* Draws HUD with GatherMate2 pins, you can use minimap zoom on it if needed
* After Survey you press green, yellow or red button to add new
  sector to the HUD (cleared automaticaly on gathering)
* Shows Dig Sites on Minimap and Battlefield Minimap
* Keybindings and various settings

How to use:

demo video: http://www.youtube.com/watch?v=S-49ezUmLzY
review: http://www.mmo-champion.com/content/2141-Nefarian-World-First-Kill-Archaeology-Helper-MMO-Report-Comics

Go to dig site, Right Click last button (spade) to show HUD and
Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the
needed direction and press colored button according to Survey result.
Move to other location, do same again.
It is strongly recommended to use GatherMate2 then you'll see all
previous or imported dig-points on the HUD.
When using GatherMate2 jump onto fragment before gathering!
GatherMate2 data accuracy depends on that.

Controls:

Left Click main window to move it
Right Click main window: opens settings page

Left Click on colored buttons: adds new sector to the HUD
Right Click on colored buttons: temporarry hides/shows that color

Arrow button: undo 1 sector

Left Click spade: cast Survey
Right Click spade: shows/hides HUD in the center of the screen
Middle Click spade: open Archaeolodgy window

Use "/arh" or "/arhcfg" for command line help

HUD:

On the HUD you can also see player arrow in the center and very
small red circle that represents success range. And ofc all colored
transperent overlaping areas that were set by you with colored buttons.
Green compass circle can be removed in settings. it's totaly useless
actually.


TODO:

Next will be:

Independent zoom by mouse wheel on main window
Automatic color buttons, if possible

After Next:

Pointer to closest digsite 
Will think about own polygon drawing
Auto-open inside digsite, if possible
Think about localization maybe