local L = DBM_GUI_L

local select, ipairs, type, mfloor, mmax, mmin, strfind = select, pairs, type, math.floor, math.max, math.min, string.find
local CreateFrame, GameFontHighlightSmall, GameFontNormalSmall, GameFontNormal = CreateFrame, GameFontHighlightSmall, GameFontNormalSmall, GameFontNormal
local DBM, DBM_GUI = DBM, DBM_GUI

local frame = CreateFrame("Frame", "DBM_GUI_OptionsFrame", UIParent)

function frame:UpdateMenuFrame()
	local listFrame = _G["DBM_GUI_OptionsFrameList"]
	if not listFrame.buttons then
		return
	end
	local displayedElements = self.tab and DBM_GUI.tabs[self.tab]:GetVisibleTabs() or {}
	local bigList = mfloor((listFrame:GetHeight() - 8) / 18)
	if #displayedElements > bigList then
		_G[listFrame:GetName() .. "List"]:Show()
		_G[listFrame:GetName() .. "ListScrollBar"]:SetMinMaxValues(0, (#displayedElements - bigList) * 18)
	else
		_G[listFrame:GetName() .. "List"]:Hide()
		_G[listFrame:GetName() .. "ListScrollBar"]:SetValue(0)
	end
	for i = 1, #listFrame.buttons do
		local button = listFrame.buttons[i]
		button:SetWidth(bigList and 185 or 209)
		button:UnlockHighlight()
		local element = displayedElements[i + (listFrame.offset or 0)]
		if not element or i > bigList then
			button:Hide()
			button:SetHeight(-1)
		else
			self:DisplayButton(button, element.frame)
			if (self.tab and self.tabs[self.tab].selection) == element.frame then
				button:LockHighlight()
			end
		end
	end
end

function frame:DisplayButton(button, element)
	button:Show()
	button:SetHeight(18)
	button.element = element
	button.text:ClearAllPoints()
	button.text:SetPoint("LEFT", 12 + 8 * element.depth, 2)
	button.toggle:ClearAllPoints()
	button.toggle:SetPoint("LEFT", 8 * element.depth - 2, 1)
	button:SetNormalFontObject(element.depth > 2 and GameFontHighlightSmall or element.depth == 2 and GameFontNormalSmall or GameFontNormal)
	button:SetHighlightFontObject(element.depth > 2 and GameFontHighlightSmall or element.depth == 2 and GameFontNormalSmall or GameFontNormal)
	if element.haschilds then
		button.toggle:SetNormalTexture(element.showSub and "Interface\\Buttons\\UI-MinusButton-UP" or "Interface\\Buttons\\UI-PlusButton-UP")
		button.toggle:SetPushedTexture(element.showSub and "Interface\\Buttons\\UI-MinusButton-DOWN" or "Interface\\Buttons\\UI-PlusButton-DOWN")
		button.toggle:Show()
	else
		button.toggle:Hide()
	end
	button.text:SetText(element.displayName)
	button.text:Show()
end

function frame:ClearSelection()
	for _, button in ipairs(_G["DBM_GUI_OptionsFrameList"].buttons) do
		button:UnlockHighlight()
	end
end

local function resize(frame, first)
	local frameHeight = 20
	for _, child in ipairs({ frame:GetChildren() }) do
		if child.mytype == "area" or child.mytype == "ability" then
			if first then
				child:SetPoint("TOPRIGHT", "DBM_GUI_OptionsFramePanelContainerFOVScrollBar", "TOPLEFT", -5, 0)
			else
				child:SetPoint("TOPRIGHT", "DBM_GUI_OptionsFramePanelContainerFOV", "TOPRIGHT", -5, 0)
			end
			local width = frame:GetWidth() - 30
			if not child.isStats then
				local neededHeight, lastObject = 25, nil
				for _, child2 in ipairs({ child:GetChildren() }) do
					if child.mytype == "ability" and child2.mytype then
						if not child.hidden then
							child2:Show()
						else
							child2:Hide()
						end
						if child2.mytype == "spelldesc" then
							if child.hidden then
								child2:Show()
							else
								child2:Hide()
							end
							_G[child:GetName() .. "Title"]:Show()
							if child.hidden then
								_G[child2:GetName() .. "Text"]:Show()
							else
								_G[child2:GetName() .. "Text"]:Hide()
							end
							if child2:IsVisible() then
								neededHeight = 0
							end
						end
					end
					if child2.mytype and child2:IsVisible() then
						if child2.mytype == "textblock" or child2.mytype == "spelldesc" then
							local text = _G[child2:GetName() .. "Text"]
							if child2.autowidth then
								_G[child2:GetName() .. "Text"]:SetWidth(width - 30)
								child2:SetSize(width, text:GetStringHeight())
							end
							if not child2.myheight then
								child2.myheight = text:GetStringHeight() + 20 -- + padding
							end
						elseif child2.mytype == "checkbutton" then
							local buttonText = child2.textObj
							buttonText:SetWidth(width - child2.widthPad - 57)
							buttonText:SetText(child2.text)
							if not child2.customPoint then
								-- local height = buttonText:GetContentHeight() -- Don't enable this, it breaks with the classic fix as it sets the height to 1 and clumps checkbuttons together
								-- Classic fix: SimpleHTML needs its height reset
								local oldPoint1, oldPoint2, oldPoint3, oldPoint4, oldPoint5 = buttonText:GetPoint()
								buttonText:SetHeight(1)
								buttonText:SetPoint("TOPLEFT", UIParent)
								local height = buttonText:GetContentHeight()
								buttonText:SetPoint(oldPoint1, oldPoint2, oldPoint3, oldPoint4, oldPoint5)
								-- End classic fix
								if lastObject and lastObject.myheight then
									child2:SetPointOld("TOPLEFT", lastObject, "TOPLEFT", 0, -lastObject.myheight)
								else
									child2:SetPointOld("TOPLEFT", 10, -12)
								end
								child2.myheight = mmax(height + 12, 25)
								buttonText:SetHeight(child2.myheight)
							end
							lastObject = child2
						elseif child2.mytype == "line" then
							child2:SetWidth(width - 20)
							_G[child2:GetName() .. "BG"]:SetWidth(width - _G[child2:GetName() .. "Text"]:GetWidth() - 25)
							if lastObject and lastObject.myheight then
								child2:ClearAllPoints()
								child2:SetPoint("TOPLEFT", lastObject, "TOPLEFT", 0, -lastObject.myheight)
							end
							lastObject = child2
						elseif child2.mytype == "dropdown" then
							if not child2.width then
								local ddWidth = 120
								local dropdownText, titleText = _G[child2:GetName() .. "Text"], _G[child2:GetName() .. "TitleText"]:GetText()
								if titleText ~= L.FontType and titleText ~= L.FontStyle and titleText ~= L.FontShadow then
									for _, v in ipairs(child2.values) do
										dropdownText:SetText(v.text)
										ddWidth = mmax(ddWidth, dropdownText:GetStringWidth() + 30)
									end
								end
								dropdownText:SetText(child2.text)
								UIDropDownMenu_SetWidth(child2, mmin(width - 55, ddWidth))
							end
						end
						neededHeight = neededHeight + (child2.myheight or child2:GetHeight())
					end
				end
				child:SetHeight(neededHeight)
			end
			frameHeight = frameHeight + child:GetHeight() + 20
		elseif child.mytype == "line" then
			local width = frame:GetWidth() - 30
			child:SetWidth(width - 20)
			_G[child:GetName() .. "BG"]:SetWidth(width - _G[child:GetName() .. "Text"]:GetWidth() - 25)
			frameHeight = frameHeight + 32
		elseif child.myheight then
			frameHeight = frameHeight + child.myheight
		end
	end
	return frameHeight
end

function frame:DisplayFrame(frame)
	if select("#", frame:GetChildren()) == 0 then
		return
	end
	local scrollBar = _G["DBM_GUI_OptionsFramePanelContainerFOVScrollBar"]
	scrollBar:Show()
	local changed = DBM_GUI.currentViewing ~= frame
	if DBM_GUI.currentViewing and changed then
		DBM_GUI.currentViewing:Hide()
	end
	DBM_GUI.currentViewing = frame
	_G["DBM_GUI_DropDown"]:Hide()
	local FOV = _G["DBM_GUI_OptionsFramePanelContainerFOV"]
	FOV:SetScrollChild(frame)
	FOV:Show()
	if changed then
		frame:Show()
	end
	frame:SetSize(FOV:GetSize())
	local mymax = resize(frame, true) - _G["DBM_GUI_OptionsFramePanelContainer"]:GetHeight()
	if mymax <= 0 then
		mymax = 0
	end
	if mymax > 0 then
		scrollBar:SetMinMaxValues(0, mymax)
		if changed then
			scrollBar:SetValue(0)
		end
	else
		scrollBar:Hide()
		scrollBar:SetValue(0)
		scrollBar:SetMinMaxValues(0, 0)
		resize(frame)
	end
	if DBM.Options.EnableModels then
		local bossPreview = _G["DBM_BossPreview"]
		if not bossPreview then
			bossPreview = CreateFrame("PlayerModel", "DBM_BossPreview", _G["DBM_GUI_OptionsFramePanelContainer"])
			bossPreview:SetPoint("BOTTOMRIGHT", "DBM_GUI_OptionsFramePanelContainer", "BOTTOMRIGHT", -5, 5)
			bossPreview:SetSize(300, 300)
			bossPreview:SetRotation(0)
			bossPreview:SetClampRectInsets(0, 0, 24, 0)
		end
		bossPreview.enabled = false
		bossPreview:Hide()
		for _, mod in ipairs(DBM.Mods) do
			if mod.panel and mod.panel.frame and mod.panel.frame == frame then
				bossPreview.currentMod = mod
				bossPreview:Show()
				bossPreview:ClearModel()

				local model = mod.modelId or (mod.multiMobPullDetection and mod.multiMobPullDetection[1] or mod.creatureId)
				if type(model) == "string" then
					bossPreview:SetModel(model)
				elseif type(model) == "number" then
					bossPreview:SetCreature(model)  -- keep this before the rest of model API
				end

				bossPreview:SetModelScale(mod.modelScale or 1)
				bossPreview:SetPosition(mod.modelOffsetX or 0, mod.modelOffsetY or 0, mod.modelOffsetZ or 0)
				bossPreview:SetFacing(mod.modelRotation or 0)
				bossPreview:SetSequence(mod.modelSequence or 4)

				local modelFile = bossPreview:GetModel()
				if modelFile and type(modelFile) == "string" and
				(strfind(modelFile, "dragon") or strfind(modelFile, "wurm") or strfind(modelFile, "drake") or strfind(modelFile, "malygos") or strfind(modelFile, "yoggsaron")) then
					bossPreview.timer = 0.1
					bossPreview:SetScript("OnUpdate", function(self, elapsed) -- the model was not assuming the correct camera on GUI unless it was re-run, so do this instead. Not perfect fix since on resize it may still fail
						if self.timer > elapsed then
							self.timer = self.timer - elapsed
							bossPreview:SetCamera(0)
						else
							self:SetScript("OnUpdate", nil)
						end
					end)
				else
					local _, y, z = bossPreview:GetPosition()
					bossPreview:SetPosition(0.4, y, z)
				end

				if mod.modelSoundShort and DBM.Options.ModelSoundValue == "Short" then
					DBM:PlaySoundFile(mod.modelSoundShort)
				elseif mod.modelSoundLong and DBM.Options.ModelSoundValue == "Long" then
					DBM:PlaySoundFile(mod.modelSoundLong)
				end
			end
		end
	end
end

function frame:DeselectTab(i)
	_G["DBM_GUI_OptionsFrameTab" .. i .. "Left"]:Show();
	_G["DBM_GUI_OptionsFrameTab" .. i .. "Middle"]:Show();
	_G["DBM_GUI_OptionsFrameTab" .. i .. "Right"]:Show();
	_G["DBM_GUI_OptionsFrameTab" .. i .. "LeftDisabled"]:Hide();
	_G["DBM_GUI_OptionsFrameTab" .. i .. "MiddleDisabled"]:Hide();
	_G["DBM_GUI_OptionsFrameTab" .. i .. "RightDisabled"]:Hide();
	self.tabs[i]:Hide()
end

function frame:SelectTab(i)
	_G["DBM_GUI_OptionsFrameTab" .. i .. "Left"]:Hide();
	_G["DBM_GUI_OptionsFrameTab" .. i .. "Middle"]:Hide();
	_G["DBM_GUI_OptionsFrameTab" .. i .. "Right"]:Hide();
	_G["DBM_GUI_OptionsFrameTab" .. i .. "LeftDisabled"]:Show();
	_G["DBM_GUI_OptionsFrameTab" .. i .. "MiddleDisabled"]:Show();
	_G["DBM_GUI_OptionsFrameTab" .. i .. "RightDisabled"]:Show();
	self.tabs[i]:Show()
end

function frame:CreateTab(tab)
	tab:Hide()
	local i = #self.tabs + 1
	self.tabs[i] = tab
	local button = CreateFrame("Button", "DBM_GUI_OptionsFrameTab" .. i, self, "OptionsFrameTabButtonTemplate")
	local buttonText = _G[button:GetName() .. "Text"]
	button.Text = buttonText
	button.Left = _G[button:GetName() .. "Left"]
	button.Right = _G[button:GetName() .. "Right"]
	buttonText:SetText(tab.name)
	buttonText:SetPoint("LEFT", 22, -2)
	buttonText:Show()
	button:Show()
	if i == 1 then
		button:SetPoint("TOPLEFT", self:GetName(), 20, -18)
	else
		button:SetPoint("TOPLEFT", "DBM_GUI_OptionsFrameTab" .. (i - 1), "TOPRIGHT", -15, 0)
	end
	button:SetScript("OnClick", function()
		self:ShowTab(i)
	end)
end

function frame:ShowTab(tab)
	self.tab = tab
	self:UpdateMenuFrame()
	for i = 1, #DBM_GUI.tabs do
		if i == tab then
			_G["DBM_GUI_OptionsFrameTab" .. i .. "Left"]:Hide()
			_G["DBM_GUI_OptionsFrameTab" .. i .. "Middle"]:Hide()
			_G["DBM_GUI_OptionsFrameTab" .. i .. "Right"]:Hide()
			_G["DBM_GUI_OptionsFrameTab" .. i .. "LeftDisabled"]:Show()
			_G["DBM_GUI_OptionsFrameTab" .. i .. "MiddleDisabled"]:Show()
			_G["DBM_GUI_OptionsFrameTab" .. i .. "RightDisabled"]:Show()
		else
			_G["DBM_GUI_OptionsFrameTab" .. i .. "Left"]:Show()
			_G["DBM_GUI_OptionsFrameTab" .. i .. "Middle"]:Show()
			_G["DBM_GUI_OptionsFrameTab" .. i .. "Right"]:Show()
			_G["DBM_GUI_OptionsFrameTab" .. i .. "LeftDisabled"]:Hide()
			_G["DBM_GUI_OptionsFrameTab" .. i .. "MiddleDisabled"]:Hide()
			_G["DBM_GUI_OptionsFrameTab" .. i .. "RightDisabled"]:Hide()
		end
	end
end
