles display of in-HUD health race bar on and off",
					message = "nUI: The HUD health race bar display has been %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_HUD_HGAP] =
				{
					command = "hgap",
					options = "{n}",
					desc    = "This option sets horizontal gap between the left and right sides of the HUD where {n} is a number greater than 0. Increase {n} to increase the gap between the left and right of the HUD. The default value of {n} is 400",
					message = "nUI: The horizontal HUD gap has been set to |cFF00FFFF%0.0f|r", -- a number greater than zero
				},
				[nUI_SLASHCMD_HUD_IDLEALPHA] =
				{
					command = "idlealpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you are completely idle where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0",
					message = "nUI: The HUD idle alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_REGENALPHA] =
				{
					command = "regenalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you (or your pet) are regenerating health, regenerating power or are debuffed where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0.35",
					message = "nUI: The HUD regen alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_TARGETALPHA] =
				{
					command = "targetalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you have selected a valid target where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0.75",
					message = "nUI: The HUD targeting alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_COMBATALPHA] =
				{
					command = "combatalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you or your pet are in combat where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 1",
					message = "nUI: The HUD combat alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
			},
		},
		[nUI_SLASHCMD_CLOCK] =
		{
			command = "clock",
			options = "{12|24}",
			desc    = "This option sets the display of the dashboard clock to either a 12 hour clock or a 24 hour clock. The default is 12",
			message = "nUI: The dashboard clock has been set to |cFF00FFFF%d|r hour format", -- 12 or 24 hour format
		},
		[nUI_SLASHCMD_LASTITEM+1] =
		{
			command = "debug",
			options = "{n}",
			desc    = "This option sets the nUI debugger messaging level. As a rule you should only change debug levels if you are asked to by the mod author. Use {n} = 0 to turn debugging off entirely (the default).",
			message = "nUI: Your debugging level has been set to |cFF00FFFF%d|r", -- an integer value
		},
	};
	
	-- new -- these strings are the optional arguments to their respective commands and can be 
	--        translated to make sense in the local language
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "on" )]        = "on";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "off" )]       = "off";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "mouseover" )] = "mouseover";
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "owner" )]   = "owner";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "mouse" )]   = "mouse";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "fixed" )]   = "fixed";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "default" )] = "default";
	
	-- new -- miscellaneous slash command messages printed to the player
	
	nUI_L["The value [ %s ] is not a valid nUI slash command. Try [ /nui help ] for a list of commands"] = "The value [ |cFFFFC000%s|r ] is not a valid nUI slash command. Try [ |cFF00FFFF/nui help|r ] for a list of commands";
	nUI_L["nUI currently supports the following list of slash commands..."]	= "nUI currently supports the following list of slash commands..."; 
	nUI_L["The '/nui %s' slash command currently supports the following list of sub-commands..."] = "The '|cFF00FFFF/nui %s|r' slash command currently supports the following list of sub-commands...";
	nUI_L["nUI: [ %s ] is not a valid tooltip settings option... please choose from %s, %s, %s or %s"] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid tooltip settings option... please choose from |cFF00FFFF%s|r, |cFF00FFFF%s|r, |cFF00FFFF%s|r or |cFF00FFFF%s|r";
	nUI_L["nUI: [ %s ] is not a valid console visibility option... please choose from %s, %s or %s"] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid console visibility option... please choose from |cFF00FFFF%s|r, |cFF00FFFF%s|r or |cFF00FFFF%s|r";
	nUI_L["nUI: [ %s ] is not a valid alpha value... please choose a number between 0 and 1 where 0 is fully transparent and 1 is fully opaque."] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid alpha value... please choose a number between 0 and 1 where 0 is fully transparent and 1 is fully opaque.";
	nUI_L["nUI: [ %s ] is not a valid horizontal gap value... please choose a number between 1 and 1200 where 1 is very narrow and 1200 is very wide."] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid horizontal gap value... please choose a number between 1 and 1200 where 1 is very narrow and 1200 is very wide.";
	nUI_L["nUI: [ %s ] is not a valid clock option... please choose either '12' for a 12 hour clock or '24' for a 24 hour clock."] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid clock option... please choose either '12' for a 12 hour clock or '24' for a 24 hour clock.";	
		
end
