DBM_CORE_L = {}

local L = DBM_CORE_L

L.DEADLY_BOSS_MODS						= "Deadly Boss Mods" -- NO TRANSLATE
L.DBM									= "DBM" -- NO TRANSLATE

-- April Fools
-- local _, month, monthDay = CalendarGetDate() -- Returns 0,0 on first client login
local dateTable = date("*t") -- use OS date instead
if dateTable.day and dateTable.month and dateTable.day == 1 and dateTable.month == 4 then
	L.DEADLY_BOSS_MODS					= "Harmless Boss Mods"
	L.DBM								= "HBM"
end

L.HOW_TO_USE_MOD						= "Welcome to " .. L.DBM .. ". Type /dbm help for a list of supported commands. To access options type /dbm in your chat to begin configuration. Load specific zones manually to configure any boss specific settings to your liking as well. " .. L.DBM .. " will setup defaults for your spec, but you may want to fine tune these."
L.SILENT_REMINDER						= "Reminder: " .. L.DBM .. " is still in silent mode."
--L.NEWS_UPDATE							= "|h|c11ff1111News|r|h: This update is basically a re-release of 9.1.9 to clear a false malware detection on the hash of the previous file release. Read more about it |Hgarrmission:DBM:news|h|cff3588ff[here]|r|h"

L.COPY_URL_DIALOG_NEWS					= "To read latest news, visit link below"

L.UPDATEREMINDER_URL					= "https://github.com/Zidras/DBM-Warmane/"

L.LOAD_MOD_ERROR						= "Error while loading boss mods for %s: %s"
L.LOAD_MOD_SUCCESS						= "Loaded '%s' mods. For more options such as custom alert sounds and personalized warning notes, type /dbm."
-- L.LOAD_MOD_COMBAT						= "Loading of '%s' delayed until you leave combat"
L.LOAD_GUI_ERROR						= "Could not load GUI: %s"
-- L.LOAD_GUI_COMBAT						= "GUI cannot be initially loaded in combat. GUI will be loaded out of combat. After GUI loaded, you can open GUI in combat."
L.BAD_LOAD								= L.DBM .. " has detected your mod for this instance failed to fully load correctly because of combat. As soon as you are out of combat, please do /console reloadui as soon as possible."
L.LOAD_MOD_VER_MISMATCH					= "%s could not be loaded because your DBM-Core does not meet requirements. An updated version is required"
L.LOAD_MOD_EXP_MISMATCH					= "%s could not be loaded because it is designed for a WoW expansion that's not currently available. When expansion becomes available, this mod will automatically work."
L.LOAD_MOD_TOC_MISMATCH					= "%s could not be loaded because it is designed for a WoW patch (%s) that's not currently available. When patch becomes available, this mod will automatically work."
L.LOAD_MOD_DISABLED						= "%s is installed but currently disabled. This mod will not be loaded unless you enable it."
L.LOAD_MOD_DISABLED_PLURAL				= "%s are installed but currently disabled. These mods will not be loaded unless you enable them."

L.COPY_URL_DIALOG						= "Copy URL"

L.NO_RANGE								= "Range Radar can not be used in instances with no map support (download a map patch or deal with it). Legacy text range frame used instead"
L.NO_ARROW								= "Arrow can not be used in instances with no map support (download a map patch or deal with it)"
L.NO_HUD								= "HUDMap can not be used in instances with no map support (download a map patch or deal with it)"

-- L.DYNAMIC_DIFFICULTY_CLUMP				= L.DBM .. " has disabled dynamic range frame on this fight do to insufficient information about number of players needed to affect clump check for a group of your size."
-- L.DYNAMIC_ADD_COUNT						= L.DBM .. " has disabled add count warnings on this fight do to insufficient information about number of adds that spawn for a group of your size."
-- L.DYNAMIC_MULTIPLE						= L.DBM .. " has disabled multiple features on this fight do to insufficient information about certain mechanics for a group of your size."

-- L.LOOT_SPEC_REMINDER					= "Your current spec is %s. Your current loot choice is %s."

L.BIGWIGS_ICON_CONFLICT					= L.DBM .. " has detected that you have raid icons turned on in both BigWigs and " .. L.DBM .. ". Please disable icons in one of them to avoid conflicts"

L.MOD_AVAILABLE							= "%s is available for this zone. You can find download on " .. L.UPDATEREMINDER_URL

L.COMBAT_STARTED						= "%s engaged. Good luck and have fun! :)"
L.COMBAT_STARTED_IN_PROGRESS			= "Engaged an in progress fight against %s. Good luck and have fun! :)"
L.GUILD_COMBAT_STARTED					= "%s has been engaged by %s's guild group"
-- L.SCENARIO_STARTED						= "%s started. Good luck and have fun! :)"
-- L.SCENARIO_STARTED_IN_PROGRESS			= "Joined %s a scenario that's in progress. Good luck and have fun! :)"
L.BOSS_DOWN								= "%s down after %s!"
L.BOSS_DOWN_I							= "%s down! You have %d total victories."
L.BOSS_DOWN_L							= "%s down after %s! Your last kill took %s and your fastest kill took %s. You have %d total victories."
L.BOSS_DOWN_NR							= "%s down after %s! This is a new record! (Old record was %s). You have %d total victories."
L.RAID_DOWN								= "%s cleared after %s!"
L.RAID_DOWN_L							= "%s cleared after %s! Your fastest clear took %s."
L.RAID_DOWN_NR							= "%s cleared after %s! This is a new record! (Old record was %s)."
L.GUILD_BOSS_DOWN						= "%s has been defeated by %s's guild group after %s!"
-- L.SCENARIO_COMPLETE						= "%s completed after %s!"
-- L.SCENARIO_COMPLETE_I					= "%s completed! You have %d total clears."
-- L.SCENARIO_COMPLETE_L					= "%s completed after %s! Your last clear took %s and your fastest clear took %s. You have %d total clears."
-- L.SCENARIO_COMPLETE_NR					= "%s completed after %s! This is a new record! (Old record was %s). You have %d total clears."
L.COMBAT_ENDED_AT						= "Combat against %s (%s) ended after %s."
L.COMBAT_ENDED_AT_LONG					= "Combat against %s (%s) ended after %s. You have %d total wipe(s) on this difficulty."
L.GUILD_COMBAT_ENDED_AT					= "%s's Guild group has wiped on %s (%s) after %s."
-- L.SCENARIO_ENDED_AT						= "%s ended after %s."
-- L.SCENARIO_ENDED_AT_LONG				= "%s ended after %s. You have %d total incompletes on this difficulty."
L.COMBAT_STATE_RECOVERED				= "%s was engaged %s ago, recovering timers... "
L.TRANSCRIPTOR_LOG_START				= "Transcriptor logging started."
L.TRANSCRIPTOR_LOG_END					= "Transcriptor logging ended."

L.MOVIE_SKIPPED							= L.DBM .. " has attempted to skip a cut scene automatically."
-- L.BONUS_SKIPPED							= L.DBM .. " has automatically closed bonus loot frame. If you need to get this frame back, type /dbmbonusroll within 3 minutes"

L.AFK_WARNING							= "You are AFK and in combat (%d percent health remaining), firing sound alert. If you are not AFK, clear your AFK flag or disable this option in 'extra features'."

L.COMBAT_STARTED_AI_TIMER				= "My CPU is a neural net processor; a learning computer. (This fight will use the new timer AI feature to generate timer approximations)"

L.PROFILE_NOT_FOUND						= "<" .. L.DBM .. "> Your current profile is corrupted. " .. L.DBM .. " will load 'Default' profile."
L.PROFILE_CREATED						= "'%s' profile created."
L.PROFILE_CREATE_ERROR					= "Create profile failed. Invalid profile name."
L.PROFILE_CREATE_ERROR_D				= "Create profile failed. '%s' profile already exists."
L.PROFILE_APPLIED						= "'%s' profile applied."
L.PROFILE_APPLY_ERROR					= "Apply profile failed. '%s' profile does not exist."
L.PROFILE_COPIED						= "'%s' profile copied."
L.PROFILE_COPY_ERROR					= "Copy profile failed. '%s' profile does not exist."
L.PROFILE_COPY_ERROR_SELF				= "Cannot copy profile to itself."
L.PROFILE_DELETED						= "'%s' profile deleted. 'Default' profile will be applied."
L.PROFILE_DELETE_ERROR					= "Delete profile failed. '%s' profile does not exist."
L.PROFILE_CANNOT_DELETE					= "Cannot delete 'Default' profile."
L.MPROFILE_COPY_SUCCESS					= "%s's (%d spec) mod settings have been copied."
L.MPROFILE_COPY_SELF_ERROR				= "Cannot copy character settings to itself"
L.MPROFILE_COPY_S_ERROR					= "Source is corrupted. Settings not copied or partly copied. Copy failed."
L.MPROFILE_COPYS_SUCCESS				= "%s's (%d spec) mod sound or note settings have been copied."
L.MPROFILE_COPYS_SELF_ERROR				= "Cannot copy character sound or note settings to itself"
L.MPROFILE_COPYS_S_ERROR				= "Source is corrupted. Sound or note settings not copied or partly copied. Copy failed."
L.MPROFILE_DELETE_SUCCESS				= "%s's (%d spec) mod settings deleted."
L.MPROFILE_DELETE_SELF_ERROR			= "Cannot delete mod settings currently in use."
L.MPROFILE_DELETE_S_ERROR				= "Source is corrupted. Settings not deleted or partly deleted. Delete failed."

L.NOTE_SHARE_SUCCESS					= "%s has shared their note for %s"
-- L.NOTE_SHARE_LINK						= "Click Here to Open Note"
L.NOTE_SHARE_FAIL						= "%s attempted to share note text with you for %s. However, mod associated with this ability is not installed or is not loaded. If you need this note, make sure you load the mod they are sharing notes for and ask them to share again"

L.NOTEHEADER							= "Enter your note text here for %s. Enclosing a players name with >< class colors it. For alerts with multiple counts, separate notes with '/'"
L.NOTEFOOTER							= "Press 'Okay' to accept changes or 'Cancel' to decline changes"
L.NOTESHAREDHEADER						= "%s has shared below note text for %s. If you accept it, it will overwrite your existing note"
L.NOTESHARED							= "Your note has been sent to the group"
L.NOTESHAREERRORSOLO					= "Lonely? Shouldn't be passing notes to yourself"
L.NOTESHAREERRORBLANK					= "Cannot share blank notes"
L.NOTESHAREERRORGROUPFINDER				= "Notes cannot be shared in BGs, LFR, or LFG"
L.NOTESHAREERRORALREADYOPEN				= "Cannot open a shared note link while note editor is already open, to prevent you from losing the note you are currently editing"

L.ALLMOD_DEFAULT_LOADED					= "Default options for all mods in this instance have been loaded."
L.ALLMOD_STATS_RESETED					= "All mod stats have been reset."
L.MOD_DEFAULT_LOADED					= "Default options for this fight have been loaded."

L.WORLDBOSS_ENGAGED						= "%s was possibly engaged on your realm at %s percent health. (Sent by %s)"
L.WORLDBOSS_DEFEATED					= "%s was possibly defeated on your realm (Sent by %s)."
L.WORLDBUFF_STARTED						= "%s buff has started on your realm for %s faction (Sent by %s)."

L.TIMER_FORMAT_SECS						= "%.2f |4second:seconds;"
L.TIMER_FORMAT_MINS						= "%d |4minute:minutes;"
L.TIMER_FORMAT							= "%d |4minute:minutes; and %.2f |4second:seconds;"

L.MIN									= "min"
L.MIN_FMT								= "%d min"
L.SEC									= "sec"
L.SEC_FMT								= "%s sec"

L.GENERIC_WARNING_OTHERS				= "and one other"
L.GENERIC_WARNING_OTHERS2				= "and %d others"
L.GENERIC_WARNING_BERSERK				= "Berserk in %s %s"
L.GENERIC_TIMER_BERSERK					= "Berserk"
L.OPTION_TIMER_BERSERK					= "Show timer for $spell:26662"
L.GENERIC_TIMER_COMBAT					= "Combat starts"
L.OPTION_TIMER_COMBAT					= "Show timer for combat start"
L.BAD									= "Bad"
L.OPTION_HEALTH_FRAME					= "Show boss health frame"

L.OPTION_CATEGORY_TIMERS				= "Bars"
--Sub cats for "announce" object
L.OPTION_CATEGORY_WARNINGS				= "General Announces"
L.OPTION_CATEGORY_WARNINGS_YOU			= "Personal Announces"
L.OPTION_CATEGORY_WARNINGS_OTHER		= "Target Announces"
L.OPTION_CATEGORY_WARNINGS_ROLE			= "Role Announces"
L.OPTION_CATEGORY_SPECWARNINGS			= "Special Announces"

L.OPTION_CATEGORY_SOUNDS				= "Sounds"
--Misc object broken down into sub cats
L.OPTION_CATEGORY_DROPDOWNS				= "Dropdowns"--Still put in MISC sub grooup, just used for line separators since multiple of these on a fight (or even having on of these at all) is rare.
L.OPTION_CATEGORY_YELLS					= "Yells"
L.OPTION_CATEGORY_NAMEPLATES			= "Nameplates"
L.OPTION_CATEGORY_ICONS					= "Icons"

L.AUTO_RESPONDED						= "Auto-responded."
L.STATUS_WHISPER						= "%s: %s, %d/%d people alive"
--Bosses
L.AUTO_RESPOND_WHISPER					= "%s is busy fighting against %s (%s, %d/%d people alive)"
L.WHISPER_COMBAT_END_KILL				= "%s has defeated %s!"
L.WHISPER_COMBAT_END_KILL_STATS			= "%s has defeated %s! They have %d total victories."
L.WHISPER_COMBAT_END_WIPE_AT			= "%s has wiped on %s at %s"
L.WHISPER_COMBAT_END_WIPE_STATS_AT		= "%s has wiped on %s at %s. They have %d total wipes on this difficulty."
--Scenarios (no percents. words like "fighting" or "wipe" changed to better fit scenarios)
-- L.AUTO_RESPOND_WHISPER_SCENARIO			= "%s is busy in %s (%d/%d people alive)"
-- L.WHISPER_SCENARIO_END_KILL				= "%s has completed %s!"
-- L.WHISPER_SCENARIO_END_KILL_STATS		= "%s has completed %s! They have %d total victories."
-- L.WHISPER_SCENARIO_END_WIPE				= "%s did not complete %s"
-- L.WHISPER_SCENARIO_END_WIPE_STATS		= "%s did not complete %s. They have %d total incompletes on this difficulty."

L.VERSIONCHECK_HEADER					= "Boss Mod - Versions"
L.VERSIONCHECK_ENTRY					= "%s: %s (%s) %s"--One Boss mod
L.VERSIONCHECK_ENTRY_TWO				= "%s: %s (%s) & %s (%s)"--Two Boss mods
L.VERSIONCHECK_ENTRY_NO_DBM				= "%s: No boss mod installed"
L.VERSIONCHECK_FOOTER					= "Found %d player(s) with " .. L.DBM .. " & %d player(s) with Bigwigs"
L.VERSIONCHECK_OUTDATED					= "Following %d player(s) have outdated boss mod version: %s"
L.YOUR_VERSION_OUTDATED					= "Your version of " .. L.DEADLY_BOSS_MODS .. " is out-of-date. Please visit " .. L.UPDATEREMINDER_URL .. " to get the latest version."
L.VOICE_PACK_OUTDATED					= "Your selected " .. L.DBM .. " voice pack is missing some sounds supported by " .. L.DBM .. ". Some warning sounds will still play default sounds. Please download a newer version of voice pack or contact pack author for an update that contains missing audio"
L.VOICE_MISSING							= "You have a " .. L.DBM .. " voice pack selected that could not be found. If this is an error, make sure your voice pack is properly installed and enabled in addons."
L.VOICE_DISABLED						= "You currently have at least one " .. L.DBM .. " voice pack installed but none enabled. If you intend to use a voice pack, make sure it's chosen in 'Spoken Alerts', else uninstall unused voice packs to hide this message"
L.VOICE_COUNT_MISSING					= "Countdown voice %d is set to a voice/count pack that could not be found. It has been reset to default setting: %s."
L.BIG_WIGS								= "BigWigs"

L.UPDATEREMINDER_HEADER					= "Your version of " .. L.DEADLY_BOSS_MODS.. " is out-of-date.\n Version %s (%s) is available for download here: " .. L.UPDATEREMINDER_URL
L.UPDATEREMINDER_FOOTER					= "Press " .. (IsMacClient() and "Cmd-C" or "Ctrl-C")  ..  " to copy the download link to your clipboard."
L.UPDATEREMINDER_FOOTER_GENERIC			= "Press " .. (IsMacClient() and "Cmd-C" or "Ctrl-C")  ..  " to copy the link to your clipboard."
L.UPDATEREMINDER_DISABLE				= "WARNING: Due to your " .. L.DEADLY_BOSS_MODS.. " being out of date and incompatible with newer versions of DBM, it has been force disabled and cannot be used until updated. This is to ensure incompatible mods do not cause poor play experience for yourself or fellow group members."
L.UPDATEREMINDER_DISABLETEST			= "WARNING: Due to your " .. L.DEADLY_BOSS_MODS.. " being out of date and this being a test/beta realm, it has been force disabled and cannot be used until updated. This is to ensure out of date mods aren't being used to generate test feedback"
L.UPDATEREMINDER_HOTFIX					= L.DBM .. " version you are on has known issues during this boss encounter that are corrected if you update to latest release"
L.UPDATEREMINDER_HOTFIX_ALPHA			= L.DBM .. " version you are on has known issues during this boss encounter that are corrected in an upcoming release (or latest alpha version)"
L.UPDATEREMINDER_MAJORPATCH				= "WARNING: Due to your " .. L.DEADLY_BOSS_MODS.. " being out of date, " .. L.DBM .. " has been disabled until updated, since this is a major game patch. This is to ensure old and incompatible code doesn't cause poor play experience for yourself or fellow group members. Make sure you download a newer version from Curse, Wago, WoWI, or from GitHub Releases page as soon as possible."
-- L.VEM									= "WARNING: You are running both " .. L.DEADLY_BOSS_MODS.. " and Voice Encounter Mods. DBM will not run in this configuration and therefore will not be loaded."
-- L.OUTDATEDPROFILES						= "WARNING: DBM-Profiles not compatible with this version of " .. L.DBM .. ". It must be removed before DBM can proceed, to avoid conflict."
-- L.OUTDATEDSPELLTIMERS					= "WARNING: DBM-SpellTimers breaks " .. L.DBM .. " and must be disabled for " .. L.DBM .. " to function properly."
-- L.OUTDATEDRLT							= "WARNING: DBM-RaidLeadTools breaks " .. L.DBM .. ". DBM-RaidLeadTools is no longer supported and must be removed for " .. L.DBM .. " to function properly."
-- L.VICTORYSOUND							= "WARNING: DBM-VictorySound is not compatible with this version of " .. L.DBM .. ". It must be removed before " .. L.DBM .. " can proceed, to avoid conflict."
-- L.DPMCORE								= "WARNING: Deadly PvP mods is discontinued and not compatible with this version of " .. L.DBM .. ". It must be removed before " .. L.DBM .. " can proceed, to avoid conflict."
-- L.DBMLDB								= "WARNING: DBM-LDB is now built into DBM-Core. While it won't do any harm, it's recommended to remove 'DBM-LDB' from your addons folder"
-- L.DBMLOOTREMINDER						= "WARNING: 3rd party mod DBM-LootReminder is installed. This addon is no longer compatible with Retail WoW client and will cause " .. L.DBM .. " to break and not be able to send pull timers. Uninstall of this addon recommended"
L.UPDATE_REQUIRES_RELAUNCH				= "WARNING: This " .. L.DBM .. " update will not work correctly if you don't fully restart your game client. This update contains new files or .toc file changes that cannot be loaded via ReloadUI. You may encounter broken functionality or errors if you continue without a client restart."
L.OUT_OF_DATE_NAG						= "Your version of " .. L.DBM.. " is out-of-date and this specific fight mod has newer features or bug fixes. It is recommended you update for this fight to improve your experience."

L.MOVABLE_BAR							= "Drag me!"

L.PIZZA_SYNC_INFO						= "|Hplayer:%1$s|h[%1$s]|h sent you a " .. L.DBM .. " timer: '%2$s'\n|HDBM:cancel:%2$s:nil|h|cff3588ff[Cancel this timer]|r|h  |HDBM:ignore:%2$s:%1$s|h|cff3588ff[Ignore timers from %1$s]|r|h"
L.PIZZA_CONFIRM_IGNORE					= "Do you really want to ignore " .. L.DBM .. " timers from %s for this session?"
L.PIZZA_ERROR_USAGE						= "Usage: /dbm [broadcast] timer <time> <text>"

L.MINIMAP_TOOLTIP_HEADER				= L.DEADLY_BOSS_MODS --Technically redundant
L.MINIMAP_TOOLTIP_FOOTER				= "Drag to move"

L.RANGECHECK_HEADER						= "Range Check (%d yd)"
L.RANGECHECK_HEADERT					= "Range Check (%dy-%dP)"
L.RANGECHECK_RHEADER					= "R-Range Check (%dy)"
L.RANGECHECK_RHEADERT					= "R-Range Check (%dy-%dP)"
L.RANGECHECK_SETRANGE					= "Set range"
L.RANGECHECK_SETTHRESHOLD				= "Set player threshold"
L.RANGECHECK_SOUNDS						= "Sounds"
L.RANGECHECK_SOUND_OPTION_1				= "Sound when one player is in range"
L.RANGECHECK_SOUND_OPTION_2				= "Sound when more than one player is in range"
L.RANGECHECK_SOUND_0					= "No sound"
L.RANGECHECK_SOUND_1					= "Default sound"
L.RANGECHECK_SOUND_2					= "Annoying beep"
L.RANGECHECK_SETRANGE_TO				= "%d yd"
L.RANGECHECK_LOCK						= "Lock frame"
L.RANGECHECK_OPTION_FRAMES				= "Frames"
L.RANGECHECK_OPTION_RADAR				= "Show radar frame"
L.RANGECHECK_OPTION_TEXT				= "Show text frame"
L.RANGECHECK_OPTION_BOTH				= "Show both frames"
L.RANGECHECK_OPTION_SPEED				= "Update Rate (Reload Req.)"
L.RANGECHECK_OPTION_SLOW				= "Slow (lowest CPU)"
L.RANGECHECK_OPTION_AVERAGE				= "Medium"
L.RANGECHECK_OPTION_FAST				= "Fast (Most real-time)"
L.RANGERADAR_HEADER						= "Range:%d Players:%d"
L.RANGERADAR_RHEADER					= "R-Rng:%d Players:%d"
L.RANGERADAR_BOSS_HEADER				= "Boss Range (%d yd)"
L.RANGERADAR_IN_RANGE_TEXT				= "%d in range (%0.1f yd)"--Multi
L.RANGECHECK_IN_RANGE_TEXT				= "%d in range"--Text based doesn't need (%dyd), especially since it's not very accurate to the specific yard anyways
L.RANGERADAR_IN_RANGE_TEXTONE			= "%s (%0.1f yd)"--One target

L.LOCK_FRAME							= "Frame Locked"
L.INFOFRAME_SHOW_SELF					= "Always show your power"		-- Always show your own power value even if you are below the threshold
L.INFOFRAME_SETLINES					= "Set max lines"
L.INFOFRAME_SETCOLS						= "Set max columns"
L.INFOFRAME_LINESDEFAULT				= "Set by mod"
L.INFOFRAME_LINES_TO					= "%d lines"
L.INFOFRAME_COLS_TO						= "%d columns"
L.INFOFRAME_POWER						= "Power"
L.INFOFRAME_AGGRO						= "Aggro"
L.INFOFRAME_MAIN						= "Main:"--Main power
L.INFOFRAME_ALT							= "Alt:"--Alternate Power

L.LFG_INVITE							= "LFG Invite"

L.SLASHCMD_HELP							= {
	"Available slash commands:",
	"-----------------",
	"/dbm unlock: Shows a movable status bar timer (alias: move).",
	"/range <number> or /distance <number>: Shows range frame. /rrange or /rdistance to reverse colors.",
	"/dbm timer: Starts a custom " .. L.DBM .. " timer, see '/dbm timer' for details.",
	"/dbm arrow: Shows the " .. L.DBM .. " arrow, see '/dbm arrow help' for details.",
	"/dbm help2: Shows raid management slash commands"
}
L.SLASHCMD_HELP2						= {
	"Available slash commands:",
	"-----------------",
	"/dbm pull <sec>: Sends a pull timer for <sec> seconds to the raid (requires promoted. alias: pull).",
	"/dbm break <min>: Sends a break timer for <min> minutes to the raid (requires promoted. alias: break).",
	"/dbm version: Performs a boss mod version check (alias: ver).",
	"/dbm version2: Performs a boss mod version check that also whispers out of date users (alias: ver2).",
	"/dbm lockout: Asks raid members for their current raid instance lockouts (aliases: lockouts, ids) (requires promoted).",
	"/dbm lag: Performs a raid-wide latency check.",
	"/dbm durability: Performs a raid-wide durability check."
}
L.TIMER_USAGE							= {
	L.DBM .. " timer commands:",
	"-----------------",
	"/dbm timer <sec> <text>: Starts a <sec> second timer with your <text>.",
	"/dbm ltimer <sec> <text>: Starts a timer that also automatically loops until canceled.",
	"/dbm broadcast timer <x> <text>: Broadcasts a <x> second DBM Timer with the name <text> to the raid (requires leader/promoted status).",
	"('Broadcast' in front of the 'timer' or 'ltimer' also shares it with raid if leader/promoted)",
	"/dbm timer endloop: Stops any looping ltimer.",
	"/dbm break <min>: Starts a break timer for <min> minutes. Gives all raid members with DBM a break timer (requires leader/promoted status)."
}

L.ERROR_NO_PERMISSION					= "You don't have the required permission to do this."
L.TIME_TOO_SHORT						= "Pull timer must be longer than 3 seconds."

L.BOSSHEALTH_HIDE_FRAME					= "Close health frame"

L.BREAK_USAGE							= "Break timer cannot be longer than 60 minutes. Make sure you're inputting time in minutes and not seconds."
L.BREAK_START							= "Break starting now -- you have %s! (Sent by %s)"
L.BREAK_MIN								= "Break ends in %s minute(s)!"
L.BREAK_SEC								= "Break ends in %s seconds!"
L.TIMER_BREAK							= "Break time!"
L.ANNOUNCE_BREAK_OVER					= "Break has ended at %s"

L.TIMER_PULL							= "Pull in"
L.ANNOUNCE_PULL_MODE					= "Pull mode: %s"
L.ANNOUNCE_PULL							= "Pull in %d sec. (Sent by %s)"
L.ANNOUNCE_PULL_NOW						= "Pull now!"
L.ANNOUNCE_PULL_TARGET					= "Pulling %s in %d sec. (Sent by %s)"
L.ANNOUNCE_PULL_NOW_TARGET				= "Pulling %s now!"
L.GEAR_WARNING							= "Warning: Check gear. Your equipped ilvl is %d lower than bag ilvl"
L.GEAR_WARNING_WEAPON					= "Warning: Check if your weapon is correctly equipped."
L.GEAR_FISHING_POLE						= "Fishing Pole"

L.ACHIEVEMENT_TIMER_SPEED_KILL			= "Speed Kill"

-- Auto-generated Warning Localizations
L.AUTO_ANNOUNCE_TEXTS = {
	you									= "%s on YOU",
	target								= "%s on >%%s<",
	targetdistance						= "%s on >%%s< (%%d yd)",
	targetsource						= ">%%s< cast %s on >%%s<",
	targetcount							= "%s (%%s) on >%%s<",
	targetcountdistance					= "%s (%%s) on >%%s< (%%d yd)",
	spell								= "%s",
	incoming							= "%s incoming debuff",
	incomingcount						= "%s incoming debuff (%%s)",
	ends								= "%s ended",
	endtarget							= "%s ended: >%%s<",
	fades								= "%s faded",
	addsleft							= "%s remaining: %%d",
	cast								= "Casting %s: %.1f sec",
	soon								= "%s soon",
	sooncount							= "%s (%%s) soon",
	countdown							= "%s in %%ds",
	prewarn								= "%s in %s",
	bait								= "%s soon - bait now",
	stage								= "Stage %s",
	prestage							= "Stage %s soon",
	count								= "%s (%%s)",
	stack								= "%s on >%%s< (%%d)",
	moveto								= "%s - move to >%%s<"
}

local prewarnOption						= "Show pre-warning for $spell:%s"
L.AUTO_ANNOUNCE_OPTIONS = {
	you									= "Announce when $spell:%s on you",
	target								= "Announce $spell:%s targets",
	targetdistance						= "Announce $spell:%s targets (with distance)",
	targetNF							= "Announce $spell:%s targets (ignores global target filter)",
	targetsource						= "Announce $spell:%s targets (with source)",
	targetcount							= "Announce $spell:%s targets (with count)",
	targetcountdistance					= "Announce $spell:%s targets (with count and distance)",
	spell								= "Announce when $spell:%s has been cast",
	incoming							= "Announce when $spell:%s has incoming debuffs",
	incomingcount						= "Announce (with count) when $spell:%s has incoming debuffs",
	ends								= "Announce when $spell:%s has ended",
	endtarget							= "Announce when $spell:%s has ended (with target)",
	fades								= "Announce when $spell:%s has faded",
	addsleft							= "Announce how many $spell:%s remain",
	cast								= "Announce when $spell:%s begins casting",
	soon								= prewarnOption,
	sooncount							= "Show pre-warning (with count) for $spell:%s", -- deviation from retail, since count should be described in the UI
	countdown							= "Show pre-warning countdown spam for $spell:%s",
	prewarn								= prewarnOption,
	bait								= "Show pre-warning (to bait) for $spell:%s",
	stage								= "Announce Stage %s",
	stagechange							= "Announce stage changes",
	prestage							= "Show a prewarning for Stage %s",
	count								= "Announce when $spell:%s has been cast (with count)",
	stack								= "Announce $spell:%s stacks",
	moveto								= "Announce when to move to someone or some place for $spell:%s"
}

L.AUTO_SPEC_WARN_TEXTS = {
	spell								= "%s!",
	ends								= "%s ended",
	fades								= "%s faded",
	soon								= "%s soon",
	sooncount							= "%s (%%s) soon",
	bait								= "%s soon - bait now",
	prewarn								= "%s in %s",
	dispel								= "%s on >%%s< - dispel now",
	interrupt							= "%s - interrupt >%%s<!",
	interruptcount						= "%s - interrupt >%%s<! (%%d)",
	you									= "%s on you",
	youcount							= "%s (%%s) on you",
	youpos								= "%s (Position: %%s) on you",
	youposcount							= "%s (%%s) (Position: %%s) on you",
	soakpos								= "%s (Soak Position: %%s)",
	target								= "%s on >%%s<",
	targetcount							= "%s (%%s) on >%%s< ",
	defensive							= "%s - defensive",
	taunt								= "%s on >%%s< - taunt now",
	close								= "%s on >%%s< near you",
	move								= "%s - move away",
	keepmove							= "%s - keep moving",
	stopmove							= "%s - stop moving",
	dodge								= "%s - dodge attack",
	dodgecount							= "%s (%%s) - dodge attack",
	dodgeloc							= "%s - dodge from %%s",
	moveaway							= "%s - move away from others",
	moveawaycount						= "%s (%%s) - move away from others",
	moveto								= "%s - move to >%%s<",
	soak								= "%s - soak it",
	soakcount							= "%s - soak %%s",
	jump								= "%s - jump",
	run									= "%s - run away",
	runcount							= "%s - run away (%%s)",
	cast								= "%s - stop casting",
	lookaway							= "%s on %%s - look away",
	reflect								= "%s on >%%s< - stop attacking",
	count								= "%s! (%%s)",
	stack								= "%%d stacks of %s on you",
	switch								= "%s - switch targets",
	switchcount							= "%s - switch targets (%%s)",
	gtfo								= "%%s damage - move away",
	adds								= "Incoming Adds - switch targets",--Basically a generic of switch
	addscount							= "Incoming Adds - switch targets (%%s)",--Basically a generic of switch
	addscustom							= "Incoming Adds - %%s",--Same as above, but more info, pretty much made for like 3 boss mods, such as akama
	targetchange						= "Target Change - switch to %%s"
}

-- Auto-generated Special Warning Localizations
L.AUTO_SPEC_WARN_OPTIONS = {
	spell								= "Show special announce for $spell:%s",
	ends								= "Show special announce when $spell:%s has ended",
	fades								= "Show special announce when $spell:%s has faded",
	soon								= "Show pre-special announce for $spell:%s",
	sooncount							= "Show pre-special announce (with count) for $spell:%s",
	bait								= "Show pre-special announce (to bait) for $spell:%s",
	prewarn								= "Show pre-special announce %s seconds before $spell:%s",
	dispel								= "Show special announce to dispel/spellsteal $spell:%s",
	interrupt							= "Show special announce to interrupt $spell:%s",
	interruptcount						= "Show special announce (with count) to interrupt $spell:%s",
	you									= "Show special announce when you are affected by $spell:%s",
	youcount							= "Show special announce (with count) when you are affected by $spell:%s",
	youpos								= "Show special announce (with position) when you are affected by $spell:%s",
	youposcount							= "Show special announce (with position and count) when you are affected by $spell:%s",
	soakpos								= "Show special announce (with position) to help soak others affected by $spell:%s",
	target								= "Show special announce when someone is affected by $spell:%s",
	targetcount							= "Show special announce (with count) when someone is affected by $spell:%s",
	defensive							= "Show special announce to use defensive abilites for $spell:%s",
	taunt								= "Show special announce to taunt when other tank affected by $spell:%s",
	close								= "Show special announce when someone close to you is affected by $spell:%s",
	move								= "Show special announce to move out from $spell:%s",
	keepmove							= "Show special announce to keep moving for $spell:%s",
	stopmove							= "Show special announce to stop moving for $spell:%s",
	dodge								= "Show special announce to dodge $spell:%s",
	dodgecount							= "Show special announce (with count) to dodge $spell:%s",
	dodgeloc							= "Show special announce (with location) to dodge $spell:%s",
	moveaway							= "Show special announce to move away from others for $spell:%s",
	moveawaycount						= "Show special announce (with count) to move away from others for $spell:%s",
	moveto								= "Show special announce to move to someone or some place for $spell:%s",
	soak								= "Show special announce to soak for $spell:%s",
	soakcount							= "Show special announce (with count) to soak for $spell:%s",
	jump								= "Show special announce to move to jump for $spell:%s",
	run									= "Show special announce to run away from $spell:%s",
	runcount							= "Show special announce (with count) to run away from $spell:%s",
	cast								= "Show special announce to stop casting for $spell:%s",--Spell Interrupt
	lookaway							= "Show special announce to look away for $spell:%s",
	reflect								= "Show special announce to stop attacking $spell:%s",--Spell Reflect
	count								= "Show special announce (with count) for $spell:%s",
	stack								= "Show special announce when you are affected by >=%d stacks of $spell:%s",
	switch								= "Show special announce to switch targets for $spell:%s",
	switchcount							= "Show special announce (with count) to switch targets for $spell:%s",
	gtfo								= "Show special announce to move out of bad stuff on ground",
	adds								= "Show special announce to switch targets for incoming adds",
	addscount							= "Show special announce (with count) to switch targets for incoming adds",
	addscustom							= "Show special announce for incoming adds",
	targetchange						= "Show special announce for priority target changes"
}

-- Auto-generated Timer Localizations
L.AUTO_TIMER_TEXTS = {
	target								= "%s: %%s",
	targetcount							= "%s (%%2$s): %%1$s",
	cast								= "%s",
	castshort							= "%s ",--if short timers enabled, cast and next are same timer text, this is a conflict. the space resolves it
	castcount							= "%s (%%s)",
	castcountshort						= "%s (%%s) ",--Resolve short timer conflict with next timers
	castsource							= "%s: %%s",
	castsourceshort						= "%s: %%s ",--Resolve short timer conflict with next timers
	active								= "%s ends",--Buff/Debuff/event on boss
	fades								= "%s fades",--Buff/Debuff on players
	ai									= "%s AI",

	cd									= "%s CD",
	cdshort								= "~%s",
	cdcount								= "%s (%%s) CD",
	cdcountshort						= "~%s (%%s)",
	cdsource							= "%s CD: >%%s<",
	cdsourceshort						= "~%s: >%%s<",
	cdspecial							= "Special CD",
	cdspecialshort						= "~Special",

	next								= "Next %s",
	nextshort							= "%s",
	nextcount							= "Next %s (%%s)",
	nextcountshort						= "%s (%%s)",
	nextsource							= "Next %s: %%s",
	nextsourceshort						= "%s: %%s",
	nextspecial							= "Next Special",
	nextspecialshort					= "Special",

	var									= "%s",
	varcount							= "%s (%%s)",
	varsource							= "%s: >%%s<",--Now same as next, as the ~ was moved to timer number -- OPTIONAL
	varspecial							= "Special",--Now same as next, as the ~ was moved to timer number
	varcombo							= "%%1$s + %%2$s",--Now same as next, as the ~ was moved to timer number -- OPTIONAL

	achievement							= "%s",
	stage								= "Next Stage",
	stageshort							= "Stage",
	adds								= "Incoming Adds",
	addsshort							= "Adds",
	addscustom							= "Incoming Adds (%%s)",
	addscustomshort						= "Adds (%%s)",
	roleplay							= "Role play"
}
--This basically clones np only bar option and display text from regular counterparts
--TODO, cleanup lots of duplication here and above
L.AUTO_TIMER_TEXTS.cdnp					= L.AUTO_TIMER_TEXTS.cd
L.AUTO_TIMER_TEXTS.nextnp				= L.AUTO_TIMER_TEXTS.next
L.AUTO_TIMER_TEXTS.cdcountnp			= L.AUTO_TIMER_TEXTS.cdcount
L.AUTO_TIMER_TEXTS.nextcountnp			= L.AUTO_TIMER_TEXTS.nextcount


L.AUTO_TIMER_OPTIONS = {
	target								= "Show timer for $spell:%s debuff (%ss)",
	targetcount							= "Show timer (with count) for $spell:%s debuff (%ss)",
	cast								= "Show timer for $spell:%s cast (%ss)",
	castcount							= "Show timer (with count) for $spell:%s cast (%ss)",
	castsource							= "Show timer (with source) for $spell:%s cast (%ss)",
	active								= "Show timer for $spell:%s duration (%ss)",
	fades								= "Show timer for when $spell:%s fades from players (%ss)",
	ai									= "Show AI timer for $spell:%s cooldown (%ss)",

	cd									= "Show timer for $spell:%s cooldown (%ss)",
	cdcount								= "Show timer for $spell:%s cooldown (%ss)",
	cdnp								= "Show nameplate only timer for $spell:%s cooldown (%ss)",
	cdnpcount							= "Show nameplate only timer (with count) for $spell:%s cooldown (%ss)",
	cdsource							= "Show timer (with source) for $spell:%s cooldown (%ss)",--Maybe better wording?
	cdspecial							= "Show timer for special ability cooldown (%ss)",

	next								= "Show timer for next $spell:%s (%ss)",
	nextcount							= "Show timer for next $spell:%s (%ss)",
	nextnp								= "Show nameplate only timer for next $spell:%s (%ss)",
	nextnpcount							= "Show nameplate only timer (with count) for next $spell:%s (%ss)",
	nextsource							= "Show timer (with source) for next $spell:%s (%ss)",--Maybe better wording?
	nextspecial							= "Show timer for next special ability (%ss)",

	var									= "Show timer (with variance) for $spell:%s cooldown window (%ss)",
	varcount							= "Show timer (with count and variance) for $spell:%s cooldown window (%ss)",
	varnp								= "Show nameplate only timer (with variance) for $spell:%s cooldown window (%ss)",
	varpnp								= "Show priority nameplate only timer (with variance) for $spell:%s cooldown window (%ss)",
	varsource							= "Show timer (with source and variance) for $spell:%s cooldown window (%ss)",
	varspecial							= "Show timer (with variance) for special ability cooldown window (%ss)",
	varcombo							= "Show timer (with variance) for ability combo cooldown window (%ss)",

	achievement							= "Show timer for %s (%ss)",
	stage								= "Show timer for next stage (%ss)",
	adds								= "Show timer for incoming adds (%ss)",
	addscustom							= "Show timer for incoming adds (%ss)",
	roleplay							= "Show timer for roleplay duration (%ss)"--This does need localizing though.
}

L.AUTO_ICONS_OPTION_TARGETS				= "Set icons on $spell:%s targets"--Usually used for player targets with no specific sorting
L.AUTO_ICONS_OPTION_TARGETS_TANK_A		= "Set icons on $spell:%s targets with tank over melee over ranged priority and alphabetical fallback"
L.AUTO_ICONS_OPTION_TARGETS_TANK_R		= "Set icons on $spell:%s targets with tank over melee over ranged priority and raid roster fallback"
L.AUTO_ICONS_OPTION_TARGETS_MELEE_A		= "Set icons on $spell:%s targets with melee and alphabetical priority"
L.AUTO_ICONS_OPTION_TARGETS_MELEE_R		= "Set icons on $spell:%s targets with melee and raid roster priority"
L.AUTO_ICONS_OPTION_TARGETS_RANGED_A	= "Set icons on $spell:%s targets with ranged and alphabetical priority"
L.AUTO_ICONS_OPTION_TARGETS_RANGED_R	= "Set icons on $spell:%s targets with ranged and raid roster priority"
L.AUTO_ICONS_OPTION_TARGETS_ALPHA		= "Set icons on $spell:%s targets with alphabetical priority"
L.AUTO_ICONS_OPTION_TARGETS_ROSTER		= "Set icons on $spell:%s targets with raid roster priority"
L.AUTO_ICONS_OPTION_NPCS				= "Set icons on $spell:%s"--usually used for npcs/mobs
L.AUTO_ICONS_OPTION_CONFLICT			= " (May conflict with other options)"
L.AUTO_ARROW_OPTION_TEXT				= "Show " .. L.DBM .. " Arrow to move toward target affected by $spell:%s"
L.AUTO_ARROW_OPTION_TEXT2				= "Show " .. L.DBM .. " Arrow to move away from target affected by $spell:%s"
L.AUTO_ARROW_OPTION_TEXT3				= "Show " .. L.DBM .. " Arrow to move toward specific location for $spell:%s"
L.AUTO_YELL_OPTION_TEXT = {
	shortyell							= "Yell when you are affected by $spell:%s",
	yell								= "Yell (with player name) when you are affected by $spell:%s",
	yellme								= "Yell when you are affected by $spell:%s",
	count								= "Yell (with count) when you are affected by $spell:%s",
	fade								= "Yell (with countdown and spell name) when $spell:%s is fading",
	shortfade							= "Yell (with countdown) when $spell:%s is fading",
	iconfade							= "Yell (with countdown and icon) when $spell:%s is fading",
	position							= "Yell (with position and player name) when you are affected by $spell:%s",
	shortposition						= "Yell (with position) when you are affected by $spell:%s",
	combo								= "Yell (with custom text) when you are affected by $spell:%s and other spells at same time",
	repeatplayer						= "Yell repeatedly (with player name) when you are affected by $spell:%s",
	repeaticon							= "Yell repeatedly (with icon) when you are affected by $spell:%s"
}
L.AUTO_YELL_ANNOUNCE_TEXT = {
	shortyell							= "%s",
	yell								= "%s on " .. UnitName("player"),
	yellme								= "%s on me!",
	count								= "%s on " .. UnitName("player") .. " (%%d)",
	fade								= "%s fading in %%d",
	shortfade							= "%%d",
	iconfade							= "{rt%%2$d}%%1$d",
	position							= "%s %%s on {rt%%d}" ..UnitName("player").. "{rt%%d}",
	shortposition						= "{rt%%1$d}%s %%2$d",--Icon, Spellname, number
	combo								= "%s and %%s",--Spell name (from option, plus spellname given in arg)
	repeatplayer						= UnitName("player"),--Doesn't need translation, it's just player name spam
	repeaticon							= "{rt%%1$d}"--Doesn't need translation. It's just icon spam
}
L.AUTO_YELL_CUSTOM_POSITION				= "{rt%d}%s"--Doesn't need translating. Has no strings (Used in niche situations such as icon repeat yells)
L.AUTO_YELL_CUSTOM_POSITION2			= "{rt%d}%s{rt%d}"--Doesn't need translating. Has no strings (Deprecated, will be removed soon)
L.AUTO_YELL_CUSTOM_FADE					= "%s faded"
L.AUTO_HUD_OPTION_TEXT					= "Show HudMap for $spell:%s (Retired)"
L.AUTO_HUD_OPTION_TEXT_MULTI			= "Show HudMap for various mechanics (Retired)"
L.AUTO_NAMEPLATE_OPTION_TEXT			= "Show Nameplate Auras for $spell:%s using compatible nameplate addon or "..L.DBM
L.AUTO_NAMEPLATE_OPTION_TEXT_FORCED		= "Show Nameplate Auras for $spell:%s using only "..L.DBM
L.AUTO_RANGE_OPTION_TEXT				= "Show range frame (%s) for $spell:%s"--string used for range so we can use things like "5/2" as a value for that field
L.AUTO_RANGE_OPTION_TEXT_SHORT			= "Show range frame (%s)"--For when a range frame is just used for more than one thing
L.AUTO_RRANGE_OPTION_TEXT				= "Show reverse range frame (%s) for $spell:%s"--Reverse range frame (green when players in range, red when not)
L.AUTO_RRANGE_OPTION_TEXT_SHORT			= "Show reverse range frame (%s)"
L.AUTO_INFO_FRAME_OPTION_TEXT			= "Show info frame for $spell:%s"
L.AUTO_INFO_FRAME_OPTION_TEXT2			= "Show info frame for encounter overview"
L.AUTO_INFO_FRAME_OPTION_TEXT3			= "Show info frame for $spell:%s (when threshold of %%s is met)"
L.AUTO_READY_CHECK_OPTION_TEXT			= "Play ready check sound when boss is pulled (even if it's not targeted)"
L.AUTO_SPEEDCLEAR_OPTION_TEXT			= "Show timer for fastest clear of %s"
L.AUTO_PRIVATEAURA_OPTION_TEXT			= "Play DBM sound alerts for $spell:%s private auras on this fight. Sound Priority: Voice pack if available, Air Horn fallback"

--Sounds
L.AUTO_SOUND_OPTION_TEXT				= "Play sound on $spell:%d"
L.AUTO_SOUND_OPTION_TEXT5				= "5-second audio countdown to $spell:%d"
L.AUTO_SOUND_OPTION_TEXT3				= "3-second audio countdown to $spell:%d"
L.AUTO_SOUND_OPTION_TEXT_YOU			= "Play sound on $spell:%d on you"
L.AUTO_SOUND_OPTION_TEXT_SOON			= "Play sound on $spell:%d soon"
L.AUTO_SOUND_OPTION_TEXT_CLOSE			= "Play sound on $spell:%d near you"

-- New special warnings
L.MOVE_WARNING_BAR						= "Announce movable"
L.MOVE_WARNING_MESSAGE					= "Thanks for using " .. L.DEADLY_BOSS_MODS
L.MOVE_SPECIAL_WARNING_BAR				= "Special warning movable"
L.MOVE_SPECIAL_WARNING_TEXT				= "Special Warning"

L.ARROW_MOVABLE							= "Arrow movable"
L.ARROW_WAY_USAGE						= "/dway <x> <y>: Creates an arrow that points to a specific location (using local zone map coordinates)"
L.ARROW_WAY_SUCCESS						= "To hide arrow, do '/dbm arrow hide' or reach arrow"
L.ARROW_ERROR_USAGE						= {
	L.DBM .. "-Arrow usage:",
	"-----------------",
	"/dbm arrow <x> <y>: Creates an arrow that points to a specific location (using world coordinates)",
	"/dbm arrow map <x> <y>: Creates an arrow that points to a specific location (using zone map coordinates)",
	"/dbm arrow <player>: Creates and arrow that points to a specific player in your party or raid (case sensitive!)",
	"/dbm arrow hide: Hides the arrow",
	"/dbm arrow move: Makes the arrow movable"
}

L.SPEED_KILL_TIMER_TEXT					= "Record Victory"
L.SPEED_CLEAR_TIMER_TEXT				= "Best Clear"
--L.COMBAT_RES_TIMER_TEXT					= "Next CR Charge"
L.TIMER_RESPAWN							= "%s Respawn"

L.REQ_INSTANCE_ID_PERMISSION			= "%s requested to see your current instance IDs and progress.\nDo you want to send this information to %s? He or she will be able to request this information during your current session (i. e. until you relog)."
L.ERROR_NO_RAID							= "You need to be in a raid group to use this feature."
L.INSTANCE_INFO_REQUESTED				= "Sent request for raid lockout information to the raid group.\nPlease note that the users will be asked for permission before sending the data to you, so it might take a minute until we get all responses."
L.INSTANCE_INFO_STATUS_UPDATE			= "Got responses from %d players of %d DBM users: %d sent data, %d denied the request. Waiting %d more seconds for responses..."
L.INSTANCE_INFO_ALL_RESPONSES			= "Received responses from all raid members"
L.INSTANCE_INFO_DETAIL_DEBUG			= "Sender: %s ResultType: %s InstanceName: %s InstanceID: %s Difficulty: %d Size: %d Progress: %s"
L.INSTANCE_INFO_DETAIL_HEADER			= "%s, difficulty %s:"
L.INSTANCE_INFO_DETAIL_INSTANCE			= "    ID %s, progress %d: %s"
L.INSTANCE_INFO_DETAIL_INSTANCE2		= "    Progress %d: %s"
L.INSTANCE_INFO_NOLOCKOUT				= "There is no raid lockout information in your raid group."
L.INSTANCE_INFO_STATS_DENIED			= "Denied the request: %s"
L.INSTANCE_INFO_STATS_AWAY				= "Away: %s"
L.INSTANCE_INFO_STATS_NO_RESPONSE		= "No recent "..L.DBM.." version installed: %s"
L.INSTANCE_INFO_RESULTS					= "Instance ID scan results. Note that instances might show up more than once if there are players with localized WoW clients in your raid."
--L.INSTANCE_INFO_SHOW_RESULTS			= "Players yet to respond: %s\n|HDBM:showRaidIdResults|h|cff3588ff[Show results now]|r|h"
L.INSTANCE_INFO_SHOW_RESULTS			= "Players yet to respond: %s"

L.LAG_CHECKING							= "Checking raid Latency... "
L.LAG_HEADER							= L.DEADLY_BOSS_MODS.. " - Latency Results"
L.LAG_ENTRY								= "%s: World delay [%d ms] / Home delay [%d ms]"
L.LAG_FOOTER							= "No Response: %s"

L.DUR_CHECKING							= "Checking raid Durability... "
L.DUR_HEADER							= L.DEADLY_BOSS_MODS.. " - Durability Results"
L.DUR_ENTRY								= "%s: Durability [%d percent] / Gear broken [%s]"
L.LAG_FOOTER							= "No Response: %s"

L.OVERRIDE_ACTIVATED					= "Configuration overrides have been activated for this encounter by RL"

--LDB
L.LDB_TOOLTIP_HELP1						= "Click to open " .. L.DBM
L.LDB_TOOLTIP_HELP2						= "Alt+right click to toggle Silent Mode"
L.SILENTMODE_IS							= "SilentMode is "

L.WORLD_BUFFS = {
	hordeOny							= "People of the Horde, citizens of Orgrimmar, come, gather round and celebrate a hero of the Horde",
	allianceOny							= "Citizens and allies of Stormwind, on this day, history has been made.",
	hordeNef							= "NEFARIAN IS SLAIN! People of Orgrimmar",
	allianceNef							= "Citizens of the Alliance, the Lord of Blackrock is slain!",
	zgHeart								= "Now, only one step remains to rid us of the Soulflayer's threat",
	zgHeartBooty						= "The Blood God, the Soulflayer, has been defeated!  We are imperiled no longer!",
	zgHeartYojamba						= "Begin the ritual, my servants.  We must banish the heart of Hakkar back into the void!",
	rendHead							= "The false Warchief, Rend Blackhand, has fallen!"
}

--Retail Globals
L.RAID_INFO_WORLD_BOSS					= "World Boss"
L.SCENARIO_STAGE						= "Stage %d"
L.SPECIALIZATION						= "Specialization" -- ID: 22433
-- EJ
L.HARD_MODE								= "Hard Mode" -- 17220
L.BOSS_YOU_DEFEATED						= "You Defeated" -- 25559
L.BOSS_KILL_SUBTITLE					= "has been defeated" -- 25560
