--[[---------------------------------------------------------------------------

Copyright (c) 2008, 2009 by K. Scott Piel 
All Rights Reserved

E-mail: < kscottpiel@gmail.com >
Web:    < http://www.scottpiel.com >

This file is part of nUI.

	The copyright for all material provided within the nUI software package 
	("nUI") is held by Kenneth Scott Piel. Except as stated herein, none of 
	the material may be copied, reproduced, distributed, republished, 
	downloaded, displayed, posted or transmitted in any form or by any means, 
	including, but not limited to, electronic, mechanical, photocopying, 
	recording, or otherwise, without the prior written permission of 
	the copyright holder. Permission is granted to display, copy, distribute 
	and download the materials on this Site for personal, non-commercial use 
	only provided you do not modify the materials and that you retain all 
	copyright and other proprietary notices contained in the materials. You 
	also may not, without the copyright holder's permission, "mirror" any 
	material contained in nUI on any other server. This permission terminates 
	automatically if you breach any of these terms or conditions. Upon 
	termination, you will immediately destroy any downloaded and printed 
	materials. Any unauthorized use of any material contained in nUI may 
	violate copyright laws, trademark laws, the laws of privacy and publicity, 
	and communications regulations and statutes.
	
	nUI is packaged in four distributable versions known as "nUI Release",
	"nUI+", "nUI Development" and "nUI PTR Beta" -- Redistribution for these
	versions is governed by the following terms...
	
	1) Redistribution of the nUI Release (aka nUI Lite) version is permitted under 
	   the following terms... Permission is hereby	granted for unlimited free 
	   and open distribution of "nUI Release" / "nUI Lite" by anyone in any 
	   form and by any means provided the nUI Release distribution contents 
	   are not altered in any way, are distributed in full with all copyright 
	   statements and licensing terms included and intact and that any 
	   interface the end user is provided for the purpose of downloading nUI 
	   includes a plainly visible and functioning link to nUI's official web 
	   site at http://www.nUIaddon.com and a plainly visible notice that nUI 
	   accepts user donations with a working link to nUI's donation page at 
	   http://www.nUIaddon.com/donate.html
	   
	2) Permission is hereby granted for distribution of the "nUI+", "nUI+
	   Development" and "nUI+ PTR Beta" versions of nUI via the online download
	   service at http://www.wowinterface.com and the copyright holder's own
	   web site http://www.nuiaddon.com -- The end user is granted permission
	   to download any nUI package from these two web sites for their personal
	   use under the same terms and conditions as nUI Release but are prohibited
	   from sharing the contents of these packages via any means in any form
	   with anyone other than via direct transfer with immediate friends and
	   family members. Distribution of nUI+, nUI+ Development or nUI+ PTR Beta
	   via any other means by any other entity in any other form is strictly 
	   prohibited without the copyright holder's express written permission
	   explicitly granting such distribution rights specifically to that entity.
	   
	3) Deep-linking and leeching of nUI distributions is strictly prohibited. 
	   Any individual or entity who wishes to offer downloads of nUI 
	   distributions must either host the legal and unmodified distribution 
	   on their own servers to be distributed at their own expense using their 
	   own bandwidth or they must link the user back to the official download 
	   page on the third party provider's servers from which the user can 
	   initiate the download. Use of any download link or mechanism which 
	   initiates a download of any nUI distribution from a third party 
	   distribtion site that bypasses the official content and download pages 
	   or advertisements of that third party site is strictly prohibited
       without the express written consent of that site.
       
    See the included files "nUI_RELEASE_LICENSE.txt" and "nUI_PLUS_LICENSE.txt"
    for the complete terms of nUI's licensing terms.
	   
    nUI is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    enclosed license for more details.
	
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE 
USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

--]]---------------------------------------------------------------------------

if nUI_Locale == "enGB" then
		
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\ABF.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Accidental Presidency.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Adventure.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Bazooka.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Emblem.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Enigma__2.ttf";
	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Tw_Cen_MT_Bold.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\VeraSe.ttf";
--	nUI_L["font1"] = "Fonts\\ARIALN.TTF";

--	nUI_L["font2"] = "Fonts\\FRIZQT__.TTF";
	nUI_L["font2"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Emblem.ttf";
	
	nUI_L["Welcome back to %s, %s..."] = "Welcome back to %s, %s..."
	nUI_L["nUI %s version %s is loaded!"] = "nUI %s version %s is loaded!";	
	nUI_L["Type '/nui' for a list of available nUI commands."] = "Type '/nui' for a list of available nUI commands."; 
	
	-- splash frame strings
	
	nUI_L["splash title"] = "%s has been upgraded to nUI %s %s";
	nUI_L["splash info"]  = "For the user guide, galleries, the latest downloads, nUI's FAQ, technical support forums or to make a donation to support nUI, please visit |cFF00FFFFhttp://www.nUIaddon.com|r";
	
	-- clock strings
	
	nUI_L["am"] = "am";		
	nUI_L["pm"] = "pm";	
	nUI_L["<hour>:<minute><suffix>"] = "%d:%02d%s";
	nUI_L["<hour>:<minute>"] = "%02d:%02d"; 
	nUI_L["(S) <hour>:<minute><suffix> - <hour>:<minute><suffix> (L)"] = "(S) %d:%02d%s - %d:%02d%s (L)";
	nUI_L["(S) <hour>:<minute> - <hour>:<minute> (L)"] = "(S) %02d:%02d - %02d:%02d (L)"; 
	
	-- state strings
	
	nUI_L["|cFF00FF00ENABLED|r"]  = "|cFF00FF00ENABLED|r";
	nUI_L["|cFFFF0000DISABLED|r"] = "|cFFFF0000DISABLED|r";
	nUI_L["~INTERRUPTED~"]        = "~INTERRUPTED~";
	nUI_L["~FAILED~"]             = "~FAILED~";
	nUI_L["~MISSED~"]             = "~MISSED~";
	nUI_L["OFFLINE"]              = "OFFLINE";
	nUI_L["DND"]                  = "DND"
	nUI_L["AFK"]                  = "AFK";
	nUI_L["DEAD"]                 = "DEAD";
	nUI_L["GHOST"]                = "GHOST";
	nUI_L["FD"]                   = "FD";
	nUI_L["TAXI"]                 = "TAXI";
	nUI_L["OOR"]		      = "OOR";
	
	-- power types

	-- new -- this entire section is new... it contains the labels used to describe the
	--        unit's current health and power type in tooltips and other areas
	
	nUI_L["Health"]      = "Health";	
	nUI_L["Mana"]        = "Mana";
	nUI_L["Rage"]        = "Rage";
	nUI_L["Focus"]       = "Focus";
	nUI_L["Energy"]      = "Energy";
	nUI_L["Happiness"]   = "Happiness";
	nUI_L["Runes"]       = "Runes";
	nUI_L["Runic Power"] = "Runic Power";
	nUI_L["Ammo"]        = "Ammo"; -- vehicles
	nUI_L["Fuel"]        = "Fuel"; -- vehicles
	
	-- time remaining (cooldowns, buffs, etc.)
	
	nUI_L["TimeLeftInHours"]   = "%0.0fh";
	nUI_L["TimeLeftInMinutes"] = "%0.0fm";
	nUI_L["TimeLeftInSeconds"] = "%0.0fs";
	nUI_L["TimeLeftInTenths"]  = "%0.1fs";
	
	-- raid and party role tooltip strings
	
	nUI_L["Party Role: |cFF00FFFF%s|r"] = "Party Role: |cFF00FFFF%s|r";
	nUI_L["Raid Role: |cFF00FFFF%s|r"]  = "Raid Role: |cFF00FFFF%s|r";
	nUI_L["Raid Leader"]                = "Raid Leader";
	nUI_L["Party Leader"]               = "Party Leader";
	nUI_L["Raid Assistant"]             = "Raid Assistant";
	nUI_L["Main Tank"]                  = "Main Tank";
	nUI_L["Off-Tank"]                   = "Off-Tank";
	nUI_L["Master Looter"]              = "Master Looter";
	
	-- hunter pet feeder strings
	
	nUI_L[nUI_FOOD_MEAT]	= "meat";   -- do not edit this line
	nUI_L[nUI_FOOD_FISH]	= "fish";   -- do not edit this line
	nUI_L[nUI_FOOD_BREAD]	= "bread";  -- do not edit this line
	nUI_L[nUI_FOOD_CHEESE]  = "cheese"; -- do not edit this line
	nUI_L[nUI_FOOD_FRUIT]	= "fruit";  -- do not edit this line
	nUI_L[nUI_FOOD_FUNGUS]  = "fungus"; -- do not edit this line
	
	nUI_L["Click to feed %s"]           = "Click to feed %s";
	nUI_L["Click to cancel feeding"]    = "Click to cancel feeding";
	nUI_L["nUI: %s can eat %s%s%s"]     = "nUI: %s can eat %s%s%s";
	nUI_L[" or "]                       = " or ";
	nUI_L["nUI: You don't have a pet!"] = "nUI: You don't have a pet!";
	
	nUI_L["nUI: You can feed %s the following...\n"] = "nUI: You can feed %s the following...\n";
	nUI_L["nUI: You have nothing you can feed %s in your current inventory"] = "nUI: You have nothing you can feed %s in your current inventory";
	nUI_L["    Click the pet happiness indictor to feed your pet now"] = "    Click the pet happiness indictor to feed your pet now";
	
	-- status bar strings
	
	nUI_L["nUI: Cannot change status bar config while in combat!"] = "nUI: Cannot change status bar config while in combat!";
	nUI_L["nUI: [%s] is not a valid option for orienting a status bar... use LEFT, RIGHT, TOP or BOTTOM"] = "nUI: [%s] is not a valid option for orienting a status bar... use LEFT, RIGHT, TOP or BOTTOM";
	nUI_L["nUI: Can not change status bar overlays while in combat!"] = "nUI: Can not change status bar overlays while in combat!";
	nUI_L["nUI: The maximum value (%d) of a status bar must be greater than the minimum value (%d)"] = "nUI: The maximum value (%d) of a status bar must be greater than the minimum value (%d)";
	
	-- information panel strings
	
	nUI_L["Minimap"] = "Minimap";
	
	nUI_L[nUI_INFOPANEL_COMBATLOG]      		= "Info Panel: Combat Log Display Mode";
	nUI_L[nUI_INFOPANEL_COMBATLOG.."Label"]		= "Combat"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_BMM]		      		= "Info Panel: Battlefield Minimap Mode";
	nUI_L[nUI_INFOPANEL_BMM.."Label"]			= "Map"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_RECOUNT]		   		= "Info Panel: Recount Damage Metre Mode";
	nUI_L[nUI_INFOPANEL_RECOUNT.."Label"]		= "Recount"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_OMEN3]		      		= "Info Panel: Omen3 Threat Metre Mode";
	nUI_L[nUI_INFOPANEL_OMEN3.."Label"]			= "Omen3"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_SKADA]		      		= "Info Panel: Skada Damage/Threat Meter Mode"; -- new
	nUI_L[nUI_INFOPANEL_SKADA.."Label"]			= "Skada";
	
	nUI_L[nUI_INFOPANEL_OMEN3KLH]	      		= "Info Panel: Combined Omen3 + KLH Threat Metre Mode";
	nUI_L[nUI_INFOPANEL_OMEN3KLH.."Label"]		= "Threat"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_KLH]		      		= "Info Panel: KLH Threat Metre Mode";
	nUI_L[nUI_INFOPANEL_KLH.."Label"]			= "KTM"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L[nUI_INFOPANEL_KLHRECOUNT]	      		= "Info Panel: KLH Threat + Recount Damage Metre Mode";
	nUI_L[nUI_INFOPANEL_KLHRECOUNT.."Label"]	= "KTM+"; -- small word or abbreviation to show on the panel selector button
	
	nUI_L["nUI: You need to go to the WoW Interface menu, select the 'Social' option and turn off the 'Simple Chat' menu option to enable integrated combat log support in nUI."] = "nUI: You need to go to the WoW Interface menu, select the 'Social' option and turn off the 'Simple Chat' menu option to enable integrated combat log support in nUI.";
	nUI_L["The %s Info Panel plugin is a core plugin to nUI and cannot be disabled"] = "The %s Info Panel plugin is a core plugin to nUI and cannot be disabled";
	nUI_L["Click to change information panels"] = "Click to change information panels";
	nUI_L["nUI: Cannot initialise the Info Panel plugin [ %s ] -- it does not have an initPanel() interface method"] = "nUI: Cannot initialise the Info Panel plugin [ |cFF00FFFF%s|r ] -- it does not have an initPanel() interface method";
	nUI_L["nUI: Cannot initialise the Info Panel plugin [ %s ] -- No global object by that name exists"] = "nUI: Cannot initialise the Info Panel plugin [ |cFF00FFFF%s|r ] -- No global object by that name exists";	
	nUI_L["nUI: Cannot select the Info Panel plugin [ %s ] -- it does not have a setSelected() interface method"] = "nUI: cannot select the Info Panel plugin [ |cFF00FFFF%s|r ] -- it does not have a setSelected() interface method";
	
	-- HUD layout strings (heads up display)
	
	nUI_L["Click to change HUD layouts"] = "Click to change HUD layouts";
	
	nUI_L[nUI_HUDLAYOUT_PLAYERTARGET]	   		= "HUD Layout: Player Left / Target Right";
	nUI_L[nUI_HUDLAYOUT_PLAYERTARGET.."Label"]	= "Player/Target"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_HEALTHPOWER]	   		= "HUD Layout: Health Left / Power Right";
	nUI_L[nUI_HUDLAYOUT_HEALTHPOWER.."Label"]	= "Health/Power"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_SIDEBYSIDE]	   			= "HUD Layout: Side-by-side Horizontal Bars";
	nUI_L[nUI_HUDLAYOUT_SIDEBYSIDE.."Label"]	= "Side by Side"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_NOBARS]	   				= "HUD Layout: Simple HUD (no bars)";
	nUI_L[nUI_HUDLAYOUT_NOBARS.."Label"]		= "Simple HUD"; -- small phrase or abbreviation to show on the HUD selector button
	
	nUI_L[nUI_HUDLAYOUT_NOHUD]		   			= "HUD Layout: Disabled (no HUD)";
	nUI_L[nUI_HUDLAYOUT_NOHUD.."Label"]			= "No HUD"; -- small phrase or abbreviation to show on the panel selector button
	
	nUI_L[nUI_HUDMODE_PLAYERTARGET]        = "nUI Player/Target HUD Mode";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_PET]    = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for displaying the Player Pet's unit data";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_PLAYER] = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for displaying the Player's unit data";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_TARGET] = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for displaying the Target's unit data";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_TOT]    = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for displaying the Target of Target's (ToT) unit data";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_CASTBAR] = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": skin for displaying the Player's casting bar"; -- new
	
	nUI_L[nUI_HUDMODE_HEALTHPOWER]         = "nUI Health/Power HUD Mode";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_PET]     = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for displaying the Player Pet's unit data";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_PLAYER]  = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for displaying the Player's unit data";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_TARGET]  = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for displaying the Target's unit data";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_TOT]     = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for displaying the Target of Target's (ToT) unit data";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_CASTBAR] = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": skin for displaying the Player's casting bar"; -- new
	
	nUI_L[nUI_HUDMODE_SIDEBYSIDE]          = "nUI Side by Side HUD Mode";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_PET]      = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for displaying the Player Pet's unit data";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_PLAYER]   = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for displaying the Player's unit data"
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_TARGET]   = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for displaying the Target's unit data";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_TOT]      = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for displaying the Target of Target's (ToT) unit data";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_CASTBAR]  = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": skin for displaying the Player's casting bar"; -- new
	
	nUI_L[nUI_HUDMODE_NOBARS]              = "nUI Simple Barless HUD Mode"; -- new
	nUI_L[nUI_HUDSKIN_NOBARS_CASTBAR]      = nUI_L[nUI_HUDMODE_NOBARS]..": skin for displaying the Player's casting bar"; -- new
	nUI_L[nUI_HUDSKIN_NOBARS_PLAYER]       = nUI_L[nUI_HUDMODE_NOBARS]..": skin for displaying the Player's unit data"; -- new
	nUI_L[nUI_HUDSKIN_NOBARS_TARGET]       = nUI_L[nUI_HUDMODE_NOBARS]..": skin for displaying the Target's unit data"; -- new
	
	-- nUI_Unit strings
	
	nUI_L["Pet"]        = "Pet";    
	nUI_L["Target"]     = "Target"; 
	nUI_L["Range"]      = "Range";
	nUI_L["MELEE"]      = "MELEE";
	nUI_L["Elite"]      = "Elite";
	nUI_L["Rare"]       = "Rare";
	nUI_L["Rare Elite"] = "Rare Elite"; 
	nUI_L["World Boss"] = "World Boss";
	nUI_L["Vehicle"]    = "Vehicle"; -- new -- used to identify that unit in question is a vehicle
	
	nUI_L["unit: player"]             = "Player";
	nUI_L["unit: vehicle"]            = "The Player's Vehicle"; -- new -- for WotLK vehicle unit frames
	nUI_L["unit: pet"]	              = "Player's Pet";
	nUI_L["unit: pettarget"]          = "Player Pet's Target";
	nUI_L["unit: focus"]              = "Player's Focus";
	nUI_L["unit: focustarget"]        = "Target of Player's Focus";
	nUI_L["unit: target"]             = "Player's Target";
	nUI_L["unit: %s-target"]          = "%s's Target";
	nUI_L["unit: mouseover"]          = "Mouseover Target";
	nUI_L["unit: targettarget"]       = "Target of Target (ToT)";
	nUI_L["unit: targettargettarget"] = "Target of ToT (ToTT)";
	nUI_L["unit: party%d"]            = "Party Member %d";
	nUI_L["unit: party%dpet"]         = "Party Member %d's Pet";	
	nUI_L["unit: party%dtarget"]      = "Party Member %d's Target";
	nUI_L["unit: party%dpettarget"]   = "Party Member %d Pet's Target";
	nUI_L["unit: raid%d"]             = "Raid Member %d";
	nUI_L["unit: raid%dpet"]          = "Raid Member %d's Pet";
	nUI_L["unit: raid%dtarget"]       = "Raid Member %d's Target";
	nUI_L["unit: raid%dpettarget"]    = "Raid Member %d Pet's Target";

	nUI_L[nUI_UNITMODE_PLAYER]        = "nUI Solo Player Mode"; 
	nUI_L[nUI_UNITSKIN_SOLOFOCUS]     = nUI_L[nUI_UNITMODE_PLAYER]..": Player Focus' unit skin"; 
	nUI_L[nUI_UNITSKIN_SOLOMOUSE]     = nUI_L[nUI_UNITMODE_PLAYER]..": Mouseover target unit skin"; 
	nUI_L[nUI_UNITSKIN_SOLOVEHICLE]   = nUI_L[nUI_UNITMODE_PLAYER]..": Vehicle unit skin"; -- new -- for WotLK vehicle unit frames
	nUI_L[nUI_UNITSKIN_SOLOPET]       = nUI_L[nUI_UNITMODE_PLAYER]..": Player Pet's unit skin"; 
	nUI_L[nUI_UNITSKIN_SOLOPETBUTTON] = nUI_L[nUI_UNITMODE_PLAYER]..": Pet targeting button unit skins... i.e. Target's Pet, Player Focus' Pet, etc"; 
	nUI_L[nUI_UNITSKIN_SOLOPLAYER]    = nUI_L[nUI_UNITMODE_PLAYER]..": Player's unit skin"; 
	nUI_L[nUI_UNITSKIN_SOLOTARGET]    = nUI_L[nUI_UNITMODE_PLAYER]..": Target's unit skin"; 
	nUI_L[nUI_UNITSKIN_SOLOTGTBUTTON] = nUI_L[nUI_UNITMODE_PLAYER]..": Target targeting button unit skins... i.e. Player Focus' target, etc."; 
	nUI_L[nUI_UNITSKIN_SOLOTOT]       = nUI_L[nUI_UNITMODE_PLAYER]..": Target of Target's (ToT) unit skin"; 

	nUI_L[nUI_UNITMODE_PARTY]          = "nUI Party/Group Mode"; 
	nUI_L[nUI_UNITSKIN_PARTYFOCUS]     = nUI_L[nUI_UNITMODE_PARTY]..": Player Focus' unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYMOUSE]     = nUI_L[nUI_UNITMODE_PARTY]..": Mouseover target unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYVEHICLE]   = nUI_L[nUI_UNITMODE_PARTY]..": Vehicle unit skin"; -- new -- for WotLK vehicle unit frames
	nUI_L[nUI_UNITSKIN_PARTYPLAYER]    = nUI_L[nUI_UNITMODE_PARTY]..": Player's unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYPET]       = nUI_L[nUI_UNITMODE_PARTY]..": Player Pet's unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYTARGET]    = nUI_L[nUI_UNITMODE_PARTY]..": Target's unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYTOT]       = nUI_L[nUI_UNITMODE_PARTY]..": Target of Target's (ToT) unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYFOCUS]     = nUI_L[nUI_UNITMODE_PARTY]..": Player Focus' unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYLEFT]      = nUI_L[nUI_UNITMODE_PARTY]..": Left side party member unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYRIGHT]     = nUI_L[nUI_UNITMODE_PARTY]..": Right side party member unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYPETBUTTON] = nUI_L[nUI_UNITMODE_PARTY]..": Party Member and Focus' pet button unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYTGTBUTTON] = nUI_L[nUI_UNITMODE_PARTY]..": Party Member and Focus' target button unit skin"; 
	nUI_L[nUI_UNITSKIN_PARTYMOUSE]     = nUI_L[nUI_UNITMODE_PARTY]..": Mouseover unit skin"; 
	
	nUI_L[nUI_UNITMODE_RAID10]          ="nUI 10 Player Raid Mode"; 
	nUI_L[nUI_UNITSKIN_RAID10FOCUS]     = nUI_L[nUI_UNITMODE_RAID10]..": Player Focus' unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10MOUSE]     = nUI_L[nUI_UNITMODE_RAID10]..": Mouseover target unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10VEHICLE]   = nUI_L[nUI_UNITMODE_RAID10]..": Vehicle unit skin"; -- new -- for WotLK vehicle unit frames
	nUI_L[nUI_UNITSKIN_RAID10PLAYER]    = nUI_L[nUI_UNITMODE_RAID10]..": Player's unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10PET]       = nUI_L[nUI_UNITMODE_RAID10]..": Player Pet's unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10TARGET]    = nUI_L[nUI_UNITMODE_RAID10]..": Target's unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10TOT]       = nUI_L[nUI_UNITMODE_RAID10]..": Target of Target's (ToT) unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10FOCUS]     = nUI_L[nUI_UNITMODE_RAID10]..": Player Focus' unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10LEFT]      = nUI_L[nUI_UNITMODE_RAID10]..": Left side raid member unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10RIGHT]     = nUI_L[nUI_UNITMODE_RAID10]..": Right side raid member unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10PETBUTTON] = nUI_L[nUI_UNITMODE_RAID10]..": Raid Member and Focus' pet button unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID10]..": Raid Member and Focus' target button unit skin"; 
	nUI_L[nUI_UNITSKIN_RAID10MOUSE]     = nUI_L[nUI_UNITMODE_RAID10]..": Mouseover unit skin"; 
	
	-- new -- all of these sections have been added for 5.0
	
	nUI_L[nUI_UNITMODE_RAID15]          ="nUI 15 Player Raid Mode";
	nUI_L[nUI_UNITSKIN_RAID15FOCUS]     = nUI_L[nUI_UNITMODE_RAID15]..": Player Focus' unit skin";
	nUI_L[nUI_UNITSKIN_RAID15MOUSE]     = nUI_L[nUI_UNITMODE_RAID15]..": Mouseover target unit skin";
	nUI_L[nUI_UNITSKIN_RAID15VEHICLE]   = nUI_L[nUI_UNITMODE_RAID15]..": Vehicle unit skin";
	nUI_L[nUI_UNITSKIN_RAID15PLAYER]    = nUI_L[nUI_UNITMODE_RAID15]..": Player's unit skin";
	nUI_L[nUI_UNITSKIN_RAID15PET]       = nUI_L[nUI_UNITMODE_RAID15]..": Player Pet's unit skin";
	nUI_L[nUI_UNITSKIN_RAID15TARGET]    = nUI_L[nUI_UNITMODE_RAID15]..": Target's unit skin";
	nUI_L[nUI_UNITSKIN_RAID15TOT]       = nUI_L[nUI_UNITMODE_RAID15]..": Target of Target's (ToT) unit skin";
	nUI_L[nUI_UNITSKIN_RAID15FOCUS]     = nUI_L[nUI_UNITMODE_RAID15]..": Player Focus' unit skin";
	nUI_L[nUI_UNITSKIN_RAID15LEFT]      = nUI_L[nUI_UNITMODE_RAID15]..": Left side raid member unit skin";
	nUI_L[nUI_UNITSKIN_RAID15RIGHT]     = nUI_L[nUI_UNITMODE_RAID15]..": Right side raid member unit skin";
	nUI_L[nUI_UNITSKIN_RAID15PETBUTTON] = nUI_L[nUI_UNITMODE_RAID15]..": Raid Member and Focus' pet button unit skin";
	nUI_L[nUI_UNITSKIN_RAID15TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID15]..": Raid Member and Focus' target button unit skin";
	nUI_L[nUI_UNITSKIN_RAID15MOUSE]     = nUI_L[nUI_UNITMODE_RAID15]..": Mouseover unit skin";
	
	nUI_L[nUI_UNITMODE_RAID20]          ="nUI 20 Player Raid Mode";
	nUI_L[nUI_UNITSKIN_RAID20FOCUS]     = nUI_L[nUI_UNITMODE_RAID20]..": Player Focus' unit skin";
	nUI_L[nUI_UNITSKIN_RAID20MOUSE]     = nUI_L[nUI_UNITMODE_RAID20]..": Mouseover target unit skin";
	nUI_L[nUI_UNITSKIN_RAID20VEHICLE]   = nUI_L[nUI_UNITMODE_RAID20]..": Vehicle unit skin";
	nUI_L[nUI_UNITSKIN_RAID20PLAYER]    = nUI_L[nUI_UNITMODE_RAID20]..": Player's unit skin";
	nUI_L[nUI_UNITSKIN_RAID20PET]       = nUI_L[nUI_UNITMODE_RAID20]..": Player Pet's unit skin";
	nUI_L[nUI_UNITSKIN_RAID20TARGET]    = nUI_L[nUI_UNITMODE_RAID20]..": Target's unit skin";
	nUI_L[nUI_UNITSKIN_RAID20TOT]       = nUI_L[nUI_UNITMODE_RAID20]..": Target of Target's (ToT) unit skin";
	nUI_L[nUI_UNITSKIN_RAID20FOCUS]     = nUI_L[nUI_UNITMODE_RAID20]..": Player Focus' unit skin";
	nUI_L[nUI_UNITSKIN_RAID20LEFT]      = nUI_L[nUI_UNITMODE_RAID20]..": Left side raid member unit skin";
	nUI_L[nUI_UNITSKIN_RAID20RIGHT]     = nUI_L[nUI_UNITMODE_RAID20]..": Right side raid member unit skin";
	nUI_L[nUI_UNITSKIN_RAID20PETBUTTON] = nUI_L[nUI_UNITMODE_RAID20]..": Raid Member and Focus' pet button unit skin";
	nUI_L[nUI_UNITSKIN_RAID20TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID20]..": Raid Member and Focus' target button unit skin";
	nUI_L[nUI_UNITSKIN_RAID20MOUSE]     = nUI_L[nUI_UNITMODE_RAID20]..": Mouseover unit skin";
	
	nUI_L[nUI_UNITMODE_RAID25]          ="nUI 25 Player Raid Mode";
	nUI_L[nUI_UNITSKIN_RAID25FOCUS]     = nUI_L[nUI_UNITMODE_RAID25]..": Player Focus' unit skin";
	nUI_L[nUI_UNITSKIN_RAID25MOUSE]     = nUI_L[nUI_UNITMODE_RAID25]..": Mouseover target unit skin";
	nUI_L[nUI_UNITSKIN_RAID25VEHICLE]   = nUI_L[nUI_UNITMODE_RAID25]..": Vehicle unit skin";
	nUI_L[nUI_UNITSKIN_RAID25PLAYER]    = nUI_L[nUI_UNITMODE_RAID25]..": Player's unit skin";
	nUI_L[nUI_UNITSKIN_RAID25PET]       = nUI_L[nUI_UNITMODE_RAID25]..": Player Pet's unit skin";
	nUI_L[nUI_UNITSKIN_RAID25TARGET]    = nUI_L[nUI_UNITMODE_RAID25]..": Target's unit skin";
	nUI_L[nUI_UNITSKIN_RAID25TOT]       = nUI_L[nUI_UNITMODE_RAID25]..": Target of Target's (ToT) unit skin";
	nUI_L[nUI_UNITSKIN_RAID25FOCUS]     = nUI_L[nUI_UNITMODE_RAID25]..": Player Focus' unit skin";
	nUI_L[nUI_UNITSKIN_RAID25LEFT]      = nUI_L[nUI_UNITMODE_RAID25]..": Left side raid member unit skin";
	nUI_L[nUI_UNITSKIN_RAID25RIGHT]     = nUI_L[nUI_UNITMODE_RAID25]..": Right side raid member unit skin";
	nUI_L[nUI_UNITSKIN_RAID25PETBUTTON] = nUI_L[nUI_UNITMODE_RAID25]..": Raid Member and Focus' pet button unit skin";
	nUI_L[nUI_UNITSKIN_RAID25TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID25]..": Raid Member and Focus' target button unit skin";
	nUI_L[nUI_UNITSKIN_RAID25MOUSE]     = nUI_L[nUI_UNITMODE_RAID25]..": Mouseover unit skin";
	
	nUI_L[nUI_UNITMODE_RAID40]          ="nUI 40 Player Raid Mode";
	nUI_L[nUI_UNITSKIN_RAID40FOCUS]     = nUI_L[nUI_UNITMODE_RAID40]..": Player Focus' unit skin";
	nUI_L[nUI_UNITSKIN_RAID40MOUSE]     = nUI_L[nUI_UNITMODE_RAID40]..": Mouseover target unit skin";
	nUI_L[nUI_UNITSKIN_RAID40VEHICLE]   = nUI_L[nUI_UNITMODE_RAID40]..": Vehicle unit skin";
	nUI_L[nUI_UNITSKIN_RAID40PLAYER]    = nUI_L[nUI_UNITMODE_RAID40]..": Player's unit skin";
	nUI_L[nUI_UNITSKIN_RAID40PET]       = nUI_L[nUI_UNITMODE_RAID40]..": Player Pet's unit skin";
	nUI_L[nUI_UNITSKIN_RAID40TARGET]    = nUI_L[nUI_UNITMODE_RAID40]..": Target's unit skin";
	nUI_L[nUI_UNITSKIN_RAID40TOT]       = nUI_L[nUI_UNITMODE_RAID40]..": Target of Target's (ToT) unit skin";
	nUI_L[nUI_UNITSKIN_RAID40FOCUS]     = nUI_L[nUI_UNITMODE_RAID40]..": Player Focus' unit skin";
	nUI_L[nUI_UNITSKIN_RAID40LEFT]      = nUI_L[nUI_UNITMODE_RAID40]..": Left side raid member unit skin";
	nUI_L[nUI_UNITSKIN_RAID40RIGHT]     = nUI_L[nUI_UNITMODE_RAID40]..": Right side raid member unit skin";
	nUI_L[nUI_UNITSKIN_RAID40PETBUTTON] = nUI_L[nUI_UNITMODE_RAID40]..": Raid Member and Focus' pet button unit skin";
	nUI_L[nUI_UNITSKIN_RAID40TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID40]..": Raid Member and Focus' target button unit skin";
	nUI_L[nUI_UNITSKIN_RAID40MOUSE]     = nUI_L[nUI_UNITMODE_RAID40]..": Mouseover unit skin";
	
	nUI_L[nUI_UNITPANEL_PLAYER]      		= "Unit Panel: Solo Player Mode";
	nUI_L[nUI_UNITPANEL_PLAYER.."Label"]	= "Player";
	
	nUI_L[nUI_UNITPANEL_PARTY]       		= "Unit Panel: Party/Group Mode";
	nUI_L[nUI_UNITPANEL_PARTY.."Label"] 	= "Party";
	
	nUI_L[nUI_UNITPANEL_RAID10]      		= "Unit Panel: 10 Player Raid Mode";
	nUI_L[nUI_UNITPANEL_RAID10.."Label"]	= "Raid 10";
	
	nUI_L[nUI_UNITPANEL_RAID15]      		= "Unit Panel: 15 Player Raid Mode";
	nUI_L[nUI_UNITPANEL_RAID15.."Label"]	= "Raid 15";
	
	nUI_L[nUI_UNITPANEL_RAID20]      		= "Unit Panel: 20 Player Raid Mode"; 
	nUI_L[nUI_UNITPANEL_RAID20.."Label"]	= "Raid 20"; 
	
	nUI_L[nUI_UNITPANEL_RAID25]      		= "Unit Panel: 25 Player Raid Mode";
	nUI_L[nUI_UNITPANEL_RAID25.."Label"]	= "Raid 25";
	
	nUI_L[nUI_UNITPANEL_RAID40]      		= "Unit Panel: 40 Player Raid Mode";
	nUI_L[nUI_UNITPANEL_RAID40.."Label"]	= "Raid 40";
	
	nUI_L["Click to change unit frame panels"] = "Click to change unit frame panels"; 
	
	nUI_L["<unnamed frame>"] = "<unnamed frame>";
	nUI_L["unit change"] = "unit change";
	nUI_L["unit class"] = "unit class";
	nUI_L["pet happiness"] = "pet happiness";
	nUI_L["unit label"] = "unit label";
	nUI_L["unit level"] = "unit level";
	nUI_L["unit reaction"] = "unit reaction";
	nUI_L["unit health"] = "unit health";
	nUI_L["unit power"] = "unit power";
	nUI_L["unit portrait"] = "unit portrait";
	nUI_L["raid group"] = "raid group";
	nUI_L["unit PvP"] = "unit PvP";
	nUI_L["raid target"] = "raid target";
	nUI_L["casting bar"] = "casting bar";
	nUI_L["ready check"] = "ready check";
	nUI_L["unit status"] = "unit status";
	nUI_L["unit aura"] = "unit aura";
	nUI_L["unit combat"] = "unit combat";
	nUI_L["unit resting"] = "unit resting";
	nUI_L["unit role"] = "unit role";
	nUI_L["unit feedback"] = "unit feedback";
	nUI_L["unit combo points"] = "unit combo points";
	nUI_L["unit runes"]        = "unit runes"; -- new -- Death Knight rune frame events
	nUI_L["unit range"]        = "unit range";
	nUI_L["unit spec"]         = "unit spec";
	nUI_L["unit threat"]       = "unit threat"; -- new -- changed in threat status for a given unit
	
	nUI_L["Talent Build: <build name> (<talent points>)"] = "Talent Build: |cFF00FFFF%s|r (%s)";
	nUI_L["passed unit id is <nil> in callback table for %s"] = "passed unit id is <nil> in callback table for %s"; 
	nUI_L["nUI: Warning.. anchoring %s to %s -- anchor point has a <nil> value."] = "nUI: Warning.. anchoring %s to %s -- anchor point has a <nil> value.";
	nUI_L["nUI: Cannot register %s for scaling... frame does not have an applyScale() method"] = "nUI: Cannot register %s for scaling... frame does not have an applyScale() method";
	nUI_L["nUI: Cannot register %s for scaling... frame does not have an applyAnchor() method"] = "nUI: Cannot register %s for scaling... frame does not have an applyAnchor() method";
	nUI_L["nUI: %s %s callback %s does not have a newUnitInfo() method."] = "nUI: %s %s callback %s does not have a newUnitInfo() method.";
	nUI_L["nUI_UnitClass.lua: unhandled unit class [%s] for [%s]"] = "nUI_UnitClass.lua: unhandled unit class [%s] for [%s]";
	nUI_L["nUI: click-casting registration is %s"] = "nUI: click-casting registration is %s";
	nUI_L["nUI: must pass a valid parent frame to nUI_Unit:createFrame() for unit id [%s (%s)]"] = "nUI: must pass a valid parent frame to nUI_Unit:createFrame() for unit id [%s (%s)]";
	nUI_L["nUI says: Gratz for reaching level %d %s!"] = "nUI says: Gratz for reaching level %d %s!";
	nUI_L["nUI_Unit: [%s] is not a valid unit frame element type!"] = "nUI_Unit: [%s] is not a valid unit frame element type!";
	nUI_L["nUI_Unit: [%s] is not a known unit skin name!"] = "nUI_Unit: [%s] is not a known unit skin name!";
	
	-- nUI_Unit hunter pet strings
	
	nUI_L["Your pet"] = "Your pet";
	nUI_L["quickly"] = "quickly";
	nUI_L["slowly"] = "slowly";
	nUI_L["nUI: %s is happy."] = "nUI: %s is happy.";
	nUI_L["nUI: %s is unhappy... time to feed!"] = "nUI: %s is unhappy... time to feed!";
	nUI_L["nUI: Warning! %s is |cFFFFFFFFNOT|r happy! Better feed soon."] = "nUI: Warning! %s is |cFFFFFFFFNOT|r happy! Better feed soon.";
	nUI_L["nUI: Warning... %s is %s losing loyalty "] = "nUI: Warning... %s is %s losing loyalty ";
	nUI_L["nUI: %s is %s gaining loyalty"] = "nUI: %s is %s gaining loyalty";
	nUI_L["nUI: %s has stopped gaining loyalty"] = "nUI: %s has stopped gaining loyalty";
	nUI_L["nUI: %s has stopped losing loyalty"] = "nUI: %s has stopped losing loyalty";
	nUI_L["nUI_UnitHappiness.lua: unhandled pet happiness value (%s)"] = "nUI_UnitHappiness.lua: unhandled pet happiness value (%s)";
	nUI_L["Your pet's current damage bonus is %d%%"] = "Your pet's current damage bonus is %+d%%"; 
	nUI_L["Your pet's current damage penalty is %d%%"] = "Your pet's current damage penalty is %+d%%"; 
	nUI_L["nUI: It looks to me like you're a little busy... maybe you should try feeding %s AFTER you leave combat?"] = "nUI: It looks to me like you're a little busy... maybe you should try feeding %s AFTER you leave combat?"; 
	nUI_L["nUI: I looked everywhere, but I couldn't find a pet to feed. Perhaps he's in your backpack?"] = "nUI: I looked everywhere, but I couldn't find a pet to feed. Perhaps he's in your backpack?"; 
	nUI_L["nUI: You know, I could be wrong, but I don't think feeding %s is a very good idea... it doesn't look to me like what you have in your bags is what %s is thinking about eating."] = "nUI: You know, I could be wrong, but I don't think feeding %s is a very good idea... it doesn't look to me like what you have in your bags is what %s is thinking about eating."; 
	
	-- miscelaneous strings
	
	nUI_L["Version"]                     = "nUI Version |cFF00FF00%s|r";  -- prints the current version number
	nUI_L["Copyright"]                   = "Copyright (C) 2008 by K. Scott Piel"; 
	nUI_L["Rights"]                      = "All Rights Reserved"; 
	nUI_L["Off Hand Weapon:"]            = "Off Hand Weapon:";
	nUI_L["Main Hand Weapon:"]           = "Main Hand Weapon:";
	nUI_L["Group %d"]                    = "Group %d";
	nUI_L["MS"]                          = "MS";
	nUI_L["FPS"]				         = "FPS";
	nUI_L["Minimap Button Bag"]          = "Minimap Button Bag";
	nUI_L["System Performance Stats..."] = "System Performance Stats...";
	nUI_L["PvP Time Remaining: <time_left>"] = "PvP Time Remaining: |cFF50FF50%s|r" -- new -- displays the amount of time left before the PvP flag clears in the player tooltip
	
	nUI_L["Cursor: <cursor_x,cursor_y>  /  Player: <player_x,player_y>"] = "Cursor: |cFF00FFFF<%0.1f, %0.1f>|r  /  Player: |cFF00FFFF<%0.1f, %0.1f>|r"; -- new
	nUI_L["nUI has disabled the plugin 'nui_AuraBars' as it is now incorporated in nUI 5.0 -- Please use '/nui rl' to reload the UI. You should uninstall nUI_AuraBars as well."] = "nUI has disabled the plugin 'nui_AuraBars' as it is now incorporated in nUI 5.0 -- Please use '/nui rl' to reload the UI. You should uninstall nUI_AuraBars as well."; -- new
	
	-- key binding strings
	
	nUI_L["HUD Layout"]                  = "HUD Layout"; -- new -- used as a label in the keybinding interface to identify the button used to change HUD layouts
	nUI_L["Unit Panel Mode"]             = "Unit Panel Mode"; -- new -- used as a label in the keybinding interface to identify the button used to change unit panels (player/party/raid10)
	nUI_L["Info Panel Mode"]             = "Info Panel Mode"; -- new -- used as a label in the keybinding interface to identify the button used to change information panels (map, omen3, recount, etc)
	nUI_L["Key Binding"]                 = "Key Binding"; -- new -- used a label to identify key bindings on action button tooltips
	nUI_L["Miscellaneous Bindings"]      = "Miscellaneous Bindings"; -- new -- header label in the key binding interface for nUI's miscellaneous keys like unit panel, info panel, hud, buttonbag
	nUI_L["No key bindings found"]       = "No key bindings found"; -- new -- printed in tooltips if there are no key bindings for an action button
	nUI_L["<ctrl-alt-right click> to change bindings"] = "<ctrl-alt-right click> to change bindings"; -- new -- printed in tooltip to alert the user on how to change key bindings

	-- rare spotting strings
	
	nUI_L["You have spotted a rare mob: |cFF00FF00<mob name>|r<location>"] = "You have spotted a rare mob: |cFF00FF00%s|r%s"; -- new -- used by the rare spotter function to alert the user to a rare mob being sighted
	nUI_L["You have spotted a rare elite mob: |cFF00FF00<mob name>|r<location>"] = "You have spotted a rare elite mob: |cFF00FF00%s|r%s"; -- new -- used by the rare spotter function to alert the user to a rare mob being sighted
	
	-- faction / reputation bar strings
	
	nUI_L["Unknown"]    = "Unknown";
	nUI_L["Hated"]      = "Hated";
	nUI_L["Hostile"]    = "Hostile";
	nUI_L["Unfriendly"] = "Unfriendly";
	nUI_L["Neutral"]    = "Neutral";
	nUI_L["Friendly"]   = "Friendly";
	nUI_L["Honored"]    = "Honored";
	nUI_L["Revered"]    = "Revered";
	nUI_L["Exalted"]    = "Exalted";
	
	nUI_L["Faction: <faction name>"]    = "Faction: |cFF00FFFF%s|r";
	nUI_L["Reputation: <rep level>"]    = "Reputation: |cFF00FFFF%s|r";
	nUI_L["Current Rep: <number>"]      = "Current Rep: |cFF00FFFF%d|r";
	nUI_L["Required Rep: <number>"]     = "Required Rep: |cFF00FFFF%d|r";
	nUI_L["Remaining Rep: <number>"]    = "Remaining Rep: |cFF00FFFF%d|r";
	nUI_L["Percent Complete: <number>"] = "Percent Complete: |cFF00FFFF%0.1f%%|r";
	nUI_L["<faction name> (<reputation>) <current rep> of <required rep> (<percent complete>)"] = "%s (%s) %d of %d (%0.1f%%)";	
	
	nUI_L[FACTION_UPDATE_START_STRING]    = "Reputation with ";
	nUI_L[FACTION_UPDATE_END_STRING]      = " increased";
	nUI_L[FACTION_UPDATE_INCREASE_STRING] = "increased";

	-- player experience bar strings
	
	nUI_L["Current level: <level>"]                         = "Current level: |cFF00FFFF%d|r";
	nUI_L["Current XP: <experience points>"]                = "Current XP: |cFF00FFFF%d|r";
	nUI_L["Required XP: <XP required to reach next level>"] = "Required XP: |cFF00FFFF%d|r";
	nUI_L["Remaining XP: <XP remaining to level>"]          = "Remaining XP: |cFF00FFFF%d|r";
	nUI_L["Percent complete: <current XP / required XP>"]   = "Percent complete: |cFF00FFFF%0.1f%%|r";
	nUI_L["Rested XP: <total rested experience> (percent)"] = "Rested XP: |cFF00FFFF%d|r (%0.1f%%)";
	nUI_L["Rested Levels: <levels>"]                        = "Rested Levels: |cFF00FFFF%0.2f|r";
	nUI_L["Level <player level>: <experience> of <max experience> (<percent of total>), <rested xp> rested XP"] = "Level %d: %d of %d (%0.1f%%), %d rested XP";
	
	-- health race bar tooltip strings
	
	nUI_L["nUI Health Race Stats..."] = "nUI Health Race Stats..."; 
	nUI_L["No current advantage to <player> or <target>"] = "No current advantage to %s or %s"; 
	nUI_L["<unit name>'s Health: <current>/<maximum> (<percent>)"] = "%s's Health: |cFF00FF00%d/%d|r (|cFFFFFFFF%0.1f%%|r)"; 
	nUI_L["Advantage to <player>: <pct>"] = "Advantage to %s: (|cFF00FF00%+0.1f%%|r)";  
	nUI_L["Advantage to <target>: <pct>"] = "Advantage to %s: (|cFFFFC0C0%0.1f%%|r)"; 
	
	-- skinning system messages
	
	nUI_L["nUI could not load the currently selected skin [ %s ]... perhaps you have it disabled? Switching to the default nUI skin."] = "nUI could not load the currently selected skin [ |cFFFFC0C0%s|r ]... perhaps you have it disabled? Switching to the default nUI skin."; 
	nUI_L["nUI: Cannot register %s for skinning... frame does not have an applySkin() method"] = "nUI: Cannot register |cFFFFC0C0%s|r for skinning... frame does not have an applySkin() method"; 
	
	-- names of the various frames that nUI allows the user to move on the screen
	
	-- these are labels for all of the movable frames in UI (the frames the user can drag around after using '/nui movers'
	
	nUI_L["Micro-Menu"]                = "Micro-Menu";
	nUI_L["Capture Bar"]               = "Capture Bar";
	nUI_L["Watched Quests"]            = "Watched Quests";
	nUI_L["Quest Timer"]               = "Quest Timer";
	nUI_L["Equipment Durability"]      = "Equipment Durability";
	nUI_L["PvP Objectives"]            = "PvP Objectives";
	nUI_L["Watched Achievments"]       = "Watched Achievments";
	nUI_L["In-Game Tooltips"]          = "In-Game Tooltips";
	nUI_L["Bag Bar"]                   = "Bag Bar";
	nUI_L["Group Loot Frame"]          = "Group Loot Frame"; -- new -- used to label the four group looting frames (greed/need frames)
	nUI_L["nUI_ActionBar"]             = "Main Bar / Action Page 1"; -- new
	nUI_L["nUI_BottomLeftBar"]         = "Bottom Left Bar / Action Page 2"; -- new
	nUI_L["nUI_LeftUnitBar"]           = "Left Unit Frame Bar / Action Page 3"; -- new
	nUI_L["nUI_RightUnitBar"]          = "Right Unit Frame Bar / Action Page 4"; -- new
	nUI_L["nUI_TopRightBar"]           = "Top Right Bar / Action Page 5"; -- new
	nUI_L["nUI_TopLeftBar"]            = "Top Left Bar / Action Page 6"; -- new
	nUI_L["nUI_BottomRightBar"]        = "Bottom Right Bar"; -- new
	nUI_L["Pet/Stance/Shapeshift Bar"] = "Pet/Stance/Shapeshift Bar";
	nUI_L["Vehicle Seat Indicator"]    = "Vehicle Seat Indicator"; -- new
	nUI_L["Voice Chat Talkers"]        = "Voice Chat Talkers"; -- new
	nUI_L["Timer Bar"]                 = "Timer Bar"; -- new
	
	-- slash command processing	

	nUI_SlashCommands =
	{
		[nUI_SLASHCMD_HELP] =
		{
			command = "help",
			options = "{command}",
			desc    = "Displays the list of all available slash commands if {command} is not given or, if {command} is given, displays information about that specific command",
			message = nil,
		},
		[nUI_SLASHCMD_RELOAD] =
		{
			command = "rl",
			options = nil,
			desc    = "Reloads the user interface and all enabled mods (same as /console reloadui)",
			message = nil,
		},
		[nUI_SLASHCMD_BUTTONBAG] =
		{
			command = "bb",
			options = nil,
			desc    = "This command toggles the display of the Minimap Button Bag on and off.",
			message = nil,
		},
		[nUI_SLASHCMD_MOVERS] =
		{
			command = "movers",
			options = nil,
			desc    = "Enables and disables moving the standard Blizzard UI frames such as tooltips, durability, quest timer, etc.",
			message = "nUI: Blizzard frame movers have been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_CONSOLE] =
		{
			command = "console",
			options = "{on|off|mouseover}",
			desc    = "Sets the visibility option for the top console where 'on' always show the console, 'off' always hides the console and 'mouseover' shows the console when the mouse is over the console.",
			message = "nUI: Top console visibility has been set to %s", -- "on", "off" or "mouseover"
		},
		[nUI_SLASHCMD_TOOLTIPS] =
		{
			command = "tooltips",
			options = "{owner|mouse|fixed|default}",
			desc    = "This option sets the location of the mouseover tooltips where 'owner' displays the tooltip next to the frame that owns it, 'mouse' displays the tooltip at the current mouse location, 'fixed' displays all tooltips at a fixed location on screen or 'default' does not manage tooltips at all",
			message = "nUI: Tooltip display mode changed to |cFF00FFFF%s|r", -- the chosen tooltip mode
		},
		[nUI_SLASHCMD_COMBATTIPS] = -- new
		{
			command = "combattips",
			options = nil,
			desc    = "This option toggles display of action button tooltips on and off while in combat lockdown. The default is to hide the tooltips in your action bar buttons while in combat.",
			message = "nUI: Tooltip display during combat lockdown has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_BAGSCALE] =
		{
			command = "bagscale",
			options = "{n}",
			desc    = "This option increases and decreases the size of your bags where {n} is a number between 0.5 and 1.5 -- 1 is the default",
			message = "nUI: Your bag scale has been changed to |cFF00FFFF%0.2f|r", -- the chosen scale
		},
		[nUI_SLASHCMD_BAGBAR] = -- new
		{
			command = "bagbar",
			options = "{on|off|mouseover}",
			desc    = "This option sets the bag bar display on, off or only visible on mouseover. The default is always on.",
			message = "nUI: The bag bar's display has been set to |cFF00FFFF%s|r", -- on, off or mouseover
		},
		[nUI_SLASHCMD_CALENDAR] = -- new
		{
			command = "calendar",
			options = nil,
			desc    = "By default, nUI moves the guild calendar button from the minimap into the button bag. This option toggles that on and off allowing for leaving the guild calendar displayed on the minimap.",
			message = "nUI: The management of the guild calendar button has been %s", -- ENABLED or DISABLED
		},
		[nUI_SLASHCMD_FRAMERATE] =
		{
			command = "framerate",
			options = "{n}",
			desc    = "This option changes (or throttles) the maximum refresh rate for bar animations and unit frames. Increase {n} for smoothness, decrease {n} for performance. The default is "..nUI_DEFAULT_FRAME_RATE.." frames per second.",
			message = "nUI: Your refresh frame rate has been changed to |cFF00FFFF%0.0fFPS|r", -- the chosen rate in frames per second
		},
		[nUI_SLASHCMD_FEEDBACK] = -- new
		{
			command = "feedback",
			options = "{curse|disease|magic|poison}",
			desc    = "nUI provides a highlight on unit frames for any unit which has a curse, disease, magic or poison aura debuff on it. By default, all four types are highlighted. This option lets you turn each one on or off individually so that only those auras you can dispell are highlighted.",
			message = "nUI: Unit frame highlights for |cFF00FFFF%s debuffs|r has been %s", -- aura type and enabled or disabled
		},
		[nUI_SLASHCMD_SHOWHITS] = -- new
		{
			command = "showhits",
			options = nil,
			desc    = "nUI's unit frames highlight the background red and green to show when the unit is taking damage or receiving heals. This option toggles that behavior on and off. By default it is on.",
			message = "nUI: Unit frame display of hits and heals has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_MAXAURAS] = -- new
		{
			command = "maxauras",
			options = "{1-40}",
			desc    = "By default nUI will display up to the maximum possible 40 auras on each of the key units: player, pet, vehicle and target. This option lets you set the maximum number of auras to a smaller value between 0 and 40. Setting maxauras to zero (0) will disable the aura display.",
			message = "nUI: The maximum number of auras has been set to |cFF00FFFF%d|r", -- a number from 0 to 40
		},
		[nUI_SLASHCMD_AUTOGROUP] = -- new
		{
			command = "autogroup",
			options = nil,
			desc    = "By default nUI automatically changes your unit panel to the best fitting panel when you join or leave a group or raid or when your raid roster changes. This option toggles that behavior on and off.",
			message = "nUI: Automatic unit panel switch is %s when joining and leaving groups or raids",
		},
		[nUI_SLASHCMD_RAIDSORT] = -- new
		{
			command = "raidsort",
			options = "{unit|group|class|name}",
			desc    = "Selects the sort order used to display unit frames while in a raid. The 'unit' option sorts unit frames by the unit ID from raid1 to raid40. The 'group' option sorts unit frames by the raid group number, the 'class' option sorts by the player class and the 'name' option sorts by player name. The default is to sort unit frames by the raid group.",
			message = "nUI: Raid group sorting has been set to |cFF00FF00%s|r", -- sort option: group, unit or class
		},
		[nUI_SLASHCMD_SHOWANIM] =
		{
			command = "anim",
			options = nil,
			desc    = "This option toggles display of animated unit portraits and unit bars on and off",
			message = "nUI: Display of animated unit frames has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_HPLOST] = -- new 
		{
			command = "hplost",
			options = nil,
			desc    = "This option toggles display of player health on unit frames from HP remaining to HP lost. This is of particular value to healers.",
			message = "nUI: Display of health values has been changed to %s", -- "health remaining" or "health lost"
		},
		[nUI_SLASHCMD_HUD] =
		{
			command  = "hud",
			options  = nil,
			desc     = "This command provides access to a set of commands used to control the behavior of the nUI HUD. Use the '/nui hud' command alone for a list of available sub-commands.",
			message  = nil,
			sub_menu =
			{
				[nUI_SLASHCMD_HUD_SCALE] =
				{
					command = "scale",
					options = "{n}",
					desc    = "This option sets the scale of the HUD where 0.25 <= {n} <= 1.75. Smaller values of {n} descrease the HUD size and larger values increase the size. The default is {n} = 1",
					message = "nUI: The HUD scale has been set to |cFF00FFFF%0.2f|r", -- a number
				},
				[nUI_SLASHCMD_HUD_SHOWNPC] =
				{
					command = "shownpc",
					options = nil,
					desc    = "This option toggles display of HUD bars for non-attackable NPC targets on and off when out of combat",
					message = "nUI: Non-attackable NPC target HUD bar display has been %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_HUD_FOCUS] = -- new
				{
					command = "focus",
					options = nil,
					desc    = "By default, the HUD does not display information about the player's focus. Enabling this option will replace the HUD target and ToT with the player's focus and focus target when a focus is selected.",
					message = "nUI: HUD display of the player focus and focus target is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_HUD_HEALTHRACE] =
				{
					command = "healthrace",
					options = nil,
					desc    = "This option toggles display of in-HUD health race bar on and off",
					message = "nUI: The HUD health race bar display has been %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_HUD_COOLDOWN] = -- new
				{
					command = "cooldown",
					options = nil,
					desc    = "This option toggles display of in-HUD spell cooldown bar, cooldown alert messages and cooldown sounds on and off.",
					message = "nUI: The HUD spell cooldown bar display has been %s",
				},
				[nUI_SLASHCMD_HUD_CDALERT] = -- new
				{
					command = "cdalert",
					options = nil,
					desc    = "When the in-HUD spell cooldown bar is enabled, this option turns the display of ready messages on and off.",
					message = "nUI: The HUD spell cooldown ready messages have been %s",
				},
				[nUI_SLASHCMD_HUD_CDSOUND] = -- new
				{
					command = "cdsound",
					options = nil,
					desc    = "When the in-HUD spell cooldown bar is enabled, this option turns the playing of ready sounds on and off.",
					message = "nUI: The HUD spell cooldown ready sound has been %s",
				},
				[nUI_SLASHCMD_HUD_CDMIN] = -- new
				{
					command = "cdmin",
					options = "{n}",
					desc    = "This sets the minimum amount of time required for a spell to be displayed on the cooldown bar when it first begins the cooldown. If the initial cooldown period is less than {n}, it won't display. The default value is '/nui hud cdmin 2'",
					message = "nUI: The HUD spell cooldown minimum time has been set to |cFF00FFFF%d|r seconds", -- time in seconds.
				},
				[nUI_SLASHCMD_HUD_HGAP] =
				{
					command = "hgap",
					options = "{n}",
					desc    = "This option sets horizontal gap between the left and right sides of the HUD where {n} is a number greater than 0. Increase {n} to increase the gap between the left and right of the HUD. The default value of {n} is 400",
					message = "nUI: The horizontal HUD gap has been set to |cFF00FFFF%0.0f|r", -- a number greater than zero
				},
				[nUI_SLASHCMD_HUD_VOFS] = -- new
				{
					command = "vofs",
					options = "{n}",
					desc    = "This option sets vertical offset of the HUD from the center of the view port. The default is '/nui hud vofs 0' which places the HUD at the vertical center of the viewport. Values less than 0 move the HUD down, greater than 0 moves the HUD up.",
					message = "nUI: The vertical HUD offset has been set to |cFF00FFFF%0.0f|r", -- a number
				},
				[nUI_SLASHCMD_HUD_IDLEALPHA] =
				{
					command = "idlealpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you are completely idle where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0",
					message = "nUI: The HUD idle alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_REGENALPHA] =
				{
					command = "regenalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you (or your pet) are regenerating health, regenerating power or are debuffed where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0.35",
					message = "nUI: The HUD regen alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_TARGETALPHA] =
				{
					command = "targetalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you have selected a valid target where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0.75",
					message = "nUI: The HUD targeting alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_COMBATALPHA] =
				{
					command = "combatalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you or your pet are in combat where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 1",
					message = "nUI: The HUD combat alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
			},
		},
		[nUI_SLASHCMD_BAR] = -- new
		{
			command  = "bar",
			options  = nil,
			desc     = "This command provides access to a set of commands used to control the behavior of the nUI action bars. Use the '/nui bar' command alone for a list of available sub-commands.",
			message  = nil,
			sub_menu =
			{
				[nUI_SLASHCMD_BAR_COOLDOWN] = -- new
				{
					command = "cooldown",
					options = nil,
					desc    = "This option is used to turn the display of cooldowns (displayed in yellow on the action bar) on and off. By default this feature is enabled.",
					message = "nUI: Action bar cooldown timers are %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_DURATION] = -- new
				{
					command = "duration",
					options = nil,
					desc    = "By default, when you cast a spell on a target, the time remaining on the spell is displayed in blue on the action bar. This option turns that timer feature off.",
					message = "nUI: Action bar spell duration timers are %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_MACRO] = -- new
				{
					command = "macro",
					options = nil,
					desc    = "When you place a custom macro on the action bar, nUI display's the macro's name on the button. This option will turn that display on and off.",
					message = "nUI: Macro name display on the action bar is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_STACKCOUNT] = -- new
				{
					command = "stackcount",
					options = nil,
					desc    = "nUI normally displays the stack counts of inventory items that are on your action bars in the lower right corner of the button. This option can be used to turn that display on and off.",
					message = "nUI: Stack count display on action buttons is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_KEYBIND] = -- new
				{
					command = "keybind",
					options = nil,
					desc    = "When you have a key bound to an action button, the key name is normally displayed in the top left corner of the button. This option can be used to turn that display on and off.",
					message = "nUI: Display of action button key binding names is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_DIMMING] = -- new
				{
					command = "dimming",
					options = nil,
					desc    = "By default, while you are in combat, if any action on your bar is unusable or active on your target, it is dimmed as a cue that you cannot or do not need to cast it yet and brightens when it procs or expires on the target. This option toggles this behavior on and off.",
					message = "nUI: Dimming of actions on cooldown, or unusable, is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_DIMALPHA] = -- new
				{
					command = "dimalpha",
					options = "{n}",
					desc    = "Normally when an action button is dimmed because it is unusable or active on the target, it is displayed at 30% opactity. This option allows you to set a custom opacity between 0 for fully transparent and 1 for fully opaque. The default is '/nui dimalpha 0.30'",
					message = "nUI: Dimming opactity has been set to |cFF00FFFF%0.1f%%|r", -- a number between 0% and 100%
				},
				[nUI_SLASHCMD_BAR_MOUSEOVER] = -- new
				{
					command = "mouseover",
					options = nil,
					desc    = "By default, nUI displays its action bars at all times. When the '/nui mouseover' function is enabled, nUI will hide the bar unless and until your mouse point is hovering over the bar.",
					message = "nUI: Display of action bars based on mouseover is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_TOTEMS] = -- new
				{
					command = "totems",
					options = nil,
					desc    = "nUI uses the default Blizzard totem bar for Shamans. If you would prefer to use an alternate addon for totems, the '/nui bar totems' option can be used to cause nUI to hide the default totem bar.",
					message = "nUI: Hiding of the default Blizzard totem bar has been %s", -- enabled or disabled
				},
			},
		},
		[nUI_SLASHCMD_MOUNTSCALE] = -- new
		{
			command = "mountscale",
			options = "{n}",
			desc    = "This option sets the scale for the seat indicator displayed at the top center of the display when you are on a special mount. The default is '/nui mountscale 1' where 0.5 < {n} < 1.5 -- values less than 1.0 cause the indicator to be smaller, values of {n} > 1.0 increase its size.",
			message = "nUI: The scale of the special mount seat indicator has been set to |cFF00FFFF%s|r", -- a number between 0.5 and 1.5
		},
		[nUI_SLASHCMD_CLOCK] =
		{
			command = "clock",
			options = "{server|local|both}",
			desc    = "This option sets the display of the dashboard clock to either display the current local time {local}, the current server time {server} or both the server and local time together {both}. The default setting is {server}",
			message = "nUI: The dashboard clock display mode has been set to |cFF00FFFF%s|r",
		},
		[nUI_SLASHCMD_MAPCOORDS] = -- new
		{
			command = "mapcoords",
			options = nil,
			desc    = "This option toggles the display of player and cursor map coordinates in the world map on and off. It is on by default.",
			message = "nUI: World map coordinates have been %s", -- "ENABLED" or "DISABLED"
		},
		[nUI_SLASHCMD_ROUNDMAP] =
		{
			command = "roundmap",
			options = nil,
			desc    = "This option toggles the minimap display between the default square minimap and a round minimap",
			message = "nUI: The minimap shape has been set to |cFF00FFFF%s|r", -- "round" or "square"
		},
		[nUI_SLASHCMD_MINIMAP] = -- new
		{
			command = "minimap",
			options = nil,
			desc    = "This option toggles nUI's management of the minimap on and off. When enabled, nUI will attempt to move the minimap into the dashboard, otherwise the Blizzard minimap is not modified by nUI (though the minimap buttons still are). Changing this option will force a UI reload!",
			message = "nUI: Management of the minimap has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_ONEBAG] = -- new
		{
			command = "onebag",
			options = nil,
			desc    = "This option toggles the display of inventory bags on your bag bar to show either your backpack only or all five bags. This does NOT actually combine all of your bags into a single bag at this time, it is provided to support third party mods such as ArkInventory.",
			message = "nUI: Single bag button display has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_WATCHFRAME] =
		{
			command = "watchframe",
			options = nil,
			desc    = "This command causes nUI to reset the size and location of the advanced objectives tracking window the default location for the current nUI layout.",
			message = "nUI: The advanced objectives tracking window has been reset",
		},
    	[nUI_SLASHCMD_LASTITEM+1] =
		{
			command = "debug",
			options = "{n}",
			desc    = "This option sets the nUI debugger messaging level. As a rule you should only change debug levels if you are asked to by the mod author. Use {n} = 0 to turn debugging off entirely (the default).",
			message = "nUI: Your debugging level has been set to |cFF00FFFF%d|r", -- an integer value
		},
		[nUI_SLASHCMD_LASTITEM+2] = -- new
		{
			command = "profile",
			options = nil,
			desc    = "This option toggles runtime profiling of nUI on and off. Profiling is off by default and enabling this feature does increase overhead. The profiling state is NOT saved between sessions of console reloads. You should not enable profiling unless asked to do so by the mod author.",
			message = "nUI: Runtime profiling has been %s", -- enabled or disabled
		},
	};
	
	nUI_L["round"]  = "round";
	nUI_L["square"] = "square";
		
	nUI_L["health remaining"] = "|cFF00FF00health remaining|r"; -- new -- used to tell the player that unit frames are displaying health remaining
	nUI_L["health lost"]      = "|cFFFF0000health lost|r"; -- new -- used to tell the player that unit frames are displaying health lost
	
	-- these strings are the optional arguments to their respective commands and can be 
	-- translated to make sense in the local language
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CLOCK, "server" )] = "server";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CLOCK, "local" )]  = "local";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CLOCK, "both" )]   = "both";
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_RAIDSORT, "unit" )]  = "unit"; -- new -- command option used to select sorting of raid unit frames by unit id
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_RAIDSORT, "group" )] = "group"; -- new -- command option used to select sorting of raid unit frames by raid group
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_RAIDSORT, "class" )] = "class"; -- new -- command option used to select sorting of raid unit frames by player class
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_RAIDSORT, "name" )]  = "name"; -- new -- command option used to select sorting of raid unit frames by player class
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_FEEDBACK, "curse" )]    = "curse";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_FEEDBACK, "disease" )]  = "disease";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_FEEDBACK, "magic" )]    = "magic";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_FEEDBACK, "poison" )]   = "poison";
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "on" )]        = "on";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "off" )]       = "off";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "mouseover" )] = "mouseover";
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_BAGBAR, "on" )]        = "on"; -- new
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_BAGBAR, "off" )]       = "off"; -- new
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_BAGBAR, "mouseover" )] = "mouseover"; -- new
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "owner" )]   = "owner";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "mouse" )]   = "mouse";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "fixed" )]   = "fixed";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "default" )] = "default";	
	
	nUI_L["The value [ %s ] is not a valid nUI slash command. Try [ /nui help ] for a list of commands"] = "The value [ |cFFFFC000%s|r ] is not a valid nUI slash command. Try [ |cFF00FFFF/nui help|r ] for a list of commands";
	nUI_L["nUI currently supports the following list of slash commands..."]	= "nUI currently supports the following list of slash commands..."; 
	nUI_L["The '/nui %s' slash command currently supports the following list of sub-commands..."] = "The '|cFF00FFFF/nui %s|r' slash command currently supports the following list of sub-commands...";
	nUI_L["nUI: [ %s ] is not a valid tooltip settings option... please choose from %s, %s, %s or %s"] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid tooltip settings option... please choose from |cFF00FFFF%s|r, |cFF00FFFF%s|r, |cFF00FFFF%s|r or |cFF00FFFF%s|r";
	nUI_L["nUI: [ %s ] is not a valid console visibility option... please choose from %s, %s or %s"] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid console visibility option... please choose from |cFF00FFFF%s|r, |cFF00FFFF%s|r or |cFF00FFFF%s|r";
	nUI_L["nUI: [ %s ] is not a valid alpha value... please choose a number between 0 and 1 where 0 is fully transparent and 1 is fully opaque."] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid alpha value... please choose a number between 0 and 1 where 0 is fully transparent and 1 is fully opaque.";
	nUI_L["nUI: [ %s ] is not a valid horizontal gap value... please choose a number between 1 and 1200 where 1 is very narrow and 1200 is very wide."] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid horizontal gap value... please choose a number between 1 and 1200 where 1 is very narrow and 1200 is very wide.";
	nUI_L["nUI: [ %s ] is not a valid clock option... please choose either 'local' to display the local time, 'server' to display the server time or 'both' to display both times."] = "nUI: [ %s ] is not a valid clock option... please choose either 'local' to display the local time, 'server' to display the server time or 'both' to display both times."; -- new -- message displayed when the player selects an invalid '/nui clock {option}' value
	nUI_L["nUI: [ %s ] is not a valid feedback option... please choose either <curse>, <disease>, <magic> or <poison>"] = "nUI: [ %s ] is not a valid feedback option... please choose either '%s', '%s', '%s' or '%s'"; -- new -- alerts the user when they have entered an invalid feedback highlighting option
	nUI_L["nUI: [ %s ] is not a valid raid sorting option... please choose either <unit>, <group> or <class>"] = "nUI: [ %s ] is not a valid raid sorting option... please choose either '%s', '%s' or '%s'";	-- new
	nUI_L["nUI: [ %s ] is not a valid special mount indicator display scale. The scale must be a number between 0.5 and 1.5"] = "nUI: [ %s ] is not a valid special mount indicator display scale. The scale must be a number between 0.5 and 1.5"; -- new

end
