--[[---------------------------------------------------------------------------

Copyright (c) 2008, 2009 by K. Scott Piel 
All Rights Reserved

E-mail: < kscottpiel@gmail.com >
Web:    < http://www.scottpiel.com >

This file is part of nUI.

	The copyright for all material provided within the nUI software package 
	("nUI") is held by Kenneth Scott Piel. Except as stated herein, none of 
	the material may be copied, reproduced, distributed, republished, 
	downloaded, displayed, posted or transmitted in any form or by any means, 
	including, but not limited to, electronic, mechanical, photocopying, 
	recording, or otherwise, without the prior written permission of 
	the copyright holder. Permission is granted to display, copy, distribute 
	and download the materials on this Site for personal, non-commercial use 
	only provided you do not modify the materials and that you retain all 
	copyright and other proprietary notices contained in the materials. You 
	also may not, without the copyright holder's permission, "mirror" any 
	material contained in nUI on any other server. This permission terminates 
	automatically if you breach any of these terms or conditions. Upon 
	termination, you will immediately destroy any downloaded and printed 
	materials. Any unauthorized use of any material contained in nUI may 
	violate copyright laws, trademark laws, the laws of privacy and publicity, 
	and communications regulations and statutes.
	
	nUI is packaged in four distributable versions known as "nUI Release",
	"nUI+", "nUI Development" and "nUI PTR Beta" -- Redistribution for these
	versions is governed by the following terms...
	
	1) Redistribution of the nUI Release (aka nUI Lite) version is permitted under 
	   the following terms... Permission is hereby	granted for unlimited free 
	   and open distribution of "nUI Release" / "nUI Lite" by anyone in any 
	   form and by any means provided the nUI Release distribution contents 
	   are not altered in any way, are distributed in full with all copyright 
	   statements and licensing terms included and intact and that any 
	   interface the end user is provided for the purpose of downloading nUI 
	   includes a plainly visible and functioning link to nUI's official web 
	   site at http://www.nUIaddon.com and a plainly visible notice that nUI 
	   accepts user donations with a working link to nUI's donation page at 
	   http://www.nUIaddon.com/donate.html
	   
	2) Permission is hereby granted for distribution of the "nUI+", "nUI+
	   Development" and "nUI+ PTR Beta" versions of nUI via the online download
	   service at http://www.wowinterface.com and the copyright holder's own
	   web site http://www.nuiaddon.com -- The end user is granted permission
	   to download any nUI package from these two web sites for their personal
	   use under the same terms and conditions as nUI Release but are prohibited
	   from sharing the contents of these packages via any means in any form
	   with anyone other than via direct transfer with immediate friends and
	   family members. Distribution of nUI+, nUI+ Development or nUI+ PTR Beta
	   via any other means by any other entity in any other form is strictly 
	   prohibited without the copyright holder's express written permission
	   explicitly granting such distribution rights specifically to that entity.
	   
	3) Deep-linking and leeching of nUI distributions is strictly prohibited. 
	   Any individual or entity who wishes to offer downloads of nUI 
	   distributions must either host the legal and unmodified distribution 
	   on their own servers to be distributed at their own expense using their 
	   own bandwidth or they must link the user back to the official download 
	   page on the third party provider's servers from which the user can 
	   initiate the download. Use of any download link or mechanism which 
	   initiates a download of any nUI distribution from a third party 
	   distribtion site that bypasses the official content and download pages 
	   or advertisements of that third party site is strictly prohibited
       without the express written consent of that site.
       
    See the included files "nUI_RELEASE_LICENSE.txt" and "nUI_PLUS_LICENSE.txt"
    for the complete terms of nUI's licensing terms.
	   
    nUI is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    enclosed license for more details.
	
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE 
USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

--]]---------------------------------------------------------------------------

if nUI_Locale == "zhTW" then		-- Traditional Chinese
		
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\ABF.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Accidental Presidency.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Adventure.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Bazooka.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Emblem.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Enigma__2.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Tw_Cen_MT_Bold.ttf";
--	nUI_L["font1"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\VeraSe.ttf";
--	nUI_L["font1"] = "Fonts\\ARIALN.TTF";

--	nUI_L["font2"] = "Fonts\\FRIZQT__.TTF";
--	nUI_L["font2"] = "Interface\\AddOns\\nUI\\Layouts\\Default\\Fonts\\Emblem.ttf";
	
	nUI_L["font1"] = "Fonts\\FZLBJW.TTF";
	nUI_L["font2"] = "Fonts\\FZLBJW.TTF";
	
	nUI_L["Welcome back to %s, %s..."] = "歡迎回來 %s, %s..."; 
	nUI_L["nUI %s version %s is loaded!"] = "nUI %s 版本 %s 已載入!"; 
	nUI_L["Type '/nui' for a list of available nUI commands."] = "輸入 '/nui' 取得所有 nUI 指令."; 
	
	-- splash frame strings
	-- new -- this entire section is new
		
	nUI_L["splash title"] = "%s 已更新至 %s %s 版本";
	nUI_L["splash info"]  = "如需要使用說明、圖片、最新下載、FAQ、技術支援，或作出贊助以支持nUI的話，請前往網站 |cFF00FFFFhttp://www.nUIaddon.com|r";
	nUI_L["plus info"]    = "你正在使用nUI'普通'版本，其實現有一個更多功能的免費 'nUI+' ，當中包括15、20、25、40人團隊框等等，詳情可前往網站 |cFF00FFFFhttp://www.nUIaddon.com/plus.html|r ";
	
	-- clock strings
	
	nUI_L["am"] = "上午";		
	nUI_L["pm"] = "下午";
	nUI_L["<hour>:<minute><suffix>"] = "%d:%02d%s";
	nUI_L["<hour>:<minute>"] = "%02d:%02d"; 
	nUI_L["(S) <hour>:<minute><suffix> - <hour>:<minute><suffix> (L)"] = "(伺服器) %d:%02d%s - %d:%02d%s (玩家)";
	nUI_L["(S) <hour>:<minute> - <hour>:<minute> (L)"] = "(伺服器) %02d:%02d - %02d:%02d (玩家)"; 
	
	-- state strings
	
	nUI_L["|cFF00FF00ENABLED|r"]  = "|cFF00FF00啟動|r";
	nUI_L["|cFFFF0000DISABLED|r"] = "|cFFFF0000關閉|r";
	nUI_L["~INTERRUPTED~"]        = "~施法被斷~";
	nUI_L["~FAILED~"]             = "~施法失敗~";
	nUI_L["~MISSED~"]             = "~未擊中~";
	nUI_L["OFFLINE"]              = "離線";
	nUI_L["DND"]                  = "勿擾"; 
	nUI_L["AFK"]                  = "暫離";
	nUI_L["DEAD"]                 = "死亡";
	nUI_L["GHOST"]                = "跑魂中";
	nUI_L["FD"]                   = "假死";
	nUI_L["TAXI"]                 = "搭乘公車中"; 
	nUI_L["OOR"]				  = "範圍以外";
	
	-- power types

	-- new -- this entire section is new... it contains the labels used to describe the
	--        unit's current health and power type in tooltips and other areas
	
	nUI_L["Health"]      = "Health";	
	nUI_L["Mana"]        = "Mana";
	nUI_L["Rage"]        = "Rage";
	nUI_L["Focus"]       = "Focus";
	nUI_L["Energy"]      = "Energy";
	nUI_L["Happiness"]   = "Happiness";
	nUI_L["Runes"]       = "Runes";
	nUI_L["Runic Power"] = "Runic Power";
	nUI_L["Ammo"]        = "Ammo"; -- vehicles
	nUI_L["Fuel"]        = "Fuel"; -- vehicles
	
	-- time remaining (cooldowns, buffs, etc.)
	
	nUI_L["TimeLeftInHours"]   = "%0.0fh"; 
	nUI_L["TimeLeftInMinutes"] = "%0.0fm"; 
	nUI_L["TimeLeftInSeconds"] = "%0.0fs"; 
	nUI_L["TimeLeftInTenths"]  = "%0.1fs"; 
	
	-- raid and party role tooltip strings
	
	nUI_L["Party Role: |cFF00FFFF%s|r"] = "隊伍角色: |cFF00FFFF%s|r"; 
	nUI_L["Raid Role: |cFF00FFFF%s|r"]  = "團隊角色: |cFF00FFFF%s|r"; 
	nUI_L["Raid Leader"]                = "團隊隊長"; 
	nUI_L["Party Leader"]               = "隊伍隊長"; 
	nUI_L["Raid Assistant"]             = "團隊助理"; 
	nUI_L["Main Tank"]                  = "主坦"; 
	nUI_L["Off-Tank"]                   = "副坦"; 
	nUI_L["Master Looter"]              = "分裝者"; 
	
	-- hunter pet feeder strings
	
	nUI_L[nUI_FOOD_MEAT]	= "肉";		-- do not edit this line
	nUI_L[nUI_FOOD_FISH]	= "魚";		-- do not edit this line
	nUI_L[nUI_FOOD_BREAD]	= "麵包";		-- do not edit this line
	nUI_L[nUI_FOOD_CHEESE]  = "乳酪";		-- do not edit this line
	nUI_L[nUI_FOOD_FRUIT]	= "水果";		-- do not edit this line
	nUI_L[nUI_FOOD_FUNGUS]  = "蘑菇";		-- do not edit this line
	
	nUI_L["Click to feed %s"]           = "點選餵食%s"; 
	nUI_L["Click to cancel feeding"]    = "點選取消餵食"; 
	nUI_L["nUI: %s can eat %s%s%s"]     = "nUI: %喜歡吃%s%s%s"; 
	nUI_L[" or "]                       = "或"; 
	nUI_L["nUI: You don't have a pet!"] = "nUI: 你目前沒有寵物在身邊!";
	
	nUI_L["nUI: You can feed %s the following...\n"] = "nUI: 你可以給%s吃以下的東西...\n"; 
	nUI_L["nUI: You have nothing you can feed %s in your current inventory"] = "nUI: 背包裡沒有可以餵食%s的食物";
	nUI_L["    Click the pet happiness indictor to feed your pet now"] = "點選寵物快樂指標即可餵食寵物";
	
	-- status bar strings
	
	nUI_L["nUI: Cannot change status bar config while in combat!"] = "nUI: 戦鬥中無法調整狀態欄!";
	nUI_L["nUI: [%s] is not a valid option for orienting a status bar... use LEFT, RIGHT, TOP or BOTTOM"] = "nUI: [%s] 並不是個正確使用狀態欄的方式... 請使用 LEFT, RIGHT, TOP or BOTTOM";
	nUI_L["nUI: Can not change status bar overlays while in combat!"] = "nUI: 戰鬥中無法調整狀態欄位置!";
	nUI_L["nUI: The maximum value (%d) of a status bar must be greater than the minimum value (%d)"] = "nUI: 狀態欄的最大值 (%d) 必須大於最小值 (%d)";
	
	-- information panel strings
	
	nUI_L["Minimap"] = "小地圖";
	
	nUI_L[nUI_INFOPANEL_COMBATLOG]      		= "資訊欄: 戦鬥訊息顯示模式";
	nUI_L[nUI_INFOPANEL_COMBATLOG.."Label"]		= "戦鬥中";
	
	nUI_L[nUI_INFOPANEL_BMM]		      		= "資訊欄: 戦場小地圖模式";
	nUI_L[nUI_INFOPANEL_BMM.."Label"]			= "地圖";
	
	nUI_L[nUI_INFOPANEL_RECOUNT]		   		= "資訊欄: Recount 傷害紀錄表模式";
	nUI_L[nUI_INFOPANEL_RECOUNT.."Label"]		= "Recount";
	
	nUI_L[nUI_INFOPANEL_OMEN3]		      		= "資訊欄: Omen3 仇恨表模式";
	nUI_L[nUI_INFOPANEL_OMEN3.."Label"]			= "Omen3";
	
	nUI_L[nUI_INFOPANEL_SKADA]		      		= "Info Panel: Skada Damage/Threat Meter Mode"; -- new
	nUI_L[nUI_INFOPANEL_SKADA.."Label"]			= "Skada";
	
	nUI_L[nUI_INFOPANEL_OMEN3KLH]	      		= "資訊欄:  Omen3 + KLH 仇恨表模式";
	nUI_L[nUI_INFOPANEL_OMEN3KLH.."Label"]		= "仇恨";
	
	nUI_L[nUI_INFOPANEL_KLH]		      		= "資訊欄: KLH 仇恨表模式";
	nUI_L[nUI_INFOPANEL_KLH.."Label"]			= "KTM";
	
	nUI_L[nUI_INFOPANEL_KLHRECOUNT]	      		= "資訊欄: KLH 仇恨表 + Recount 傷害表模式";
	nUI_L[nUI_INFOPANEL_KLHRECOUNT.."Label"]	= "KTM+Recount";
	
	nUI_L["nUI: You need to go to the WoW Interface menu, select the 'Social' option and turn off the 'Simple Chat' menu option to enable integrated combat log support in nUI."] = "nUI: 你需要到魔獸選單的介面選單, 到\"社交\"選擇 把\"簡易聊天\" 選項關閉，才能在 nUI啟動戰鬥訊息。";
	nUI_L["The %s Info Panel plugin is a core plugin to nUI and cannot be disabled"] = " %s 訊息是 nUI 的主要元件不能關閉";
	nUI_L["Click to change information panels"] = "點選轉換訊息模式";
	nUI_L["nUI: Cannot initialize the Info Panel plugin [ %s ] -- it does not have an initPanel() interface method"] = "nUI: nUI無法啟動Info Panel插件 [ |cFF00FFFF%s|r ] -- 需要 initPanel() interface method";
	nUI_L["nUI: Cannot initialize the Info Panel plugin [ %s ] -- No global object by that name exists"] = "nUI: 無法啟動Info Panel插件 [ |cFF00FFFF%s|r ] -- 這名稱的物件並不存在";	
	nUI_L["nUI: Cannot select the Info Panel plugin [ %s ] -- it does not have a setSelected() interface method"] = "nUI: 無法選擇Info Panel插件 [ |cFF00FFFF%s|r ] -- 無 setSelected() interface method";
	
	-- HUD layout strings (heads up display)
	
	nUI_L["Click to change HUD layouts"] = "點選切換HUD排列";
	
	nUI_L[nUI_HUDLAYOUT_PLAYERTARGET]	   		= "HUD 排列: 玩家左邊 / 目標右邊";
	nUI_L[nUI_HUDLAYOUT_PLAYERTARGET.."Label"]	= "玩家/目標";
	
	nUI_L[nUI_HUDLAYOUT_HEALTHPOWER]	   		= "HUD 排列: 生命條左邊 / 能量條右邊";
	nUI_L[nUI_HUDLAYOUT_HEALTHPOWER.."Label"]	= "HP/能量";
	
	nUI_L[nUI_HUDLAYOUT_SIDEBYSIDE]	   			= "HUD 排列: 橫列條";
	nUI_L[nUI_HUDLAYOUT_SIDEBYSIDE.."Label"]	= "平排";
	
	nUI_L[nUI_HUDLAYOUT_NOBARS]	   				= "HUD 排列: 簡易 HUD";
	nUI_L[nUI_HUDLAYOUT_NOBARS.."Label"]		= "簡易HUD";
	
	nUI_L[nUI_HUDLAYOUT_NOHUD]		   			= "HUD 排列: 關閉 ";
	nUI_L[nUI_HUDLAYOUT_NOHUD.."Label"]			= "無 HUD";
	
	nUI_L[nUI_HUDMODE_PLAYERTARGET]        = "nUI 玩家/目標 HUD 模式";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_PET]    = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": 顯示玩家寵物資訊的表框";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_PLAYER] = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": 顯示玩家資訊的表框";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_TARGET] = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": 顯示目標資訊的表框";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_TOT]    = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": 顯示目標的目標資訊的表框";
	nUI_L[nUI_HUDSKIN_PLAYERTARGET_CASTBAR] = nUI_L[nUI_HUDMODE_PLAYERTARGET]..": 顯示玩家施法的表框"; -- new
	
	nUI_L[nUI_HUDMODE_HEALTHPOWER]         = "nUI 生命/能量 HUD 模式";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_PET]     = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": 顯示玩家寵物資訊的表框";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_PLAYER]  = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": 顯示玩家資訊的表框";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_TARGET]  = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": 顯示目標資訊的表框";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_TOT]     = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": 顯示目標的目標資訊的表框";
	nUI_L[nUI_HUDSKIN_HEALTHPOWER_CASTBAR] = nUI_L[nUI_HUDMODE_HEALTHPOWER]..": 顯示玩家施法的表框"; -- new
	
	nUI_L[nUI_HUDMODE_SIDEBYSIDE]          = "nUI 橫列 HUD 模式";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_PET]      = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": 顯示玩家寵物資訊的表框";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_PLAYER]   = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": 顯示玩家資訊的表框";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_TARGET]   = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": 顯示目標資訊的表框";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_TOT]      = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": 顯示目標的目標資訊的表框";
	nUI_L[nUI_HUDSKIN_SIDEBYSIDE_CASTBAR]  = nUI_L[nUI_HUDMODE_SIDEBYSIDE]..": 顯示玩家施法的表框"; -- new
	
	nUI_L[nUI_HUDMODE_NOBARS]              = "nUI 簡易HUD模式"; -- new
	nUI_L[nUI_HUDSKIN_NOBARS_CASTBAR]      = nUI_L[nUI_HUDMODE_NOBARS]..": 顯示玩家施法的表框"; -- new
	nUI_L[nUI_HUDSKIN_NOBARS_PLAYER]       = nUI_L[nUI_HUDMODE_NOBARS]..": 顯示玩家資訊的表框"; -- new
	nUI_L[nUI_HUDSKIN_NOBARS_TARGET]       = nUI_L[nUI_HUDMODE_NOBARS]..": 顯示目標資訊的表框"; -- new
	
	-- nUI_Unit strings
	
	nUI_L["Pet"]        = "寵物";
	nUI_L["Target"]     = "目標";
	nUI_L["Range"]      = "距離";
	nUI_L["MELEE"]      = "近戰";
	nUI_L["Elite"]      = "精英";
	nUI_L["Rare"]       = "稀有";
	nUI_L["Rare Elite"] = "稀有精英";
	nUI_L["World Boss"] = "世界王";
	nUI_L["Vehicle"]    = "載具"; -- new -- used to identify that unit in question is a vehicle
	
	nUI_L["unit: player"]             = "玩家"; 
	nUI_L["unit: vehicle"]            = "玩家載具"; -- new -- for WotLK vehicle unit frames
	nUI_L["unit: pet"]		          = "玩家寵物";
	nUI_L["unit: pettarget"]          = "玩家寵物的目標";
	nUI_L["unit: focus"]              = "玩家專注目標";
	nUI_L["unit: focustarget"]        = "玩家專注目標的目標";
	nUI_L["unit: target"]             = "玩家目前目標";
	nUI_L["unit: %s-target"]          = "%s的目標";
	nUI_L["unit: mouseover"]          = "鼠標懸停在目標上";
	nUI_L["unit: targettarget"]       = "目標的目標 (ToT)";
	nUI_L["unit: targettargettarget"] = "目標的目標的目標 (ToTT)";
	nUI_L["unit: party%d"]            = "隊員%d";
	nUI_L["unit: party%dpet"]         = "隊員%d寵物"; 
	nUI_L["unit: party%dtarget"]      = "隊員%d目標"; 
	nUI_L["unit: party%dpettarget"]   = "隊員%d寵物的目標";
	nUI_L["unit: raid%d"]             = "團員%d";
	nUI_L["unit: raid%dpet"]          = "團員%d寵物"; 
	nUI_L["unit: raid%dtarget"]       = "團員%目標";
	nUI_L["unit: raid%dpettarget"]    = "團員%寵物的目標";

	nUI_L[nUI_UNITMODE_PLAYER]        = "nUI單人模式";
	nUI_L[nUI_UNITSKIN_SOLOFOCUS]     = nUI_L[nUI_UNITMODE_PLAYER]..": 專注目標表框"; 
	nUI_L[nUI_UNITSKIN_SOLOMOUSE]     = nUI_L[nUI_UNITMODE_PLAYER]..": 滑鼠指向目標表框"; 
	nUI_L[nUI_UNITSKIN_SOLOVEHICLE]   = nUI_L[nUI_UNITMODE_PLAYER]..": 載具表框"; -- new -- for WotLK vehicle unit frames
	nUI_L[nUI_UNITSKIN_SOLOPET]       = nUI_L[nUI_UNITMODE_PLAYER]..": 玩家寵物表框"; 
	nUI_L[nUI_UNITSKIN_SOLOPETBUTTON] = nUI_L[nUI_UNITMODE_PLAYER]..": 寵物目標按鍵表框，如目標寵物、專注目標寵物等等"; 
	nUI_L[nUI_UNITSKIN_SOLOPLAYER]    = nUI_L[nUI_UNITMODE_PLAYER]..": 玩家 表框"; 
	nUI_L[nUI_UNITSKIN_SOLOTARGET]    = nUI_L[nUI_UNITMODE_PLAYER]..": 目標 表框"; 
	nUI_L[nUI_UNITSKIN_SOLOTGTBUTTON] = nUI_L[nUI_UNITMODE_PLAYER]..": 目標的目標按鍵表框，如專注目標寵物等等"; 
	nUI_L[nUI_UNITSKIN_SOLOTOT]       = nUI_L[nUI_UNITMODE_PLAYER]..": 目標的目標表框"; 

	nUI_L[nUI_UNITMODE_PARTY]          = "nUI隊伍模式";
	nUI_L[nUI_UNITSKIN_PARTYFOCUS]     = nUI_L[nUI_UNITMODE_PARTY]..": 專注目標表框"; 
	nUI_L[nUI_UNITSKIN_PARTYMOUSE]     = nUI_L[nUI_UNITMODE_PARTY]..": 滑鼠指向目標表框"; 
	nUI_L[nUI_UNITSKIN_PARTYVEHICLE]   = nUI_L[nUI_UNITMODE_PARTY]..": 載具表框"; -- new -- for WotLK vehicle unit frames
	nUI_L[nUI_UNITSKIN_PARTYPLAYER]    = nUI_L[nUI_UNITMODE_PARTY]..": 玩家表框";
	nUI_L[nUI_UNITSKIN_PARTYPET]       = nUI_L[nUI_UNITMODE_PARTY]..": 玩家寵物表框"; 
	nUI_L[nUI_UNITSKIN_PARTYTARGET]    = nUI_L[nUI_UNITMODE_PARTY]..": 目標表框"; 
	nUI_L[nUI_UNITSKIN_PARTYTOT]       = nUI_L[nUI_UNITMODE_PARTY]..": 目標的目標表框";
	nUI_L[nUI_UNITSKIN_PARTYFOCUS]     = nUI_L[nUI_UNITMODE_PARTY]..": 專注目標表框"; 
	nUI_L[nUI_UNITSKIN_PARTYLEFT]      = nUI_L[nUI_UNITMODE_PARTY]..": 左邊團隊隊員表框"; 
	nUI_L[nUI_UNITSKIN_PARTYRIGHT]     = nUI_L[nUI_UNITMODE_PARTY]..": 右邊團隊隊員表框";
	nUI_L[nUI_UNITSKIN_PARTYPETBUTTON] = nUI_L[nUI_UNITMODE_PARTY]..": 團隊隊員與寵物表框";
	nUI_L[nUI_UNITSKIN_PARTYTGTBUTTON] = nUI_L[nUI_UNITMODE_PARTY]..": 團隊隊員與專注目標表框";
	nUI_L[nUI_UNITSKIN_PARTYMOUSE]     = nUI_L[nUI_UNITMODE_PARTY]..": 滑鼠指向表框"; 
	
	nUI_L[nUI_UNITMODE_RAID10]          ="nUI 10人團隊模式"; 
	nUI_L[nUI_UNITSKIN_RAID10FOCUS]     = nUI_L[nUI_UNITMODE_RAID10]..": 專注目標表框"; 
	nUI_L[nUI_UNITSKIN_RAID10MOUSE]     = nUI_L[nUI_UNITMODE_RAID10]..": 滑鼠指向目標表框"; 
	nUI_L[nUI_UNITSKIN_RAID10VEHICLE]   = nUI_L[nUI_UNITMODE_RAID10]..": 載具表框"; -- new -- for WotLK vehicle unit frames
	nUI_L[nUI_UNITSKIN_RAID10PLAYER]    = nUI_L[nUI_UNITMODE_RAID10]..": 玩家表框"; 
	nUI_L[nUI_UNITSKIN_RAID10PET]       = nUI_L[nUI_UNITMODE_RAID10]..": 玩家寵物表框"; 
	nUI_L[nUI_UNITSKIN_RAID10TARGET]    = nUI_L[nUI_UNITMODE_RAID10]..": 目標表框"; 
	nUI_L[nUI_UNITSKIN_RAID10TOT]       = nUI_L[nUI_UNITMODE_RAID10]..": 目標的目標表框";
	nUI_L[nUI_UNITSKIN_RAID10FOCUS]     = nUI_L[nUI_UNITMODE_RAID10]..": 專注目標表框"; 
	nUI_L[nUI_UNITSKIN_RAID10LEFT]      = nUI_L[nUI_UNITMODE_RAID10]..": 左邊團隊隊員表框"; 
	nUI_L[nUI_UNITSKIN_RAID10RIGHT]     = nUI_L[nUI_UNITMODE_RAID10]..": 右邊團隊隊員表框"; 
	nUI_L[nUI_UNITSKIN_RAID10PETBUTTON] = nUI_L[nUI_UNITMODE_RAID10]..": 團隊隊員與寵物表框";
	nUI_L[nUI_UNITSKIN_RAID10TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID10]..": 團隊隊員與專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID10MOUSE]     = nUI_L[nUI_UNITMODE_RAID10]..": 滑鼠指向表框"; 
	
	-- new -- all of these sections have been added for 5.0
	
	nUI_L[nUI_UNITMODE_RAID15]          ="nUI 15人團隊模式";
	nUI_L[nUI_UNITSKIN_RAID15FOCUS]     = nUI_L[nUI_UNITMODE_RAID15]..": 專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID15MOUSE]     = nUI_L[nUI_UNITMODE_RAID15]..": 滑鼠指向目標表框";
	nUI_L[nUI_UNITSKIN_RAID15VEHICLE]   = nUI_L[nUI_UNITMODE_RAID15]..": 載具表框";
	nUI_L[nUI_UNITSKIN_RAID15PLAYER]    = nUI_L[nUI_UNITMODE_RAID15]..": 玩家表框";
	nUI_L[nUI_UNITSKIN_RAID15PET]       = nUI_L[nUI_UNITMODE_RAID15]..": 玩家寵物表框";
	nUI_L[nUI_UNITSKIN_RAID15TARGET]    = nUI_L[nUI_UNITMODE_RAID15]..": 目標表框";
	nUI_L[nUI_UNITSKIN_RAID15TOT]       = nUI_L[nUI_UNITMODE_RAID15]..": 目標的目標表框";
	nUI_L[nUI_UNITSKIN_RAID15FOCUS]     = nUI_L[nUI_UNITMODE_RAID15]..": 專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID15LEFT]      = nUI_L[nUI_UNITMODE_RAID15]..": 左邊團隊隊員表框";
	nUI_L[nUI_UNITSKIN_RAID15RIGHT]     = nUI_L[nUI_UNITMODE_RAID15]..": 右邊團隊隊員表框";
	nUI_L[nUI_UNITSKIN_RAID15PETBUTTON] = nUI_L[nUI_UNITMODE_RAID15]..": 團隊隊員與寵物表框";
	nUI_L[nUI_UNITSKIN_RAID15TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID15]..": 團隊隊員與專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID15MOUSE]     = nUI_L[nUI_UNITMODE_RAID15]..": 滑鼠指向表框";
	
	nUI_L[nUI_UNITMODE_RAID20]          ="nUI 20人團隊模式";
	nUI_L[nUI_UNITSKIN_RAID20FOCUS]     = nUI_L[nUI_UNITMODE_RAID20]..": 專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID20MOUSE]     = nUI_L[nUI_UNITMODE_RAID20]..": 滑鼠指向目標表框";
	nUI_L[nUI_UNITSKIN_RAID20VEHICLE]   = nUI_L[nUI_UNITMODE_RAID20]..": 載具表框";
	nUI_L[nUI_UNITSKIN_RAID20PLAYER]    = nUI_L[nUI_UNITMODE_RAID20]..": 玩家表框";
	nUI_L[nUI_UNITSKIN_RAID20PET]       = nUI_L[nUI_UNITMODE_RAID20]..": 玩家寵物表框";
	nUI_L[nUI_UNITSKIN_RAID20TARGET]    = nUI_L[nUI_UNITMODE_RAID20]..": 目標表框";
	nUI_L[nUI_UNITSKIN_RAID20TOT]       = nUI_L[nUI_UNITMODE_RAID20]..": 目標的目標表框";
	nUI_L[nUI_UNITSKIN_RAID20FOCUS]     = nUI_L[nUI_UNITMODE_RAID20]..": 專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID20LEFT]      = nUI_L[nUI_UNITMODE_RAID20]..": 左邊團隊隊員表框";
	nUI_L[nUI_UNITSKIN_RAID20RIGHT]     = nUI_L[nUI_UNITMODE_RAID20]..": 右邊團隊隊員表框";
	nUI_L[nUI_UNITSKIN_RAID20PETBUTTON] = nUI_L[nUI_UNITMODE_RAID20]..": 團隊隊員與寵物表框";
	nUI_L[nUI_UNITSKIN_RAID20TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID20]..": 團隊隊員與專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID20MOUSE]     = nUI_L[nUI_UNITMODE_RAID20]..": 滑鼠指向表框";
	
	nUI_L[nUI_UNITMODE_RAID25]          ="nUI 25人團隊模式";
	nUI_L[nUI_UNITSKIN_RAID25FOCUS]     = nUI_L[nUI_UNITMODE_RAID25]..": 專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID25MOUSE]     = nUI_L[nUI_UNITMODE_RAID25]..": 滑鼠指向目標表框";
	nUI_L[nUI_UNITSKIN_RAID25VEHICLE]   = nUI_L[nUI_UNITMODE_RAID25]..": 載具表框";
	nUI_L[nUI_UNITSKIN_RAID25PLAYER]    = nUI_L[nUI_UNITMODE_RAID25]..": 玩家表框";
	nUI_L[nUI_UNITSKIN_RAID25PET]       = nUI_L[nUI_UNITMODE_RAID25]..": 玩家寵物表框";
	nUI_L[nUI_UNITSKIN_RAID25TARGET]    = nUI_L[nUI_UNITMODE_RAID25]..": 目標表框";
	nUI_L[nUI_UNITSKIN_RAID25TOT]       = nUI_L[nUI_UNITMODE_RAID25]..": 目標的目標表框";
	nUI_L[nUI_UNITSKIN_RAID25FOCUS]     = nUI_L[nUI_UNITMODE_RAID25]..": 專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID25LEFT]      = nUI_L[nUI_UNITMODE_RAID25]..": 左邊團隊隊員表框";
	nUI_L[nUI_UNITSKIN_RAID25RIGHT]     = nUI_L[nUI_UNITMODE_RAID25]..": 右邊團隊隊員表框";
	nUI_L[nUI_UNITSKIN_RAID25PETBUTTON] = nUI_L[nUI_UNITMODE_RAID25]..": 團隊隊員與寵物表框";
	nUI_L[nUI_UNITSKIN_RAID25TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID25]..": 團隊隊員與專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID25MOUSE]     = nUI_L[nUI_UNITMODE_RAID25]..": 滑鼠指向表框";
	
	nUI_L[nUI_UNITMODE_RAID40]          ="nUI 40人團隊模式";
	nUI_L[nUI_UNITSKIN_RAID40FOCUS]     = nUI_L[nUI_UNITMODE_RAID40]..": 專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID40MOUSE]     = nUI_L[nUI_UNITMODE_RAID40]..": 滑鼠指向目標表框";
	nUI_L[nUI_UNITSKIN_RAID40VEHICLE]   = nUI_L[nUI_UNITMODE_RAID40]..": 載具表框";
	nUI_L[nUI_UNITSKIN_RAID40PLAYER]    = nUI_L[nUI_UNITMODE_RAID40]..": 玩家表框";
	nUI_L[nUI_UNITSKIN_RAID40PET]       = nUI_L[nUI_UNITMODE_RAID40]..": 玩家寵物表框";
	nUI_L[nUI_UNITSKIN_RAID40TARGET]    = nUI_L[nUI_UNITMODE_RAID40]..": 目標表框";
	nUI_L[nUI_UNITSKIN_RAID40TOT]       = nUI_L[nUI_UNITMODE_RAID40]..": 目標的目標表框";
	nUI_L[nUI_UNITSKIN_RAID40FOCUS]     = nUI_L[nUI_UNITMODE_RAID40]..": 專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID40LEFT]      = nUI_L[nUI_UNITMODE_RAID40]..": 左邊團隊隊員表框";
	nUI_L[nUI_UNITSKIN_RAID40RIGHT]     = nUI_L[nUI_UNITMODE_RAID40]..": 右邊團隊隊員表框";
	nUI_L[nUI_UNITSKIN_RAID40PETBUTTON] = nUI_L[nUI_UNITMODE_RAID40]..": 團隊隊員與寵物表框";
	nUI_L[nUI_UNITSKIN_RAID40TGTBUTTON] = nUI_L[nUI_UNITMODE_RAID40]..": 團隊隊員與專注目標表框";
	nUI_L[nUI_UNITSKIN_RAID40MOUSE]     = nUI_L[nUI_UNITMODE_RAID40]..": 滑鼠指向表框";
	
	nUI_L[nUI_UNITPANEL_PLAYER]      		= "頭象欄: 單人模式"; 
	nUI_L[nUI_UNITPANEL_PLAYER.."Label"]	= "玩家"; 
	
	nUI_L[nUI_UNITPANEL_PARTY]       		= "頭象欄: 隊伍模式"; 
	nUI_L[nUI_UNITPANEL_PARTY.."Label"] 	= "隊伍"; 
	
	nUI_L[nUI_UNITPANEL_RAID10]      		= "頭象欄: 10人團隊模式"; 
	nUI_L[nUI_UNITPANEL_RAID10.."Label"]	= "10人團"; 
	
	nUI_L[nUI_UNITPANEL_RAID15]      		= "頭象欄: 15人團隊模式"; 
	nUI_L[nUI_UNITPANEL_RAID15.."Label"]	= "15人團"; 
	
	nUI_L[nUI_UNITPANEL_RAID20]      		= "頭象欄: 20人團隊模式"; 
	nUI_L[nUI_UNITPANEL_RAID20.."Label"]	= "20人團"; 
	
	nUI_L[nUI_UNITPANEL_RAID25]      		= "頭象欄: 25人團隊模式"; 
	nUI_L[nUI_UNITPANEL_RAID25.."Label"]	= "25人團"; 
	
	nUI_L[nUI_UNITPANEL_RAID40]      		= "頭象欄: 40人團隊模式"; 
	nUI_L[nUI_UNITPANEL_RAID40.."Label"]	= "40人團"; 
	
	nUI_L["Click to change unit frame panels"] = "點選切換顯示框"; 
	
	nUI_L["<unnamed frame>"] = "<unnamed frame>";
	nUI_L["unit change"] = "改變";
	nUI_L["unit class"] = "職業";
	nUI_L["pet happiness"] = "寵物快樂度";
	nUI_L["unit label"] = "標記";
	nUI_L["unit level"] = "等級";
	nUI_L["unit reaction"] = "反應";
	nUI_L["unit health"] = "血量";
	nUI_L["unit power"] = "能量";
	nUI_L["unit portrait"] = "頭像";
	nUI_L["raid group"] = "團隊隊伍";
	nUI_L["unit PvP"] = "PvP";
	nUI_L["raid target"] = "目標";
	nUI_L["casting bar"] = "施法條";
	nUI_L["ready check"] = "團隊確認";
	nUI_L["unit status"] = "狀態";
	nUI_L["unit aura"] = "光環"; 
	nUI_L["unit combat"] = "戰鬥"; 
	nUI_L["unit resting"] = "休息"; 
	nUI_L["unit role"] = "角色"; 
	nUI_L["unit runes"]        = "符文"; -- new -- Death Knight rune frame events
	nUI_L["unit feedback"] = "回應"; 
	nUI_L["unit combo points"] = "連擊點";
	nUI_L["unit range"]        = "距離";
	nUI_L["unit spec"]         = "天賦";
	nUI_L["unit threat"]       = "仇恨"; -- new -- changed in threat status for a given unit
	
	nUI_L["Talent Build: <build name> (<talent points>)"] = "天賦: |cFF00FFFF%s|r (%s)";
	nUI_L["passed unit id is <nil> in callback table for %s"] = "passed unit id is <nil> in callback table for %s";
	nUI_L["nUI: Warning.. anchoring %s to %s -- anchor point has a <nil> value."] = "nUI: Warning.. anchoring %s to %s -- anchor point has a <nil> value."; 
	nUI_L["nUI: Cannot register %s for scaling... frame does not have an applyScale() method"] = "nUI: Cannot register %s for scaling... frame does not have an applyScale() method"; 
	nUI_L["nUI: Cannot register %s for scaling... frame does not have an applyAnchor() method"] = "nUI: Cannot register %s for scaling... frame does not have an applyAnchor() method"; 
	nUI_L["nUI: %s %s callback %s does not have a newUnitInfo() method."] = "nUI: %s %s callback %s does not have a newUnitInfo() method.";
	nUI_L["nUI_UnitClass.lua: unhandled unit class [%s] for [%s]"] = "nUI_UnitClass.lua: unhandled unit class [%s] for [%s]";
	nUI_L["nUI: click-casting registration is %s"] = "nUI: 一鍵施法狀態是 %s";
	nUI_L["nUI: must pass a valid parent frame to nUI_Unit:createFrame() for unit id [%s (%s)]"] = "nUI: must pass a valid parent frame to nUI_Unit:createFrame() for unit id [%s (%s)]";
	nUI_L["nUI says: Gratz for reaching level %d %s!"] = "nUI says: 恭喜 %s 達到等級 %d !";
	nUI_L["nUI_Unit: [%s] is not a valid unit frame element type!"] = "nUI_Unit: [%s] is not a valid unit frame element type!"; 
	nUI_L["nUI_Unit: [%s] is not a known unit skin name!"] = "nUI_Unit: [%s] is not a known unit skin name!"; 
	
	-- nUI_Unit hunter pet strings
	
	nUI_L["Your pet"] = "您的寵物";
	nUI_L["quickly"] = "迅速的";
	nUI_L["slowly"] = "慢慢的";
	nUI_L["nUI: %s is happy."] = "nUI: %s 很快樂.";
	nUI_L["nUI: %s is unhappy... time to feed!"] = "nUI: %s 不高興... 是時候餵食了!";
	nUI_L["nUI: Warning! %s is |cFFFFFFFFNOT|r happy! Better feed soon."] = "nUI: 警告! %s 目前 |cFFFFFFFF非常不高興|r ! 盡快餵食.";
	nUI_L["nUI: Warning... %s is %s losing loyalty "] = "nUI: 警告... %s 正在 %s 降低忠誠度 ";
	nUI_L["nUI: %s is %s gaining loyalty"] = "nUI: %s is %s 獲得忠誠度";
	nUI_L["nUI: %s has stopped gaining loyalty"] = "nUI: %s 停止獲得忠誠度";
	nUI_L["nUI: %s has stopped losing loyalty"] = "nUI: %s 停止損失忠誠度";
	nUI_L["nUI_UnitHappiness.lua: unhandled pet happiness value (%s)"] = "nUI_UnitHappiness.lua: 寵物快樂值 (%s)";
	nUI_L["Your pet's current damage bonus is %d%%"] = "你寵物目前的攻擊加成是 %+d%%";
	nUI_L["Your pet's current damage penalty is %d%%"] = "你寵物目前的攻擊懲罰是 %+d%%";
	nUI_L["nUI: It looks to me like you're a little busy... maybe you should try feeding %s AFTER you leave combat?"] = "nUI: 你好像有點忙耶... 當你離開戰鬥狀態時，應該餵食一下 %s ?";
	nUI_L["nUI: I looked everywhere, but I couldn't find a pet to feed. Perhaps he's in your backpack?"] = "nUI: 找了好久，還是找不到我寵物，會不會還在背包裡面?";
	nUI_L["nUI: You know, I could be wrong, but I don't think feeding %s is a very good idea... it doesn't look to me like what you have in your bags is what %s is thinking about eating."] = "nUI: 看來我錯了，不過現在餵食 %s 應該不是個好主意... 你背包裡的食物並不是 %s 想要吃的.";
	
	-- miscelaneous strings
	
	nUI_L["Version"]                     = "nUI 版本 |cFF00FF00%s|r"; 
	nUI_L["Copyright"]                   = "Copyright (C) 2008 by K. Scott Piel"; 
	nUI_L["Rights"]                      = "All Rights Reserved";
	nUI_L["Off Hand Weapon:"]            = "副手武器:"; 
	nUI_L["Main Hand Weapon:"]           = "主手武器:"; 
	nUI_L["Group %d"]                    = "第 %d 小隊";
	nUI_L["MS"]                          = "毫秒"; 
	nUI_L["FPS"]				         = "FPS"; 
	nUI_L["Minimap Button Bag"]          = "小地圖按鈕包"; 
	nUI_L["System Performance Stats..."] = "系統效能狀態...";
	nUI_L["PvP Time Remaining: <time_left>"] = "PvP時效: |cFF50FF50%s|r" -- new -- displays the amount of time left before the PvP flag clears in the player tooltip
	
	nUI_L["Cursor: <cursor_x,cursor_y>  /  Player: <player_x,player_y>"] = "鼠標: |cFF00FFFF<%0.1f, %0.1f>|r  /  玩家: |cFF00FFFF<%0.1f, %0.1f>|r"; -- new
	nUI_L["nUI has disabled the plugin 'nui_AuraBars' as it is now incorporated in nUI 5.0 -- Please use '/nui rl' to reload the UI. You should uninstall nUI_AuraBars as well."] = "nUI已停止插件 'nui_AuraBars' 並把它整合至nUI 5.0之內 -- 請輸入 '/nui rl'指令來重置界面，及移除 nUI_AuraBars 資料夾。"; -- new
	
	-- key binding strings
	
	nUI_L["HUD Layout"]                  = "HUD外觀"; -- new -- used as a label in the keybinding interface to identify the button used to change HUD layouts
	nUI_L["Unit Panel Mode"]             = "頭象欄模式"; -- new -- used as a label in the keybinding interface to identify the button used to change unit panels (player/party/raid10)
	nUI_L["Info Panel Mode"]             = "資訊欄模式"; -- new -- used as a label in the keybinding interface to identify the button used to change information panels (map, omen3, recount, etc)
	nUI_L["Key Binding"]                 = "綁鍵"; -- new -- used a label to identify key bindings on action button tooltips
	nUI_L["Miscellaneous Bindings"]      = "其他綁鍵"; -- new -- header label in the key binding interface for nUI's miscellaneous keys like unit panel, info panel, hud, buttonbag
	nUI_L["No key bindings found"]       = "沒有綁鍵設定"; -- new -- printed in tooltips if there are no key bindings for an action button
	nUI_L["<ctrl-alt-right click> to change bindings"] = "<ctrl-alt-right click> 改變綁鍵"; -- new -- printed in tooltip to alert the user on how to change key bindings

	-- rare spotting strings
	
	nUI_L["You have spotted a rare mob: |cFF00FF00<mob name>|r<location>"] = "你發現了稀有怪: |cFF00FF00%s|r%s"; -- new -- used by the rare spotter function to alert the user to a rare mob being sighted
	nUI_L["You have spotted a rare elite mob: |cFF00FF00<mob name>|r<location>"] = "你發現了|c00ffe4稀有精英|r: |cFF00FF00%s|r%s"; -- new -- used by the rare spotter function to alert the user to a rare mob being sighted
	
	-- faction / reputation bar strings
	
	nUI_L["Unknown"]    = "未知";
	nUI_L["Hated"]      = "仇恨";
	nUI_L["Hostile"]    = "敵對";
	nUI_L["Unfriendly"] = "冷淡";
	nUI_L["Neutral"]    = "中立";
	nUI_L["Friendly"]   = "友善";
	nUI_L["Honored"]    = "尊敬";
	nUI_L["Revered"]    = "崇敬";
	nUI_L["Exalted"]    = "崇拜";
	
	nUI_L["Faction: <faction name>"]    = "陣營: |cFF00FFFF%s|r";
	nUI_L["Reputation: <rep level>"]    = "聲望: |cFF00FFFF%s|r";
	nUI_L["Current Rep: <number>"]      = "目前聲望: |cFF00FFFF%d|r";
	nUI_L["Required Rep: <number>"]     = "所需聲望: |cFF00FFFF%d|r";
	nUI_L["Remaining Rep: <number>"]    = "尚餘聲望: |cFF00FFFF%d|r";
	nUI_L["Percent Complete: <number>"] = "完成百分比: |cFF00FFFF%0.1f%%|r";
	nUI_L["<faction name> (<reputation>) <current rep> of <required rep> (<percent complete>)"] = "%s (%s) %d of %d (%0.1f%%)";
	
	nUI_L[FACTION_UPDATE_START_STRING]    = "聲望關於 ";
	nUI_L[FACTION_UPDATE_END_STRING]      = " 增加了";
	nUI_L[FACTION_UPDATE_INCREASE_STRING] = "增加了";
	
	-- player experience bar strings
	
	nUI_L["Current level: <level>"]                         = "目前等級: |cFF00FFFF%d|r";
	nUI_L["Current XP: <experience points>"]                = "目前經驗: |cFF00FFFF%d|r";
	nUI_L["Required XP: <XP required to reach next level>"] = "所需經驗: |cFF00FFFF%d|r";
	nUI_L["Remaining XP: <XP remaining to level>"]          = "尚餘經驗: |cFF00FFFF%d|r";
	nUI_L["Percent complete: <current XP / required XP>"]   = "完成百分比: |cFF00FFFF%0.1f%%|r";
	nUI_L["Rested XP: <total rested experience> (percent)"] = "雙倍經驗: |cFF00FFFF%d|r (%0.1f%%)";
	nUI_L["Rested Levels: <levels>"]                        = "雙倍等級: |cFF00FFFF%0.2f|r";
	nUI_L["Level <player level>: <experience> of <max experience> (<percent of total>), <rested xp> rested XP"] = "等級 %d: %d of %d (%0.1f%%), %d 雙倍經驗";
	
	-- health race bar tooltip strings
	
	nUI_L["nUI Health Race Stats..."] = "nUI 血量 種族 狀態..."; 
	nUI_L["No current advantage to <player> or <target>"] = "目前無優勢對於 %s 或 %s"; 
	nUI_L["<unit name>'s Health: <current>/<maximum> (<percent>)"] = "%s 的血量: |cFF00FF00%d/%d|r (|cFFFFFFFF%0.1f%%|r)"; 
	nUI_L["Advantage to <player>: <pct>"] = "%s: (|cFF00FF00%+0.1f%%|r) 有優勢"; 
	nUI_L["Advantage to <target>: <pct>"] = "%s: (|cFFFFC0C0%0.1f%%|r) 有優勢"; 
	
	-- skinning system messages
	
	nUI_L["nUI could not load the currently selected skin [ %s ]... perhaps you have it disabled? Switching to the default nUI skin."] = "nUI 無法載入目前選擇的界面外觀 [ |cFFFFC0C0%s|r ]... 你可能已關閉它了? 使用nUI預設的界面外觀。"; 
	nUI_L["nUI: Cannot register %s for skinning... frame does not have an applySkin() method"] = "nUI: 無法辨認 |cFFFFC0C0%s|r 這界面... 並沒有 applySkin() 方式"; 
	
	-- names of the various frames that nUI allows the user to move on the screen
	
	nUI_L["Micro-Menu"]                = "小選單";
	nUI_L["Capture Bar"]               = "佔領時條";
	nUI_L["Watched Quests"]            = "曾看過的任務";
	nUI_L["Quest Timer"]               = "任務計時";
	nUI_L["Equipment Durability"]      = "裝備耐久度";
	nUI_L["PvP Objectives"]            = "PvP 物件";
	nUI_L["Watched Achievments"]       = "曾看過的成就";
	nUI_L["In-Game Tooltips"]          = "遊戲說明";
	nUI_L["Bag Bar"]                   = "背包條";
	nUI_L["Group Loot Frame"]          = "隊伍分裝形式"; -- new -- used to label the four group looting frames (greed/need frames)
	nUI_L["nUI_ActionBar"]             = "主動作條/動作條1"; -- new
	nUI_L["nUI_BottomLeftBar"]         = "左下動作條/動作條2"; -- new
	nUI_L["nUI_LeftUnitBar"]           = "左列動作條/動作條3"; -- new
	nUI_L["nUI_RightUnitBar"]          = "右列動作條/動作條4"; -- new
	nUI_L["nUI_TopRightBar"]           = "右上動作條/動作條5"; -- new
	nUI_L["nUI_TopLeftBar"]            = "左上動作條/動作條6"; -- new
	nUI_L["nUI_BottomRightBar"]        = "右下動作條"; -- new
	nUI_L["Pet/Stance/Shapeshift Bar"] = "寵物/姿勢/變形條";
	nUI_L["Vehicle Seat Indicator"]    = "Vehicle Seat Indicator"; -- new
	nUI_L["Voice Chat Talkers"]        = "Voice Chat Talkers"; -- new
	nUI_L["Timer Bar"]                 = "Timer Bar"; -- new
	
	-- slash command processing	
	
	nUI_SlashCommands =
	{
		[nUI_SLASHCMD_HELP] =
		{
			command = "help",
			options = "{command}",
			desc    = "Displays the list of all available slash commands if {command} is not given or, if {command} is given, displays information about that specific command",
			message = nil,
		},
		[nUI_SLASHCMD_RELOAD] =
		{
			command = "rl",
			options = nil,
			desc    = "Reloads the user interface and all enabled mods (same as /console reloadui)",
			message = nil,
		},
		[nUI_SLASHCMD_BUTTONBAG] =
		{
			command = "bb",
			options = nil,
			desc    = "This command toggles the display of the Minimap Button Bag on and off.",
			message = nil,
		},
		[nUI_SLASHCMD_MOVERS] =
		{
			command = "movers",
			options = nil,
			desc    = "Enables and disables moving the standard Blizzard UI frames such as tooltips, durability, quest timer, etc.",
			message = "nUI: Blizzard frame movers have been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_CONSOLE] =
		{
			command = "console",
			options = "{on|off|mouseover}",
			desc    = "Sets the visibility option for the top console where 'on' always show the console, 'off' always hides the console and 'mouseover' shows the console when the mouse is over the console.",
			message = "nUI: Top console visibility has been set to %s", -- "on", "off" or "mouseover"
		},
		[nUI_SLASHCMD_TOOLTIPS] =
		{
			command = "tooltips",
			options = "{owner|mouse|fixed|default}",
			desc    = "This option sets the location of the mouseover tooltips where 'owner' displays the tooltip next to the frame that owns it, 'mouse' displays the tooltip at the current mouse location, 'fixed' displays all tooltips at a fixed location on screen or 'default' does not manage tooltips at all",
			message = "nUI: Tooltip display mode changed to |cFF00FFFF%s|r", -- the chosen tooltip mode
		},
		[nUI_SLASHCMD_COMBATTIPS] = -- new
		{
			command = "combattips",
			options = nil,
			desc    = "This option toggles display of action button tooltips on and off while in combat lockdown. The default is to hide the tooltips in your action bar buttons while in combat.",
			message = "nUI: Tooltip display during combat lockdown has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_BAGSCALE] =
		{
			command = "bagscale",
			options = "{n}",
			desc    = "This option increases and decreases the size of your bags where {n} is a number between 0.5 and 1.5 -- 1 is the default",
			message = "nUI: Your bag scale has been changed to |cFF00FFFF%0.2f|r", -- the chosen scale
		},
		[nUI_SLASHCMD_BAGBAR] = -- new
		{
			command = "bagbar",
			options = "{on|off|mouseover}",
			desc    = "This option sets the bag bar display on, off or only visible on mouseover. The default is always on.",
			message = "nUI: The bag bar's display has been set to |cFF00FFFF%s|r", -- on, off or mouseover
		},
		[nUI_SLASHCMD_CALENDAR] = -- new
		{
			command = "calendar",
			options = nil,
			desc    = "By default, nUI moves the guild calendar button from the minimap into the button bag. This option toggles that on and off allowing for leaving the guild calendar displayed on the minimap.",
			message = "nUI: The management of the guild calendar button has been %s", -- ENABLED or DISABLED
		},
		[nUI_SLASHCMD_FRAMERATE] =
		{
			command = "framerate",
			options = "{n}",
			desc    = "This option changes (or throttles) the maximum refresh rate for bar animations and unit frames. Increase {n} for smoothness, decrease {n} for performance. The default is "..nUI_DEFAULT_FRAME_RATE.." frames per second.",
			message = "nUI: Your refresh frame rate has been changed to |cFF00FFFF%0.0fFPS|r", -- the chosen rate in frames per second... change FPS if you need a different abreviation!
		},
		[nUI_SLASHCMD_FEEDBACK] = -- new
		{
			command = "feedback",
			options = "{curse|disease|magic|poison}",
			desc    = "nUI provides a highlight on unit frames for any unit which has a curse, disease, magic or poison aura debuff on it. By default, all four types are highlighted. This option lets you turn each one on or off individually so that only those auras you can dispell are highlighted.",
			message = "nUI: Unit frame highlights for |cFF00FFFF%s debuffs|r has been %s", -- aura type and enabled or disabled
		},
		[nUI_SLASHCMD_SHOWHITS] = -- new
		{
			command = "showhits",
			options = nil,
			desc    = "nUI's unit frames highlight the background red and green to show when the unit is taking damage or receiving heals. This option toggles that behavior on and off. By default it is on.",
			message = "nUI: Unit frame display of hits and heals has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_MAXAURAS] = -- new
		{
			command = "maxauras",
			options = "{1-40}",
			desc    = "By default nUI will display up to the maximum possible 40 auras on each of the key units: player, pet, vehicle and target. This option lets you set the maximum number of auras to a smaller value between 0 and 40. Setting maxauras to zero (0) will disable the aura display.",
			message = "nUI: The maximum number of auras has been set to |cFF00FFFF%d|r", -- a number from 0 to 40
		},
		[nUI_SLASHCMD_AUTOGROUP] = -- new
		{
			command = "autogroup",
			options = nil,
			desc    = "By default nUI automatically changes your unit panel to the best fitting panel when you join or leave a group or raid or when your raid roster changes. This option toggles that behavior on and off.",
			message = "nUI: Automatic unit panel switch is %s when joining and leaving groups or raids",
		},
		[nUI_SLASHCMD_RAIDSORT] = -- new
		{
			command = "raidsort",
			options = "{unit|group|class|name}",
			desc    = "Selects the sort order used to display unit frames while in a raid. The 'unit' option sorts unit frames by the unit ID from raid1 to raid40. The 'group' option sorts unit frames by the raid group number, the 'class' option sorts by the player class and the 'name' option sorts by player name. The default is to sort unit frames by the raid group.",
			message = "nUI: Raid group sorting has been set to |cFF00FF00%s|r", -- sort option: group, unit or class
		},
		[nUI_SLASHCMD_SHOWANIM] =
		{
			command = "anim",
			options = nil,
			desc    = "This option toggles display of animated unit portraits and unit bars on and off",
			message = "nUI: Display of animated unit frames has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_HPLOST] = -- new 
		{
			command = "hplost",
			options = nil,
			desc    = "This option toggles display of player health on unit frames from HP remaining to HP lost. This is of particular value to healers.",
			message = "nUI: Display of health values has been changed to %s", -- "health remaining" or "health lost"
		},
		[nUI_SLASHCMD_HUD] =
		{
			command  = "hud",
			options  = nil,
			desc     = "This command provides access to a set of commands used to control the behavior of the nUI HUD. Use the '/nui hud' command alone for a list of available sub-commands.",
			message  = nil,
			sub_menu =
			{
				[nUI_SLASHCMD_HUD_SCALE] =
				{
					command = "scale",
					options = "{n}",
					desc    = "This option sets the scale of the HUD where 0.25 <= {n} <= 1.75. Smaller values of {n} descrease the HUD size and larger values increase the size. The default is {n} = 1",
					message = "nUI: The HUD scale has been set to |cFF00FFFF%0.2f|r", -- a number
				},
				[nUI_SLASHCMD_HUD_SHOWNPC] =
				{
					command = "shownpc",
					options = nil,
					desc    = "This option toggles display of HUD bars for non-attackable NPC targets on and off when out of combat",
					message = "nUI: Non-attackable NPC target HUD bar display has been %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_HUD_FOCUS] = -- new
				{
					command = "focus",
					options = nil,
					desc    = "By default, the HUD does not display information about the player's focus. Enabling this option will replace the HUD target and ToT with the player's focus and focus target when a focus is selected.",
					message = "nUI: HUD display of the player focus and focus target is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_HUD_HEALTHRACE] =
				{
					command = "healthrace",
					options = nil,
					desc    = "This option toggles display of in-HUD health race bar on and off",
					message = "nUI: The HUD health race bar display has been %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_HUD_COOLDOWN] = -- new
				{
					command = "cooldown",
					options = nil,
					desc    = "This option toggles display of in-HUD spell cooldown bar, cooldown alert messages and cooldown sounds on and off.",
					message = "nUI: The HUD spell cooldown bar display has been %s",
				},
				[nUI_SLASHCMD_HUD_CDALERT] = -- new
				{
					command = "cdalert",
					options = nil,
					desc    = "When the in-HUD spell cooldown bar is enabled, this option turns the display of ready messages on and off.",
					message = "nUI: The HUD spell cooldown ready messages have been %s",
				},
				[nUI_SLASHCMD_HUD_CDSOUND] = -- new
				{
					command = "cdsound",
					options = nil,
					desc    = "When the in-HUD spell cooldown bar is enabled, this option turns the playing of ready sounds on and off.",
					message = "nUI: The HUD spell cooldown ready sound has been %s",
				},
				[nUI_SLASHCMD_HUD_CDMIN] = -- new
				{
					command = "cdmin",
					options = "{n}",
					desc    = "This sets the minimum amount of time required for a spell to be displayed on the cooldown bar when it first begins the cooldown. If the initial cooldown period is less than {n}, it won't display. The default value is '/nui hud cdmin 2'",
					message = "nUI: The HUD spell cooldown minimum time has been set to |cFF00FFFF%d|r seconds", -- time in seconds.
				},
				[nUI_SLASHCMD_HUD_HGAP] =
				{
					command = "hgap",
					options = "{n}",
					desc    = "This option sets horizontal gap between the left and right sides of the HUD where {n} is a number greater than 0. Increase {n} to increase the gap between the left and right of the HUD. The default value of {n} is 400",
					message = "nUI: The horizontal HUD gap has been set to |cFF00FFFF%0.0f|r", -- a number greater than zero
				},
				[nUI_SLASHCMD_HUD_VOFS] = -- new
				{
					command = "vofs",
					options = "{n}",
					desc    = "This option sets vertical offset of the HUD from the center of the view port. The default is '/nui hud vofs 0' which places the HUD at the vertical center of the viewport. Values less than 0 move the HUD down, greater than 0 moves the HUD up.",
					message = "nUI: The vertical HUD offset has been set to |cFF00FFFF%0.0f|r", -- a number
				},
				[nUI_SLASHCMD_HUD_IDLEALPHA] =
				{
					command = "idlealpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you are completely idle where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0",
					message = "nUI: The HUD idle alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_REGENALPHA] =
				{
					command = "regenalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you (or your pet) are regenerating health, regenerating power or are debuffed where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0.35",
					message = "nUI: The HUD regen alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_TARGETALPHA] =
				{
					command = "targetalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you have selected a valid target where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0.75",
					message = "nUI: The HUD targeting alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
				[nUI_SLASHCMD_HUD_COMBATALPHA] =
				{
					command = "combatalpha",
					options = "{n}",
					desc    = "This option sets the transparency of the HUD when you or your pet are in combat where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 1",
					message = "nUI: The HUD combat alpha has been set to |cFF00FFFF%0.2f|r", -- a number between 0 and 1
				},
			},
		},
		[nUI_SLASHCMD_BAR] = -- new
		{
			command  = "bar",
			options  = nil,
			desc     = "This command provides access to a set of commands used to control the behavior of the nUI action bars. Use the '/nui bar' command alone for a list of available sub-commands.",
			message  = nil,
			sub_menu =
			{
				[nUI_SLASHCMD_BAR_COOLDOWN] = -- new
				{
					command = "cooldown",
					options = nil,
					desc    = "This option is used to turn the display of cooldowns (displayed in yellow on the action bar) on and off. By default this feature is enabled.",
					message = "nUI: Action bar cooldown timers are %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_DURATION] = -- new
				{
					command = "duration",
					options = nil,
					desc    = "By default, when you cast a spell on a target, the time remaining on the spell is displayed in blue on the action bar. This option turns that timer feature off.",
					message = "nUI: Action bar spell duration timers are %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_MACRO] = -- new
				{
					command = "macro",
					options = nil,
					desc    = "When you place a custom macro on the action bar, nUI display's the macro's name on the button. This option will turn that display on and off.",
					message = "nUI: Macro name display on the action bar is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_STACKCOUNT] = -- new
				{
					command = "stackcount",
					options = nil,
					desc    = "nUI normally displays the stack counts of inventory items that are on your action bars in the lower right corner of the button. This option can be used to turn that display on and off.",
					message = "nUI: Stack count display on action buttons is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_KEYBIND] = -- new
				{
					command = "keybind",
					options = nil,
					desc    = "When you have a key bound to an action button, the key name is normally displayed in the top left corner of the button. This option can be used to turn that display on and off.",
					message = "nUI: Display of action button key binding names is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_DIMMING] = -- new
				{
					command = "dimming",
					options = nil,
					desc    = "By default, while you are in combat, if any action on your bar is unusable or active on your target, it is dimmed as a cue that you cannot or do not need to cast it yet and brightens when it procs or expires on the target. This option toggles this behavior on and off.",
					message = "nUI: Dimming of actions on cooldown, or unusable, is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_DIMALPHA] = -- new
				{
					command = "dimalpha",
					options = "{n}",
					desc    = "Normally when an action button is dimmed because it is unusable or active on the target, it is displayed at 30% opactity. This option allows you to set a custom opacity between 0 for fully transparent and 1 for fully opaque. The default is '/nui dimalpha 0.30'",
					message = "nUI: Dimming opactity has been set to |cFF00FFFF%0.1f%%|r", -- a number between 0% and 100%
				},
				[nUI_SLASHCMD_BAR_MOUSEOVER] = -- new
				{
					command = "mouseover",
					options = nil,
					desc    = "By default, nUI displays its action bars at all times. When the '/nui mouseover' function is enabled, nUI will hide the bar unless and until your mouse point is hovering over the bar.",
					message = "nUI: Display of action bars based on mouseover is %s", -- enabled or disabled
				},
				[nUI_SLASHCMD_BAR_TOTEMS] = -- new
				{
					command = "totems",
					options = nil,
					desc    = "nUI uses the default Blizzard totem bar for Shamans. If you would prefer to use an alternate addon for totems, the '/nui bar totems' option can be used to cause nUI to hide the default totem bar.",
					message = "nUI: Hiding of the default Blizzard totem bar has been %s", -- enabled or disabled
				},
			},
		},
		[nUI_SLASHCMD_MOUNTSCALE] = -- new
		{
			command = "mountscale",
			options = "{n}",
			desc    = "This option sets the scale for the seat indicator displayed at the top center of the display when you are on a special mount. The default is '/nui mountscale 1' where 0.5 < {n} < 1.5 -- values less than 1.0 cause the indicator to be smaller, values of {n} > 1.0 increase its size.",
			message = "nUI: The scale of the special mount seat indicator has been set to |cFF00FFFF%s|r", -- a number between 0.5 and 1.5
		},
		[nUI_SLASHCMD_CLOCK] = -- new
		{
			command = "clock",
			options = "{server|local|both}",
			desc    = "This option sets the display of the dashboard clock to either display the current local time {local}, the current server time {server} or both the server and local time together {both}. The default setting is {server}",
			message = "nUI: The dashboard clock display mode has been set to |cFF00FFFF%s|r",
		},
		[nUI_SLASHCMD_MAPCOORDS] = -- new
		{
			command = "mapcoords",
			options = nil,
			desc    = "This option toggles the display of player and cursor map coordinates in the world map on and off. It is on by default.",
			message = "nUI: World map coordinates have been %s", -- "ENABLED" or "DISABLED"
		},
		[nUI_SLASHCMD_ROUNDMAP] =
		{
			command = "roundmap",
			options = nil,
			desc    = "This option toggles the minimap display between the default square minimap and a round minimap",
			message = "nUI: The minimap shape has been set to |cFF00FFFF%s|r", -- "round" or "square"
		},
		[nUI_SLASHCMD_MINIMAP] = -- new
		{
			command = "minimap",
			options = nil,
			desc    = "This option toggles nUI's management of the minimap on and off. When enabled, nUI will attempt to move the minimap into the dashboard, otherwise the Blizzard minimap is not modified by nUI (though the minimap buttons still are). Changing this option will force a UI reload!",
			message = "nUI: Management of the minimap has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_ONEBAG] = -- new
		{
			command = "onebag",
			options = nil,
			desc    = "This option toggles the display of inventory bags on your bag bar to show either your backpack only or all five bags. This does NOT actually combine all of your bags into a single bag at this time, it is provided to support third party mods such as ArkInventory.",
			message = "nUI: Single bag button display has been %s", -- enabled or disabled
		},
		[nUI_SLASHCMD_WATCHFRAME] =
		{
			command = "watchframe",
			options = nil,
			desc    = "This command causes nUI to reset the size and location of the advanced objectives tracking window the default location for the current nUI layout.",
			message = "nUI: The advanced objectives tracking window has been reset",
		},
		[nUI_SLASHCMD_LASTITEM+1] =
		{
			command = "debug",
			options = "{n}",
			desc    = "This option sets the nUI debugger messaging level. As a rule you should only change debug levels if you are asked to by the mod author. Use {n} = 0 to turn debugging off entirely (the default).",
			message = "nUI: Your debugging level has been set to |cFF00FFFF%d|r", -- an integer value
		},
		[nUI_SLASHCMD_LASTITEM+2] = -- new
		{
			command = "profile",
			options = nil,
			desc    = "This option toggles runtime profiling of nUI on and off. Profiling is off by default and enabling this feature does increase overhead. The profiling state is NOT saved between sessions of console reloads. You should not enable profiling unless asked to do so by the mod author.",
			message = "nUI: Runtime profiling has been %s", -- enabled or disabled
		},
	};
	
	nUI_L["round"]  = "round";
	nUI_L["square"] = "square";
	
	nUI_L["health remaining"] = "|cFF00FF00health remaining|r"; -- new -- used to tell the player that unit frames are displaying health remaining
	nUI_L["health lost"]      = "|cFFFF0000health lost|r"; -- new -- used to tell the player that unit frames are displaying health lost
	
	-- these strings are the optional arguments to their respective commands and can be 
	-- translated to make sense in the local language
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CLOCK, "server" )] = "server"; -- new -- command option used to select the server time dashboard clock format
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CLOCK, "local" )]  = "local"; -- new -- command option used to select the local time clock format
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CLOCK, "both" )]   = "both"; -- new -- command option used to select both server and local time clock display
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_RAIDSORT, "unit" )]  = "unit"; -- new -- command option used to select sorting of raid unit frames by unit id
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_RAIDSORT, "group" )] = "group"; -- new -- command option used to select sorting of raid unit frames by raid group
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_RAIDSORT, "class" )] = "class"; -- new -- command option used to select sorting of raid unit frames by player class
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_RAIDSORT, "name" )]  = "name"; -- new -- command option used to select sorting of raid unit frames by player class
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_FEEDBACK, "curse" )]    = "curse";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_FEEDBACK, "disease" )]  = "disease";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_FEEDBACK, "magic" )]    = "magic";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_FEEDBACK, "poison" )]   = "poison";
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "on" )]        = "on";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "off" )]       = "off";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_CONSOLE, "mouseover" )] = "mouseover";
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_BAGBAR, "on" )]        = "on"; -- new
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_BAGBAR, "off" )]       = "off"; -- new
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_BAGBAR, "mouseover" )] = "mouseover"; -- new
	
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "owner" )]   = "owner";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "mouse" )]   = "mouse";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "fixed" )]   = "fixed";
	nUI_L[nUI_SLASHCMD_OPTIONS( nUI_SLASHCMD_TOOLTIPS, "default" )] = "default";
	
	nUI_L["The value [ %s ] is not a valid nUI slash command. Try [ /nui help ] for a list of commands"] = "The value [ |cFFFFC000%s|r ] is not a valid nUI slash command. Try [ |cFF00FFFF/nui help|r ] for a list of commands";
	nUI_L["nUI currently supports the following list of slash commands..."]	= "nUI currently supports the following list of slash commands..."; 
	nUI_L["The '/nui %s' slash command currently supports the following list of sub-commands..."] = "The '|cFF00FFFF/nui %s|r' slash command currently supports the following list of sub-commands...";
	nUI_L["nUI: [ %s ] is not a valid tooltip settings option... please choose from %s, %s, %s or %s"] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid tooltip settings option... please choose from |cFF00FFFF%s|r, |cFF00FFFF%s|r, |cFF00FFFF%s|r or |cFF00FFFF%s|r";
	nUI_L["nUI: [ %s ] is not a valid console visibility option... please choose from %s, %s or %s"] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid console visibility option... please choose from |cFF00FFFF%s|r, |cFF00FFFF%s|r or |cFF00FFFF%s|r";
	nUI_L["nUI: [ %s ] is not a valid alpha value... please choose a number between 0 and 1 where 0 is fully transparent and 1 is fully opaque."] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid alpha value... please choose a number between 0 and 1 where 0 is fully transparent and 1 is fully opaque.";
	nUI_L["nUI: [ %s ] is not a valid horizontal gap value... please choose a number between 1 and 1200 where 1 is very narrow and 1200 is very wide."] = "nUI: [ |cFFFFC0C0%s|r ] is not a valid horizontal gap value... please choose a number between 1 and 1200 where 1 is very narrow and 1200 is very wide.";
	nUI_L["nUI: [ %s ] is not a valid clock option... please choose either 'local' to display the local time, 'server' to display the server time or 'both' to display both times."] = "nUI: [ %s ] is not a valid clock option... please choose either 'local' to display the local time, 'server' to display the server time or 'both' to display both times."; -- new -- message displayed when the player selects an invalid '/nui clock {option}' value
	nUI_L["nUI: [ %s ] is not a valid feedback option... please choose either <curse>, <disease>, <magic> or <poison>"] = "nUI: [ %s ] is not a valid feedback option... please choose either '%s', '%s', '%s' or '%s'"; -- new -- alerts the user when they have entered an invalid feedback highlighting option
	nUI_L["nUI: [ %s ] is not a valid raid sorting option... please choose either <unit>, <group> or <class>"] = "nUI: [ %s ] is not a valid raid sorting option... please choose either '%s', '%s' or '%s'";	-- new
	nUI_L["nUI: [ %s ] is not a valid special mount indicator display scale. The scale must be a number between 0.5 and 1.5"] = "nUI: [ %s ] is not a valid special mount indicator display scale. The scale must be a number between 0.5 and 1.5"; -- new
		
end
